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Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
June 25 2011 19:32 GMT
#101
I understand your point, but since we already know there are only 4 mafia max, with only 1 KP available with possibly just one special kill reserved (The Toy Factory was weird but mass town butchery that occured there was due to the special lynch mechanic), we can afford to discuss who to lynch as long as there are more than >11 players alive in the game.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Radfield
Profile Joined September 2009
Canada2720 Posts
June 25 2011 20:02 GMT
#102
On June 26 2011 03:57 GMarshal wrote:

We lynch the DT first as a deterrent to scum plans that revolve around getting one last lynch. We don't know what wonky powers the mafia might have this game, so the last thing we want is a situation where we are at lylo without knowing it an the mafia have to force a mislynch. If we maintain the policy of lynching the DT first then we deter any such situation. This is especially important because we have no way to confirm that what a coroner is telling us is true. It would be a ballsy move, but mafia could potentially claim DT and have a second member "confirm" them with a coroner check. Its different if the coroner has the results appear in the day post, but even so it might be manipulable.

Basically with no way to verify anyone's role we need to lynch claimed DTs first to stop power plays from the mafia.

Maybe its me being paranoid, but it seems to me that Ace's games are always punctuated by scum trying to carry off incredible plays. I'm trying to safeguard against situations like that. If we lynch the DT first we guarantee that nothing odd is going on.



This doesn't really make sense to me. Scum already have a deterent to false claiming dt, in that they will be trading 1 for 1. There is only potential upside to lynching the dt second, as we may be able to verify via a coroner. Yes it's possible/likely that we won't be able to verify the dt, but it's worth trying. Obviously at LYLO things change though. I can't see any potential upside to killing the dt first.
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
June 25 2011 20:03 GMT
#103
It's been brushed over, but I just want to stress real quick that a 'no lynch' is not nearly as damaging to town when it's no flip and scum has only 1kp. Obviously we can't get in the habit of doing it, but we shouldn't be treating it as taboo.

Also, on a personal note, let's make sure we are all engaging with the game right away rather than waiting until we are at 9 players left and wondering if it's lylo.
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
June 25 2011 20:05 GMT
#104
On June 26 2011 05:02 Radfield wrote:
Show nested quote +
On June 26 2011 03:57 GMarshal wrote:

We lynch the DT first as a deterrent to scum plans that revolve around getting one last lynch. We don't know what wonky powers the mafia might have this game, so the last thing we want is a situation where we are at lylo without knowing it an the mafia have to force a mislynch. If we maintain the policy of lynching the DT first then we deter any such situation. This is especially important because we have no way to confirm that what a coroner is telling us is true. It would be a ballsy move, but mafia could potentially claim DT and have a second member "confirm" them with a coroner check. Its different if the coroner has the results appear in the day post, but even so it might be manipulable.

Basically with no way to verify anyone's role we need to lynch claimed DTs first to stop power plays from the mafia.

Maybe its me being paranoid, but it seems to me that Ace's games are always punctuated by scum trying to carry off incredible plays. I'm trying to safeguard against situations like that. If we lynch the DT first we guarantee that nothing odd is going on.



This doesn't really make sense to me. Scum already have a deterent to false claiming dt, in that they will be trading 1 for 1. There is only potential upside to lynching the dt second, as we may be able to verify via a coroner. Yes it's possible/likely that we won't be able to verify the dt, but it's worth trying. Obviously at LYLO things change though. I can't see any potential upside to killing the dt first.


He's suggesting that mafia in this game may have some unforeseen powers that will let them get some blitz kills in unexpectedly (a la Toy Factory Mafia also hosted by Ace). This would allow Mafia to pull some kind of power play by fake DT claiming to get the last lynch they need before pulling out their unexpected blitzing powers, with town unaware that it's actually lylo the whole time.

Personally, I think it's a misguided fear, but hopefully that clears it up.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
June 25 2011 20:07 GMT
#105
On June 26 2011 05:03 GGQ wrote:
It's been brushed over, but I just want to stress real quick that a 'no lynch' is not nearly as damaging to town when it's no flip and scum has only 1kp. Obviously we can't get in the habit of doing it, but we shouldn't be treating it as taboo.

Also, on a personal note, let's make sure we are all engaging with the game right away rather than waiting until we are at 9 players left and wondering if it's lylo.


No lynch is bad for town. Town gains NOTHING from no-lynching. Period.

