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Mr. Wiggles Mini Mafia II - Page 5

Forum Index > TL Mafia
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TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:18 GMT
#884
Is there a nervous breakdown smiley? That's the one I need right here... *O*
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:19 GMT
#886
Thank you.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:21 GMT
#888
David Tennent ftw.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:21 GMT
#890
what?
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:23 GMT
#892
Never played. If I were to start I'm pretty sure I would cease all other life activities.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:23 GMT
#893
God I have to pee.... Must.... not... leave.... computer....
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:25 GMT
#895
I see the gang's all here.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:27 GMT
#899
^scum list
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:27 GMT
#900
OOOOHHH THANK GOD
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:28 GMT
#902
And I was right about snarfs too? Nice
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:30 GMT
#905
Before we discuss anything else, I just want to say right now that I'm sorry if anyone took offense at my posting Night 3. The insults were not meant to be taken personally, it was part of an in game strategy; I was attempting to create some back and forth in the hopes that it might lead to some insight on who had what roles. Apparently I went a bit too far, and this was taken personally. Please know that it was offered in the spirit of the game. There's a reason I only went after Bluelightz and Snarfs, I was hoping one of you would slip. Unfortunatly this did not work as intended.

Anyways, GG.


I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:31 GMT
#909
On March 13 2012 12:30 deconduo wrote:
Finally, something good happened in this long and terrible day. Well played guys, its always nice to have a game that goes right down to the wire. Now I can get some fucking sleep


Well played me pirate maties!

I too really need to get going, be back later I have a ton to do. Be back later for more post game.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:34 GMT
#914
On March 13 2012 12:32 Snarfs wrote:
No hard feelings Toast, I probably took it a bit more personally than I should have but I had just gotten off 4 hours of work on my birthday on a Sunday so I was in a bad mood


Yeah sorry, it's hard to tell sometimes where the line is and I evidently took it too far. You can check the Mafia QT, it was part of a strategy I was working on. Just poorly implemented. Glad to hear were good.

On March 13 2012 12:31 Probulous wrote:
You're an asshole.

I don't care if that is strategy, it is belittling and petty and doesn't belong in any game I wish to play in.


I'm not the only one who got warned this game. I'll just leave it at that.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:49 GMT
#923
On March 13 2012 12:38 Probulous wrote:
I got warned for absent mindedly poking at you out of the game, you got warned for shitting on players. So no they are not the same. It give me the shits when players degrade others but hey it is all part of your stategy, whatever man.


I've apologized, I've explained myself. There's literally nothing left I can do. It wasn't personal, Snarfs play was actually pretty decent and Bluelightz isn't a horrible human being. I clearly lost my sense of perspective when I made that post and that's all there really is to it. If anyone else would like to discuss this feel free to PM me, otherwise I won't be discussing it any further here.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:50 GMT
#924
Oh, and my post game post will be coming tomorrow late afternoon (NA time), I've got a ton of stuff to do in the meantime.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 13 2012 03:55 GMT
#929
On March 13 2012 12:51 Mattchew wrote:
Show nested quote +
On March 13 2012 12:46 Probulous wrote:
Mr Wiggles, is there any reason for the game not ending with my lynch?

if snarfs had protected AKCT town woulda remained at 3:2 and coulda lynched scum and won


Decon and I had a backup plan. If AKCT was medic protected we were going to quickly post our votes on Snarf. If AKCT didn't show up we would have voted Snarfs first and we would have won.

Anyway, really leaving now, see you all tomorrow.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
Last Edited: 2012-03-14 15:00:58
March 14 2012 14:45 GMT
#957
Alright, a quick recapp:

Day1 Day 1 was weird. Sandro's posting was strange and out of place from the start, and Palmar being Palmar picked up on that quickly enough. I was a bit impressed with how quickly Pandain picked up on my scummy-ness, I was actually actively trying to mirror my early game posting in NMM1, so I'm not sure if Pandain somehow picked up on something or just got lucky. Either way, I realized pretty quickly after Pandain's first post against me that he had made a critical mistake in calling me out so early; fact was, even though he was right, he had basically no evidence against me. I figured I could hit back with that and if I did so agressively and long enough I could make his argument look rediculous.

