Chrono Trigger Mafia
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sandroba
Canada4998 Posts
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sandroba
Canada4998 Posts
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sandroba
Canada4998 Posts
I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things. | ||
sandroba
Canada4998 Posts
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sandroba
Canada4998 Posts
On November 21 2012 11:19 Hapahauli wrote: So you want to form a party of people you and three "obviously town but inexperienced" players you are free to manipulate? Thanks but no thanks. As far as I know I have no way of manipulating them without the use of this thread. Wouldn't that instantly out me in the thread? I typed some sensible stuff and you just twisted it to make it seems suspicious. I wonder why that is. | ||
sandroba
Canada4998 Posts
I think scum will shoot certain players, regardless if they are considered town or not by the majority, if they are town quite early. That makes them not so good targets to be "confirmed" early on because it's a waste. If scum chooses to shoot the "likely town" group assuming I succeed in the mission, it preserves the town vets. If they choose to shoot the town vets it preserves the "likely town" group. I hope this helps clear it up. | ||
sandroba
Canada4998 Posts
On November 21 2012 11:24 Hapahauli wrote: @ Sandro Well to elaborate on that sandro, I don't find it to be a good idea to have a vet + 3 less-experienced players on the same team. The vet will have a lot of persuasive authority over the rest of the team and it probably won't be a very effective way to think through these mini-games. Unless the vet was super-obvious-town or something, I'm wary of such a party setup From what I see in the OP only if they are town/mafia and the hidden value assigned to them (and other hidden factors) influense in the success of a mission. I doubt how much experienced a player has is one of the hidden factors. | ||
sandroba
Canada4998 Posts
On November 21 2012 11:32 Z-BosoN wrote: Basically we should just trust your own abilities to sense if someone is town and be happy? Yes. @acro yes I have, I believe this party selection plan will ultimately lead town to victory. | ||
sandroba
Canada4998 Posts
On November 21 2012 11:34 Hapahauli wrote: Well the problem is that it requires the town to place a great deal of trust in you. I'm not sure of how distinguishable your meta is, but I'm very hesitant of placing so much trust//power in a person so early in the game. I really don't understand this at all. Do the mini-games "confirm" people as town or something? Otherwise, I really don't get this at all. The OP says the sucess of the misson depends on a weighted sum of town/mafia players assigned to it. That means that if a mission was successful most likely at least 3 out of 4 players in were town. | ||
sandroba
Canada4998 Posts
On November 21 2012 11:33 marvellosity wrote: Unless I missed something setup-wise, I'm not getting your linking who gets shot and who is in the party together. If for instance syllogism is town, what difference does it make whether he is in a party or not? Doesn't he just get shot anyway? How does people being in a party, mission successful or otherwise, 'confirm' anything? From what I've read in the OP (events part), you can assume that being in a successful mission makes you more likely to be town. What I'm saying is that if syllo for example is town he will be prob shot regardless of how likely town he is in the eyes of others, so it makes to take him on early missions. Likewise if player X that no one knows is almost confirmed town he prob wont get shot early by scum regardless. And if they shoot him to deal with confirmed people, that preserves the good/known players. | ||
sandroba
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sandroba
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sandroba
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sandroba
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On November 21 2012 12:02 Clarity_nl wrote: So you're saying that you deduced that scum will know hp by flavor claims, or anything for that matter? Please explain to us idiots. Who do you think will have more hp chrono or chrono's mom? Pretty sure HP proportions will be in accordance to game flavour. | ||
sandroba
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On November 21 2012 12:37 TheChronicler wrote: You have confident reads this early? I'm taking the decision given to one person and spreading it to four. Leader can say who he's picking and give his reasons why (if he wants to), and then the three chosen can choose who they want on the team and give their reasons why (if they want to) That gives us four times the information. How is this bad? Because you have to put more effort into the game and keep track of what people are doing? Let me explain it easier why this is stupid: Let's say player X chooses player Y and so on and the mission fails. What does that tell us about the alignments of the people who picked? Nothing. So it doesn't give us any extra info, because you are relying on 3 dif day 1 reads of 3 dif players, with no way of knowing who made a wrong read or who is scum anyway/ | ||
sandroba
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sandroba
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On November 21 2012 15:59 syllogism wrote: Sandro who do you think is [most likely to be] town so far? I'll do better and give you 2 I have a pretty good town read on: Diodude and oatsmaster. @Djoref I'll try to put in an effort and explain my reads properly when the time comes, but I'm gonna wait a little more before I do that. | ||
sandroba
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sandroba
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On November 21 2012 17:01 syllogism wrote: All this talk about treating this game like Resistance is misguided or malicious, at least if the implication is that the game is only about looking for townies. Resistance is a game with no roles, transparent mechanics, no flips, clear goal and every day you gain information that isn't particularly subject to manipulation. In this game there is some sort of mafia NK mechanic, hitpoint mechanic, likely a lot of roles and town can even win by eliminating all the mafia. This suggests that there is a lot of KP in the game and it is not limited to just mafia. Moreover, I think the more mafia are left alive when Lavos is summoned, the harder it is for town to win. The point being, there is little reason for us not to also be looking for mafia in the thread. Mafia have relatively easy time blending in if all they have to do is pretend to be looking for townies or even worse every single day just look for the best party leader. Identifying likely mafia will also give our blues something to work on. So, while it's fine that we early on discuss about who is likely to be town or who would be the good leader, this shouldn't last and the game should be played quite like a normal mafia game. Town hunting can be mostly restricted to your spreadsheets unless you are trying to convince the likely party leader to include someone on the team. I predict it will be harder for us to find scum with no lynch voting. I think the best bet at least for d1 is to concentrate in finding a team that will succeed in the mission and let us learn more about the game mechanics. | ||
sandroba
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On November 21 2012 17:04 Keirathi wrote: Damnit, I was in bed and checked the thread once more from my phone and had to get up to come back and reply to this because of how vehemently I disagree. First: Notice that it says MOST OF THE TIME there won't be a lynch, implying that there will be a traditional lynch at some point (presumably on non-event days). Also: Notice the "If all mafia die." How exactly are mafia ever going to die in this game if all we do is townhunt the whole game? I'm going to guess they aren't going to get punished for being selected into the party (and actually, probably rewarded), so they won't be dying from that. So, that only really leaves 1) lynch whenever that's what we do for the day 2) town vigs shooting the scum and 3) third party having some sort of KP Both 1 and 2 require scumhunting. Also, scumhunting narrows down possible town reads. Basically I 100% disagree with you that the only thing we should be doing is townhunting. If I had to guess I would say after lavos get summoned he gets X amount of HP and is targetable by players each day or something. Mafia needs to kill town so it prob wont target lavos and keep hitting town while town tries to kill it. The outcome of the events will prob influence in how properly town can fight/survive lavos. | ||
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