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Themed Game Mafia - Page 7

Forum Index > TL Mafia
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austinmcc
Profile Joined October 2010
United States6737 Posts
February 19 2013 18:35 GMT
#1820
gg all.

Awwww man. I came close to figuring out what you needed DI, but didn't quite get there and tried to avoid playing the "what is DI's power" subgame. Did what I could to stay away from role/setup fun this game and play mafia as much as I could.

On February 20 2013 03:28 Dandel Ion wrote:
btw I dunno how this went from 20 - 5, to 13 - 4, but that sure didn't help.

Add to that that town only had bad players.
We didn't only have bad players. That's bs. We lost SIX townies in the first cycle, and some solid players within that, and it heavily neutered our ability to catch up. Kita was as close to straight-up outed as mafia as you can get, and had done more or less nothing except push sylencia's lynch for a while, yet town still lynched sylencia.


Hassybaby, whhhyyyyyyyyyyyyyyyyyyyy? I was really hoping for a hairless victory or for that role to get passed along a couple people before game's end. Instead it just fizzled out hardcore

Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 19 2013 18:38 GMT
#1824
Also, can't help but imagine this game if DI had been mafia. Can't claim to buddies, but can drop mild hints at what he needs? And then just go all-in on a D1 quote-fest where he kills everyone before someone stops him.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 19 2013 18:42 GMT
#1835
Did nobody read my PM and my conversations with Gonzaw in thread?
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 19 2013 18:52 GMT
#1843
I didn't intend for it to be a night action, but I guess it doesn't matter much unless you were going to mason him D1.

Hassy getting replaced meant that there was no first officer AND nobody became bald during the first night, so everything about that role got a late start in moving.

I agree, though, that choosing Gonzaw was odd.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 19 2013 18:55 GMT
#1848
On February 20 2013 03:53 gonzaw wrote:
Hey austin, did you buy any ability at night? Or did you just hoard JP points?

Also Grey, what are the "hidden" bonus JP austin could have gotten? I assume you changed the ones I knew right?
(if it's in the spreadsheet I can't see it, for some reason my browser skips cell 12 which is austin's one lol)
No, I didn't. Considered going for the doubler,but the abilities all seemed so expensive that I was skeptical I could survive long enough for it to pay off and me to get anything done.

Because the hidden things were hidden, it looked like I needed to wait til N2 or N3 to get anything BIG off, and probably only had one shot at a big use if I were going for maximum impact. So I sat on my points D1, and because I died I don't even know how many I would have had going into D2.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 19 2013 19:00 GMT
#1851
On February 20 2013 03:57 gonzaw wrote:
Well supposedly Grey should have "balanced" the role if indeed the abilities were too expensive >_>

You could have Roleblocked everybody that had a prime number of posts though, that would have been fun! (and you had the JP to do that N1 I think)

It would have taken 650. I figured I gained JP at the end of each cycle, because the post restriction bonus was "10 posts in a single cycle."

So during N1, I thought I only had 500 JP. In that case, the only possible action I could take was to roleblock everyone who had a number of visitors that was a multiple of 5. Seemed unlikely to do anything.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 19 2013 19:07 GMT
#1853
On February 20 2013 04:04 gonzaw wrote:
Yeah you were supposed to gain JP at the end of every cycle
I even told Grey how to do it:

Show nested quote +
Original Message From gonzaw:
Role Name: The Calculator
Target: austin

Role PM:
+ Show Spoiler [Role PM] +
Welcome to Themed Game Mafia, you are the Calculator!
You somehow escaped from the Final Fantasy Tactics world, and appeared in this desolate land. You must do anything in your power to survive....and kill those in your way.