Meanwhile Sandro was screwing us over. And I was seriously starting to get pissed off. He was pretty much putting in zero effort and every one of his posts screamed scum. He later admitted (day2) in the Mafia QT that he had some IRL stuff and had requested a replacement. But he really should have done so much sooner. I realized if scum were to have any chance to win the game we needed to distance ourselves from sandro, thus the whole sandro is SK thing. I don't know why he voted me for a lynch, but it actually helped me out in the end.

I have no idea how Misder got lynched over sandro, there was only one scum on Misder. He also looked completely like the typical hapless townie that goes down day1. I would have posted a case against Pandain sooner, but did actually have IRL internet problems. I was still under the impression that sandro might actually start trying this game.

Night 1 RG was an easy kill to decide. I figured there was probably only a good 50/50 chance that he was blue, his claim could be fake or he could've been claiming blue thinking we would assume it was fake. Either way, he was pretty much confirmed town at that point and the added chance of killing blue made him the most logical target.

Day2 My inactivity again, was really due to a Civ V game that consumed my weekend. Either way, Probulous was on the right track. I was really getting concerned, when Mafia has an underperforming player they have to defend, that player flipping can pretty much lead to the end of the game. I realized if Sandro flipped I was going to look scummy as hell for avoiding his vote day 1 (especially after arguing he could be the SK). I also realized if I suddendly decided to vote Sandro, I was going to invalidate the ENTIRE argument I used to defend myself against Probulous, that scum should be lynched before SK. I knew Sandro had to die but there was no way for me to get on the right side of the lynch without revealing my alignment.

Luckily enough, Pandain provided my way out of this. When I saw his akward defense of sandro I realized that was my one chance out. I had an excuse to call sandro scum (since I was already arguing for Pandain's scumminess), an excuse to be on the right side of the lynch, link Pandain with someone who was about to flip scum, and end up coming out looking really townish.

IMO Pandain screwed up here big time by giving me this opening. And all of you probably should have suspected something when I changed my opinion on someone like *right* after it became clear that they were getting lynched. Either way, scum got rid of a really weak player and both deco and I came out looking town. And there were three people on the wrong side of the lynch who now suddenly were looking really suspicious. Pretty much was gg right here.

Night 2 I went back and forth WIFOMing away over who the night 2 kill should be. I was thinking Snarfs or Probulous at first, as they were the most confirmed townies and their deaths could put pressure on Paperscraps/Adam. Decon left the decision up to me and I eventually decided on Palmar. At the time I didn't suspect a medic was on him as there had been some suspicion against him by town (I was thinking for sure medic would be on Probulous). Palmar was my choice simply because I thought it was our best chance to kill him. Palmar is one of the best scum hunters on TL, and at the time he really hadn't laid out any of his reads or suspicions other than Sandro. I saw it as an opportunity to kill him without casting any suspicion back on Decon and I, probably the only one we would get. The double stack Probulous kill was just good luck. Palmar flipping watcher was just added benefit.

Day 3 Ahh Paperscraps shot on Jackal. Jackal had been on his radar all game long, and I'm guessing the fact that Jackal was on the wrong side of the lynch just confirmed it in his mind. Decon and I were also on his list, so I guess we got a bit lucky here (of course if he shot me I was safe due to medic). But then who expect scum to actively try to get one of their members lynched? Either way, the ensuing FOS-ing of Paper was a little crazy. If you actually looked at his filter up to that point, he was actually really consistant and really logical. Should have been #2 or #3 confirmed town. Either way the pressure on him I guess forced him to change his scum-list and from there on Decon and I were pretty much set from there on.

Adam lynch was ezpz, thanks Probulous for that one. Again more fallout of the Sandro lynch.

Night 3 As I said at this point Decon and I were pretty much set. I did want to kill Probulous but it seemed likely that a medic could be on him. Snarfs and Probulous were just about the only confirmed town left. Paper, bluelightz, and Pandain were all getting FOS-ed so really this hit wasn't that important. It really came down to Paper and Pandain, both had previously been on the right track (both had actually called out 2/3s of the scum team previously) and were therefore the most dangerous. Paper was a vig who used his shot, and so was now a vanilla townie essentially. So we went Pandain in the hopes he might flip blue.

Day 4

Paper's death really made it pretty obvious we were going to win if we could find the SK. Either way, Bluelightz was unintentionally running interferrence for us so we knew we were pretty safe. Probulous, This exchange is what outed you as SK to me. Three replies in a row to one post, each more frantic than the last. Bluelightz finally had a good read, and when I saw that vote I realized we had an awesome chance. We kill the SK (and most confirmed town ironically) and AKCT get's modkilled it was gg.

