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Resurrection Mafia - Page 41

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Ace
Profile Blog Joined October 2002
United States16096 Posts
September 06 2011 01:55 GMT
#801
On September 06 2011 10:52 sandroba wrote:
In a setup with double lynch and 4 mafia they are guaranteed to lynch a townie and keep 2 kp the whole game if town double mislynches day1, thus making it impossible for town to win. I think I've proven that already? Yeah, I have.


They can have the 2 KP. The Town has a Coroner and revival roles. Every time a Townie revives he is effectively a Tree Stump so the game isn't impossible for the Town to win. GG thanks for playing.
Math me up, scumboi. - Acrofales
sandroba
Profile Joined April 2006
Canada4998 Posts
September 06 2011 01:57 GMT
#802
On September 06 2011 10:43 Ace wrote:
Show nested quote +
On September 06 2011 10:40 wherebugsgo wrote:
On September 06 2011 10:38 Ace wrote:

you seem like a huge advocate for balanced games and get really pissed when set ups venture off the norm. So I'm going to put a little bit of faith in you and ask you: How often do you see no-flip games with 15 people have more than 3 scum? Because sandroba's explanation (which makes sense to me) seems to suggest otherwise.


I only get pissed when setups venture off the norm without trying to balance both sides. Which happens a lot because most hosts dont do What If scenarios. But whatever.

No flip games with 15 people having more than 3 Scum:

A.) 15 player Normals often dont have more than 3 Scum anyway.

B.) Reading through the OP there is a possibility for more than 3 Scum because of revival roles for the Town. If the Coroner can confirm players as pro-town then even being revived for 1 Day is a major advantage for the Town. It's essentially a temporary Tree Stump. That being said having more than 3 Scum so that the Town doesn't run wild is likely.

C.) redFF, sinani, myself, bumatlarge, jackal - all claimed roles. I know I'm town, and even assuming sinani and redFF are Town, bum being Scum, and Jackal being Town then there has to be some kind of revival role left out there. 2 Coroners, my game ending role, Jackal's alleged role:

Thats a lot of power on the Town side. Either the Mafia would have 3 players with brutal roles or more than 3. If we accept that the inhibitor was 1 of them then that leaves 2 Mafia power roles.

They'd pretty much have to have the necromancer or some revival roles or else as I said above - this game would end quickly.

Which means the last power role has to be something awesome if there are 3 Mafia. A 1 shot sure-fire kill is great, but doesn't scream monstrous to me. I'm not buying the there has to be 3 Mafia argument yet.


If you have such a kickass role that activates when you die, why the fuck are you so scared of getting lynched?



Really? Show me where I have been scared of getting lynched. Come on read the thread - have I REALLY been trying hard not to get lynched?

lol what a scrub


Really simple: Look at Ace's behaviour and activity day 1 and 2 when he was not up for a lynch. His first big post of the game was when ON and bum (his scum buddies) were up for lynching. Now that he is up for a lynch holy shit HUGE spike in activity and arguing his little heart out. How come you were so uninterested in the game before ace? If you are town (lol) and have this game ending ability you can go ahead and kill me with it (or do w/e you will make up later when things look dire).
sandroba
Profile Joined April 2006
Canada4998 Posts
September 06 2011 01:58 GMT
#803
On September 06 2011 10:55 Ace wrote:
Show nested quote +
On September 06 2011 10:52 sandroba wrote:
In a setup with double lynch and 4 mafia they are guaranteed to lynch a townie and keep 2 kp the whole game if town double mislynches day1, thus making it impossible for town to win. I think I've proven that already? Yeah, I have.


They can have the 2 KP. The Town has a Coroner and revival roles. Every time a Townie revives he is effectively a Tree Stump so the game isn't impossible for the Town to win. GG thanks for playing.