You can use JP (Job Points) to buy abilities and use them.
You start with 500 JP, and can buy any ability at any time by PMing the host
"##Buy: [name of ability]", as long as you have enough JP to do so

Your ability works like this though:
There are several "Action Abilities", that perform actions on certain targets. However, the way you decide who to target is special. You can't target players directly; instead, you choose an algorithm that determines the targets of your ability.
There are 2 algorithms you must choose to do so: "Base" algorithms and "Targeting" algorithms.
Base algorithms: It's an attribute about each player that will be taken into account when targeting. It should be numerical.
Targeting algorithms: Determines which of those attributes will determine your target, using arithmetics.
If the targeting algorithm of your choice is "5", then this means that you will target every player in the game whose numerical attribute (Base algorithm) is a multiple of 5. Same if you choose "3" or "4" or "Prime".
You can use only 1 action ability each night. To use so, you must PM the host:
##[Base algorithm]-[Targetting algorithm]: [Action ability]

For example: "##Postcount-Prime: Cure", which will cure every player whose postcount is a prime number.
You can also buy Support Abilities. These abilities are passive and are applied to you as soon as you buy them.

You can also gain JP by doing special things throughout the game.
There are also "special" ways you can gain JP, which won't be disclosed, so try to do crazy things and see if you can gain more JP!
Once you fulfilled a way to gain JP, the host will report to you how much you won and how at the end of the cycle you've done so.
If you find out these "special" ways to get JP, you can get Bonus JP depending on how many different ways you have found.

You can gain JP in these ways:
+ Show Spoiler [Gain JP] +

Living:
You gain JP by each cycle you are still alive
Gain: 100 JP

Early Lynch Vote:
You gain JP if you are between the first 5 voters (unvoting resets the voting queue) of a lynch
Gain: 150 JP

Focus:
You gain JP if you manage to use an ability on a single player
Gain: 100 JP

Mass-targetting:
You gain JP if you manage to use an ability on EVERYBODY
Gain: 300 JP

Nice post restriction!:
You gain JP if you manage to include a math related term or phrase in at least 10 posts in a cycle
Can only be used once, and can only be used before claiming
Gain: 50 JP



Bonus JP:
+ Show Spoiler [Bonus JP] +
JP Bonus:
You gain bonus JP as you do more of these "hidden" ways to obtain JP
It is accumulative
Do 3 of them: 50 JP
Do 4 of them: 100 JP
Do 5 of then: 200 JP
Do 6 of them: 300 JP
Do ALL of them: 500 JP


Here follows what Arithmetic abilities you can get:

Targeting Algorithms:
+ Show Spoiler [Targeting Algorithms] +

Prime:
An algorithm for targeting players whose specified attribute is a prime number
Cost: 300 JP

5:
An algorithm for targeting players whose specified attribute is a multiple of 5
Cost: 200 JP

4:
An algorithm for targeting players whose specified attribute is a multiple of 4
Cost: 400 JP

3:
An algorithm for targeting players whose specified attribute is a multiple of 3
Cost: 600 JP


Base Algorithms:
+ Show Spoiler [Base Algorithms] +

Visits:
Base arithmetic algorithm on the target's number of visitors (i.e how many people visit him) that night.
Cost: 150 JP

Post Count:
Base arithmetic algorithm on the target's Post Count
Applies to the previous Day cycle
Cost: 250 JP

Post time average:
Base arithmetic algorithm on the target's post time average
Applies to the previous Day cycle. It takes the average of the posting time of a player, and takes the hour from it
Cost: 300 JP

Voting:
Base arithmetic algorithm on the target's number of votes (he has done) this game.
Unvoting and voting the same player counts as a new vote, as does unvoting and voting a new player.
Cost: 400 JP

Username length:
Base arithmetic algorithm on the target's username length
Cost: 700 JP


These are the Support abilities you can get:
+ Show Spoiler [Support Abilities] +

Doublecast:
Allows you to perform 2 action abilities on each night
Cost: 1500 JP

Day Calculator:
Allows you to perform an action ability in each day cycle as well as at a night cycle
Every action ability will change accordingly if it's used in a Day cycle
Cost: 1000 JP

