On January 17 2011 13:29 Node wrote:
Opz was a mafia vigilante, according to flamewheel's post.![](/mirror/smilies/puh2.gif)
Opz was a mafia vigilante, according to flamewheel's post.
![](/mirror/smilies/puh2.gif)
Oh.
Mafia vigilante means he just shot a Veteran. Stupid idea.
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flamewheel
FREEAGLELAND26780 Posts
On January 17 2011 13:29 Node wrote: Show nested quote + On January 17 2011 13:26 Pandain wrote: RoL did actually help but then got double shot. But seriously, that was one of the major mistakes. I told Opz NOT to hit RoL, I told him to hit darth. And then he shoots RoL. Why did you do that btw Opz? Opz was a mafia vigilante, according to flamewheel's post. ![]() Oh. Mafia vigilante means he just shot a Veteran. Stupid idea. | ||
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flamewheel
FREEAGLELAND26780 Posts
On January 17 2011 14:03 Pandain wrote: Show nested quote + On January 17 2011 14:00 Meapak_Ziphh wrote: . Pandain really screwed the town with his claim. !!!! I still don't see how in the least bit that hurt the town. At the most it made me seem more suspicious, but that's it. Frankly, it's a dumb idea. I'd understand it more if you were (no offense in the slightest) better equipped to actually hunt scum (you'll get there) but claiming Detective and not having any results / consistently getting not-Mafia lynched... Well, any distraction to hunting scum is bad in games like these, and you provided a huge distraction. Screw both of you ninjas I don't read through the thread. | ||
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flamewheel
FREEAGLELAND26780 Posts
On January 17 2011 13:03 LSB wrote: Show nested quote + On January 17 2011 12:58 bumatlarge wrote: Man LSB was right -_- I dont even feel like going through this game to see all the things town did wrong, but the lack of blues was really cruel. I'm going to instill some sort of safeguard against this in XXXVI, I'll see what I can cook up. Contrast this to Salem, with its plethora of blues and blue circles and PM claims and not-thread-based activity. Of course it wasn't a nice thing to do, but it was definitely necessary. From a town perspective, Mafia games are about finding Mafia, not blue roles. I'm actually surprised more people didn't pick up on the "there might not really be Detectives/Medics..." even until the end of the game, but my mindset is obviously skewed since I run and balance games. Either way I'm just not going to think about this game again. | ||
annul
United States2841 Posts
On January 17 2011 13:57 Pandain wrote: Well we can ask. Annul, is this true in what you did? If so, I bow down to your knowledge of psychology LSB. Show nested quote + 1. Annul Hosts Harry Potter Mafia. Figures that I ignore analysis 2. Annul is Mafia in XXXV 3. Annul decides he's going to pretend to be active by making a large analysis. So he picks someone that probably isn't going to respond. He picks me. no. that was not even in my mind. i saw LSB's initial set of posts and said to myself "i can use this." and went on offense. it was my goal to appear townlike. i know TL towns usually dont lynch the accuser after a day 1 wagon flips town. just the sense i get. so i figured if i went balls out on LSB, when he flipped, id be safe day 2. in my mind, i was trying to play as town as i could day 1 while picking a target to attack. i figured there was enough suspicious from LSB to start the ball moving. | ||
Barundar
Denmark1582 Posts
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Meapak_Ziphh
United States6784 Posts
On January 17 2011 16:41 Barundar wrote: Just want to say thanks to ver and foolishness for taking the time to answer stupid theories and give advice. I think town lost it when we stopped analysing and started to hunt based on votes/mistakes and activity level. Those three are a killer combination ![]() | ||
Mr. Wiggles
Canada5894 Posts
![]() Any reason mafia chose to kill me? Just RNG? Anything people think I could do differently in my next games, anything I did that was stupid and could be improved upon? | ||
Mr. Wiggles
Canada5894 Posts
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seRapH
United States9706 Posts
![]() Evidently that was not the case >.< | ||
BloodyC0bbler
Canada7875 Posts
On January 18 2011 16:41 seRapH wrote: Damn, I only gave up on the game because I thought that medics and dts remaining would be able to clean it up ![]() Evidently that was not the case >.< Fatal town flaw in recent games is the expectation of blues to do all the work. Green townies make up the bulk of the town's usually and as such should be analyzing people to insane amounts. | ||
Incognito
United States2071 Posts
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ShoCkeyy
7815 Posts
On January 19 2011 12:20 Incognito wrote: I mean seriously. Town managed to lynch a grand total of ONE mafia? That's ridiculous. Town lynched 9 people. One flipped red. That's worse than the 1/6 chance if you randomly pick someone to lynch. This game shows that people need to stop relying on blue roles to win games for them. But incognito, that's the point of this game... We need to rely on blue roles, it goes to show that with out them the town will lose. | ||
Ace
United States16096 Posts