We have a 0% chance of lynching mafia if we don't lynch.
We have a slightly higher % chance of lynching mafia if we do.

Lynching is a town weapon. Don't disable it or suggest disabling it. I fail to see how no lynch at any point in the game is helpful in this setup.
"We have unfinished business, I and he."
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
June 25 2011 20:13 GMT
#106
No lynch works when it turns mylo into lylo instead. However in this setup its going to be impossible to tell when that is. I agree that we should be very cautious about even considering it.
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
June 25 2011 20:24 GMT
#107
On June 26 2011 05:07 Amber[LighT] wrote:
Show nested quote +
On June 26 2011 05:03 GGQ wrote:
It's been brushed over, but I just want to stress real quick that a 'no lynch' is not nearly as damaging to town when it's no flip and scum has only 1kp. Obviously we can't get in the habit of doing it, but we shouldn't be treating it as taboo.

Also, on a personal note, let's make sure we are all engaging with the game right away rather than waiting until we are at 9 players left and wondering if it's lylo.


No lynch is bad for town. Town gains NOTHING from no-lynching. Period.

We have a 0% chance of lynching mafia if we don't lynch.
We have a slightly higher % chance of lynching mafia if we do.

Lynching is a town weapon. Don't disable it or suggest disabling it. I fail to see how no lynch at any point in the game is helpful in this setup.


Mmm yeah, I didn't phrase that as well as I could have. I didn't mean to suggest that we should consider it as a valid option. It's still bad, just less bad than it is in a more standard game.
Fishball
Profile Joined December 2005
Canada4788 Posts
June 25 2011 20:41 GMT
#108
Why are we discussing Day 1 lynch so much for now? It's a Night 0 start, and a lot can develop over to Day 1.
靈魂交響曲
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
June 25 2011 20:54 GMT
#109
On June 26 2011 05:41 Fishball wrote:
Why are we discussing Day 1 lynch so much for now? It's a Night 0 start, and a lot can develop over to Day 1.


If you have another thing to suggest that we talk about, suggest it!

But some talk is better than no talk.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
June 25 2011 21:15 GMT
#110
On June 26 2011 05:41 Fishball wrote:
Why are we discussing Day 1 lynch so much for now? It's a Night 0 start, and a lot can develop over to Day 1.


So why not suggest something else to talk about isntead of popping into the thread to shoot down the current discussion and just disappear?
Fishball
Profile Joined December 2005
Canada4788 Posts
June 25 2011 21:53 GMT
#111
On June 26 2011 06:15 deconduo wrote:
Show nested quote +
On June 26 2011 05:41 Fishball wrote:
Why are we discussing Day 1 lynch so much for now? It's a Night 0 start, and a lot can develop over to Day 1.


So why not suggest something else to talk about isntead of popping into the thread to shoot down the current discussion and just disappear?


First, I only asked a question regarding the logic behind this Day 1 lynch discussion on a Night 0 start. This is far from "shooting down the current discussion". For all I care, you guys can just ignore what I said and continue. Hell we only have 6 hours or so left.

Second, if you're too dumb to figure out a better topic, that's your problem. Like I said, I asked a question; I'm not here to give answers.
靈魂交響曲
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 25 2011 22:23 GMT
#112
Assuming we have Coroner type role should it target lynched people or night kills so we know how many blues or townies died ? Should vigi kills have the same priority as lynches ? Id like to avoid viging anyone though ,unless we are dead sure someone's scum .
I work alone. // Visit TL Mafia subforum!
sandroba
Profile Joined April 2006
Canada4998 Posts
June 25 2011 22:34 GMT
#113
I am absolutely 100% against no lynch. We shouldn't even be discussing this. Lynching right is our only shot at winning the game and the only way to produce any relevant info. Arguing that it makes more sense in this setup gets us nowhere. Everything is more dificult to analyse with no flips, but the basics still stand true, and that means we should keep the possible lynches at 2 for each day and MUST lynch everyday. The only policy I'm ok agreeing with is that players that refuse to commit to a lynch should be auto vig'ed the next night. Every other policy being discussed so far (DT claims, lurker lynch) is extremelly situational. We should assume from the players list that everyone is going to be active (that's the point of making this invitational imo).
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
June 25 2011 22:41 GMT
#114
On June 26 2011 07:23 Kurumi wrote:
Assuming we have Coroner type role should it target lynched people or night kills so we know how many blues or townies died ? Should vigi kills have the same priority as lynches ? Id like to avoid viging anyone though ,unless we are dead sure someone's scum .