Gained JP up:
Gains 50% more JP for each action that nets you JP
Cost: 500 JP



These are the Action Abilities you can get:
+ Show Spoiler [Action Abilities] +

Cure:
Cures target for 0.5 HP
If a target is cured for 1 HP, then it needs 1 more KP to be killed
Cost: 400 JP

Flare:
Desl 0.5 KP to target
Cost: 900 JP

Poison:
Gives target 1 poison counter every phase. Deals 0.5 KP to him after 3 counters have expired.
Target will be notified about being poisoned.
The counter will expire in the exact cycle it was cast 3 phases from now
Cost: 150 JP

Paralyze:
Prevents target from doing any action that night (i.e Roleblock)
Cost: 100 JP

Slow:
The target will be slowed, therefore any night action he does this cycle will resolve in the next one
Cost: 150 JP

Reflect:
Actions done on the target (that same night) will be done on the actor instead
Cost: 500 JP

Persuade:
Target has 1 more vote in the next Day cycle
Cost: 200 JP

Threaten:
Target can't vote in the next Day cycle
Cost: 300 JP

Protect:
Protects the target from 1 KP
Cost: 800 JP


Host info:
+ Show Spoiler [Host info] +


1)There are 7 "hidden" ways to get JP, these are the ones I thought of:
+ Show Spoiler [Hidden JP] +
Vote changing:
You gain JP if you change your vote more than 3 times in a day cycle
Gain: 150 JP


Wtf you doing mate!?:
You gain JP if you target yourself with a harmful ability
Gain: 200 JP


Near-death experience:
You gain JP if at any point in a day cycle you gain more than half the votes, but don't end up getting lynched
Only in Lynch cycles
Gain: 400 JP


Popular kid:
You gain JP if more than 2 players visit you at night on a single night.
Gain: 250 JP


Pathological Liar:
You gain JP if you lie about your role in any way when you claim (hiding information is not considered lying)
Can be used only once
Gain: 100 JP


Pretty Colors!:
You gain JP if you use the bolded green, bolded red, and bolded blue colors in a post of yours at least once each
Gain: 75 JP


ANGRY CALCULATOR SMASH!:
You gain JP if you make a post only in caps-lock that's longer than 1 line.
"Nice post restriction 2!" doesn't count for this
Gain: 25 JP


2)About Base Algorithms:
Most Base algorithms refer to the previous cycle, so the player can plan what to do with fixed numbers that aren't constantly changing that cycle.
Those are:
  • Postcount
  • Post time average

More info about the Base algorithms:
Voting:
Takes into account all votes a player made in the game. Different votes are considered if there is a corresponding unvote, or if the game mechanic allows it. If it's done in the Day cycle (with the use of the "Day Calculator" ability), then it takes into account current votes as well
Post count:
Takes into account the number of posts that player made in the game alone (not total post count)
Visits:
Takes into account the number of people visiting that player in the same cycle. If it's used in the Day, then it takes into account the current visits he had as well

3)Sequence of "Ways to gain JP":
Firstly, the guy should be shown the ways from his role PM.
Once he does "Nice post restriction!", then he unlocks "Nice post restriction 2!", and it must be shown to him:

Nice post restriction 2!:
You gain JP if you manage to make a post with only the words "YOUR CALCULATIONS ARE INCORRECT!" in it, in a cycle.
Can only be used once, and can only be used before claiming
Gain: 100 JP


Once he does "Nice post restriction 2!", then he unlocks "Nice post restriction 3!", and it must be shown to him:

Nice post restriction 3!:
You gain JP if you manage to include the name of every single ability in posts of yours in a cycle.
This includes abilities you haven't bought yet as well.
Can only be used once, and can only be used before claiming
Gain: 200 JP


Once he has done all the "visible" ways to gain JP, he unlocks the "ultimate" way to gain JP:

ULTIMATE JP POWER!:
This is the ultimate way to gain JP. You gain JP when in a cycle, you are the first one to place a vote on someone that ends up lynched, that player has more than 75% of the votes from other players, and nobody else is voting you.
Can only be used once
Gain: 500 JP


4)About the "hidden" ways to get JP:
No matter which ones you choose yourself, they can only be done once per cycle. You can make them one-shot (thus can only be done once in the game), or not, but at the very least they can be done once per cycle only (so he can't abuse "easy" ones).

