Because I'm not in plastic ELO and everyone just permabans juggernauts and stupid shit.
[Patch 6.1] Old Game New Season Gameplay Discussion - Page 6
Forum Index > LoL Strategy |
Non-gameplay discussion should go in the General Discussion thread. Non-gameplay discussion includes, but is not exclusive to:
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Requizen
United States33802 Posts
Because I'm not in plastic ELO and everyone just permabans juggernauts and stupid shit. | ||
FinestHour
United States18466 Posts
holy shit oh god the guys villain face just sticks next to your hp as garen holy shit this is great | ||
Gahlo
United States35144 Posts
On January 24 2016 10:36 FinestHour wrote: serrated dirk holy shit oh god the guys villain face just sticks next to your hp as garen holy shit this is great How did you go about shopping for that rock you live under? ![]() | ||
FinestHour
United States18466 Posts
ive been asking a ton of questions in the other thread tho so thats been helpful seriously i cant be the only one who reads that as serrated dick by accident | ||
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Inflicted
Australia18228 Posts
On January 24 2016 10:13 MooMooMugi wrote: Seems like the elo reset was harder this time around, lots of D1-D3 friends placing in plat 3 or lower going 5-5 etc Did they main a role or were they fill? I find it so much harder now that everyone is actually good at their role | ||
dsyxelic
United States1417 Posts
I went 4-6 got plat 1 my friend who was d3 went 5-5 got plat 1 with really good mmr I think. he hit d5 going 9-6 afterwards so the gains must've been decent at least. I haven't played more but I assume my MMR would be even better considering I was d1. did your friends duo with lower ranks or something? that can affect mmr | ||
Requizen
United States33802 Posts
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Fildun
Netherlands4122 Posts
On January 25 2016 02:45 Requizen wrote: Anyone got a good jungle guide? Or at least, what are the routes and stuff? Depends on who you're jungling and the game in question. Sometimes you want to do early ganks, sometimes you just want to farm. Honestly a lot of different paths are pretty decent right now, since there are so many different camps to clear. Maybe you could give us a specific game where you jungle so we can give more specific tips? | ||
AlterKot
Poland7525 Posts
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ticklishmusic
United States15977 Posts
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Requizen
United States33802 Posts
I had a bit of trouble with the Darius matchup. Basically we just ended up farming until he got a gank on me, and then it was all downhill from there. But that's just kind of Darius, I suppose. I don't know how she'd hold up against Teemo, but against any melee character I feel she can at least farm with Q, and throwing Es out is enough of a threat of harassment that they won't come too deep against you. Haven't been sure who to pick when she's banned or picked. Is the Lulu guide up to date? I remember playing her a decent amount. | ||
Gahlo
United States35144 Posts
Last Lulu OP edit was just before new years. | ||
Requizen
United States33802 Posts
On January 26 2016 01:46 Gahlo wrote: Do turrets still not attack her tentacles? Last Lulu OP edit was just before new years. They haven't from what I've noticed. I feel like I need to use W more to harass with the tentacles, but a lot of time the opponents just self-zone by staying away so it's not even an issue. I'll check it out, thanks! | ||
Alaric
France45622 Posts
On January 26 2016 01:19 Requizen wrote: I played a lot of Illaoi over the weekend. She seems pretty strong, only real downside is that she can't really initiate later on and needs some setup for her ult to work. But, she's super tanky and actually puts out quite a bit of damage with just something like Sterak's and maybe BC. If you're able to get in, R -> W -> Q, you can tank a whole team's worth of damage (especially if you have Spirit Visage). I had a bit of trouble with the Darius matchup. Basically we just ended up farming until he got a gank on me, and then it was all downhill from there. But that's just kind of Darius, I suppose. I don't know how she'd hold up against Teemo, but against any melee character I feel she can at least farm with Q, and throwing Es out is enough of a threat of harassment that they won't come too deep against you. She's always banned. Even when we queue as 5 if I don't ask for top and an unbanned Illaoi they'll do it out of habit. I assume it's that (habit), since she sits at around 46% winrate and I'd argue that she doesn't win game as much as the allies setting her up. Towers don't attack tentacles (part of the brutal harass when someone's pushed and you make them a vessel, they basically lose the wave). I expect her to always lose to a decent Darius, because with her base AS she lacks dps and depends a lot on tentacles. Darius would stack his passive easily and destroy her, especially if he can pull her out of tentacle range, then she's got nothing to retort with and no escape. Also, the spirit lasts 10s minus 1 per time Illaoi takes champion damage, so if she ever grabs Darius in lane he can just walk up, start trading and his passive will remove the spirit super fast, leaving him to outtrade her. Teemo's squishy so you should be able to harass him out with Q, but if you get a spirit his poison will basically halve its duration too (then you add his autos and you're lucky to get more than 3-4s of spirit). Nidalee, a decent Teemo and Kennen are almost as awful to face as pre-rework Ryze when he'd show up and point'n'click melees for almost 100 damage at level 1. I felt miserable in these match-ups. Ryze destroys you even harder because Rune Prison outranges your W so you'll never do anything to him ever and he has the damage to 100-0 you. Your ideal case is grabbing someone and they can't just take the trade and win (Darius), nor ignore you for 10s while staying in range (most non-squishies if you haven't reduced their health beforehand), so either they run away and