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Purgatory Mafia

Forum Index > TL Mafia
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Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
December 29 2011 12:31 GMT
#30
##Signup. I'm ready to start whenever.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
December 30 2011 22:15 GMT
#56
Grackoroni, Bluelightz, layabout, xsksc, we meet again-- but this time outsude the classroom.

I am looking forwards to this.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
December 31 2011 04:03 GMT
#74
I categoricslly refuse to discuss setup before game stsrt. Let us be patient and wait friends
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 03 2012 00:05 GMT
#96
true love man, true love.

I cant wait to get started
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 03 2012 18:51 GMT
#104
They should call be iron because I'm pumped.
I'm basically a larger electron orbital because I'm excited.
If were more creative I'd think of more puns but basically I can't wait for this to get started :D
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
Last Edited: 2012-01-03 20:26:53
January 03 2012 20:21 GMT
#106
From the acolyte description:
You are still in training to be angelic warrior, so you take great care in everything you do. But should the need arise, you are ready to do what you must. Every night, you may target a player to stalk. When you do so, choose one of: demon, corrupted town, or town with dark powers. If your target matches your choice, that player will be killed. If the Angel of Death has been eliminated, you may (instead of stalking,) target a player to slay. That player will be killed. You win with the angels.


Once there's no Angel of Death, are your kills "masked" like the Angel of Death's kills are? Or do people see the alignment and role of the people you kill?


Same question about the Angelic Observer as the last existing angel.

If you are the last remaining angel, you may (instead of observing,) target a player to slay. If the target is town and not the demon hunter, that player will be killed
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
Last Edited: 2012-01-03 20:29:42
January 03 2012 20:22 GMT
#107
Does the Demon Faction have 0 KPs? The three roles seem to just be technical, as opposed to the explicitly defined KPs in the Angel Faction.

OK it's fairly clear Demon faction doesn't have the ability to kill townspeople, on further reading. Sorry for the irrelevant question.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 04 2012 05:59 GMT
#111
gl hf :D
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 04 2012 06:57 GMT
#115
Sup guys? I'm Blazinghand. :DDDDD


A thought from me: Angels have like 1.5 KPs atm, and that drops to 1 (since the acolyte doesn't always get a kill)-- their power goes down with time. Demons have 0 kps but fight us for control of the lynch (among other things), their power goes up with time.

The demon team isn't able to kill people, but it's got a lot of ways to manipulate elections-- and these only increase with power as the game goes on. I think the early game threat in terms of scum are angels, and the late game threat in terms of scum are demons, just because they could pretty easily control these elections.

The demons seem to have it tougher, but things will get much easier for them as the day goes on.

Also, due to the secret vote, vote count analysis isn't available, which makes me feel somewhat at a loss. I think we'll have to hold people accountable to what they say, since we can't hold them accountable to how they vote.

Although we have a variety of interesting blue roles at our disposal, our chief focus has to be on scumhunting and succeeding via lynch early while we still have assured control of the vote.

So, a question: we should/can totally claim corruption when we get corrupted? This exposes us to death via acolyte, but also lets us see who's corrupted and get an idea of how many votes we actually have doing something. This won't really be an issue for a couple days, though.

Another question: is it sensible at all to "try" to get angels or demons first? I haven't played in a multifactional mafia game before, and am looking for some advice here-- or do we just scumhunt and lynch who we find?

Another thought: the possibility for masked flips from the Angel of Death really scares me. I don't like the idea of someone dying and us not having any idea who it was. I don't really know what else to say on that subject but I thought I'd bring it up. We will, of course, be killing Angels exclusively via lynch-- our "vig" type role, the Demon Hunter, can only kill townies and angels.

Don't forget to breadcrumb everything, blues.

Also, let's try not to lurk, and promote healthy discussion like the sick nerd baller town we deserve to be.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 04 2012 07:02 GMT
#116
On January 04 2012 15:34 HarbingerOfDoom wrote:
If we lose our demon hunter or sage, then we need to start worrying about the demons more, and if we lose both then they become a threat on par with the angels, if not a greater threat. Now, I am not really sure how to distinguish between angel and demon rather than just town or not town until we get an angel or a demon to flip, but if you have a leaning toward one or the other, remember that killing angels is more important for now.

I'm guessing we'll just identify scum and kill them. Also, although angels have the KPs, it's possible to kill an angel while eliminating 0 kps or just eliminating their "semi" kp while conserving their masked KP. Demons are a much bigger threat long run with their lynch control.

