• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:42
CEST 21:42
KST 04:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)41ZeroSpace at Steam NextFest - Last free demo23Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) ?Bug in new patch Daily SC2 Player Grid - feedback wanted SC2 Planner - The StarCraft II Build Planner [TLMC] Summer 2026 Ladder Map Rotation
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28) Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet
Tourneys
[BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST [Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread Rogue Command ZeroSpace at Steam NextFest - Last free demo Beyond All Reason Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11163 users

BC and RoL: Salem Mafia - Page 69

Forum Index > TL Mafia
Post a Reply
Prev 1 67 68 69
Qatol
Profile Blog Joined November 2006
United States3165 Posts
December 08 2010 14:00 GMT
#1361
On December 08 2010 10:38 Incognito wrote:
Show nested quote +
On December 08 2010 10:25 DoctorHelvetica wrote:
On December 08 2010 10:21 Incognito wrote:
On December 08 2010 10:12 Kavdragon wrote:
Yeah, i think that this game will be quoted as a textbook example of how town circles can go wrong. I think that the mafia got a little lucky with the GF being DT checked day one, but they still deserved the win. Regardless of how badly the town played (yeah, me too), I think that the mafia did a decent job. Well played.

GG.


This is a textbook example of how town circles can go wrong. So was TL Mafia XXX. So was TL Mafia XXVIII. The list goes on.

Regardless, town and mafia both played a mediocre game. And when both sides play a mediocre game, that usually means the mafia wins. DH was the only person reasonably able to do anything. Mafia succeeded at infiltrating the town circle and thought the game was over by then. As seen from Day 3, clearly, it was not. Mafia played a passive game and were weak in the thread. But maybe they didn't have to be since town was also weak there too.

and haunted mafia where annul raped the town through the town circle


On a further note: Theres only 3 games I remember where a town circle actually benefited the town. One was TL Mafia 4, where town circle destroyed the game Night 1 because mafia didn't read the rules. The second was Mafia V, where Town lynched red 7-8 times in a row (can't remember exactly, but it was almost a perfect game). However, in this game, town circle benefited from the fact that all the top tier players were town-sided. The third game was Mafia XX, where mafia played a passive game and information in the town circle was strictly kept between 3 players. The funny thing about that game, though, was that the mafia knew who the town circle was but couldn't do anything to stop them. That game also had too many strong blue roles. The moral of the story is: town circles only work well when information is kept strictly guarded AND the game has abnormal circumstances like described above. Otherwise, just don't try it.

Town circle won the game in Mafia II and III. It almost won in Mafia: Resurrection. Also town circle was pretty good in the Smurf game (until Showtime! made the game so frustrating everyone quit).
Uff Da
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
December 08 2010 14:32 GMT
#1362
On December 08 2010 10:38 Incognito wrote:
Show nested quote +
On December 08 2010 10:25 DoctorHelvetica wrote:
On December 08 2010 10:21 Incognito wrote:
On December 08 2010 10:12 Kavdragon wrote:
Yeah, i think that this game will be quoted as a textbook example of how town circles can go wrong. I think that the mafia got a little lucky with the GF being DT checked day one, but they still deserved the win. Regardless of how badly the town played (yeah, me too), I think that the mafia did a decent job. Well played.

GG.


This is a textbook example of how town circles can go wrong. So was TL Mafia XXX. So was TL Mafia XXVIII. The list goes on.

Regardless, town and mafia both played a mediocre game. And when both sides play a mediocre game, that usually means the mafia wins. DH was the only person reasonably able to do anything. Mafia succeeded at infiltrating the town circle and thought the game was over by then. As seen from Day 3, clearly, it was not. Mafia played a passive game and were weak in the thread. But maybe they didn't have to be since town was also weak there too.

and haunted mafia where annul raped the town through the town circle


On a further note: Theres only 3 games I remember where a town circle actually benefited the town. One was TL Mafia 4, where town circle destroyed the game Night 1 because mafia didn't read the rules. The second was Mafia V, where Town lynched red 7-8 times in a row (can't remember exactly, but it was almost a perfect game). However, in this game, town circle benefited from the fact that all the top tier players were town-sided. The third game was Mafia XX, where mafia played a passive game and information in the town circle was strictly kept between 3 players. The funny thing about that game, though, was that the mafia knew who the town circle was but couldn't do anything to stop them. That game also had too many strong blue roles. The moral of the story is: town circles only work well when information is kept strictly guarded AND the game has abnormal circumstances like described above. Otherwise, just don't try it.


