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On December 08 2010 10:38 Incognito wrote:Show nested quote +On December 08 2010 10:25 DoctorHelvetica wrote:On December 08 2010 10:21 Incognito wrote:On December 08 2010 10:12 Kavdragon wrote: Yeah, i think that this game will be quoted as a textbook example of how town circles can go wrong. I think that the mafia got a little lucky with the GF being DT checked day one, but they still deserved the win. Regardless of how badly the town played (yeah, me too), I think that the mafia did a decent job. Well played.
GG. This is a textbook example of how town circles can go wrong. So was TL Mafia XXX. So was TL Mafia XXVIII. The list goes on. Regardless, town and mafia both played a mediocre game. And when both sides play a mediocre game, that usually means the mafia wins. DH was the only person reasonably able to do anything. Mafia succeeded at infiltrating the town circle and thought the game was over by then. As seen from Day 3, clearly, it was not. Mafia played a passive game and were weak in the thread. But maybe they didn't have to be since town was also weak there too. and haunted mafia where annul raped the town through the town circle On a further note: Theres only 3 games I remember where a town circle actually benefited the town. One was TL Mafia 4, where town circle destroyed the game Night 1 because mafia didn't read the rules. The second was Mafia V, where Town lynched red 7-8 times in a row (can't remember exactly, but it was almost a perfect game). However, in this game, town circle benefited from the fact that all the top tier players were town-sided. The third game was Mafia XX, where mafia played a passive game and information in the town circle was strictly kept between 3 players. The funny thing about that game, though, was that the mafia knew who the town circle was but couldn't do anything to stop them. That game also had too many strong blue roles. The moral of the story is: town circles only work well when information is kept strictly guarded AND the game has abnormal circumstances like described above. Otherwise, just don't try it. Town circle won the game in Mafia II and III. It almost won in Mafia: Resurrection. Also town circle was pretty good in the Smurf game (until Showtime! made the game so frustrating everyone quit).
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On December 08 2010 10:38 Incognito wrote:Show nested quote +On December 08 2010 10:25 DoctorHelvetica wrote:On December 08 2010 10:21 Incognito wrote:On December 08 2010 10:12 Kavdragon wrote: Yeah, i think that this game will be quoted as a textbook example of how town circles can go wrong. I think that the mafia got a little lucky with the GF being DT checked day one, but they still deserved the win. Regardless of how badly the town played (yeah, me too), I think that the mafia did a decent job. Well played.
GG. This is a textbook example of how town circles can go wrong. So was TL Mafia XXX. So was TL Mafia XXVIII. The list goes on. Regardless, town and mafia both played a mediocre game. And when both sides play a mediocre game, that usually means the mafia wins. DH was the only person reasonably able to do anything. Mafia succeeded at infiltrating the town circle and thought the game was over by then. As seen from Day 3, clearly, it was not. Mafia played a passive game and were weak in the thread. But maybe they didn't have to be since town was also weak there too. and haunted mafia where annul raped the town through the town circle On a further note: Theres only 3 games I remember where a town circle actually benefited the town. One was TL Mafia 4, where town circle destroyed the game Night 1 because mafia didn't read the rules. The second was Mafia V, where Town lynched red 7-8 times in a row (can't remember exactly, but it was almost a perfect game). However, in this game, town circle benefited from the fact that all the top tier players were town-sided. The third game was Mafia XX, where mafia played a passive game and information in the town circle was strictly kept between 3 players. The funny thing about that game, though, was that the mafia knew who the town circle was but couldn't do anything to stop them. That game also had too many strong blue roles. The moral of the story is: town circles only work well when information is kept strictly guarded AND the game has abnormal circumstances like described above. Otherwise, just don't try it.
You gotta give credit for DrH pulling the strings getting 2 town circles set up. I wish he would post what actually happened the first couple of days. When he PMed me I was ready to help since I assumed he was pro-town and I really had nothing to lose. I was upset that I got targeted on Night 2 ![](/mirror/smilies/frown.gif)
It's funny I had Radfield pegged from the start, and I told DrH not to give him too much information. I probably should have taken a step back and considered SouthRawrea, but we never had much contact so he wasn't someone I was thinking about.
I am disappointed with some of the poor play, particularly of the blues in this game. There are 2 things you shouldn't do: -Never claim medic if you're the medic in the thread. How will you be protected? You're handing blue roles over -Don't ever think you're more useful staying in the shadows with a +2 life role. What's the point in that? Youngminii got lynched because mafia knew that was the best way to eliminate him. Either that or keep him to the end. The sad part is I handed YM to the mafia with my exchange with ghrur. I did the analysis for them and it should have been clear when he didn't die immediately to realize he was blue and use him as a voice for the town. It was poor of me to not connect those dots.
Veterans and medics should NEVER role claim, or at least be careful of how they claim. You can claim without actually claiming, especially in a PM-based game.