On January 17 2011 13:19 RebirthOfLeGenD wrote: Show nested quote + On January 03 2011 03:59 RebirthOfLeGenD wrote: Oh and DT's tonight. All I want you to do is CHECK LURKERS. I believe most of mafia team (probably 2-3 of them) are in there and we can't analyze lurkers. It would be stupid for the mafia to try to frame one, and odds are even if they try you won't overlap. As for the list of lurkers, here is what I have: 5. Brocket 7. Mr.Zergling 8. why 9. Jackal58 12. Node 15. ShoCkeyy 19. Orgolove 23. GeorgeClooney 24. d3_crescentia 27. Soulfire 30. ~OpZ~ Thats 11 people. Now since the Godfather is dead, any returns that are BLUE, or any returns you have gotten on people that are blue are 100%. In fact, anyone who has been returned town is guaranteed innocent right now. I just want to say, Annul's rage about his teams inactivity gave me this list. *looks at Rol's post on inactive players* *looks at last 5 players in the game* Well duh, no wonder the town lost. On January 19 2011 12:54 ShoCkeyy wrote: Show nested quote + On January 19 2011 12:20 Incognito wrote: I mean seriously. Town managed to lynch a grand total of ONE mafia? That's ridiculous. Town lynched 9 people. One flipped red. That's worse than the 1/6 chance if you randomly pick someone to lynch. This game shows that people need to stop relying on blue roles to win games for them. But incognito, that's the point of this game... We need to rely on blue roles, it goes to show that with out them the town will lose. I'm going to guess this is sarcasm right? ![]() | ||
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Ver
United States2186 Posts
On January 19 2011 12:54 ShoCkeyy wrote: Show nested quote + On January 19 2011 12:20 Incognito wrote: I mean seriously. Town managed to lynch a grand total of ONE mafia? That's ridiculous. Town lynched 9 people. One flipped red. That's worse than the 1/6 chance if you randomly pick someone to lynch. This game shows that people need to stop relying on blue roles to win games for them. But incognito, that's the point of this game... We need to rely on blue roles, it goes to show that with out them the town will lose. This really makes me cry. I don't want to be mean here but that is a really really bad way of looking at mafia. It feels like you haven't even looked at any of help references. Say you were a greenie in a normal 30 person setup with a really good player as mafia and they shot all your detectives in the first night (it's happened several times before). What would you do then? Just roll in a ball and cry till you turn into an amoeba? "GIVE ME BACK MY BLUES NOOOOOOOO WITHOUT THEM I AM BUT A SPECK OF DUST" From my superficial pov alone 2-3 mafia were anywhere from highly suspicious to lynchable day 1. Clearly obvious day 2. There wasn't enough info on tevo to judge and brocket had a role but it wasn't certain which alignment. Why played exceptionally well overall (great job dude ![]() edit sorry if that was sarcasm lol | ||
Fishball
Canada4788 Posts
On January 19 2011 13:21 Ver wrote: Show nested quote + On January 19 2011 12:54 ShoCkeyy wrote: On January 19 2011 12:20 Incognito wrote: I mean seriously. Town managed to lynch a grand total of ONE mafia? That's ridiculous. Town lynched 9 people. One flipped red. That's worse than the 1/6 chance if you randomly pick someone to lynch. This game shows that people need to stop relying on blue roles to win games for them. But incognito, that's the point of this game... We need to rely on blue roles, it goes to show that with out them the town will lose. This really makes me cry. I don't want to be mean here but that is a really really bad way of looking at mafia. It feels like you haven't even looked at any of help references. Say you were a greenie in a normal 30 person setup with a really good player as mafia and they shot all your detectives in the first night (it's happened several times before). What would you do then? Just roll in a ball and cry till you turn into an amoeba? "GIVE ME BACK MY BLUES NOOOOOOOO WITHOUT THEM I AM BUT A SPECK OF DUST" From my superficial pov alone 2-3 mafia were anywhere from highly suspicious to lynchable day 1. Clearly obvious day 2. There wasn't enough info on tevo to judge and brocket had a role but it wasn't certain which alignment. Why played exceptionally well overall (great job dude ![]() edit sorry if that was sarcasm lol Hey, I used the amoeba reference first. There is a hefty royalty charge. | ||
ShoCkeyy
7815 Posts
On January 19 2011 12:55 Ace wrote: Show nested quote + On January 17 2011 13:19 RebirthOfLeGenD wrote: On January 03 2011 03:59 RebirthOfLeGenD wrote: Oh and DT's tonight. All I want you to do is CHECK LURKERS. I believe most of mafia team (probably 2-3 of them) are in there and we can't analyze lurkers. It would be stupid for the mafia to try to frame one, and odds are even if they try you won't overlap. As for the list of lurkers, here is what I have: 5. Brocket 7. Mr.Zergling 8. why 9. Jackal58 12. Node 15. ShoCkeyy 19. Orgolove 23. GeorgeClooney 24. d3_crescentia 27. Soulfire 30. ~OpZ~ Thats 11 people. Now since the Godfather is dead, any returns that are BLUE, or any returns you have gotten on people that are blue are 100%. In fact, anyone who has been returned town is guaranteed innocent right now. I just want to say, Annul's rage about his teams inactivity gave me this list. *looks at Rol's post on inactive players* *looks at last 5 players in the game* Well duh, no wonder the town lost. Show nested quote + On January 19 2011 12:54 ShoCkeyy wrote: On January 19 2011 12:20 Incognito wrote: I mean seriously. Town managed to lynch a grand total of ONE mafia? That's ridiculous. Town lynched 9 people. One flipped red. That's worse than the 1/6 chance if you randomly pick someone to lynch. This game shows that people need to stop relying on blue roles to win games for them. But incognito, that's the point of this game... We need to rely on blue roles, it goes to show that with out them the town will lose. I'm going to guess this is sarcasm right? ![]() :D, you guess right! | ||