They get to KEEP 2 kp no matter what. Prove I'm wrong.
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 06 2011 01:59 GMT
#804
On September 06 2011 10:53 bumatlarge wrote:
Show nested quote +
On September 06 2011 10:47 Ace wrote:
On September 06 2011 10:41 bumatlarge wrote:
my game ending role


Wow this is the first I've heard of this. Mind sharing Ace?


I actually typed it out, but I restrained just in case there really is some Mafia role out there that can do something insane.


Also, would double high priests break the set-up? I'm thinking it's completely plausible with what we are seeing so far, since we haven't seen an unlynchable claim or shoot, and there is only one coroner. Losing an HP would really rough up town, and the likelihood of them overlapping is huge.


I've been thinking about this too, and it also irks me. If we have a Coroner and a backup Coroner then we might also have 2 priests. I don't see why iGrok would give us 2 Coroners when losing the priest is just as bad for the Town if this holds. The thing about revival is that once a dead player comes back to life, he has every incentive to claim knowing he will die again. But no one seems to realize this, or is purposely not mentioning this. Reviving Varpulis is actually the best move the Town can make right now.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 06 2011 02:00 GMT
#805
On September 06 2011 10:55 wherebugsgo wrote:
Show nested quote +
On September 06 2011 10:52 Ace wrote:
On September 06 2011 10:44 bumatlarge wrote:
Ace you can't convince sandroba because I guarentee you he is scum this game. He will just keep using his roleblocked excuse to incriminate me, and then because ON agrees with me, well then ON is mafia too.

Mafia has no roleblocker, they could not save redff. You just have to push that that is not the sace because you are scum. 4 scum and no blocker would not surprise me in the slightest.


Yea I already figured him out. I'm just doing this for kicks. You'd think someone would revive Varpulis right now or at least push for it heavily. Oh well.


This right here should prove that Ace has no desire to be helping town, because he hasn't read the thread.

one can revive Varpulis now because he's been dead for more than 48 hours.

NOOB.


How are you so sure? (be careful, this is a trick question)

Why wasn't he revived the day after he died? Oh right, because someone claimed Coroner. Lulz.

Scrub.
Math me up, scumboi. - Acrofales
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 06 2011 02:00 GMT
#806
Ace...clearly...not...reading...thread...is...not...town....is...massive...noob


On September 06 2011 10:55 wherebugsgo wrote:
Show nested quote +
On September 06 2011 10:52 Ace wrote:
On September 06 2011 10:44 bumatlarge wrote:
Ace you can't convince sandroba because I guarentee you he is scum this game. He will just keep using his roleblocked excuse to incriminate me, and then because ON agrees with me, well then ON is mafia too.

Mafia has no roleblocker, they could not save redff. You just have to push that that is not the sace because you are scum. 4 scum and no blocker would not surprise me in the slightest.


Yea I already figured him out. I'm just doing this for kicks. You'd think someone would revive Varpulis right now or at least push for it heavily. Oh well.


This right here should prove that Ace has no desire to be helping town, because he hasn't read the thread.

No one can revive Varpulis now because he's been dead for more than 48 hours.

NOOB.

sandroba
Profile Joined April 2006
Canada4998 Posts
September 06 2011 02:01 GMT
#807
Go read the OP ace.
Also I'm tired of arguing with scum. While fun, it's kinda pointless.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 06 2011 02:02 GMT
#808
On August 20 2011 16:40 iGrok wrote:
Player List
  • Jackal58 (2)
  • RedFF (D)
  • Sknowman
  • Kenpachi
  • wherebugsgo
  • sinani206 (2)
  • Drazerk (2)
  • jcarlsoniv
  • Varpulis
  • Ace
  • Original Name (D)
  • Palmar (D)
  • chaos13
  • bumatlarge
  • Sandroba


(2) Means on their second Life
(D) Means currently Dead
Name Means Permanently Dead

Replacements
  • DropBear



Let me REPEAT, since Ace is too noob to be able to read the OP:

