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Nomination Mafia - Page 12

Forum Index > TL Mafia
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Snarfs
Profile Joined November 2010
Canada1006 Posts
February 06 2013 05:34 GMT
#221
On February 06 2013 14:27 Oatsmaster wrote:
Hey Snarfs,
Do you have any conclusions about the 'discussion' between me and Mocsta relating to our alignments/

Not really being swayed either way. Looks like standard day 1 banter.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
February 06 2013 05:36 GMT
#222
Hey,
Tell me more about yourself,
How many games have you played, which alignment do you like to play, are you scum or town?
No gg, No skill.
Snarfs
Profile Joined November 2010
Canada1006 Posts
February 06 2013 05:38 GMT
#223
I could point out that it looks like one or both of you are purposefully being stubborn to try to draw reactions out of scum, possibly some sort of trap, but I don't know either of you well enough to give you that much credit.
Snarfs
Profile Joined November 2010
Canada1006 Posts
February 06 2013 05:40 GMT
#224
On February 06 2013 14:36 Oatsmaster wrote:
Hey,
Tell me more about yourself,
How many games have you played, which alignment do you like to play, are you scum or town?

I played a few games last year, maybe 5 or 6? Mafia'a pretty much all you'll find if you search my post history, and you'll be able to tell quite quickly from those that I hate playing scum.

Which makes me a happy camper this game .

Now tell me what you know of VE from past experience and what you think of his disappearing act.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
February 06 2013 05:42 GMT
#225
Never played with VE in a game before, he replaced out of my first game.
I think that its odd that he just disappears but timezonewise, its not all that suspicious.

What I do know about VE is that he likes playing scum, so yeah.
No gg, No skill.
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
February 06 2013 05:58 GMT
#226
Yeah, my commute home was clearly poorly timed.

Regarding the setup:

All we ever have to go on, in any game, is what we control - being the lynch. There are no night kills for us to analyze, but the nomination phase gives us information in a similar fashion - everyone scum chooses during the nomination phase was chosen to further the scum agenda. Whether it's to get them lynched or to make town feel a certain way about those who don't get lynched.

So all we can do is lynch the scummiest player today. Tomorrow we'll decide who to lynch after scum decide who to nominate. We decide who to lynch today first and decide what to do tomorrow tomorrow.

Something I'd like to stress however is that it's going to be very important in this setup to LYNCH LURKERS WITH AN UNHOLY FURY. We have no vigs to hope to clear them out, so it's every townie's DUTY to make sure they're not lynchbait by lurking like a fuck. I don't care how busy you think you are. It doesn't take long to contribute meaningfully. I will lynch you if you lurk. Be warned.

@Snarfs
I know it seems like I'm omnipresent sometimes, but I'm still human bro. I still have NEEDS. I don't LIVE at work bra, I need to go HOME sometimes too. You know...the place where you hang your hat? What you apparently perceive as dastardly disappearance is nothing more than unlucky timing. We were all joking around when I left, I thought they were cool to play alone together. :/

We're lacking WAY too many people to start throwing fingers around now. If you have some sort of valid reason for thinking I'm scum then cool, whatever let's hear it. If you're really just pissed about me not stopping Mocsta/Oats from "shitting up the thread" as you say, how about you take it up with them instead? I'm not responsible for their posts.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Mocsta
Profile Joined December 2012
Australia9388 Posts
February 06 2013 05:59 GMT
#227
I thought VE was a highly respected vet.

I just played a game with him (as a replacement - Normal Mini Mafia IV) he died Night 1.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
February 06 2013 06:02 GMT
#228
Something I'd like to stress however is that it's going to be very important in this setup to LYNCH LURKERS WITH AN UNHOLY FURY. We have no vigs to hope to clear them out, so it's every townie's DUTY to make sure they're not lynchbait by lurking like a fuck. I don't care how busy you think you are. It doesn't take long to contribute meaningfully. I will lynch you if you lurk. Be warned.
You know, the last person I saw that was so adamant about lynching lurkers was scum.
I wonder what that makes you :|
No gg, No skill.
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
February 06 2013 06:06 GMT
#229
On February 06 2013 15:02 Oatsmaster wrote:
Something I'd like to stress however is that it's going to be very important in this setup to LYNCH LURKERS WITH AN UNHOLY FURY. We have no vigs to hope to clear them out, so it's every townie's DUTY to make sure they're not lynchbait by lurking like a fuck. I don't care how busy you think you are. It doesn't take long to contribute meaningfully. I will lynch you if you lurk. Be warned.
You know, the last person I saw that was so adamant about lynching lurkers was scum.
I wonder what that makes you :|


Was that person scum in a game that has no nightkills and only lynches and no vigs Oats?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Mocsta
Profile Joined December 2012
Australia9388 Posts
February 06 2013 06:09 GMT
#230
Do you always answer questions with new questions?