d3_crescentia
United States4053 Posts
Unfortunately I'm pretty sure that if I had been town I would've called myself out for that kind of scummy play, so I'm really unsure as to how to deal with this in future games. What's the best approach in these situations? | ||
Ace
United States16096 Posts
If majority want to lurk, then lurk. It's hard for the town to pick mafia out of inactive players. Let them lynch their active players and you NK the rest. Walla! Come up to LYLO and no one has a damn clue who's really Scum, and the only townies left are the ones who have 0 credibility so no one listens to them anyway. And now you see why Town, when they have them, really need their Vigilantes/Night KP roles to kill worthless players if they aren't certain of who Scum is. I think if the Town isn't going to get rid of their inactive players then you should let some of your Scum team lurk too. Remember you don't always have to stick your neck out and look for Scum - you already know who they are. Let the Town kill themselves if they want to play poorly. | ||
Mr. Wiggles
Canada5894 Posts
On January 19 2011 13:21 Ver wrote: Show nested quote + On January 19 2011 12:54 ShoCkeyy wrote: On January 19 2011 12:20 Incognito wrote: I mean seriously. Town managed to lynch a grand total of ONE mafia? That's ridiculous. Town lynched 9 people. One flipped red. That's worse than the 1/6 chance if you randomly pick someone to lynch. This game shows that people need to stop relying on blue roles to win games for them. But incognito, that's the point of this game... We need to rely on blue roles, it goes to show that with out them the town will lose. This really makes me cry. I don't want to be mean here but that is a really really bad way of looking at mafia. It feels like you haven't even looked at any of help references. Say you were a greenie in a normal 30 person setup with a really good player as mafia and they shot all your detectives in the first night (it's happened several times before). What would you do then? Just roll in a ball and cry till you turn into an amoeba? "GIVE ME BACK MY BLUES NOOOOOOOO WITHOUT THEM I AM BUT A SPECK OF DUST" From my superficial pov alone 2-3 mafia were anywhere from highly suspicious to lynchable day 1. Clearly obvious day 2. There wasn't enough info on tevo to judge and brocket had a role but it wasn't certain which alignment. Why played exceptionally well overall (great job dude ![]() edit sorry if that was sarcasm lol Yeah, if I found out all the detectives had died, I would curl up in a ball on the ground in the fetal position and cry to myself for 48 hours. Then if I was vigilante, I'd use my hit on myself. It's a bleak world when blues are dead! /sarcasm But honestly, this was my first game, so I really had no idea you could pull a fast one like that haha. I just assumed that if it was in the role list it would be in the game. I guess there were no hatters either, which further reduced towns KP | ||
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Ver
United States2186 Posts
On January 19 2011 14:44 d3_crescentia wrote: So I spent much of this game lurking and not sticking my head above the water so the townies could go around in circles and lynch themselves. I'm not sure if this was the best way to play after losing 2 mafia, but since none of us mafia had any substantial town presence after Day 2 I didn't want to take unnecessary risks and draw too much attention. Unfortunately I'm pretty sure that if I had been town I would've called myself out for that kind of scummy play, so I'm really unsure as to how to deal with this in future games. What's the best approach in these situations? Ace is right. You did absolutely fine. Remember your goal in the game is to win, not to look good for the spectators lol. It doesn't matter who catches what if they aren't in the game. As long as you don't get lynched and win in the end that minimalist approach is absolutely great. In a town like this you really don't need to do much else to win. 1/10 or whatever with their kp really says you guys were doing the right things. For example, when I look at the games I was mafia, I could catch myself very very quickly as it was really obvious. But that's irrelevant. Cause I didn't get lynched and we won. Now granted I spend so little time protecting myself since I'm putting it into analyzing, planning, and organizing the mafia team. Managing your time is an important mafia skill as well unless you are Pyrrhuloxia or Bill Murray. But the same principle still applies even if you are using that time to...not play mafia. Mafia doesn't need people overlapping in the same roles too much either. Why was already putting a good performance while staying away from any prying eyes. He could influence town policy enough if needed. All the rest of you had to do was stay back and let the town focus on the guiltier people. | ||
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