On January 04 2012 15:34 HarbingerOfDoom wrote:
All that being said, I don't want to hear about strategies for angels or for demons unless you also have a very good counter to said strategy that you will be sharing with us. They both already have 3 people per team to figure out the best way to play this setup, no sense in helping them out even more.


No. This is a terrible idea. If there are strategies for angels and demons that are obvious (like demons using corrupted votes to go after blues or masking an important death) it's so, SO important that you share it so we can figure out how to deal with it. If it can help, share it with the town. Honestly, they already have 3 people per team and already know whatever it is you're gonna share.

The idea that we should try to avoid sharing information is exactly the kind of scummy idea that sinks towns. Don't be that guy.

On January 04 2012 15:51 Bluelightz wrote:
Well, helo guys anyway what do you think on how should we approach the day 1 lynch?


step 1) find scum
step 2) lynch them

step 0 is get everyone to talk so we can get reads.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 04 2012 07:31 GMT
#119
On January 04 2012 16:20 Bluelightz wrote:
I think that the channeler should use his/her ability as a medic power as well as being a roleblock power


Yes this seems fairly obvious for a "jailer" type ability

On January 04 2012 16:17 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 16:02 Blazinghand wrote:
On January 04 2012 15:34 HarbingerOfDoom wrote:
If we lose our demon hunter or sage, then we need to start worrying about the demons more, and if we lose both then they become a threat on par with the angels, if not a greater threat. Now, I am not really sure how to distinguish between angel and demon rather than just town or not town until we get an angel or a demon to flip, but if you have a leaning toward one or the other, remember that killing angels is more important for now.

I'm guessing we'll just identify scum and kill them. Also, although angels have the KPs, it's possible to kill an angel while eliminating 0 kps or just eliminating their "semi" kp while conserving their masked KP. Demons are a much bigger threat long run with their lynch control.

On January 04 2012 15:34 HarbingerOfDoom wrote:
All that being said, I don't want to hear about strategies for angels or for demons unless you also have a very good counter to said strategy that you will be sharing with us. They both already have 3 people per team to figure out the best way to play this setup, no sense in helping them out even more.


No. This is a terrible idea. If there are strategies for angels and demons that are obvious (like demons using corrupted votes to go after blues or masking an important death) it's so, SO important that you share it so we can figure out how to deal with it. If it can help, share it with the town. Honestly, they already have 3 people per team and already know whatever it is you're gonna share.

The idea that we should try to avoid sharing information is exactly the kind of scummy idea that sinks towns. Don't be that guy.

On January 04 2012 15:51 Bluelightz wrote:
Well, helo guys anyway what do you think on how should we approach the day 1 lynch?


step 1) find scum
step 2) lynch them

step 0 is get everyone to talk so we can get reads.

You are informed when you are corrupted. If the sage is still alive you say "I got corrupted" and then the sage cleans you of corruption. 2 cycles of demon powers taken care of. (they only get to corrupt every other night) As I said, I am not very worried about them until we lose our demon hunter or sage.


What do you think about information sharing? Are you still anti-sharing-ways-to-fight-strategies-and-stuff?

Also-- the downside of claiming corruption is the "night actions order"


The Transport and Banish actions are resolved simultaneously before all other actions, and can consequently cause the other actions to fail.

All other actions except corruption and the cleansing aspect of the illuminate action are then resolved.

The corruption action is then resolved (even if the demon who is performing the action was killed the same night.)

Finally, the cleansing aspect of the illuminate action is resolved (even if the sage was killed the same night.)


The acolyte can just crap on you before you get cleansed. that's the risk. This is a complicated game, take some time to read the OP before commenting on this sort of thing
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 04 2012 07:57 GMT
#122
On January 04 2012 16:52 Refallen wrote:
Finally started! Hype!

My first thoughts on the setup;

Obviously, I think the best way to go about this game is to focus on killing angels in the early game. Once we get rid of the acolyte, the seer has an infinitely easier job in cleansing corruption because we can actually claim if we got corrupted and not get targetted right now as we get closer to the late game lynching demons obviously becomes more and more important, but town would have a huge benefit if we can reduce angel KP early on in the game, as this has a building effect of letting more townies live = demon corrupt has less of an impact.


This sounds super correct. Once the Angel of Death or Angelic Acolyte is dead, claiming corrupted won't result in instant death since even if the Angelic Acolyte is still alive, at that point it'll be easier to just Slay rather than try to pick up a KP via Stalk.

When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 04 2012 07:58 GMT
#123
On January 04 2012 16:56 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 16:52 Refallen wrote:
Finally started! Hype!