On August 20 2011 16:40 iGrok wrote:
Name Means Permanently Dead


On August 20 2011 16:40 iGrok wrote:
Player List
  • Varpulis

Jackal58
Profile Joined November 2010
United States4264 Posts
September 06 2011 02:03 GMT
#809
Varpulis has decomposed I believe. No res for him. Read the updated player list Ace. Then read the last daypost if you don't believe that.
Life can only kill you once.
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 06 2011 02:05 GMT
#810
On September 06 2011 10:57 sandroba wrote:
Show nested quote +
On September 06 2011 10:43 Ace wrote:
On September 06 2011 10:40 wherebugsgo wrote:
On September 06 2011 10:38 Ace wrote:

you seem like a huge advocate for balanced games and get really pissed when set ups venture off the norm. So I'm going to put a little bit of faith in you and ask you: How often do you see no-flip games with 15 people have more than 3 scum? Because sandroba's explanation (which makes sense to me) seems to suggest otherwise.


I only get pissed when setups venture off the norm without trying to balance both sides. Which happens a lot because most hosts dont do What If scenarios. But whatever.

No flip games with 15 people having more than 3 Scum:

A.) 15 player Normals often dont have more than 3 Scum anyway.

B.) Reading through the OP there is a possibility for more than 3 Scum because of revival roles for the Town. If the Coroner can confirm players as pro-town then even being revived for 1 Day is a major advantage for the Town. It's essentially a temporary Tree Stump. That being said having more than 3 Scum so that the Town doesn't run wild is likely.

C.) redFF, sinani, myself, bumatlarge, jackal - all claimed roles. I know I'm town, and even assuming sinani and redFF are Town, bum being Scum, and Jackal being Town then there has to be some kind of revival role left out there. 2 Coroners, my game ending role, Jackal's alleged role:

Thats a lot of power on the Town side. Either the Mafia would have 3 players with brutal roles or more than 3. If we accept that the inhibitor was 1 of them then that leaves 2 Mafia power roles.

They'd pretty much have to have the necromancer or some revival roles or else as I said above - this game would end quickly.

Which means the last power role has to be something awesome if there are 3 Mafia. A 1 shot sure-fire kill is great, but doesn't scream monstrous to me. I'm not buying the there has to be 3 Mafia argument yet.


If you have such a kickass role that activates when you die, why the fuck are you so scared of getting lynched?



Really? Show me where I have been scared of getting lynched. Come on read the thread - have I REALLY been trying hard not to get lynched?

lol what a scrub


Really simple: Look at Ace's behaviour and activity day 1 and 2 when he was not up for a lynch. His first big post of the game was when ON and bum (his scum buddies) were up for lynching. Now that he is up for a lynch holy shit HUGE spike in activity and arguing his little heart out. How come you were so uninterested in the game before ace? If you are town (lol) and have this game ending ability you can go ahead and kill me with it (or do w/e you will make up later when things look dire).


I'm posting more because I actually have time. Nice try though. My "huge spike in activity" doesn't imply anything about my alignment. The fact that I'm actually trying to die pretty much cements that. derp derp.

On September 06 2011 10:58 sandroba wrote:
Show nested quote +
On September 06 2011 10:55 Ace wrote:
On September 06 2011 10:52 sandroba wrote:
In a setup with double lynch and 4 mafia they are guaranteed to lynch a townie and keep 2 kp the whole game if town double mislynches day1, thus making it impossible for town to win. I think I've proven that already? Yeah, I have.


They can have the 2 KP. The Town has a Coroner and revival roles. Every time a Townie revives he is effectively a Tree Stump so the game isn't impossible for the Town to win. GG thanks for playing.

They get to KEEP 2 kp no matter what. Prove I'm wrong.


I said you can keep the 2 KP. Your scenario breaks because revived Townies always have incentive to claim. derp derp.
Math me up, scumboi. - Acrofales
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 06 2011 02:05 GMT
#811
NEENER NEENER ACE

What's your explanation for this one?