My natural assumption is that any coroners should be checking our lynches, so we get information about who pushed and defended who, etc. We get less information if we check night kills.
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
June 25 2011 22:45 GMT
#115
On June 26 2011 06:53 Fishball wrote:
Show nested quote +
On June 26 2011 06:15 deconduo wrote:
On June 26 2011 05:41 Fishball wrote:
Why are we discussing Day 1 lynch so much for now? It's a Night 0 start, and a lot can develop over to Day 1.


So why not suggest something else to talk about isntead of popping into the thread to shoot down the current discussion and just disappear?


First, I only asked a question regarding the logic behind this Day 1 lynch discussion on a Night 0 start. This is far from "shooting down the current discussion". For all I care, you guys can just ignore what I said and continue. Hell we only have 6 hours or so left.

Second, if you're too dumb to figure out a better topic, that's your problem. Like I said, I asked a question; I'm not here to give answers.


-1 point for questioning the value of discussion without bringing up another topic
-1 point for insulting other posters
-1 point for outright refusing to contribute. 'I'm not here to give answers' ... ??? Yeah you kind of are, unless you don't want town to win.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
June 25 2011 22:57 GMT
#116
On June 26 2011 07:45 GGQ wrote:
Show nested quote +
On June 26 2011 06:53 Fishball wrote:
On June 26 2011 06:15 deconduo wrote:
On June 26 2011 05:41 Fishball wrote:
Why are we discussing Day 1 lynch so much for now? It's a Night 0 start, and a lot can develop over to Day 1.


So why not suggest something else to talk about isntead of popping into the thread to shoot down the current discussion and just disappear?


First, I only asked a question regarding the logic behind this Day 1 lynch discussion on a Night 0 start. This is far from "shooting down the current discussion". For all I care, you guys can just ignore what I said and continue. Hell we only have 6 hours or so left.

Second, if you're too dumb to figure out a better topic, that's your problem. Like I said, I asked a question; I'm not here to give answers.


-1 point for questioning the value of discussion without bringing up another topic
-1 point for insulting other posters
-1 point for outright refusing to contribute. 'I'm not here to give answers' ... ??? Yeah you kind of are, unless you don't want town to win.


Bored townie or mafia. Either way a good day 1 lynch candidate.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 25 2011 23:05 GMT
#117
It is just Fishball, just give him time to get running ! Either way I dont see a huge and strong case against him just yet,nothing crucial was told to be honest. It is just like lynching Chezinu based on meta.
I work alone. // Visit TL Mafia subforum!
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
June 25 2011 23:21 GMT
#118
On June 26 2011 05:02 Radfield wrote:
Show nested quote +
On June 26 2011 03:57 GMarshal wrote:

We lynch the DT first as a deterrent to scum plans that revolve around getting one last lynch. We don't know what wonky powers the mafia might have this game, so the last thing we want is a situation where we are at lylo without knowing it an the mafia have to force a mislynch. If we maintain the policy of lynching the DT first then we deter any such situation. This is especially important because we have no way to confirm that what a coroner is telling us is true. It would be a ballsy move, but mafia could potentially claim DT and have a second member "confirm" them with a coroner check. Its different if the coroner has the results appear in the day post, but even so it might be manipulable.

Basically with no way to verify anyone's role we need to lynch claimed DTs first to stop power plays from the mafia.

Maybe its me being paranoid, but it seems to me that Ace's games are always punctuated by scum trying to carry off incredible plays. I'm trying to safeguard against situations like that. If we lynch the DT first we guarantee that nothing odd is going on.



This doesn't really make sense to me. Scum already have a deterent to false claiming dt, in that they will be trading 1 for 1. There is only potential upside to lynching the dt second, as we may be able to verify via a coroner. Yes it's possible/likely that we won't be able to verify the dt, but it's worth trying. Obviously at LYLO things change though. I can't see any potential upside to killing the dt first.

Do not play in trying to guess Ace's roles included int he game. I used that as a basis for an analysis in Toy Factory which resulted in me trusting Annul which contributed to the rape that occurred that game.