you get a vessel, or the best case, they try to fight you. Line Q up to hit the champ and its spirit, then let the champ come to you for an auto+W so the tentacle attacks both (you wouldn't grab someone with no tentacle in range, right?), then basically keep hitting them and using stuff on cooldown, positioning yourself around the spirit to keep getting the bonus damage. Most people will at least give you the initial double Q anyway. I'm not a fan of building BC, or at least not early. Pros: the AD lets you clear the ranged minions with Q (using ArPen/AD runes I'm like 30 damage short for most of the game). Cons: it doesn't make you tanky. With Illaloi's base AD, and the sustain on her Q, really all you need to be relevant in a teamfight after you ult is to live long enough to cast at least one W and Q, because if they focus you the burst healing should last you till the next W and they'll have less damage by then. BC doesn't make you tanky enough to survive being focused when you pull off a good ult. After reading another guy's guide on reddit, I'm sold on going Gauntlet first: spellblade makes use of the highest base AD in the game, you get a lot of CDR and mana (ArPen and CDR are her damage stats, basically, and while her spells aren't expensive she's got a tiny pool and tends to spam a lot), and the slow field is great to make dodging tentacles after W harder, as well as to chase, especially after your ult when the W and spellblade cd more or less coincide. A core of Gauntlet/SV/Sterak's serves me pretty well, I tend to fall off after that as people get more damage, or have fought enough to stop stacking under the tentacles by now. I'd have to try other items, I tend to build DMP for positioning, Cleaver would be sweet for damage I assume, and then probably thornmail or something. You can turn most ganks by junglers who have to sit on you to fight (Pantheon, Rek'Sai, etc.). If they come because you're pushing, you should have at least tentacles in lane. Try to position in-between them, and let the jungler come at you (pretend to flee or not notice him so he comes straight). Grab him or the laner with E (tentacle swing), then ult trying to hit both champs and the spirit: you'll get 3 tentacles, so 5 with the others already there, and just the initial slam should destroy one of them (especially if they hit the spirit too). Follow up with W (not too early, if the swing hasn't completed all the way the tentacles will just skip the trigger altogether, same goes with the swing from E or a nearby vessel), and it can usually kill one of them. If there's a Pantheon against me I'll gladly let him W me when a gank comes because then he's a sitting duck and will eat all of the damage, facehugging me. | ||
Requizen
United States33802 Posts
Yeah, I've turned around a number of ganks into at least 1 for 1s if not driving them off by E -> R into fighting, it's just a massive burst of heal. My issue with Darius has been that I can't really do much to stop him from just walking up to my tentacles and killing them after he gets a couple tanky items. Even if he gets close, I tentacle him, and then try to slap him a bit, he just hits it twice and waits out the spirit. But, overall, I haven't had trouble just going even and getting out of lane. But she's a lot of fun. I like playing super tanky characters, and she's actually pretty well designed imo. | ||
PrinceXizor
United States17713 Posts
On January 26 2016 02:42 Requizen wrote: I saw someone recomment IBG, but the small amount of armor it offers doesn't feel durable enough early on. I'll try it, but I dunno if I can see it working unless you have a sizeable advantage. Yeah, I've turned around a number of ganks into at least 1 for 1s if not driving them off by E -> R into fighting, it's just a massive burst of heal. My issue with Darius has been that I can't really do much to stop him from just walking up to my tentacles and killing them after he gets a couple tanky items. Even if he gets close, I tentacle him, and then try to slap him a bit, he just hits it twice and waits out the spirit. But, overall, I haven't had trouble just going even and getting out of lane. But she's a lot of fun. I like playing super tanky characters, and she's actually pretty well designed imo. IBG provides more armor than randuins omen or sunfire/DMP. it lacks Hp though, which is maybe why it feels weaker to you? It's 65 armor nowadays. only thornmail and FH provide more armor. with FH providing mana+CDR the same as IBG, but doesnt have the damage boost from the spellblade, nor the slowing effect, which can help land tentacles post W FH is also slightly (100g) more. | ||
Requizen
United States33802 Posts
On January 26 2016 03:07 PrinceXizor wrote: IBG provides more armor than randuins omen or sunfire/DMP. it lacks Hp though, which is maybe why it feels weaker to you? It's 65 armor nowadays. Is it really? Again, been out of the loop for a while. I saw it was still just out of 1 Cloth Armor and assumed. Fuuuuck, I don't want to go through every item and character to see what I missed... | ||
ticklishmusic
United States15977 Posts
If you feel squishy you could buy early cowl vs. AP or the Fist thingy vs AD I guess | ||
PrinceXizor
United States17713 Posts
On January 26 2016 03:11 Requizen wrote: Is it really? Again, been out of the loop for a while. I saw it was still just out of 1 Cloth Armor and assumed. Fuuuuck, I don't want to go through every item and character to see what I missed... Yeah they boosted its armor when they changed sheen to be mana + cdr instead of AP. that cdr trickles up to its parts, IBG is 20% cdr, Lich bane is 10%, trinity has 10%. Was actually a pretty nice lich bane buff since they kept the AP and just gave it cdr | ||
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739
Bearded Elder29903 Posts
That new Shen model looks delicious, especially TPA Shen, dayum. Also anyone can say in tl;dr what the enchant/loot/craft thing is all about? I've read that you can unlock some shards but what does it exactly give to your champion? Some cosmetic updates or ? | ||
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