|
On February 28 2013 05:18 Shikyo wrote:Show nested quote +On February 28 2013 05:15 Numy wrote:On February 28 2013 05:14 Shikyo wrote: Btw AP Tryndamere also loses 1v1 vs anything so as long as the opponent can keep the lane in check it shouldn't really work.
No idea why it's suddenly working now, maybe I missed some patch notes but AP trynd has always dealt 0 dmg and been deadweight. You do realise it's fotm currently and got/getting nerfed in patch. Of course not, so why does it work now and not back when it was far better? it's probably more the case that it always worked but no one really caught on/people didnt realize its strength.
|
Only took a year but NA is finally realizing people dive 1v3 if you lane swap. All those free TSM wins can stop now.
|
Curse got the better of that tower trade imo. Got a lot of damage on 2nd turret. Curse showing their experience.
|
United States23745 Posts
MegaZero learned his lesson about to putting a ward there of TSM dove him twice before 4 minutes lol.
|
Curse might just win this through sheer split pushing, AP trynd + lux ult...
Also no wave clear from Mrn.
|
On February 28 2013 05:20 wei2coolman wrote: Curse got the better of that tower trade imo. Got a lot of damage on 2nd turret. Curse showing their experience.
Or maybe lulu/cait just push A LOT better than then trist/ali .
|
|
On February 28 2013 05:19 Ryuu314 wrote:Show nested quote +On February 28 2013 05:18 Shikyo wrote:On February 28 2013 05:15 Numy wrote:On February 28 2013 05:14 Shikyo wrote: Btw AP Tryndamere also loses 1v1 vs anything so as long as the opponent can keep the lane in check it shouldn't really work.
No idea why it's suddenly working now, maybe I missed some patch notes but AP trynd has always dealt 0 dmg and been deadweight. You do realise it's fotm currently and got/getting nerfed in patch. Of course not, so why does it work now and not back when it was far better? it's probably more the case that it always worked but no one really caught on/people didnt realize its strength. Back when it was magic dmg and guinsoos rageblade destroyed turrets you indeed go ap and could spin through team -> run -> heal 1.5k -> spin through team -> run -> repeat and troll alot. I played a ton of AP tryndamere back then. It still had the downtime after every spin though and dealt no damage outside of it, critting for cooldown reduction also quite a pain.
After it got changed to physical the spin has dealt 0 dmg. I guess you can still push really fast and stomp worse opponents as seems to be the case here, but I would be surprised to see Voyboy try this against a good team.
|
So when are they nerfing Lux?
|
What is the reason to destroy a tower in 4min if you go passive farm again right after ?
|
On February 28 2013 05:23 nafta wrote:Show nested quote +On February 28 2013 05:20 wei2coolman wrote: Curse got the better of that tower trade imo. Got a lot of damage on 2nd turret. Curse showing their experience. Or maybe lulu/cait just push A LOT better than then trist/ali  . Why do you think they picked that? Curse knows Cait/lulu is better pusher, and made a strategy around it.
On February 28 2013 05:24 Lysanias wrote: What is the reason to destroy a tower in 4min if you go passive farm again right after ? Makes passive farming more risky.
|
On February 28 2013 05:18 Shikyo wrote:Show nested quote +On February 28 2013 05:15 Numy wrote:On February 28 2013 05:14 Shikyo wrote: Btw AP Tryndamere also loses 1v1 vs anything so as long as the opponent can keep the lane in check it shouldn't really work.
No idea why it's suddenly working now, maybe I missed some patch notes but AP trynd has always dealt 0 dmg and been deadweight. You do realise it's fotm currently and got/getting nerfed in patch. Of course not, so why does it work now and not back when it was far better?
The item path for it(Nashor's, Lichbane, DCap in some order) is much cheaper.
|
its not even lux's damage that is bs, its that stupid shield. It shields for insane amounts at just level one.
|
On February 28 2013 05:24 Lysanias wrote: What is the reason to destroy a tower in 4min if you go passive farm again right after ?