We need to lynch this noob, then we'll really see if he can put his money where his mouth is.
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 06 2011 02:08 GMT
#812
On September 06 2011 11:02 wherebugsgo wrote:
Show nested quote +
On August 20 2011 16:40 iGrok wrote:
Player List
  • Jackal58 (2)
  • RedFF (D)
  • Sknowman
  • Kenpachi
  • wherebugsgo
  • sinani206 (2)
  • Drazerk (2)
  • jcarlsoniv
  • Varpulis
  • Ace
  • Original Name (D)
  • Palmar (D)
  • chaos13
  • bumatlarge
  • Sandroba


(2) Means on their second Life
(D) Means currently Dead
Name Means Permanently Dead

Replacements
  • DropBear



Let me REPEAT, since Ace is too noob to be able to read the OP:

Show nested quote +
On August 20 2011 16:40 iGrok wrote:
Name Means Permanently Dead


Show nested quote +
On August 20 2011 16:40 iGrok wrote:
Player List
  • Varpulis



On September 06 2011 11:03 Jackal58 wrote:
Varpulis has decomposed I believe. No res for him. Read the updated player list Ace. Then read the last daypost if you don't believe that.


On September 06 2011 11:01 sandroba wrote:
Go read the OP ace.
Also I'm tired of arguing with scum. While fun, it's kinda pointless.



I was actually hoping you quoted the OP. Perfect. Remember when I said it was a trick question?


Coroner
Can look at a corpse and determine alignment and role. May be used any time, and will instantly return the information (as soon as I get the pm).


Why doesn't this apply to redFF's and sinani's claims?
Math me up, scumboi. - Acrofales
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
September 06 2011 02:08 GMT
#813
On September 06 2011 10:57 sandroba wrote:
Show nested quote +
On September 06 2011 10:43 Ace wrote:
On September 06 2011 10:40 wherebugsgo wrote:
On September 06 2011 10:38 Ace wrote:

you seem like a huge advocate for balanced games and get really pissed when set ups venture off the norm. So I'm going to put a little bit of faith in you and ask you: How often do you see no-flip games with 15 people have more than 3 scum? Because sandroba's explanation (which makes sense to me) seems to suggest otherwise.


I only get pissed when setups venture off the norm without trying to balance both sides. Which happens a lot because most hosts dont do What If scenarios. But whatever.

No flip games with 15 people having more than 3 Scum:

A.) 15 player Normals often dont have more than 3 Scum anyway.

B.) Reading through the OP there is a possibility for more than 3 Scum because of revival roles for the Town. If the Coroner can confirm players as pro-town then even being revived for 1 Day is a major advantage for the Town. It's essentially a temporary Tree Stump. That being said having more than 3 Scum so that the Town doesn't run wild is likely.

C.) redFF, sinani, myself, bumatlarge, jackal - all claimed roles. I know I'm town, and even assuming sinani and redFF are Town, bum being Scum, and Jackal being Town then there has to be some kind of revival role left out there. 2 Coroners, my game ending role, Jackal's alleged role:

Thats a lot of power on the Town side. Either the Mafia would have 3 players with brutal roles or more than 3. If we accept that the inhibitor was 1 of them then that leaves 2 Mafia power roles.

They'd pretty much have to have the necromancer or some revival roles or else as I said above - this game would end quickly.

Which means the last power role has to be something awesome if there are 3 Mafia. A 1 shot sure-fire kill is great, but doesn't scream monstrous to me. I'm not buying the there has to be 3 Mafia argument yet.


If you have such a kickass role that activates when you die, why the fuck are you so scared of getting lynched?



Really? Show me where I have been scared of getting lynched. Come on read the thread - have I REALLY been trying hard not to get lynched?

lol what a scrub


Really simple: Look at Ace's behaviour and activity day 1 and 2 when he was not up for a lynch. His first big post of the game was when ON and bum (his scum buddies) were up for lynching. Now that he is up for a lynch holy shit HUGE spike in activity and arguing his little heart out. How come you were so uninterested in the game before ace? If you are town (lol) and have this game ending ability you can go ahead and kill me with it (or do w/e you will make up later when things look dire).


