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Newbie Mini Mafia XXVII - Page 77

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JacobStrangelove
Profile Joined August 2012
Australia1572 Posts
September 26 2012 12:08 GMT
#1521
Yeah that is why town need to try to be awake at lynch. It would have needed almost all the town to vote on debears as I was refreshing ready to vote switch if even one of them changed. (or just work out the cases sooner ^^)
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
September 26 2012 12:16 GMT
#1522
we were sooooo safe. if the game went on thrawn was sk so that would have validated our reads.

I would have used my town cache to push the lynch away from debears onto probably killing.. Still perfect victory.
OMGUS.net, kush sex blogs every friday night
JacobStrangelove
Profile Joined August 2012
Australia1572 Posts
September 26 2012 12:20 GMT
#1523
^ Not sure if it would be that easy but I would be safe-ish with my Sk read for sure. Killing would have rolecalled though...
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
Last Edited: 2012-09-26 12:22:01
September 26 2012 12:21 GMT
#1524
On September 26 2012 19:56 Dandel Ion wrote:
Show nested quote +
On September 26 2012 16:29 Sonic Death Monkey wrote:
On September 26 2012 15:06 thrawn2112 wrote:
lol it's happened in all my games. as the game progresses there is always one thing that people like to include in their cases more and more as the game continues until it reaches the point where reads get pretty awful. I guess it happens because A) everyone is a noob so they don't know exactly what to look for when catching scum and B) mafia pick up on it and start including it in their cases


I think this is pretty spot on.

I almost JK you n1. You were townie to me, so good job on that. I still think JK anyone except for Sharrant would be pretty bad. At first I thought Dandel made a decent point for JK thrawn, but now I'm pretty decided it was a weak argument.

Still not decided on who the best n1 NK was from scum's perspective. I was pretty sure they'd kill thrawn, Sharrant or me though.

Hm, I said that before I knew Sharrant was JK'd, when thrawn was the only one that claimed.
But I still think that usually, it would be bad play to JK a mason in that situation. I guess it didn't matter since you can't JK yourself, but I think my logic is solid:
Scum won't kill just 1/2 of the masons if there is still a JK/medic in the game. He will camp the confirmed town, forcing scum to shoot relatively blindly for the JK/medic instead of the confirmed town, all the while leaving a confirmed town in the game.
Which would usually spell disaster for the scumteam, but the confirmed town this game was Sharky, so in the end, I guess it really didn't matter.

But there was no real way for you to know sharky would be useless. I think your decision was wrong. It practically did not matter, because scum shot you (bad luck there), but it COULD have mattered and I stand by my opinion that you did not play your nightaction as well as you could have.

Eh, as I said, not really applicable in THIS very game, but remember for the next time you roll JK


I think the problem with your argument is that I would be camping Sharrant anyway. Your argument would only be valid if there was a decent risk that the mason claim was false. If there was a decent risk, I agree confirming the mason claim by killing Sharrant would be bad. However, if you go back in the thread, you can see basically no one had doubts regarding the mason claim by the end of n1.

Going by your argument, do you also think I should've pushed a Cubu (later Sharky) lynch d1? That would've guaranteed the outcome you want, a confirmed mason Sharrant that I could've protected. I was considering this briefly, but I thought the mason claim was likely enough to be legitimate in order for me to want to keep both in the game and I also felt confident I would be able to convince other players of this. If both are alive I can still guarantee the protection of Sharrant for as many nights I stay alive (which unfortunately turned out to be 0 :p).
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
September 26 2012 12:22 GMT
#1525
no, pushing for a Cubu lynch would have been totally incorrect (it was suggested a few times in thread to my horror)
[15:15] <Palmar> and yes marv, you're a total hottie
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
September 26 2012 12:26 GMT
#1526
On September 26 2012 13:42 Hapahauli wrote:

Also, weed shouldn't make you angry o_O


being high doesn't coming down does

and when I drop f bombs it doesn't mean I'm mad.
If I say fuck you thrawn that does not mean I'm mad at him. It means I'm trying to be friendly.

Are we not allowed to say fuck?
OMGUS.net, kush sex blogs every friday night
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
September 26 2012 12:28 GMT
#1527
On September 26 2012 21:26 kushm4sta wrote:
Show nested quote +
On September 26 2012 13:42 Hapahauli wrote:

Also, weed shouldn't make you angry o_O


being high doesn't coming down does

and when I drop f bombs it doesn't mean I'm mad.
If I say fuck you thrawn that does not mean I'm mad at him. It means I'm trying to be friendly.

Are we not allowed to say fuck?