This means that if he "fulfills" it twice in the same cycle for instance, he only gets a reward as if he had done 1.

5)Bonus points:
Once the player does one of the "hidden" ways to gain JP, then it counts as 1 for the Bonus JP section. If he does the same one again in a next cycle, it doesn't count as a new one. The Bonus JP section only relates to "different" ways.

6)When reporting new JP:
At the end of a cycle, if the player is still alive, you should tell him how much JP he got from the "ways to gain JP".
You should tell him how much JP he got from each "way" he fulfilled, but also tell him the name of the way that gave him JP.
This includes the "hidden" ways.
For example:
Pathological Liar: You got 100 JP!
Living: You got 100 JP!
Total JP Gained this cycle: 200 JP
Total JP: [total number of JP that player has at the moment]




Yeah, but a cycle is day/night. So I would have gained JP at the daypost starting D2, but didn't even live through the first cycle.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
Last Edited: 2013-02-19 19:15:21
February 19 2013 19:13 GMT
#1859
On February 20 2013 04:13 gonzaw wrote:
Here:
Show nested quote +
Welcome to Themed game Mafia! You are the Infestor! You start with 25 energy, and gain 25 energy per phase (with the daypost).

25 energy per PHASE, day/night. 50 per cycle.


I've always been told that a cycle is day/night, and that also fits with the Infestor energy gains.

POSTGAME EDIT: I see what you're saying with that, but based on that the creator said, it was supposed to be a gain of 25 per day and 25 per night, for 50 a cycle. That PM just says 25 energy per phase, that he GAINS at the daypost (as I read it). So he gets 25 per cycle, but is only given the energy at the daypost, so it only comes in 50 energy chunks, at least as I read that.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 19 2013 19:25 GMT
#1863
Yeah, but I think that was before we finished chatting? Maybe not. If not, I still thought expected different answers from town Gonzaw concerning those powers, but didn't push it enough.

Plus, as far as the thread could tell: (1) you made my role; (2) my role had hidden ways to gain power; (3) you didn't reveal those ways to me; and (4) you thought I was town. Anyone who was mildly-very scummy on you and read my full PM and interactions with you SHOULD have concluded that you were scum. None of us knew that you didn't know yourself what had made it into the final role.

Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 19 2013 19:28 GMT
#1864
Definitely seems to be key to make it very clear how you want everything to work. I know, like Gonzaw, I included a section of notes to Grey on how things should work, and he notified me of anything that he changed (originally, I had it so that Cpt. Picard could choose scum for a first officer and that scum would still bodyguard him - kill a scum, but then you lose your first officer and the role doesn't get passed down).

In terms of lessons learned for future PTP games, being super clear on how the role works seems like a good idea, and adding some more healing/protective powers seems like a good idea. Most of us went for offense, or gave people the OPTION for defense (except the support role, which had pure defense built in. Any others?), and it meant a very, very quick end to the game.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 19 2013 20:03 GMT
#1874
I think the flavor worked well, and the order of themes was nice in terms of having relatively simpler themes - PYPsn and Election - when the game was larger and more complicated. I could see PYPower, liar game, death factory, all being REALLY confusing because of how much extra they add to a game that already has a lot of weird stuff flying around.

Thanks for hosting this Grey/hopeless, even though it was a stomp, it was fun to play and delivered on the interesting bits that a PTP game can produce.