Known good players sometimes lurk early in the game. It's fairly strong for town when vet does this. He never gets lynched, mafia often opt not to shoot them and they can often come at a time when mafia seems to have a decent stance in the game. Connecting the timing to your two wagons is a scum-based appoach. Everything you have done has been with an intent of making certain individuals out to be scum.

A townie doesn't read the thread looking to see if they can make something out to be scummy, they read the thread looking to see if something is actually scummy. You have clearly gone out of your way on whatever I have done to make me appear scummy. You know I won't just flip town and have a bunch of townies focusing on what you were doing. Anyone who filters your posts can see this.


On September 05 2011 09:43 sandroba wrote:
Show nested quote +
On September 05 2011 08:59 bumatlarge wrote:
I am a Astute Lawyer. I can see how many votes were casted for an individual in the previous lynch. I checked sinani's list and saw 4 votes casted. That's why I think sandroba's claims are bullshit about being roleblocked, since there was a obviously a pious man on sinani's list. The only player alive on that list is jcarl, and by his actions where he was very suspicious of sandroba, I'm thinking he has to be the pious man. Sorry to betray you jcarl, but hopefully you survive the night and vote sandroba, because I guarantee you that you are right about his RB claim being fake.


What the shit HUGE scum slip here. I had not claimed my second roleblock yet, but somehow my rb claims are plural. lol nice


You were way to obvious with this post.You know I know you're lying about the roleblocks, so you have to get rid of me. Understandable scum.
Together but separate, like oatmeal
sandroba
Profile Joined April 2006
Canada4998 Posts
September 06 2011 02:09 GMT
#814
On September 06 2011 11:05 Ace wrote:
Show nested quote +
On September 06 2011 10:57 sandroba wrote:
On September 06 2011 10:43 Ace wrote:
On September 06 2011 10:40 wherebugsgo wrote:
On September 06 2011 10:38 Ace wrote:

you seem like a huge advocate for balanced games and get really pissed when set ups venture off the norm. So I'm going to put a little bit of faith in you and ask you: How often do you see no-flip games with 15 people have more than 3 scum? Because sandroba's explanation (which makes sense to me) seems to suggest otherwise.


I only get pissed when setups venture off the norm without trying to balance both sides. Which happens a lot because most hosts dont do What If scenarios. But whatever.

No flip games with 15 people having more than 3 Scum:

A.) 15 player Normals often dont have more than 3 Scum anyway.

B.) Reading through the OP there is a possibility for more than 3 Scum because of revival roles for the Town. If the Coroner can confirm players as pro-town then even being revived for 1 Day is a major advantage for the Town. It's essentially a temporary Tree Stump. That being said having more than 3 Scum so that the Town doesn't run wild is likely.

C.) redFF, sinani, myself, bumatlarge, jackal - all claimed roles. I know I'm town, and even assuming sinani and redFF are Town, bum being Scum, and Jackal being Town then there has to be some kind of revival role left out there. 2 Coroners, my game ending role, Jackal's alleged role:

Thats a lot of power on the Town side. Either the Mafia would have 3 players with brutal roles or more than 3. If we accept that the inhibitor was 1 of them then that leaves 2 Mafia power roles.

They'd pretty much have to have the necromancer or some revival roles or else as I said above - this game would end quickly.

Which means the last power role has to be something awesome if there are 3 Mafia. A 1 shot sure-fire kill is great, but doesn't scream monstrous to me. I'm not buying the there has to be 3 Mafia argument yet.


If you have such a kickass role that activates when you die, why the fuck are you so scared of getting lynched?



Really? Show me where I have been scared of getting lynched. Come on read the thread - have I REALLY been trying hard not to get lynched?

lol what a scrub


Really simple: Look at Ace's behaviour and activity day 1 and 2 when he was not up for a lynch. His first big post of the game was when ON and bum (his scum buddies) were up for lynching. Now that he is up for a lynch holy shit HUGE spike in activity and arguing his little heart out. How come you were so uninterested in the game before ace? If you are town (lol) and have this game ending ability you can go ahead and kill me with it (or do w/e you will make up later when things look dire).