My first thoughts on the setup;

Obviously, I think the best way to go about this game is to focus on killing angels in the early game. Once we get rid of the acolyte, the seer has an infinitely easier job in cleansing corruption because we can actually claim if we got corrupted and not get targetted right now as we get closer to the late game lynching demons obviously becomes more and more important, but town would have a huge benefit if we can reduce angel KP early on in the game, as this has a building effect of letting more townies live = demon corrupt has less of an impact.

Oh right, kills resolve before corruption removal. T_T


Why are you quoting him and not me ._. i be all up in in this thread pointing these things out way earlier
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 04 2012 08:32 GMT
#126
On January 04 2012 17:19 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 16:58 Blazinghand wrote:
On January 04 2012 16:56 HarbingerOfDoom wrote:
On January 04 2012 16:52 Refallen wrote:
Finally started! Hype!

My first thoughts on the setup;

Obviously, I think the best way to go about this game is to focus on killing angels in the early game. Once we get rid of the acolyte, the seer has an infinitely easier job in cleansing corruption because we can actually claim if we got corrupted and not get targetted right now as we get closer to the late game lynching demons obviously becomes more and more important, but town would have a huge benefit if we can reduce angel KP early on in the game, as this has a building effect of letting more townies live = demon corrupt has less of an impact.

Oh right, kills resolve before corruption removal. T_T


Why are you quoting him and not me ._. i be all up in in this thread pointing these things out way earlier

You pointed it out in the post prior, I was reading the thread, and read the whole thread before replying to it, and his was the more recent mention of it so I hit the quote button on that one.

Show nested quote +
On January 04 2012 16:31 Blazinghand wrote:
On January 04 2012 16:20 Bluelightz wrote:
I think that the channeler should use his/her ability as a medic power as well as being a roleblock power


Yes this seems fairly obvious for a "jailer" type ability

On January 04 2012 16:17 HarbingerOfDoom wrote:
On January 04 2012 16:02 Blazinghand wrote:
On January 04 2012 15:34 HarbingerOfDoom wrote:
If we lose our demon hunter or sage, then we need to start worrying about the demons more, and if we lose both then they become a threat on par with the angels, if not a greater threat. Now, I am not really sure how to distinguish between angel and demon rather than just town or not town until we get an angel or a demon to flip, but if you have a leaning toward one or the other, remember that killing angels is more important for now.

I'm guessing we'll just identify scum and kill them. Also, although angels have the KPs, it's possible to kill an angel while eliminating 0 kps or just eliminating their "semi" kp while conserving their masked KP. Demons are a much bigger threat long run with their lynch control.

On January 04 2012 15:34 HarbingerOfDoom wrote:
All that being said, I don't want to hear about strategies for angels or for demons unless you also have a very good counter to said strategy that you will be sharing with us. They both already have 3 people per team to figure out the best way to play this setup, no sense in helping them out even more.


No. This is a terrible idea. If there are strategies for angels and demons that are obvious (like demons using corrupted votes to go after blues or masking an important death) it's so, SO important that you share it so we can figure out how to deal with it. If it can help, share it with the town. Honestly, they already have 3 people per team and already know whatever it is you're gonna share.

The idea that we should try to avoid sharing information is exactly the kind of scummy idea that sinks towns. Don't be that guy.

On January 04 2012 15:51 Bluelightz wrote:
Well, helo guys anyway what do you think on how should we approach the day 1 lynch?


step 1) find scum
step 2) lynch them

step 0 is get everyone to talk so we can get reads.

You are informed when you are corrupted. If the sage is still alive you say "I got corrupted" and then the sage cleans you of corruption. 2 cycles of demon powers taken care of. (they only get to corrupt every other night) As I said, I am not very worried about them until we lose our demon hunter or sage.


What do you think about information sharing? Are you still anti-sharing-ways-to-fight-strategies-and-stuff?

Also-- the downside of claiming corruption is the "night actions order"


The Transport and Banish actions are resolved simultaneously before all other actions, and can consequently cause the other actions to fail.

All other actions except corruption and the cleansing aspect of the illuminate action are then resolved.

The corruption action is then resolved (even if the demon who is performing the action was killed the same night.)

Finally, the cleansing aspect of the illuminate action is resolved (even if the sage was killed the same night.)


The acolyte can just crap on you before you get cleansed. that's the risk. This is a complicated game, take some time to read the OP before commenting on this sort of thing

I explicitly said don't share them unless you have a counter. I never said I was against sharing ways to fight strategies. If anything my statement implies that you should share if you have a counter to an angel or demon strategy. Don't twist my words.