On February 20 2013 04:55 GreYMisT wrote:
I loved the Picard role and might use it in another game. The role acts as a tracker and a 1 shot mason, and rewards you for choosing the correct alignment both because he will protect you, assume your role if he dies, and you can mason him.

Thanks. I realized that I like the idea of roles in Holy Roman, where they get passed down. Most of the rest was to try and add flavor but keep it from being OP, so you couldn't full-on mason someone and couldn't always rely on track results (especially with the speed of this game).

One thing I was thinking about as this played out was how the power word mafia that you (you, right?) always seem to want to get fully fleshed out and run functions somewhat like Holy Roman. Everyone's got something, and then as kills happen you've got players who are gaining more words/power. For some reason that always seems very complex, and like it wouldn't be friendly to newer players/lurkers/possible anyone, but there's something neat to the idea of powers that can get passed on from player to player.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 19 2013 20:21 GMT
#1885
On February 20 2013 05:15 GreYMisT wrote:
Show nested quote +
On February 20 2013 05:12 Crossfire99 wrote:
A question about the picard role. What would have happened had he been mafia aligned?


He could pick a town bodygaurd and have that town player bodygaurd him. of course thats a risk because the town player would get his role if he were ever lynched.

^ that was what I intended.

Basically, I figured that if he chose a town bodyguard, he took a risk. Should he get killed by anything odd (third parties, reflected stuff, etc.), then he could actually use the bodyguard to take a shot. But seeing as it was more likely a scum player would get killed by town KP/lynch, he'd be giving up the Picard role to a townie.

If he chose a scum bodyguard, the risk of losing the role to town was much less, but there was a small chance that he'd reveal a scumbuddy if he were killed by something odd. If he died a normal death, town could maybe figure out who had been chosen as first officer, and then could make the determination whether that guy needed killing or no. At some point, scum either outs their team by keeping the role within the mafia, or some mafia Picard chooses a townie first officer and risks giving up the role. I imagined they could WIFOM things somewhat, but ultimately you couldn't keep passing Picard from scum to scum because town would start lynching all picards/first officers until you ended up hitting a town player (who hopefully would have chosen a town first officer, so that town knew that Picard would have a town-chosen first officer the next day).
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 20 2013 00:03 GMT
#1904
On February 20 2013 07:51 gonzaw wrote:
Anyways austin, you could have shouted to people and post in pretty colors and change your vote a lot. That could have net you like 300 JP or something
Why would you think me wanting you to write "BOOBS" in numbers would be something I'd put in the role.....? >_> <_<
I figured maybe there was some calculator-specific stuff in the hidden things. I referenced Phoenix and Falldown, the two graphing calculator games I remember (shoutouts to high school and TI-82 or 83!). I tried all the number combinations that spelled out words that were funny when I was in middle school. That was about all I could think of to try for calculator specific, except I thought about claiming to be charging based on solar energy or something, except then I'd have to convince people I wasn't venosaur or whatever pokemon it is.

I dunno, there was just NO indication as to what "hidden" ways were. It made them sound very secretive, and like they were different from the normal ways, which were all related to the game itself. So I was trying to post whatever I could calculator-specific or me-specific, thinking maybe those would trigger things.


On February 20 2013 07:53 gonzaw wrote:
Also austin, my role wasn't "offensive". As you can see the KP costed like 900KP.
(Well, the RB was cheap, but I thought Grey would have made it more expensive when he and Hope "balanced" the role >_> )

I had protect+cure for 800+400 JP each you could have used.
Also I tried to put more "support" and stuff that isn't just "KP" or "Protect", like the one that gives someone 1 more vote, etc.

I tried to think of more, but couldn't
Yaya, I would have ended up trying to mass protect/reflect or something. Way better use of the ability to hit multiple targets, imo, than me just hitting everyone for dmg or screwing EVERYTHING up by delaying a bunch of actions a night. I just needed to survive a day or two to hit that point, and it didn't happen. If only BH hadn't died and there were more town targets alive, maybe I'd have made it.