I'm posting more because I actually have time. Nice try though. My "huge spike in activity" doesn't imply anything about my alignment. The fact that I'm actually trying to die pretty much cements that. derp derp.

Show nested quote +
On September 06 2011 10:58 sandroba wrote:
On September 06 2011 10:55 Ace wrote:
On September 06 2011 10:52 sandroba wrote:
In a setup with double lynch and 4 mafia they are guaranteed to lynch a townie and keep 2 kp the whole game if town double mislynches day1, thus making it impossible for town to win. I think I've proven that already? Yeah, I have.


They can have the 2 KP. The Town has a Coroner and revival roles. Every time a Townie revives he is effectively a Tree Stump so the game isn't impossible for the Town to win. GG thanks for playing.

They get to KEEP 2 kp no matter what. Prove I'm wrong.


I said you can keep the 2 KP. Your scenario breaks because revived Townies always have incentive to claim. derp derp.

So what? Mafia being 4 they actually get to use one of the lynches as kp too. Prove that town can win assuming double mislynch day1 and 4 mafia (with at least 1 necro 1 rb 1 minion).
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 06 2011 02:12 GMT
#815
bum, he knows this stuff or at least he should. I've said sandroba was pretty good in the 1 game I played with him (when he was Scum) and I read another game he was in but don't remember much of it.

He's also seen the various discussions between myself and Incognito on what constitutes bad Town play. I don't think he's that blind.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 06 2011 02:14 GMT
#816
On September 06 2011 11:09 sandroba wrote:
Show nested quote +
On September 06 2011 11:05 Ace wrote:
On September 06 2011 10:57 sandroba wrote:
On September 06 2011 10:43 Ace wrote:
On September 06 2011 10:40 wherebugsgo wrote:
On September 06 2011 10:38 Ace wrote:

you seem like a huge advocate for balanced games and get really pissed when set ups venture off the norm. So I'm going to put a little bit of faith in you and ask you: How often do you see no-flip games with 15 people have more than 3 scum? Because sandroba's explanation (which makes sense to me) seems to suggest otherwise.


I only get pissed when setups venture off the norm without trying to balance both sides. Which happens a lot because most hosts dont do What If scenarios. But whatever.

No flip games with 15 people having more than 3 Scum:

A.) 15 player Normals often dont have more than 3 Scum anyway.

B.) Reading through the OP there is a possibility for more than 3 Scum because of revival roles for the Town. If the Coroner can confirm players as pro-town then even being revived for 1 Day is a major advantage for the Town. It's essentially a temporary Tree Stump. That being said having more than 3 Scum so that the Town doesn't run wild is likely.

C.) redFF, sinani, myself, bumatlarge, jackal - all claimed roles. I know I'm town, and even assuming sinani and redFF are Town, bum being Scum, and Jackal being Town then there has to be some kind of revival role left out there. 2 Coroners, my game ending role, Jackal's alleged role:

Thats a lot of power on the Town side. Either the Mafia would have 3 players with brutal roles or more than 3. If we accept that the inhibitor was 1 of them then that leaves 2 Mafia power roles.

They'd pretty much have to have the necromancer or some revival roles or else as I said above - this game would end quickly.

Which means the last power role has to be something awesome if there are 3 Mafia. A 1 shot sure-fire kill is great, but doesn't scream monstrous to me. I'm not buying the there has to be 3 Mafia argument yet.


If you have such a kickass role that activates when you die, why the fuck are you so scared of getting lynched?



Really? Show me where I have been scared of getting lynched. Come on read the thread - have I REALLY been trying hard not to get lynched?

lol what a scrub


Really simple: Look at Ace's behaviour and activity day 1 and 2 when he was not up for a lynch. His first big post of the game was when ON and bum (his scum buddies) were up for lynching. Now that he is up for a lynch holy shit HUGE spike in activity and arguing his little heart out. How come you were so uninterested in the game before ace? If you are town (lol) and have this game ending ability you can go ahead and kill me with it (or do w/e you will make up later when things look dire).