Ok, but imagine an alternate situation-- you don't have a counter to a strategy, but it's likely the angels/demons have thought of it. wouldn't this be a good time to share so that you can learn stuff? Like, I don't like the idea of a bunch of town players who aren't working together and pooling their ideas.

That sounds bad.

That sounds like a pro-scum town environment.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 04 2012 08:56 GMT
#130
On January 04 2012 17:40 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 17:32 Blazinghand wrote:
On January 04 2012 17:19 HarbingerOfDoom wrote:
On January 04 2012 16:58 Blazinghand wrote:
On January 04 2012 16:56 HarbingerOfDoom wrote:
On January 04 2012 16:52 Refallen wrote:
Finally started! Hype!

My first thoughts on the setup;

Obviously, I think the best way to go about this game is to focus on killing angels in the early game. Once we get rid of the acolyte, the seer has an infinitely easier job in cleansing corruption because we can actually claim if we got corrupted and not get targetted right now as we get closer to the late game lynching demons obviously becomes more and more important, but town would have a huge benefit if we can reduce angel KP early on in the game, as this has a building effect of letting more townies live = demon corrupt has less of an impact.

Oh right, kills resolve before corruption removal. T_T


Why are you quoting him and not me ._. i be all up in in this thread pointing these things out way earlier

You pointed it out in the post prior, I was reading the thread, and read the whole thread before replying to it, and his was the more recent mention of it so I hit the quote button on that one.

On January 04 2012 16:31 Blazinghand wrote:
On January 04 2012 16:20 Bluelightz wrote:
I think that the channeler should use his/her ability as a medic power as well as being a roleblock power


Yes this seems fairly obvious for a "jailer" type ability

On January 04 2012 16:17 HarbingerOfDoom wrote:
On January 04 2012 16:02 Blazinghand wrote:
On January 04 2012 15:34 HarbingerOfDoom wrote:
If we lose our demon hunter or sage, then we need to start worrying about the demons more, and if we lose both then they become a threat on par with the angels, if not a greater threat. Now, I am not really sure how to distinguish between angel and demon rather than just town or not town until we get an angel or a demon to flip, but if you have a leaning toward one or the other, remember that killing angels is more important for now.

I'm guessing we'll just identify scum and kill them. Also, although angels have the KPs, it's possible to kill an angel while eliminating 0 kps or just eliminating their "semi" kp while conserving their masked KP. Demons are a much bigger threat long run with their lynch control.

On January 04 2012 15:34 HarbingerOfDoom wrote:
All that being said, I don't want to hear about strategies for angels or for demons unless you also have a very good counter to said strategy that you will be sharing with us. They both already have 3 people per team to figure out the best way to play this setup, no sense in helping them out even more.


No. This is a terrible idea. If there are strategies for angels and demons that are obvious (like demons using corrupted votes to go after blues or masking an important death) it's so, SO important that you share it so we can figure out how to deal with it. If it can help, share it with the town. Honestly, they already have 3 people per team and already know whatever it is you're gonna share.

The idea that we should try to avoid sharing information is exactly the kind of scummy idea that sinks towns. Don't be that guy.

On January 04 2012 15:51 Bluelightz wrote:
Well, helo guys anyway what do you think on how should we approach the day 1 lynch?


step 1) find scum
step 2) lynch them

step 0 is get everyone to talk so we can get reads.

You are informed when you are corrupted. If the sage is still alive you say "I got corrupted" and then the sage cleans you of corruption. 2 cycles of demon powers taken care of. (they only get to corrupt every other night) As I said, I am not very worried about them until we lose our demon hunter or sage.


What do you think about information sharing? Are you still anti-sharing-ways-to-fight-strategies-and-stuff?

Also-- the downside of claiming corruption is the "night actions order"


The Transport and Banish actions are resolved simultaneously before all other actions, and can consequently cause the other actions to fail.

All other actions except corruption and the cleansing aspect of the illuminate action are then resolved.

The corruption action is then resolved (even if the demon who is performing the action was killed the same night.)

Finally, the cleansing aspect of the illuminate action is resolved (even if the sage was killed the same night.)


The acolyte can just crap on you before you get cleansed. that's the risk. This is a complicated game, take some time to read the OP before commenting on this sort of thing

I explicitly said don't share them unless you have a counter. I never said I was against sharing ways to fight strategies. If anything my statement implies that you should share if you have a counter to an angel or demon strategy. Don't twist my words.


Ok, but imagine an alternate situation-- you don't have a counter to a strategy, but it's likely the angels/demons have thought of it. wouldn't this be a good time to share so that you can learn stuff? Like, I don't like the idea of a bunch of town players who aren't working together and pooling their ideas.

