TL Mafia XV - Page 2
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On October 23 2009 03:44 Amber[LighT] wrote: Then kill me if you think what he does is suspicious. He's basically decided to kill one of our better players with no reasoning behind the choice and you think that's not suspicious? If he tried to build a case for the choice, sure, I could appreciate it a bit more, but he hasn't. | ||
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Especially 2 medics would be completely gamebreaking, Not really. They would all need to claim rather early, not get lynched, not get hit prior to claiming, etc. I really don't think we should assume that we have a certain number of a role given that they have been hidden from us on purpose. It could very well be that we have 0 vets and 2 medics as far as i can tell. | ||
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On October 23 2009 04:38 Shikyo wrote: I know you're right, there most likely are some roles that are completely unused. And if there are 0 vets that plan is going to backfire horribly. About medics though, well I think that having a complete autowin after lynching 2 mafia is quite imbalanced... I don't, really. They can still be lynched and the threat of a mafia fakeclaiming into the 'final 2' can let him ride a town ''autowin' straight to a mafia win. There's never an 'autowin' unless the numbers don't add up; when it comes to behavior, there is plenty of room for people to screw with others. Also: Scamp, feel free to post. | ||
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Either way, assuming a certain scenario will only lead us to make mistakes, lets just keep in mind that it is likely we have 0-2 of each role and use that, not a specific number, to inform our plans. | ||
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Seems like L and Ace are disagreeing. Here we go again! Not really, I simply dont' want to assume a certain number of vets. I have no qualm with having one of them claim; my issue is what happens if we get multiple claims. Also, can you stop this rhyming stupidity? thanks. | ||
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Accusing tricode got him into retard townie mode which pretty much confirmed what he was to me, but the way people reacted to his blather was far more worthwhile than I had hoped. In other news; please don't let me die tonight :3, i'm getting tired of being killed early in every game. (specially if you're a jerk like caller and make me die in the worst way possible). | ||
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On October 23 2009 10:21 Scamp wrote: Yeah L I have been doing the same "don't look at me I'm the unassuming bro" thing I've done in every mafia game so far. I haven't responded to your proddings due to very bad timing. I'll pick it up when we get more things going. Namely, when we start talking about both the first and second lynches, and also the results of Pyrr's lynch. Also I have played in four mafia games before this and I've only been non-mafia one time. That was my first game where Qatol was a mafia mayor and the town got slaughtered. We, uh, have been talking about the first lynch the entire time. That was the entire meat of the first day conversation which I personally started. | ||
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On October 23 2009 11:52 Scamp wrote: I meant the first and second lynches we all vote on. Not the mayor's auto-lynch. Sure you did champ. | ||
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Frankly, i'd rather not die on day 1-2 again, so i'm going to have to push the plan wherein i might get some sweet nursings instead of the one where my death clue involves impotence. | ||
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On October 23 2009 14:34 Ace wrote: But Pyrr can also be Mafia which is the only snag :/ Hence on Night 1 we have medics prot so just in case they pull a switch they are boned. If you really want to risk Pyrr releasing the names of the BGs to an outsider that assumes he has to be innocent - hence he can tell an innocent person fake BG names, or he can just keep it within the Mafia, or just give the list to the last remaining Mafia person. If neither of us die Night 1 whether they switched or not will become irrelevant once I can post the next part of my plan. If he's mafia and both bgs are mafia, your death is a pretty obvious sign that pyrr is mafia too. The fact that you suggest putting medics on protected targets actually gives him an out; a medic protected him. If he wants to be really fancy, the gf can claim medic and bam, the game's fucked. | ||
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Even if both his BGs were Mafia and I died that doesn't automatically make him guilty. Somehow, I think I'd trade 1kp and half the mafia for you and pyrr. If he's 'set up', both the bgs die and we win. C'mon Ace, think ahead 2 steps. | ||
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On October 24 2009 08:04 Ace wrote: I don't think I've ever said that. If I did it must have had to do something with the game setup. I'd prefer saving anyone that we don't have a good lead on over killing someone for information. I think L would be the one who'd go with that idea. That would be me for our normal games. This game, not so much given that the first day lynch is the only one we can't use to give dts information and given that mafia kp is so low that holding back lynches substantially slows our decent into losing town. | ||
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On October 24 2009 12:39 Qatol wrote: HeavOnEarth again: Imo motbob should be lynched, because the scenario is different now, we actually get information from his death. If he flips mafia ace is done. If he flips townie we have a good player in a protected position, and a medic can cover him all night as well. Blues can roleclaim to him and we can establish a circle of townies . Why would motbob flipping townie confirm Ace as town? | ||
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Second: The flip side to that is if both bodyguards are non-replacements, telling 2 additional people raises the chances that mafia learns about the bodyguards by 50%. If you're mafia, that's perfect, because you can eliminate the bodyguards, try to say one of the other information holders was the leak and then demand medic protection like you... already did. That essentially frees you up to kill whatever other office holder there is while claiming medic protection while getting the town to waste a lynch. Oh but wait, there's more. If you go through with doing so and drop a pardon onto whomever you decided to pin as the leak, now we're back 3 days, since we just wasted a day on the pardoned hit, the next day would be your death, and the day after that chances are we'd be forced to kill the pardoned person who might very well be innocent. 3 days is 6 mafia hits, putting us to a 7-1 trade for the play; not bad at all. If we're dumb and decide to hit the pardoned player before you, you might even get away scott free as you point towards the innocent corpse and state that you were trying to help town. Out of everyone in the town, telling you, or you telling pyrr when you get information is the worst possible idea; Neither of you can be DT checked when they confirm their sanity state, and neither of you can be mad hattered or vig'd once exposed. I hate to always be the negative nancy, but I'd rather not have us assume a bunch of information we don't have, then essentially get raped before even being able to play the game because of it. | ||
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Also I like Ace, but think Tricode's a fucking moron. My intense hatred of his gigantic buffonery should have come through rather clear. If you want, I can probably dredge up plenty of PMs between Ace and I making fun of both him and Vivi for horrendous play in prior games if you want. | ||
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he is at risk of dying tonight Which is why he tells an undisclosed person. if the mafia can hit him tonight, two of them die and they lose. ONLY in the 20% chance that pyrr tells a mafia member AND both members have been subbed in AND they assume no one else has been told can they act. Even then, for that huge gamble, they gain relatively little; you and pyrr die. The reverse situation, which is far more likely, is that you and pyrr are already protected and are now sopping up medic protections, and disclosing information gives mafia a nearly 50% chance of knowing who the bgs are. Mafia don't need to try to go balls in after they know this. In fact you know this, as we had that game wherein there was the fluke bg rape which got you and ver killed. 1 bg tonight. The other whenever. Doesn't even need to look like it came from a leak if they can push people into saying the right things. More likely, they'll just take the bg list and go "k, those guys aren't DTs or medics" and go find more important people to kill. I mean, seriously, unless you're DT for the seventh game in a row this is a terrible idea. | ||
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