I'm posting more because I actually have time. Nice try though. My "huge spike in activity" doesn't imply anything about my alignment. The fact that I'm actually trying to die pretty much cements that. derp derp.

On September 06 2011 10:58 sandroba wrote:
On September 06 2011 10:55 Ace wrote:
On September 06 2011 10:52 sandroba wrote:
In a setup with double lynch and 4 mafia they are guaranteed to lynch a townie and keep 2 kp the whole game if town double mislynches day1, thus making it impossible for town to win. I think I've proven that already? Yeah, I have.


They can have the 2 KP. The Town has a Coroner and revival roles. Every time a Townie revives he is effectively a Tree Stump so the game isn't impossible for the Town to win. GG thanks for playing.

They get to KEEP 2 kp no matter what. Prove I'm wrong.


I said you can keep the 2 KP. Your scenario breaks because revived Townies always have incentive to claim. derp derp.

So what? Mafia being 4 they actually get to use one of the lynches as kp too. Prove that town can win assuming double mislynch day1 and 4 mafia (with at least 1 necro 1 rb 1 minion).


You keep assuming the lynch always hits Town. If it hits 1 Scum then your entire plan falls to pieces as thats 1 more Town alive. You can't just count lynches as Mafia KP because lynches aren't controlled by Scum. Are we going to start counting 3rd party KP as Mafia KP also because it can possibly hit the Town? derp derp
Math me up, scumboi. - Acrofales
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 06 2011 02:15 GMT
#817
On September 06 2011 11:08 Ace wrote:
Show nested quote +
On September 06 2011 11:02 wherebugsgo wrote:
On August 20 2011 16:40 iGrok wrote:
Player List
  • Jackal58 (2)
  • RedFF (D)
  • Sknowman
  • Kenpachi
  • wherebugsgo
  • sinani206 (2)
  • Drazerk (2)
  • jcarlsoniv
  • Varpulis
  • Ace
  • Original Name (D)
  • Palmar (D)
  • chaos13
  • bumatlarge
  • Sandroba


(2) Means on their second Life
(D) Means currently Dead
Name Means Permanently Dead

Replacements
  • DropBear



Let me REPEAT, since Ace is too noob to be able to read the OP:

On August 20 2011 16:40 iGrok wrote:
Name Means Permanently Dead


On August 20 2011 16:40 iGrok wrote:
Player List
  • Varpulis



Show nested quote +
On September 06 2011 11:03 Jackal58 wrote:
Varpulis has decomposed I believe. No res for him. Read the updated player list Ace. Then read the last daypost if you don't believe that.


Show nested quote +
On September 06 2011 11:01 sandroba wrote:
Go read the OP ace.
Also I'm tired of arguing with scum. While fun, it's kinda pointless.



I was actually hoping you quoted the OP. Perfect. Remember when I said it was a trick question?

Show nested quote +

Coroner
Can look at a corpse and determine alignment and role. May be used any time, and will instantly return the information (as soon as I get the pm).


Why doesn't this apply to redFF's and sinani's claims?


Wtf does this have to do with reviving Varpulis?

Varpulis can't be revived because he's been dead for 48 hours. So what's your explanation for saying that his revival should be a big topic today?
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 06 2011 02:18 GMT
#818
On September 06 2011 11:15 wherebugsgo wrote:
Show nested quote +
On September 06 2011 11:08 Ace wrote:
On September 06 2011 11:02 wherebugsgo wrote:
On August 20 2011 16:40 iGrok wrote:
Player List
  • Jackal58 (2)
  • RedFF (D)
  • Sknowman
  • Kenpachi
  • wherebugsgo
  • sinani206 (2)
  • Drazerk (2)
  • jcarlsoniv
  • Varpulis
  • Ace
  • Original Name (D)
  • Palmar (D)
  • chaos13
  • bumatlarge
  • Sandroba