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On December 08 2010 23:32 Amber[LighT] wrote:Show nested quote +On December 08 2010 10:38 Incognito wrote:On December 08 2010 10:25 DoctorHelvetica wrote:On December 08 2010 10:21 Incognito wrote:On December 08 2010 10:12 Kavdragon wrote: Yeah, i think that this game will be quoted as a textbook example of how town circles can go wrong. I think that the mafia got a little lucky with the GF being DT checked day one, but they still deserved the win. Regardless of how badly the town played (yeah, me too), I think that the mafia did a decent job. Well played.
GG. This is a textbook example of how town circles can go wrong. So was TL Mafia XXX. So was TL Mafia XXVIII. The list goes on. Regardless, town and mafia both played a mediocre game. And when both sides play a mediocre game, that usually means the mafia wins. DH was the only person reasonably able to do anything. Mafia succeeded at infiltrating the town circle and thought the game was over by then. As seen from Day 3, clearly, it was not. Mafia played a passive game and were weak in the thread. But maybe they didn't have to be since town was also weak there too. and haunted mafia where annul raped the town through the town circle On a further note: Theres only 3 games I remember where a town circle actually benefited the town. One was TL Mafia 4, where town circle destroyed the game Night 1 because mafia didn't read the rules. The second was Mafia V, where Town lynched red 7-8 times in a row (can't remember exactly, but it was almost a perfect game). However, in this game, town circle benefited from the fact that all the top tier players were town-sided. The third game was Mafia XX, where mafia played a passive game and information in the town circle was strictly kept between 3 players. The funny thing about that game, though, was that the mafia knew who the town circle was but couldn't do anything to stop them. That game also had too many strong blue roles. The moral of the story is: town circles only work well when information is kept strictly guarded AND the game has abnormal circumstances like described above. Otherwise, just don't try it. You gotta give credit for DrH pulling the strings getting 2 town circles set up. I wish he would post what actually happened the first couple of days. When he PMed me I was ready to help since I assumed he was pro-town and I really had nothing to lose. I was upset that I got targeted on Night 2 ![](/mirror/smilies/frown.gif) It's funny I had Radfield pegged from the start, and I told DrH not to give him too much information. I probably should have taken a step back and considered SouthRawrea, but we never had much contact so he wasn't someone I was thinking about. I am disappointed with some of the poor play, particularly of the blues in this game. There are 2 things you shouldn't do: -Never claim medic if you're the medic in the thread. How will you be protected? You're handing blue roles over -Don't ever think you're more useful staying in the shadows with a +2 life role. What's the point in that? Youngminii got lynched because mafia knew that was the best way to eliminate him. Either that or keep him to the end. The sad part is I handed YM to the mafia with my exchange with ghrur. I did the analysis for them and it should have been clear when he didn't die immediately to realize he was blue and use him as a voice for the town. It was poor of me to not connect those dots. Veterans and medics should NEVER role claim, or at least be careful of how they claim. You can claim without actually claiming, especially in a PM-based game.
Yeah I had to be careful of you because DrH told me that he trusted you the most. I wanted you dead before DrH.
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i was so pissed when doch revealed me as medic to gf
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On December 08 2010 23:00 Qatol wrote:Show nested quote +On December 08 2010 10:38 Incognito wrote:On December 08 2010 10:25 DoctorHelvetica wrote:On December 08 2010 10:21 Incognito wrote:On December 08 2010 10:12 Kavdragon wrote: Yeah, i think that this game will be quoted as a textbook example of how town circles can go wrong. I think that the mafia got a little lucky with the GF being DT checked day one, but they still deserved the win. Regardless of how badly the town played (yeah, me too), I think that the mafia did a decent job. Well played.
GG. This is a textbook example of how town circles can go wrong. So was TL Mafia XXX. So was TL Mafia XXVIII. The list goes on. Regardless, town and mafia both played a mediocre game. And when both sides play a mediocre game, that usually means the mafia wins. DH was the only person reasonably able to do anything. Mafia succeeded at infiltrating the town circle and thought the game was over by then. As seen from Day 3, clearly, it was not. Mafia played a passive game and were weak in the thread. But maybe they didn't have to be since town was also weak there too. and haunted mafia where annul raped the town through the town circle On a further note: Theres only 3 games I remember where a town circle actually benefited the town. One was TL Mafia 4, where town circle destroyed the game Night 1 because mafia didn't read the rules. The second was Mafia V, where Town lynched red 7-8 times in a row (can't remember exactly, but it was almost a perfect game). However, in this game, town circle benefited from the fact that all the top tier players were town-sided. The third game was Mafia XX, where mafia played a passive game and information in the town circle was strictly kept between 3 players. The funny thing about that game, though, was that the mafia knew who the town circle was but couldn't do anything to stop them. That game also had too many strong blue roles. The moral of the story is: town circles only work well when information is kept strictly guarded AND the game has abnormal circumstances like described above. Otherwise, just don't try it. Town circle won the game in Mafia II and III. It almost won in Mafia: Resurrection. Also town circle was pretty good in the Smurf game (until Showtime! made the game so frustrating everyone quit).
My point still stands. Those games were different because a) there were more blue roles than now, and b) there was no GF, which means people could be 100% confirmed. With GFs and weaker and fewer blue roles, that just isn't possible.
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