Within reason, it's why I didn't warn you ^_^ I'm often somewhat... liberal with language myself

Hapa is right though. You can put your behaviour down to weed, but games last a week and more, and you showed sustained behavioural differences between the two games. Take it or leave it
[15:15] <Palmar> and yes marv, you're a total hottie
JacobStrangelove
Profile Joined August 2012
Australia1572 Posts
September 26 2012 12:28 GMT
#1528
Hard to pick up on the meaning in text though.
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
September 26 2012 12:34 GMT
#1529
yeah but.don't lynch me next game if I.mood swing is what I'm saying.


everyone join next game
OMGUS.net, kush sex blogs every friday night
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
September 26 2012 12:35 GMT
#1530
On September 26 2012 20:41 Dandel Ion wrote:
Show nested quote +
On September 26 2012 20:13 marvellosity wrote:
Thanks go to my co-hosts, and to Hapahauli for providing a large chunk of analysis there, good job.

Lots of comments I could make, but for now I disagree strongly with this:

On September 26 2012 19:56 Dandel Ion wrote:
On September 26 2012 12:59 thrawn2112 wrote:
lol hapa, by the time I made that case, all town thought I was scum. and the basis of my case was that I'm town so.......

dandel lon when I claimed vig did you still think I was sk?

Yes, I was pretty sure you were.
But it didn't matter, we needed a KP role to still win this, or for people to switch to debears. Both would've been fine.
Unfortunately, Killing trusts his DT check blindly, and the rest of town was not even there...

On September 26 2012 16:29 Sonic Death Monkey wrote:
On September 26 2012 15:06 thrawn2112 wrote:
lol it's happened in all my games. as the game progresses there is always one thing that people like to include in their cases more and more as the game continues until it reaches the point where reads get pretty awful. I guess it happens because A) everyone is a noob so they don't know exactly what to look for when catching scum and B) mafia pick up on it and start including it in their cases


I think this is pretty spot on.

I almost JK you n1. You were townie to me, so good job on that. I still think JK anyone except for Sharrant would be pretty bad. At first I thought Dandel made a decent point for JK thrawn, but now I'm pretty decided it was a weak argument.

Still not decided on who the best n1 NK was from scum's perspective. I was pretty sure they'd kill thrawn, Sharrant or me though.

Hm, I said that before I knew Sharrant was JK'd, when thrawn was the only one that claimed.
But I still think that usually, it would be bad play to JK a mason in that situation. I guess it didn't matter since you can't JK yourself, but I think my logic is solid:
Scum won't kill just 1/2 of the masons if there is still a JK/medic in the game. He will camp the confirmed town, forcing scum to shoot relatively blindly for the JK/medic instead of the confirmed town, all the while leaving a confirmed town in the game.
Which would usually spell disaster for the scumteam, but the confirmed town this game was Sharky, so in the end, I guess it really didn't matter.

But there was no real way for you to know sharky would be useless. I think your decision was wrong. It practically did not matter, because scum shot you (bad luck there), but it COULD have mattered and I stand by my opinion that you did not play your nightaction as well as you could have.

Eh, as I said, not really applicable in THIS very game, but remember for the next time you roll JK


I thought his Night 1 JK was absolutely the right action. What happens if mafia actually DO hit Sharrant, and you just let them kill the only useful confirmed townie?

There are several threads of this through my own games that I've played here. My first and most 'ouch' memory was from Magic Mini - I had almost singlehandedly pushed through a scum lynch day 2, and then I called out 2 of the remaining 3 scum during Night 2. I was the only viable protection target. Except for the doctor thought "they'll never hit him knowing I'll protect him" and protected some random townie. Mafia took the chance shooting me at night, and town ended up losing the game.

Basically protect your assets. Which SDM did.

Edit: just while I'm thinking about it, there was also quite a bit of totally incorrect setup speculation going on, about numbers of mafia, SK role, number of blues etc. It seemed to hurt town at some stages because there were incorrect assumptions. Never assume about the setup unless you know for sure.

It was okay in THIS game, because there were no townier townies.

I'm saying usually scum would avoid hitting just one of the masons (unless they have 2 KP to kill both or something), and if both masons are even approx. equally useful, there's no knowing which one will get hit.

I'd have thought that's pretty logical, but apparantly not...


Even so, I still have a 50% success rate protecting the "correct" mason (the mason about to get NKd), which is great. Even if I don't succeed, I end up in the situation you want: having one confirmed townie to protect for the rest of the game.
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
September 26 2012 12:45 GMT
#1531
On September 26 2012 21:22 marvellosity wrote:
no, pushing for a Cubu lynch would have been totally incorrect (it was suggested a few times in thread to my horror)


I basically played all d1 not remembering I was JK. I think this idea was first suggested by thrawn and I went "ah, that might be a decent strategy if we have a JK... oh fuck, that's me".