(2) Means on their second Life
(D) Means currently Dead
Name Means Permanently Dead

Replacements
  • DropBear



Let me REPEAT, since Ace is too noob to be able to read the OP:

On August 20 2011 16:40 iGrok wrote:
Name Means Permanently Dead


On August 20 2011 16:40 iGrok wrote:
Player List
  • Varpulis



On September 06 2011 11:03 Jackal58 wrote:
Varpulis has decomposed I believe. No res for him. Read the updated player list Ace. Then read the last daypost if you don't believe that.


On September 06 2011 11:01 sandroba wrote:
Go read the OP ace.
Also I'm tired of arguing with scum. While fun, it's kinda pointless.



I was actually hoping you quoted the OP. Perfect. Remember when I said it was a trick question?


Coroner
Can look at a corpse and determine alignment and role. May be used any time, and will instantly return the information (as soon as I get the pm).


Why doesn't this apply to redFF's and sinani's claims?


Wtf does this have to do with reviving Varpulis?

Varpulis can't be revived because he's been dead for 48 hours. So what's your explanation for saying that his revival should be a big topic today?


sigh. Ok maybe this will help. Let me try and break this down again.

According to the OP Varpulis can't be revived. Correct? Right.

According to the OP the Coroner role can check A corpse per day. That means one.

redFF checked two.

See where I'm coming from now?
Math me up, scumboi. - Acrofales
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 06 2011 02:18 GMT
#819
At any rate, if you're implying that it means we should "read the thread" with respect to the coroner claim, iGrok himself said that the roles are incomplete. It's perfectly reasonable to think that the coroner claims are limited to 2 or 3 maximum or whatever he chose.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 06 2011 02:19 GMT
#820
On September 06 2011 11:18 Ace wrote:
Show nested quote +
On September 06 2011 11:15 wherebugsgo wrote:
On September 06 2011 11:08 Ace wrote:
On September 06 2011 11:02 wherebugsgo wrote:
On August 20 2011 16:40 iGrok wrote:
Player List
  • Jackal58 (2)
  • RedFF (D)
  • Sknowman
  • Kenpachi
  • wherebugsgo
  • sinani206 (2)
  • Drazerk (2)
  • jcarlsoniv
  • Varpulis
  • Ace
  • Original Name (D)
  • Palmar (D)
  • chaos13
  • bumatlarge
  • Sandroba


(2) Means on their second Life
(D) Means currently Dead
Name Means Permanently Dead

Replacements
  • DropBear



Let me REPEAT, since Ace is too noob to be able to read the OP:

On August 20 2011 16:40 iGrok wrote:
Name Means Permanently Dead


On August 20 2011 16:40 iGrok wrote:
Player List
  • Varpulis



On September 06 2011 11:03 Jackal58 wrote:
Varpulis has decomposed I believe. No res for him. Read the updated player list Ace. Then read the last daypost if you don't believe that.


On September 06 2011 11:01 sandroba wrote:
Go read the OP ace.
Also I'm tired of arguing with scum. While fun, it's kinda pointless.



I was actually hoping you quoted the OP. Perfect. Remember when I said it was a trick question?


Coroner
Can look at a corpse and determine alignment and role. May be used any time, and will instantly return the information (as soon as I get the pm).


Why doesn't this apply to redFF's and sinani's claims?


Wtf does this have to do with reviving Varpulis?

Varpulis can't be revived because he's been dead for 48 hours. So what's your explanation for saying that his revival should be a big topic today?


sigh. Ok maybe this will help. Let me try and break this down again.

According to the OP Varpulis can't be revived. Correct? Right.

According to the OP the Coroner role can check A corpse per day. That means one.

redFF checked two.

See where I'm coming from now?


It doesn't say anywhere in the OP that the coroner can check ONLY one corpse per day.

Ace you're full of shit and you know it
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