You gotta give credit for DrH pulling the strings getting 2 town circles set up. I wish he would post what actually happened the first couple of days. When he PMed me I was ready to help since I assumed he was pro-town and I really had nothing to lose. I was upset that I got targeted on Night 2

It's funny I had Radfield pegged from the start, and I told DrH not to give him too much information. I probably should have taken a step back and considered SouthRawrea, but we never had much contact so he wasn't someone I was thinking about.

I am disappointed with some of the poor play, particularly of the blues in this game. There are 2 things you shouldn't do:
-Never claim medic if you're the medic in the thread. How will you be protected? You're handing blue roles over
-Don't ever think you're more useful staying in the shadows with a +2 life role. What's the point in that? Youngminii got lynched because mafia knew that was the best way to eliminate him. Either that or keep him to the end. The sad part is I handed YM to the mafia with my exchange with ghrur. I did the analysis for them and it should have been clear when he didn't die immediately to realize he was blue and use him as a voice for the town. It was poor of me to not connect those dots.

Veterans and medics should NEVER role claim, or at least be careful of how they claim. You can claim without actually claiming, especially in a PM-based game.
"We have unfinished business, I and he."
SouthRawrea
Profile Joined June 2010
Canada608 Posts
December 08 2010 20:47 GMT
#1363
On December 08 2010 23:32 Amber[LighT] wrote:
Show nested quote +
On December 08 2010 10:38 Incognito wrote:
On December 08 2010 10:25 DoctorHelvetica wrote:
On December 08 2010 10:21 Incognito wrote:
On December 08 2010 10:12 Kavdragon wrote:
Yeah, i think that this game will be quoted as a textbook example of how town circles can go wrong. I think that the mafia got a little lucky with the GF being DT checked day one, but they still deserved the win. Regardless of how badly the town played (yeah, me too), I think that the mafia did a decent job. Well played.

GG.


This is a textbook example of how town circles can go wrong. So was TL Mafia XXX. So was TL Mafia XXVIII. The list goes on.

Regardless, town and mafia both played a mediocre game. And when both sides play a mediocre game, that usually means the mafia wins. DH was the only person reasonably able to do anything. Mafia succeeded at infiltrating the town circle and thought the game was over by then. As seen from Day 3, clearly, it was not. Mafia played a passive game and were weak in the thread. But maybe they didn't have to be since town was also weak there too.

and haunted mafia where annul raped the town through the town circle


On a further note: Theres only 3 games I remember where a town circle actually benefited the town. One was TL Mafia 4, where town circle destroyed the game Night 1 because mafia didn't read the rules. The second was Mafia V, where Town lynched red 7-8 times in a row (can't remember exactly, but it was almost a perfect game). However, in this game, town circle benefited from the fact that all the top tier players were town-sided. The third game was Mafia XX, where mafia played a passive game and information in the town circle was strictly kept between 3 players. The funny thing about that game, though, was that the mafia knew who the town circle was but couldn't do anything to stop them. That game also had too many strong blue roles. The moral of the story is: town circles only work well when information is kept strictly guarded AND the game has abnormal circumstances like described above. Otherwise, just don't try it.


You gotta give credit for DrH pulling the strings getting 2 town circles set up. I wish he would post what actually happened the first couple of days. When he PMed me I was ready to help since I assumed he was pro-town and I really had nothing to lose. I was upset that I got targeted on Night 2

It's funny I had Radfield pegged from the start, and I told DrH not to give him too much information. I probably should have taken a step back and considered SouthRawrea, but we never had much contact so he wasn't someone I was thinking about.

I am disappointed with some of the poor play, particularly of the blues in this game. There are 2 things you shouldn't do:
-Never claim medic if you're the medic in the thread. How will you be protected? You're handing blue roles over
-Don't ever think you're more useful staying in the shadows with a +2 life role. What's the point in that? Youngminii got lynched because mafia knew that was the best way to eliminate him. Either that or keep him to the end. The sad part is I handed YM to the mafia with my exchange with ghrur. I did the analysis for them and it should have been clear when he didn't die immediately to realize he was blue and use him as a voice for the town. It was poor of me to not connect those dots.

