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[Patch 6.1] Old Game New Season Gameplay Discussion

Forum Index > LoL Strategy
Post a Reply
Normal
Non-gameplay discussion should go in the General Discussion thread. Non-gameplay discussion includes, but is not exclusive to:
  • Speculative/reactive opinions on game changes
  • Hypothetical balance changes / PBE discussion
  • Discussion of game design
  • Qualitative opinions on new/updated champions
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2016-01-14 02:03:31
January 14 2016 02:02 GMT
#1
Welcome to the Patch Discussion thread for the League of Legends subforum. This thread is for discussion around the most recent patch and gameplay on the live client.

Non-gameplay discussion should go in the General Discussion thread. Non-gameplay discussion includes, but is not exclusive to:
  • Speculative/reactive opinions on game changes
  • Hypothetical balance changes / PBE discussion
  • Discussion of game design
  • Qualitative opinions on new/updated champions


Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from Patch Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL
  • "What is a tank" (and other vague monikers)
  • Unjustified game theory
  • QQ about the game

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

There is no new champion this patch.

Patch 6.1: Live on Jan. 14th, 2015

+ Show Spoiler [Previous Gameplay Threads & Patch Notes] +
RIP Hecarim General Discussion
Moar Tentacles General Discussion
Marksman revamp (preseason patch 1)
Tinkering Tweaks Gameplay Discussion
real Kindred Gameplay Discussion
j/k Kindred Patch Gameplay Discussion
Worlds Patch Gameplay Discussion
League of Draven Gameplay Discussion
I'm the Juggernaut Gameplay Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 14 2016 02:06 GMT
#2
New AP jungle item looks so good, but still doesn't solve problem of early clear for a lot of AP junglers.
liftlift > tsm
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
January 14 2016 04:41 GMT
#3
Masteries:
Fervor- is still crap.
Warlords- might actually be good for late game splitting.
Deathfire Touch- nice small buff but still not better than Thunderlords
Stormraiders- pretty big buff might actually be used.
Precision- untouched for magic casters
Strength of Ages- buffed when you get at least ~1.7k HP.
Bond of Stone- nerfed, id rather have 6% with an ally since mostly only supports get this and you're going to be with another teammate most of the time.
--
RIP Lee sin spellvamp smites.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
rebdomine
Profile Blog Joined October 2010
6040 Posts
January 14 2016 05:08 GMT
#4
Seems like we'll start seeing some Stormraiders with all the Thunderlords. The odd Warlord here and there and some SoA or Grasp.
"Just because you are correct doesn't mean you are right!"
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2016-01-14 05:29:36
January 14 2016 05:26 GMT
#5
On January 14 2016 11:06 wei2coolman wrote:
New AP jungle item looks so good, but still doesn't solve problem of early clear for a lot of AP junglers.


Theoretically, the likes of Morgana and Zyra are pretty good junglers. Clear well after the first and have insane gank potential (seriously red buff Zyra is brutal in ganks), and their supportive elements mean they can get by on a jungler's smaller income. But if you saw one, you'd just pick Lee, Rek'Sai or Elise and just invade the living daylights out of them. You need a team to support them early. You need a new item to compete with Machete or Talisman to make them viable, and if the item makes them a lot more healthy during the first clear, they are still gonna die to a decent invade from a duelist. It's a team solution, not an item one.

Runic Echoes just serves already viable AP junglers (Elise, Ekko, Fiddle, Diana, Fizz, Nidalee etc). It seems like only a slight upgrade. I guess jungle Fizz would be happy because he can now get a Lichbane.

On January 14 2016 13:41 MooMooMugi wrote:
Masteries:
Fervor- is still crap.
Warlords- might actually be good for late game splitting.
Deathfire Touch- nice small buff but still not better than Thunderlords
Stormraiders- pretty big buff might actually be used.
Precision- untouched for magic casters
Strength of Ages- buffed when you get at least ~1.7k HP.
Bond of Stone- nerfed, id rather have 6% with an ally since mostly only supports get this and you're going to be with another teammate most of the time.
--
RIP Lee sin spellvamp smites.