Some asians went and got early towers. Must be good right?
|
On February 28 2013 05:23 Shikyo wrote:Show nested quote +On February 28 2013 05:19 Ryuu314 wrote:On February 28 2013 05:18 Shikyo wrote:On February 28 2013 05:15 Numy wrote:On February 28 2013 05:14 Shikyo wrote: Btw AP Tryndamere also loses 1v1 vs anything so as long as the opponent can keep the lane in check it shouldn't really work.
No idea why it's suddenly working now, maybe I missed some patch notes but AP trynd has always dealt 0 dmg and been deadweight. You do realise it's fotm currently and got/getting nerfed in patch. Of course not, so why does it work now and not back when it was far better? it's probably more the case that it always worked but no one really caught on/people didnt realize its strength. Back when it was magic dmg and guinsoos rageblade destroyed turrets you indeed go ap and could spin through team -> run -> heal 1.5k -> spin through team -> run -> repeat and troll alot. I played a ton of AP tryndamere back then. It still had the downtime after every spin though and dealt no damage outside of it, critting for cooldown reduction also quite a pain. After it got changed to physical the spin has dealt 0 dmg. I guess you can still push really fast and stomp worse opponents as seems to be the case here, but I would be surprised to see Voyboy try this against a good team. You usually go Nashor + cd reduction boots now. That's about 5 sec cd on that spin without the crit reduction.
|
On February 28 2013 05:25 VayneAuthority wrote: its not even lux's damage that is bs, its that stupid shield. It shields for insane amounts at just level one. Lux is Anivia levels of boring/safe though.
|
On February 28 2013 05:26 Numy wrote:Show nested quote +On February 28 2013 05:24 Lysanias wrote: What is the reason to destroy a tower in 4min if you go passive farm again right after ? Some asians went and got early towers. Must be good right?
I guess ... low econ strat = passive farming
|
On February 28 2013 05:27 Alaric wrote:Show nested quote +On February 28 2013 05:25 VayneAuthority wrote: its not even lux's damage that is bs, its that stupid shield. It shields for insane amounts at just level one. Lux is Anivia levels of boring/safe though.
I honestly think if they just changed her shield to only shield allies it would make her a lot better. all of a sudden she is a lot less tanky in lane and a lot easier to shut down with gap closing junglers.
|
On February 28 2013 05:26 Numy wrote:Show nested quote +On February 28 2013 05:24 Lysanias wrote: What is the reason to destroy a tower in 4min if you go passive farm again right after ? Some asians went and got early towers. Must be good right? I'm just going to assume you're being facetious; but if you watch a lot of Curse game this game is quite a bit different than usual. They've clearly designed a comp for pushing. Each lane is godly pushing lane.
|
On February 28 2013 05:26 Aando wrote:Show nested quote +On February 28 2013 05:23 Shikyo wrote:On February 28 2013 05:19 Ryuu314 wrote:On February 28 2013 05:18 Shikyo wrote:On February 28 2013 05:15 Numy wrote:On February 28 2013 05:14 Shikyo wrote: Btw AP Tryndamere also loses 1v1 vs anything so as long as the opponent can keep the lane in check it shouldn't really work.
No idea why it's suddenly working now, maybe I missed some patch notes but AP trynd has always dealt 0 dmg and been deadweight. You do realise it's fotm currently and got/getting nerfed in patch. Of course not, so why does it work now and not back when it was far better? it's probably more the case that it always worked but no one really caught on/people didnt realize its strength. Back when it was magic dmg and guinsoos rageblade destroyed turrets you indeed go ap and could spin through team -> run -> heal 1.5k -> spin through team -> run -> repeat and troll alot. I played a ton of AP tryndamere back then. It still had the downtime after every spin though and dealt no damage outside of it, critting for cooldown reduction also quite a pain. After it got changed to physical the spin has dealt 0 dmg. I guess you can still push really fast and stomp worse opponents as seems to be the case here, but I would be surprised to see Voyboy try this against a good team. You usually go Nashor + cd reduction boots now. That's about 5 sec cd on that spin without the crit reduction. Then I don't really get it, you deal no damage at all with that build. I actually tried that multiple times back when AP trynd was far better and came to that conclusion.
I'd be really surprised if someone like Malphite couldn't just yawn against him in lane and then be 100 times more useful for the rest of the game.
By the way I don't think I ever lost a lane with AP tryndamere so there's that of course and that still probably holds true.
|
|
|
|