Anyway, given I was confident the claim was legitimate, I didn't give it too much thought. I was still close to JK thrawn, which in hindsight baffles my mind. I'm not even going to try to explain that thought process.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
Last Edited: 2012-09-26 12:49:35
September 26 2012 12:49 GMT
#1532
why? thrawn doesn't seem like that much of an out there jail to make
[15:15] <Palmar> and yes marv, you're a total hottie
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
September 26 2012 13:01 GMT
#1533
On September 26 2012 21:49 marvellosity wrote:
why? thrawn doesn't seem like that much of an out there jail to make


I think I severely overestimated my town read on thrawn, but maybe that's just me using the benefit of hindsight.

My basic reasoning was this: If both thrawn and Sharrant are townies, I think scum will think they need to NK both of them at some point. They will start with thrawn because he's more active and a bigger threat.
iamperfection
Profile Blog Joined February 2011
United States9646 Posts
September 26 2012 13:04 GMT
#1534
On September 26 2012 22:01 Sonic Death Monkey wrote:
Show nested quote +
On September 26 2012 21:49 marvellosity wrote:
why? thrawn doesn't seem like that much of an out there jail to make


I think I severely overestimated my town read on thrawn, but maybe that's just me using the benefit of hindsight.

My basic reasoning was this: If both thrawn and Sharrant are townies, I think scum will think they need to NK both of them at some point. They will start with thrawn because he's more active and a bigger threat.

he basically was the most pro town player.

the 2nd part is just wifom.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
Last Edited: 2012-09-26 13:05:20
September 26 2012 13:04 GMT
#1535
it's kinda wifom, but you have to think about these things

i think about NKs quite a lot in games, I just don't bring it to the thread usually
[15:15] <Palmar> and yes marv, you're a total hottie
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
September 26 2012 13:05 GMT
#1536
On September 26 2012 22:04 iamperfection wrote:
Show nested quote +
On September 26 2012 22:01 Sonic Death Monkey wrote:
On September 26 2012 21:49 marvellosity wrote:
why? thrawn doesn't seem like that much of an out there jail to make


I think I severely overestimated my town read on thrawn, but maybe that's just me using the benefit of hindsight.

My basic reasoning was this: If both thrawn and Sharrant are townies, I think scum will think they need to NK both of them at some point. They will start with thrawn because he's more active and a bigger threat.

he basically was the most pro town player.

the 2nd part is just wifom.


Yes I agree, which is why I think protecting Sharrant was the best option.
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
September 26 2012 13:07 GMT
#1537
If you want wifom, I can post the math equation I used to determine that thrawn was the best JK.
iamperfection
Profile Blog Joined February 2011
United States9646 Posts
September 26 2012 13:13 GMT
#1538
On September 26 2012 22:07 Sonic Death Monkey wrote:
If you want wifom, I can post the math equation I used to determine that thrawn was the best JK.

do it
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
Last Edited: 2012-09-26 14:08:11
September 26 2012 13:56 GMT
#1539
These are my exact notes (I disregard the risk of mafia/mafia or me being the NK because they don't have an impact on my decision). In both cases, saving thrawn is the best action:

1. Assumption: Scum will always NK thraw if town/town

Both town: 70%
thrawn scum, sharrant town: 25%
thrawn town, sharrant scum: 5%

Save thrawn success: 75%
Save Sharrant success: 25%


2. Assumption: Scum will NK thrawn 67% if town/town, sharrant otherwise

Both town: 70%
thrawn scum, sharrant town: 25%
thrawn town, sharrant scum: 5%

Save thrawn success: 52%
Save Sharrant success: 48%


It's obvious that even under the most optimistic assumptions (case 1), I need to be close to 50% confident thrawn is town for him to be the best JK candidate. I think both the main assumption and me being 50% sure thrawn is town are false. However, I also need to consider how valuable thrawn and Sharrant are later in the game. If thrawn will be a better scum hunter, that gives some more weight behind the idea of JK him.

I think these are more reasonable assumptions, but still pretty optimistic:

3. Assumption: Scum will NK thrawn 70% if town/town, sharrant otherwise

Both town: 45%
thrawn scum, sharrant town: 50%
thrawn town, sharrant scum: 5%

Save thrawn success: 36.5%
Save Sharrant success: 63.5%


As we can see I think a Sharrant JK will be successful almost twice as often. Thrawn needs to be one hell of a scum hunter to make up for that difference.

In the end I decided against a thrawn JK not because I realized my assumptions sucked, but because 1) if I'm able to protect a confirmed townie until late game that'll give additional benefits (for example: limiting our lynching options through process of elimination) and 2) thrawn came under fire late n1, regardless if it was townies or scum attacking him it makes him a less likely NK target because scum can be setting up a later mislynch.

EDIT: Save thrawn success = prob(thrawn = town and NK target)
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
September 26 2012 14:07 GMT
#1540
I haven't read your post yet but I see that it's based on assumptions... I was expecting pure maths
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
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