We had some roles that could be used defensively, but either had equally good/better offensive powers, or ramped up. Yours was actually relatively balanced in that protecting a bunch of people, some that I could order around and get to post a certain multiplier, felt better than shooting a bunch of people for .5. It just seems that we had a LOT of early deaths, which really snowballed and knocked town out of things for the most part. Makes me want to make a more defensive role for the next PTP. Of course now everyone will make defensive roles, nobody will ever die, and the game will end up like Caller's Kebap game or something.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 20 2013 00:23 GMT
#1908
On February 20 2013 09:16 gonzaw wrote:
Show nested quote +
On February 20 2013 09:03 austinmcc wrote:
On February 20 2013 07:51 gonzaw wrote:
Anyways austin, you could have shouted to people and post in pretty colors and change your vote a lot. That could have net you like 300 JP or something
Why would you think me wanting you to write "BOOBS" in numbers would be something I'd put in the role.....? >_> <_<
I figured maybe there was some calculator-specific stuff in the hidden things. I referenced Phoenix and Falldown, the two graphing calculator games I remember (shoutouts to high school and TI-82 or 83!). I tried all the number combinations that spelled out words that were funny when I was in middle school. That was about all I could think of to try for calculator specific, except I thought about claiming to be charging based on solar energy or something, except then I'd have to convince people I wasn't venosaur or whatever pokemon it is.

I dunno, there was just NO indication as to what "hidden" ways were. It made them sound very secretive, and like they were different from the normal ways, which were all related to the game itself. So I was trying to post whatever I could calculator-specific or me-specific, thinking maybe those would trigger things.


The point for me was for you to get them without "trying", and then be like "wow how the fuck did I gain JP?" and try and figure out what you did or what happened to you
Thus I tried putting stuff that you could make without trying (like the color stuff, or changing your vote a lot). Not post obscure stuff that you wouldn't do at all otherwise lol

I put the "there are hidden things so act crazy!" also to, in a way, make you do funny shit trying to figure out the hidden ways so I could laugh at you....which kind of happened

Also you should be ashamed of your "math" breadcrumbs
(fibo)nac(ci) ? Come on dude
Hey now. I think there were some decent ones. But yeah, I was cracking up as I typed that, it was so bad that I had to use it.

Also, at first I misremembered what I needed to do, and tried to make 10 references in 1 post.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 20 2013 00:23 GMT
#1909
Also, maybe i could have done better/posted more if SOMEBODY'S TEAM DIDN'T SHOOT ME. Just sayin'.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 20 2013 00:28 GMT
#1913
On February 20 2013 09:24 iamperfection wrote:
i thought about protecting you austin but then i didn't
I was kinda trying to lynch you, so I actually don't mind that.

Really thought I looked nice and townie and could draw some protection.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 20 2013 00:34 GMT
#1916
On February 20 2013 09:31 iamperfection wrote:
Show nested quote +
On February 20 2013 09:28 austinmcc wrote:
On February 20 2013 09:24 iamperfection wrote:
i thought about protecting you austin but then i didn't
I was kinda trying to lynch you, so I actually don't mind that.

Really thought I looked nice and townie and could draw some protection.

i did think you were town.

but i figured the person trying to kill me is my enemy so then i didn't.

plus i could only protect one guy for the whole game for some reason. and for some reason it doesn't really help town since i would die anyway.
Yeah. I actually really liked your role, and it had some of the better powers-to-fit-a-flavor. But the fact that your prot forced you to be a bodyguard, when you could get a decent amount out of your role if you stayed alive, means it was probably worth trying to find someone who would stay around.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
February 20 2013 01:42 GMT
#1924
On February 20 2013 09:58 Blazinghand wrote:
yeah i definitely had a man verson of a lady-boner for lynching gonzaw.
I fully support the use of this phrase.
Fe fi fo fum.
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