As far as ACKT's absence making this unfair, that's completely rediculous. Town was about to lynch Bluelightz, and we knew who the SK was, Probulous you would've died in the night. Unless you were planning on hitting Decon, you were still going to lose. Frankly, Wiggle's decision not to modkill AKCT actually made things pretty even.

Night 4 Lots of WIFOM-ing. Decon was sure snarfs was vet, after reading through his posts I pegged him as medic. There were several times when he speculated as to the existance of a vet (his read on RG was vet, there was one other somewhere too). It seemed highly unlikely to me that someone would setup something that subtly that far back in the game, especially for a new player. Eventually I realized that if Snarfs was medic, he would almost certainly be on Bluelightz and thus the AKCT kill was decided.

It was a bit WIFOM-y still, but I'm guessing Snarfs was thrown off when I correctly pegged him as the medic. Either way, GG.

-edit: sp
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 15 2012 00:43 GMT
#961
On March 15 2012 07:06 Probulous wrote:
Show nested quote +
On March 14 2012 23:45 TheToast wrote:
As far as ACKT's absence making this unfair, that's completely rediculous. Town was about to lynch Bluelightz, and we knew who the SK was, Probulous you would've died in the night. Unless you were planning on hitting Decon, you were still going to lose. Frankly, Wiggle's decision not to modkill AKCT actually made things pretty even.


The point being that if the same thing had gone down with AKCT being around I could possibly have swung the vote. You guy had outed yourselves, I never got the chance to even try because he didn't vote. Your responsibility in these games is to vote and there should be accountability for them. My options were essentially whittled down to convincing an absent bluelightz to switch which is something I might not have had to do if AKCT was around. Letting him off scott free would be unfair in my opinion. I would not have died that night, you forget I was a veteran as well. You guys had outed yourselves so I knew that decon had to be the medic because you were just so out there compared to him. Now you can say you wouldn't have done this if he wasn't here but then I would not have been lynched.

As for Bluelightz destroying you, I'd like to see it. It would change a lot of things in my mind.


There's no guarantee AKCT would've voted for Bluelightz. And we outed ourselves with three minutes to go on Day 4, there was not much chance for town to respond. We were counting on that. Whether AKCT could have changed the outcome of the game is impossible to say. If you still have a problem with it, you should take it up with Flamewheel or GMarshal. Either way Wiggles was put in a difficult position and I think he made the right choice not to mod kill him.

Honestly Probulous, I think you're being a bit of a sore loser. Scum team had a teammate that put in zero effort this game. His posts scream scum, he made no attempt to defend himself, and we were left with the prospect of losing this game because of it. He may not have gone completely inactive but it was close; he had like 5 total posts in the Mafia QT. Bottom line is people going inactive and getting modkilled are part of this game, you need to plan for it and be able to react to it in turn.

You're right, I did forget that you had veteran status and maybe that would have helped. But the reality is you didn't have a single good read on scum the whole game. (sandro doesn't really count, he wasn't trying and we pushed his lynch) You were also about to kill another townie and the only chance you had to win was if you shot decon. From what you were posting it didn't seem terribly likely to me that would happen. It's not like you played the game of your life and had it snatched away from you in some crazy upset. You had a major slip up that clearly outed yourself and allowed us to out maneuver you, that's what I see as the core of this game.

And as for the Bluelightz thing.... no comment.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 15 2012 00:51 GMT
#963
On March 15 2012 09:47 Pandain wrote:
Btw I don't think you were ever really close to lynching me. I just didn't defend myself because I don't need to(I will if pressured.)

I don't know if I've ever played a game where I got lynched(unless rolechecked), and I've played like 10.


I think we could have, go back and read day 2 night 2, I think we managed to get some good suspicion going on you. Whether you could've defended yourself is another question, but your posting seemed strange in the situation. But part of the reason we killed you night 3 was because we knew you were potentially dangerous. And the buddying with decon made it seem like you had an idea of his alignment.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 15 2012 01:34 GMT
#965
On March 15 2012 10:03 Probulous wrote:

Question for you, who did you think the SK was before that? I was sure you guys knew who I was from really early game. I was just banking on you WIFOMing a medic save and me having an extra life.


We actually bounced around between a few people. Decon had you pegged as a possible SK early on, but our attention shifted to Paper briefly then AKCT.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
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