TL Mafia XXXVI - Page 35
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Node
United States2159 Posts
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LSB
United States5171 Posts
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GMarshal
United States22154 Posts
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Mr. Wiggles
Canada5894 Posts
So mayor should be getting mafia numbers tonight, awesome. | ||
kitaman27
United States9244 Posts
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SiNiquity
United States734 Posts
On January 26 2011 11:09 Mr. Wiggles wrote: Hi Barundar! So mayor should be getting mafia numbers tonight, awesome. And if he's smart, every night. | ||
bumatlarge
United States4567 Posts
I think if we could spare a night on SKs so we can can determine the night kills better, it would be useful, but I what your saying. | ||
SiNiquity
United States734 Posts
My $0.02 | ||
kitaman27
United States9244 Posts
On January 26 2011 11:21 bumatlarge wrote: I think if we could spare a night on SKs so we can can determine the night kills better, it would be useful, but I what your saying. Once we have the mafia number, we also have the SK number unless there is a vig hit. Why would checking if the lynched was a SK be more helpful than checking if he was scum? | ||
Mr. Wiggles
Canada5894 Posts
On January 26 2011 11:33 kitaman27 wrote: Once we have the mafia number, we also have the SK number unless there is a vig hit. Why would checking if the lynched was a SK be more helpful than checking if he was scum? We can also tell if mafia number comes back the same, but KP is reduced by 1, unless it's mafia stacking hits or something though. We'll know the next night if it stays the same or raises. Can SK abstain from a kill? | ||
bumatlarge
United States4567 Posts
On January 26 2011 11:33 kitaman27 wrote: Once we have the mafia number, we also have the SK number unless there is a vig hit. Why would checking if the lynched was a SK be more helpful than checking if he was scum? Almost true, but we are assuming that #ofM/2 is the formula, which may or may not be the case. If we all feel safe assuming that, then you're right | ||
kitaman27
United States9244 Posts
On January 26 2011 11:43 bumatlarge wrote: Almost true, but we are assuming that #ofM/2 is the formula, which may or may not be the case. If we all feel safe assuming that, then you're right It was mod confirmed. | ||
Barundar
Denmark1582 Posts
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LSB
United States5171 Posts
Don't make assumptions about the formula. | ||
Mr. Wiggles
Canada5894 Posts
On January 26 2011 11:43 bumatlarge wrote: Almost true, but we are assuming that #ofM/2 is the formula, which may or may not be the case. If we all feel safe assuming that, then you're right Yes, but does it matter if we know how many SK there are right away, or just that we killed them? The SK number almost helps mafia as much as town, because if they know they are all dead they don't have to worry about wasting hits. | ||
kitaman27
United States9244 Posts
On January 20 2011 11:44 LSB wrote: Wait... what?? I sec as I talk to node. Mafia KP is just the standard [#Mafia Alive]/2 rounded up. Oh, so this might not be true? | ||
Meapak_Ziphh
United States6782 Posts
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darmousseh
United States3437 Posts
On January 26 2011 12:06 Meapak_Ziphh wrote: Yo darmousseh what up with the last minute switch? I couldn't decide between the two candidates. | ||
Beneather
Canada451 Posts
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bumatlarge
United States4567 Posts
On January 26 2011 11:46 Mr. Wiggles wrote: Yes, but does it matter if we know how many SK there are right away, or just that we killed them? The SK number almost helps mafia as much as town, because if they know they are all dead they don't have to worry about wasting hits. Just saying mafia, will be able to determine SK numbers anyway, so having an early census on them wouldn't tell mafia what they don't already know, and I'm not sure. We would use it on night 2, where all the SKs most likely would not have died. On January 26 2011 11:49 kitaman27 wrote: Oh, so this might not be true? On January 20 2011 11:44 LSB wrote: Wait... what?? I sec as I talk to node. Mafia KP is just the standard [#Mafia Alive]/2 rounded up. Ah I just found this, didn't see it in the OP. So now I'm a little confused by what LSB said. | ||
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