That sounds bad.

That sounds like a pro-scum town environment.

You seem to be harping on this quite a bit, and yet haven't posted a single demon or angel strategy. The closest you have come is posting the risk of claiming the corruption. So, are you just pointing fingers at me for no reason, or are you withholding information that in your opinion should be shared? Or do you have no idea of how they should play but feel like other people will know and should share it?


Nice dodge-- respond with questions, yes, that looks credible.

Look, I haven't thought of anything. But if I did, I'd surely share it with the rest of the town, and I encourage others to do so. Why are you so adamant about supporting a crappy posting policy? If I think of something, I'll share it with people, as should everyone else. I think this is what creates a good town environment.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 04 2012 08:57 GMT
#132
I'm not FoSing you or anything, HofD, I'm just saying that your policy ideas and posting ideas are bad, and I want everyone to know it so they don't follow your advice. I will "harp" on this as much as possible to promote good posts.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 04 2012 09:01 GMT
#135
On January 04 2012 17:59 Refallen wrote:
Not to mention that while angels CAN kill demons, it hardly seems optimal for them. With 11 town and only 3 of each faction, for angels to kill off demons would just mean that town will have an easier time. I think that we can consider the scenario of angel and demon killing each other therfore, highly improbable.


^--- example of a good post that discusses an angel strategy. Would you deny Refallen the right to make this post, HofD? No, you definitely would not. But you can see how discussions of scum strats are important to the town now, right? It should be fairly clear.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 04 2012 09:06 GMT
#138
On January 04 2012 18:03 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 17:57 Blazinghand wrote:
I'm not FoSing you or anything, HofD, I'm just saying that your policy ideas and posting ideas are bad, and I want everyone to know it so they don't follow your advice. I will "harp" on this as much as possible to promote good posts.

Say this was a normal game of mafia and you were town. Would you discuss the ideal ways to play as scum? If not, why do you think discussing the ideal ways to play as demons and angels is a good idea?


Ah yes you're right let's figure out how to fight scum without talking about how they think or what they might do, and if we have thoughts about this and need help let's not get help from each other about it.

Hey look when I put words in your mouth it sounds bad too!

The point i'm trying to make here is that a healthy discussion of what Angel and Demons might use as a strat and what we can do to counter it is very important, especially if you don't immediately know the counter strategy.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 04 2012 09:08 GMT
#139
On January 04 2012 18:04 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 18:01 Blazinghand wrote:
On January 04 2012 17:59 Refallen wrote:
Not to mention that while angels CAN kill demons, it hardly seems optimal for them. With 11 town and only 3 of each faction, for angels to kill off demons would just mean that town will have an easier time. I think that we can consider the scenario of angel and demon killing each other therfore, highly improbable.


^--- example of a good post that discusses an angel strategy. Would you deny Refallen the right to make this post, HofD? No, you definitely would not. But you can see how discussions of scum strats are important to the town now, right? It should be fairly clear.

How did that post improve our odds of winning as town? Please elaborate.


._. are you serious? okay, i'll explain. Refallen notes that angels may want to kill some townspeople early on instead of demons. In fact, in accordance with your "guidelines" he notes that given they will follow that strat, our response is to consider the scenario of angel and demon killing each other off as improbable.

We know that Angels will likely be shooting to hit town and blues at the start as a result. This is good knowledge to have.

How people to react to this will also be telling in later reads when we try to see if people's actions are consistent and reasonable.
When you stare into the iCCup, the iCCup stares back.
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Blazinghand *
Profile Blog Joined December 2010
United States25395 Posts
January 04 2012 09:09 GMT
#140
IN FACT YOU EVEN RESPOND TO THAT POST RIGHT HERE:

On January 04 2012 18:00 HarbingerOfDoom wrote:
Show nested quote +
On January 04 2012 17:59 Refallen wrote:
Not to mention that while angels CAN kill demons, it hardly seems optimal for them. With 11 town and only 3 of each faction, for angels to kill off demons would just mean that town will have an easier time. I think that we can consider the scenario of angel and demon killing each other therfore, highly improbable.

They don't know who is town and who is a demon. They might do it by accident. Granted, only the angel of death can do it accidentally (until the angel of death is killed at least) and then we'd never know the difference anyway.


Why aren't you telling Refallen off? because you forgot for a moment about your poorly-thought-out rule and acted like a reasonable person. Try to do that more and think about your "well lets never discuss what scum actions might look like in this complicated setup" rule less.
When you stare into the iCCup, the iCCup stares back.
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