I actually completely agree with how any sort of detective type role should be used this game. If you find a scum, push them using an analysis. Claiming DT will result in us killing you out of safety, a fake DT claim in a no flip scenario is simply way too deadly. In that sense any claim of DT will be met with swift and decisive death. We have no way of confirming anything said by a DT and it has the potential to royally fuck up the town. We need to stick to this no matter what.

On a related note. Any type of detective role should stick to investigating less active individuals. I seriously doubt this will be an issue in this game due to the player base, but it is something worth stating. I am so disappointed with how XLII was basically thrown away by 1/5th if not more of the town lurking and it putting us in an impossible situation. It's another reason I am happy this game is small with known active players.

Off the top of my head, if we somehow have few/no inactive players, I would recommend checking any player significantly influential in town decision, that means any vocal townie who is leading lynches. The important thing is that when you find a scum, do NOT role claim. Create analysis on that person, constantly push their guilt, but under no circumstances do you claim. From a mafia perspective killing you would then just draw people to your analysis, so its a double edged sword. You protect yourself and push a mafia by one simple act of pushing your suspects without claiming.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
June 25 2011 23:28 GMT
#119
On June 26 2011 05:07 Amber[LighT] wrote:
Show nested quote +
On June 26 2011 05:03 GGQ wrote:
It's been brushed over, but I just want to stress real quick that a 'no lynch' is not nearly as damaging to town when it's no flip and scum has only 1kp. Obviously we can't get in the habit of doing it, but we shouldn't be treating it as taboo.

Also, on a personal note, let's make sure we are all engaging with the game right away rather than waiting until we are at 9 players left and wondering if it's lylo.


No lynch is bad for town. Town gains NOTHING from no-lynching. Period.

We have a 0% chance of lynching mafia if we don't lynch.
We have a slightly higher % chance of lynching mafia if we do.

Lynching is a town weapon. Don't disable it or suggest disabling it. I fail to see how no lynch at any point in the game is helpful in this setup.

Arguably, if a no lynch can extend the game by a cycle, the chances of hitting a mafia with a lynch later in the game increases drastically from day 1. I see the pros and cons to both sides of the argument.

Pro no lynch
-Mafia have an easier time influencing lynches earlier on, and it becomes harder later on.
-If a no lynch mathematically extends the game another cycle, we will inherently have more information to work off of, as well as fewer players remaining in the game.

Con no lynch
-We waste a day and don't gain any information on who was trying to lynch who, because a no lynch is inherently neutral.
-While it may extend the game mathematically, in a closed set up we can't predict possible vigilante or surprise mafia KP. So we might just toss away a lynch for absolutely no reason.

To the argument that a no lynch has a 0% chance of hitting a mafia, well it also has a 0% chance of hitting a town. Ignoring mafia influence on lynches, we are statistically fucked in that situation either way. Count in mafia who can influence the lynch, and that percentage drops substantially.

As i said earlier, I don't feel like betting on what lies in the darkness. I know that I can't get that lynch back if we no lynch, and I don't know for certain that it will extend the day cycle. In that sense I would rather kill someone which should generate more discussion than a neutral no lynch, and be sure to have used kill power properly.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Fishball
Profile Joined December 2005
Canada4788 Posts
June 25 2011 23:39 GMT
#120
On June 26 2011 07:45 GGQ wrote:
Show nested quote +
On June 26 2011 06:53 Fishball wrote:
On June 26 2011 06:15 deconduo wrote:
On June 26 2011 05:41 Fishball wrote:
Why are we discussing Day 1 lynch so much for now? It's a Night 0 start, and a lot can develop over to Day 1.


So why not suggest something else to talk about isntead of popping into the thread to shoot down the current discussion and just disappear?


First, I only asked a question regarding the logic behind this Day 1 lynch discussion on a Night 0 start. This is far from "shooting down the current discussion". For all I care, you guys can just ignore what I said and continue. Hell we only have 6 hours or so left.

Second, if you're too dumb to figure out a better topic, that's your problem. Like I said, I asked a question; I'm not here to give answers.


-1 point for questioning the value of discussion without bringing up another topic
-1 point for insulting other posters
-1 point for outright refusing to contribute. 'I'm not here to give answers' ... ??? Yeah you kind of are, unless you don't want town to win.


- Who says I have to bring up another topic?
- When did I insult other players? I said "If you're" - Bad reading comprehension is bad.
- Refusing to contribute? You obviously don't see what I see. I'm keeping a close eye on all those who have proposed their grand lynching plan.
靈魂交響曲
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