DFT vs Thunderlords is at least a bit more interesting now. I can't do math, but I'd be interested in seeing the difference. DFT probably does more damage than people give it credit for over the course of a game. Still probably only truly worth on dot champs though I guess.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 14 2016 06:23 GMT
#6
l0l that Make it Rain nerf.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Alaric
Profile Joined November 2009
France45622 Posts
January 14 2016 09:12 GMT
#7
Don't tell me the base value wasn't absurd though, you'd trash lanes by maxing E even before the marksmen rework and introduction of thunderlord's.
I guess they really wanted to put the emphasis on the slow over the fact that it damages? Or they bundled TDL's damage into the ability's (seems likely, TDL deals 10 damage per level, and MF loses 10 damage per (champion) level on Make it Rain assuming she's maxing it first), which is a dumb way to go about the nerf because TDL will end up changed, or even just disappear one day, and they'll have forgotten about this nerf and leave MF lying there.

I don't really see a change for SoA, the bonus once it's stacked only works on jungle camps (since a (melee) tank jungler won't get to farm a wave over a marksman or instaclearing mage) so it's a small buff in the mid-late game when you've got enough HP for it to matter, but you aren't yet grouping and so can walk back into the jungle between skirmishes instead of recalling.
Cant take LMS hipsters serious.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
January 14 2016 09:13 GMT
#8
Also regarding this Shen update. I don't like the Sword thingy, it's literally worse than Orianna's ball but it seems like he might be a pretty good jungler once his changes goes live.

+ Show Spoiler +
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Alaric
Profile Joined November 2009
France45622 Posts
January 14 2016 09:18 GMT
#9
If his W and passive cd (without hitting champions) are that long, will they actually beat the sustain from his Q mark + frugal shield usage, though?
On the other hand this new Q is going to deal a lot more damage than the previous one (and his passive before HP) so his clear will also be faster I assume.
Cant take LMS hipsters serious.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
January 14 2016 15:27 GMT
#10
Hmm. Jungle Karthus looks pretty legit with the new item. Infinite mana and an even faster clear? I so am going to try it with Rylai's+DPM for max troll factor.
It's Elo not ELO - Every statiscian playing League
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 14 2016 17:22 GMT
#11
300 damage on large monster is gonna be really really good for clear
(╯°□°)╯︵ ┻━┻
NpG)Explosive
Profile Joined January 2003
France994 Posts
January 14 2016 19:49 GMT
#12
On January 14 2016 18:12 Alaric wrote:
I don't really see a change for SoA, the bonus once it's stacked only works on jungle camps (since a (melee) tank jungler won't get to farm a wave over a marksman or instaclearing mage) so it's a small buff in the mid-late game when you've got enough HP for it to matter, but you aren't yet grouping and so can walk back into the jungle between skirmishes instead of recalling.


According to the wiki you only need to be nearby when the siege minion/monster dies to trigger the heal, you don't have to kill it yourself.
Alaric
Profile Joined November 2009
France45622 Posts
January 14 2016 20:20 GMT
#13
Oooh. That makes it pretty sweat for sieging in the late game then.
Cant take LMS hipsters serious.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 14 2016 20:33 GMT
#14
--- Nuked ---
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 14 2016 20:55 GMT
#15
I saw some trundle bans, but a mere rumour of nerfs is usually enough to make people forget.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
FinestHour
Profile Joined August 2010
United States18466 Posts
January 15 2016 01:27 GMT
#16
alright boys havent touched the game in like a year after getting plat whats the new fotm waveclearing teamfighting op safe assassin zero counterplay carry to pick nowadays
thug life.                                                       MVP/ex-
Nemireck
Profile Joined October 2010
Canada1875 Posts
January 15 2016 04:17 GMT
#17
Galio
Teamwork is awesome... As long as your team is doing all the work!
Nemireck
Profile Joined October 2010
Canada1875 Posts
January 15 2016 04:24 GMT
#18
I can already tell you that this "Lock in or else re-queue and face dodge penalties" is going to take some getting used to...
Teamwork is awesome... As long as your team is doing all the work!
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-01-15 04:49:32
January 15 2016 04:44 GMT
#19
nvm lolh.
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
January 15 2016 08:59 GMT
#20
On January 15 2016 10:27 FinestHour wrote:
alright boys havent touched the game in like a year after getting plat whats the new fotm waveclearing teamfighting op safe assassin zero counterplay carry to pick nowadays

