|
On March 16 2012 23:41 Toadesstern wrote:well I'm pretty sure I'm going to wake up dead in a pink dress or something like that in wbg's daypost I can be anything you want me to be!
ANYTHING? Hmmmmmm...
|
|
/in !!! Probulous get in here!
Edit: "I will not be modkilled" Got too excited and /in ed before reading OP >.>
|
There is only one mafia team correct? (as in the stuff about family is not indicator of possible multiple mafia teams)
|
/in if there's still room. It's been too long.
|
|
On March 17 2012 01:31 slOosh wrote: There is only one mafia team correct? (as in the stuff about family is not indicator of possible multiple mafia teams)
Yes, only one mafia team.
Gonna update the signups in a sec.
|
On March 16 2012 17:07 wherebugsgo wrote: It's balanced based on mafiascum standards. TL standards are different (as was pointed out to me multiple times) and so I can't say that the game is actually balanced with the SK taken into account.
This is kinda meta, rather than being a question particularly about this game, but how do TL standards differ from mafiascum standards with regard to balance?
|
On March 17 2012 06:02 Tobon wrote:Show nested quote +On March 16 2012 17:07 wherebugsgo wrote: It's balanced based on mafiascum standards. TL standards are different (as was pointed out to me multiple times) and so I can't say that the game is actually balanced with the SK taken into account.
This is kinda meta, rather than being a question particularly about this game, but how do TL standards differ from mafiascum standards with regard to balance?
There are several differences, notably that towns on TL are considered to be better. The same is not necessarily true for TL mafia teams, so when balancing with that consideration, you generally want to give mafia more power and town less, or one or the other to compensate.
With regards to SKs, the problem is that there are volatile swings in the power of a faction in a 3 party game that are almost dependent on luck. If you want evidence for this assertion, look at Storm Mafia. On n3 if the mafia had chosen not to roleblock the serial killer, they would've won if the town bombed town the next day. Instead, blocking the SK all game allowed him to pull out a win (gj btw VE). I imagine the setup had the exorbitant amount of blues because of the SK+mafia power, but that put mafia power rather low. It's difficult to say exactly how to balance that setup even for 20 players because the outcome will nearly always be completely unpredictable. If the outcome is that unpredictable it's not possible to balance as effectively as a setup that is more or less broken down into worst and best cases.
In a game of this size, it's hard to say (as of yet) what an SK would do to the power of each faction. As of now I don't want to deal with the implications of that, particularly kingmaker scenarios where one faction has lost already but simply by its actions will determine the winner out of the other two.
|
Thanks! It's true that an SK seems to add a lot of additional randomness, and I'm perfectly happy without one. Interesting to hear that TL towns are considered better - the recent games I've been reading up on certainly have more than their fair share of complaints about sucky towns. ;-)
|
But you're removing an aspect that is already factored into balancing that setup Bugs. The SK even has built-in balance elements (1-shot bulletproof/investigation immune). It's in 50% of the possible setups...it's supposed to be there.
|
Like, it ceases to be C9++. Plus because the kills are designed to be indistinguishable, it really actually helps to HIDE scum because when there are 2 kills town know they have to SK hunt at some point.
VisceraEyes for Ethical and Reasonable Treatment of Serial Killers
|
/in
I will not be modkilled RAWR
|
On March 17 2012 06:28 VisceraEyes wrote: Like, it ceases to be C9++. Plus because the kills are designed to be indistinguishable, it really actually helps to HIDE scum because when there are 2 kills town know they have to SK hunt at some point.
VisceraEyes for Ethical and Reasonable Treatment of Serial Killers
That's not the point; the point is that it's much harder to balance in certain situations.
Imagine there's 2 vigis on town side and SK+3 mafia. Game can potentially end by day 2, or cripple the fuck out of one of the team factions on n1.
|
I'd like to nominate VisceraEyes on the platform of EEOoSKs (Equal Employment Opportunity of Serial Killers).
|
On March 17 2012 06:22 Tobon wrote: Thanks! It's true that an SK seems to add a lot of additional randomness, and I'm perfectly happy without one. Interesting to hear that TL towns are considered better - the recent games I've been reading up on certainly have more than their fair share of complaints about sucky towns. ;-)
Yeah, TL towns are better, but it's not saying much. Lol.
|
|
On March 17 2012 02:25 Artanis[Xp] wrote: /in if there's still room. It's been too long.
On March 16 2012 15:25 wherebugsgo wrote:Player List In the case of high demand, preference will be given first toward players who are currently not playing in any other games and second to experienced players. This will hopefully prevent people from missing out on the game simply because the thread went up when they were sleeping.1 Snarfs2 Bluelightz3 Dirkzor4 Tobon5 Probulous6 xsksc7 jcarlsoniv8 Jackal589 Johnnywup10 sandroba 11 sloOsh 12 13
If your name is not on this list you did something wrong and should reread the OP.
|
/in
I will not be modkilled
Since you seem to ignore my edit
|
Or just read the thread, only 3 pages and it won't be good sign for your future performance if you still have no idea.
|
|
|
|