(I note the irony here)
Oatsmaster
Profile Joined October 2012
United States16628 Posts
February 06 2013 06:09 GMT
#231
Well no,
BUT, since when do nightkills get rid of lurkers, And 80-90% of the games dont have a vig.

Im interested,
Why are lurkers such a big deal in this game VE?
No gg, No skill.
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
February 06 2013 06:11 GMT
#232
Because they're a question mark. They have no information to go by, and therefor no information to lynch by. And if half the town lurks, why can't half the scum lurk? Why can't ALL the scum lurk if EVEN TWO townies lurk?

In this setup we're uniquely NOT able to clear out lurkers from the lynch pool (because there are no blues). Therefor we can ONLY lynch them to divine their alignment.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Mocsta
Profile Joined December 2012
Australia9388 Posts
February 06 2013 06:12 GMT
#233
P.S.

Oats is right.

Its very easy for scum to come in, commit to a lurker policy lynch. I want to see some logic behind this reasoning.
Mocsta
Profile Joined December 2012
Australia9388 Posts
February 06 2013 06:13 GMT
#234
sniped
*sigh*
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
February 06 2013 06:26 GMT
#235
Mocsta I'm intrigued by your posts regarding the nomination phase. However I'm going to suggest/request that you save it for AFTER the dawn phase of D2 so that scum aren't given instructions on how you're going to view nominees they put up. It's going to be clear enough after D2 because we're going to have to lynch into their choices - but if we can go all of D1 without speculating on who and why scum will send up D2 I think that's going to be a net gain for town.

That goes for everyone, but I singled out Mocsta because I think his posts ARE insightful - I just want to wait on that particular discussion.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Mocsta
Profile Joined December 2012
Australia9388 Posts
February 06 2013 06:33 GMT
#236
On February 06 2013 15:26 VisceraEyes wrote:
Mocsta I'm intrigued by your posts regarding the nomination phase. However I'm going to suggest/request that you save it for AFTER the dawn phase of D2 so that scum aren't given instructions on how you're going to view nominees they put up. It's going to be clear enough after D2 because we're going to have to lynch into their choices - but if we can go all of D1 without speculating on who and why scum will send up D2 I think that's going to be a net gain for town.

I disagree.
On February 06 2013 12:04 Mocsta wrote:
The choices scum have for nomination will be based on the status quo of the ODD days; so it is paramount to consider ODD day play for EVEN day nomination.


Having said that, I am going to hold off further strategy talk due to: fuck all people online. Need some others to contribute.

@Snarf
What do you make of VE wanting to bury all nomination mechanic talk till the nominations are released?

Oatsmaster
Profile Joined October 2012
United States16628 Posts
February 06 2013 06:37 GMT
#237
I agree with VE, cause I dont see how it helps town to 'setup speculate' when there are people to lynch.
What you are doing, is basically setup speculating and you should stop Mocsta.
In this setup we're uniquely NOT able to clear out lurkers from the lynch pool (because there are no blues).

I dont understand this.
Lurkers are a problem in other games too, and mostly they cant get cleared either.

I havent seen you do this in any other game so far VE, even though lurkers are also a problem there.

No gg, No skill.
Mocsta
Profile Joined December 2012
Australia9388 Posts
February 06 2013 06:49 GMT
#238
Oats you have an uncanny ability to read a wall of text and focus on one word in that paragraph.

You sound like a whiny chick to me, who hears one word she doesnt like, and zones off to everything else.

I AM NOT SETUP SPECULATING. The fuckn setup is 9 town, 4 mafia.

I am saying we need to make scum work hard to become read as town,
I am saying good play Day1 is to emphasise quality posts, and avoid being a lurker
I am saying, bad play Day1, is going to make nominations for scum in Day2 much fuckn easier.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
February 06 2013 06:53 GMT
#239
Are you fucking kidding me Mocsta.

Dont talk about who scum will nominate.
Scumhunt.

Whatever anyone else wants to do, thats their problem. I cant force them to 'look' townie.
No gg, No skill.
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
February 06 2013 07:21 GMT
#240
I'm not sure I'm following what you're saying Mocsta...why did you post that quote in response to my post? Clearly Odd day play is going to factor into how scum nominate. What I'm saying is that it's wasted effort at best and information scum can use to manipulate town at worst discussing it before D2. I don't see why you disagree with this.

At any rate, I'm not trying to bury anything, or I wouldn't even be engaging you in this conversation. I'm just trying to understand your motives and give reasoning for my stance.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
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