Your portrait. Not bad of a reminder I guess, especially set up so long in advance.
Cant take LMS hipsters serious.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 15 2016 09:10 GMT
#21
But she was just nerfed. How can she not be garbage now, it doesn't make any sense.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
FinestHour
Profile Joined August 2010
United States18466 Posts
January 15 2016 23:35 GMT
#22
On January 15 2016 17:59 Alaric wrote:
Show nested quote +
On January 15 2016 10:27 FinestHour wrote:
alright boys havent touched the game in like a year after getting plat whats the new fotm waveclearing teamfighting op safe assassin zero counterplay carry to pick nowadays

Your portrait. Not bad of a reminder I guess, especially set up so long in advance.


BLAST FROM THE PAST
im having fun reading about this character select drama and this thunderlords thing
thug life.                                                       MVP/ex-
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2016-01-16 00:25:30
January 16 2016 00:17 GMT
#23
So, for some DFT vs. Thunderlords basic math.

+ Show Spoiler +
It depends on what your AP/AD are, since DFT's ratios are now so much higher.

You'll normally start a game with like, 30 AP. That doesn't change tooooo much before your first back. We'll assume you've got Natural Talent just for funsies.


So a level 1 Thunderlords does about 13.25 damage.

A level 1 DFT hit does about 15.15 damage.


At level 2:
Thunderlords - 23.35
DFT - 15.3

At level 3:
Thunderlords - 33.45
DFT - 15.55

At level 4:
Thunderlords - 43.55
DFT - 15.8

At level 5:
Thunderlords - 53.65
DFT - 16.15

At level 6:
Thunderlords - 63.75
DFT - 16.3



So, at level 1 DFT is straight better than Thunderlords.

At levels 2-3 it's better as long as you hit them at least twice for each time the Thunderlords guy gets a proc, which should be doable on a lot of champions if you trade aggressively and efficiently.

At levels 4-5 it's better/equal as long as you hit them at least three times for each time the Thunderlords guy gets a proc, which is probably possible but no longer particularly doable unless you're dominating the lane anyway.

At level 6 it's better if you hit them at least 4 times for each time the Thunderlords guy gets a proc, which is probably no longer particularly possible.


Once you go to base and buy AP the situation changes somewhat. Lets say you base and buy an NLR or whatever, and come back at level 6 with 100 AP or so.

100 AP at level 6 you get:
Thunderlords - 70 damage
DFT - 33 damage

So that puts you back in that range where as long as you hit the guy twice per Thunderlords proc it's about the same.


Conclusions:

At levels 1-3 they're really pretty similar if the DFT champ is a champ that uses DFT well.

At levels 4-6 Thunderlords is probably stronger regardless of champion matchup.

After your first back it depends on how much AP you have. In general Thunderlords will be strong in earlier parts of the game at lower items, and DFT will be strong in later parts of the game at higher numbers of items.


None of this however is taking into account Precision, which is really stupid good on champions that do any sort of mixed damage, which includes basically the early game of all ranged APs.


So,

If you are -
A champion who does a lot of DoT damage (Cassiopeia?, Brand?, Malzahar?), DFT is probably pretty good.

A champion who has single target ranged skills that hover around a 4 second cooldown and doesn't do a lot of mixed damage (Ryze?), DFT is probably pretty good.

A champion who is never aggressive early game and plays for late game almost exclusively (Not sure who this applies to anymore. Karthus?), DFT is probably pretty good.

All this counts double if your champion fits one of these categories and also happens to be melee (Rumble?, Kassadin? Pantheon?)


But if you like early game (Syndra?), do AoE damage (Viktor?), have assassinationy burst combos (Leblanc?), do mixed damage (Kayle?), aren't going to buy AD/AP early in the game (supports?), or auto a lot in early trades (Annie?), Thunderlords is probably the better way to go.