Veterans and medics should NEVER role claim, or at least be careful of how they claim. You can claim without actually claiming, especially in a PM-based game.


Yeah I had to be careful of you because DrH told me that he trusted you the most. I wanted you dead before DrH.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
December 08 2010 20:54 GMT
#1364
i was so pissed when doch revealed me as medic to gf
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
December 08 2010 20:55 GMT
#1365
o well shit happens.
Incognito
Profile Joined November 2008
United States2071 Posts
December 08 2010 21:19 GMT
#1366
On December 08 2010 23:00 Qatol wrote:
Show nested quote +
On December 08 2010 10:38 Incognito wrote:
On December 08 2010 10:25 DoctorHelvetica wrote:
On December 08 2010 10:21 Incognito wrote:
On December 08 2010 10:12 Kavdragon wrote:
Yeah, i think that this game will be quoted as a textbook example of how town circles can go wrong. I think that the mafia got a little lucky with the GF being DT checked day one, but they still deserved the win. Regardless of how badly the town played (yeah, me too), I think that the mafia did a decent job. Well played.

GG.


This is a textbook example of how town circles can go wrong. So was TL Mafia XXX. So was TL Mafia XXVIII. The list goes on.

Regardless, town and mafia both played a mediocre game. And when both sides play a mediocre game, that usually means the mafia wins. DH was the only person reasonably able to do anything. Mafia succeeded at infiltrating the town circle and thought the game was over by then. As seen from Day 3, clearly, it was not. Mafia played a passive game and were weak in the thread. But maybe they didn't have to be since town was also weak there too.

and haunted mafia where annul raped the town through the town circle


On a further note: Theres only 3 games I remember where a town circle actually benefited the town. One was TL Mafia 4, where town circle destroyed the game Night 1 because mafia didn't read the rules. The second was Mafia V, where Town lynched red 7-8 times in a row (can't remember exactly, but it was almost a perfect game). However, in this game, town circle benefited from the fact that all the top tier players were town-sided. The third game was Mafia XX, where mafia played a passive game and information in the town circle was strictly kept between 3 players. The funny thing about that game, though, was that the mafia knew who the town circle was but couldn't do anything to stop them. That game also had too many strong blue roles. The moral of the story is: town circles only work well when information is kept strictly guarded AND the game has abnormal circumstances like described above. Otherwise, just don't try it.

Town circle won the game in Mafia II and III. It almost won in Mafia: Resurrection. Also town circle was pretty good in the Smurf game (until Showtime! made the game so frustrating everyone quit).


My point still stands. Those games were different because a) there were more blue roles than now, and b) there was no GF, which means people could be 100% confirmed. With GFs and weaker and fewer blue roles, that just isn't possible.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Prev 1 67 68 69
Please log in or register to reply.
Live Events Refresh
Next event in 14h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 710
UpATreeSC 195
ProTech77
JuggernautJason75
MindelVK 41
StarCraft: Brood War
Mini 1433
EffOrt 666
Jaedong 586
Shuttle 464
firebathero 256
actioN 144
Dewaltoss 112
hero 64
Hyun 46
sorry 17
[ Show more ]
GoRush 9
Dota 2
qojqva1648
XaKoH 467
Counter-Strike
pashabiceps2490
fl0m2147
minikerr7
Other Games
Grubby3397
FrodaN1895
Beastyqt626
Harstem475
shahzam396
C9.Mang0186
Sick186
Trikslyr52
Organizations
Other Games
BasetradeTV168
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 104
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade882
Other Games
• imaqtpie1119
• Shiphtur209
Upcoming Events
The PondCast
14h 18m
Douyu Cup 2020
1d 9h
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
1d 20h
Douyu Cup 2020
2 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
3 days
Maestros of the Game
3 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
3 days
Douyu Cup 2020
4 days
BSL22 NKC (BSL vs China)
4 days
Online Event
4 days
[ Show More ]
RSL Revival
5 days
RSL Revival
5 days
WardiTV Weekly
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.