Doubly so if you have any kind of special Thunderlords synergy (Lux?)
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
FinestHour
Profile Joined August 2010
United States18466 Posts
January 16 2016 01:19 GMT
#24
so do you never take anything in last tier ferocity besides deathfire touch on certain mages
everyone spamming this thunderlords on every possible guy huh
thug life.                                                       MVP/ex-
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-16 01:36:28
January 16 2016 01:32 GMT
#25
On January 16 2016 10:19 FinestHour wrote:
so do you never take anything in last tier ferocity besides deathfire touch on certain mages
everyone spamming this thunderlords on every possible guy huh

The 2nd to last Ferocity mastery and the ferocity keystones aren't as strong as precision +thunderlords. You might see Vayne go the movespeed keystone instead of thunderlords, now that the movespeed is buffed, but i dunno.

But the % penetration is only bonus armor/MR which is only better than precision when the opponent has over 110 bonus armor/Mres. Which means precision both helps in lane, and is more helpful in teamfights except when beating on a tank, and 110 Bonus armor is about the break even point for the new LW analogs (lord dominiks is super strong) vs old LW.
FinestHour
Profile Joined August 2010
United States18466 Posts
January 16 2016 02:06 GMT
#26
whats your league tag youre diamond rite
thug life.                                                       MVP/ex-
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-16 03:39:07
January 16 2016 03:32 GMT
#27
new matchmaking is awful

it takes an awful amount of time

people are awful at picks bans

my team is awful

everything is awful

But seriously I'm not sure why Riot had to redesign the entire UI... I like being able to sort-of pick a role, though it didnt really matter to me the majority of the time. And I'm ranked after a single match? Seems a little arbitrary to just dump me in Plat.

User was warned for this post
(╯°□°)╯︵ ┻━┻
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 16 2016 03:35 GMT
#28
With ADC jungles getting slightly more popular (we're seeing competitive double, even triple ADC teams in some regions), it really boggles my mind the amount of damage that comes from Jungle Graves at times. It's not even like his clear speed is poor.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 16 2016 03:42 GMT
#29
On January 16 2016 12:35 NeoIllusions wrote:
With ADC jungles getting slightly more popular (we're seeing competitive double, even triple ADC teams in some regions), it really boggles my mind the amount of damage that comes from Jungle Graves at times. It's not even like his clear speed is poor.

The scary thing is how tanky he can get while doing that damage. Maw and/or Sterak almost guarantee's he live through long enough to get his rotation off + 2 autos.

Also, with corki's new passive, RFC's prevalence, and Thunderlords, you don't lose any damage diversity going 2-3 ADC's like you did before.
liftlift > tsm
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2016-01-16 03:50:48
January 16 2016 03:50 GMT
#30
Graves/Kindred jungle, Quinn top, Blue Ezreal/Varus mid, any other ADC and you have a viable 4 ADC comp lol.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2016-01-16 03:58:12
January 16 2016 03:58 GMT
#31
idk about how viable 4 ADC comp is but EDG played with a 3 ADC comp last night with Top Shen and Support Trundle to round off the front line. + Show Spoiler [result] +
Too bad they lost.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 16 2016 04:06 GMT
#32
On January 16 2016 12:58 NeoIllusions wrote:
idk about how viable 4 ADC comp is but EDG played with a 3 ADC comp last night with Top Shen and Support Trundle to round off the front line. + Show Spoiler [result] +
Too bad they lost.

But they had FireLoLi. If that's not sand bagging... I dunno what is.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 16 2016 04:21 GMT
#33
On January 16 2016 12:58 NeoIllusions wrote:
idk about how viable 4 ADC comp is but EDG played with a 3 ADC comp last night with Top Shen and Support Trundle to round off the front line. + Show Spoiler [result] +
Too bad they lost.


I mean ROX(KOO)'s 3 adc + lb isn't really any squishier than 4 adc would be
Carrilord has arrived.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-16 04:33:09
January 16 2016 04:31 GMT
#34
Thunderlords is what gives a 3+ AD team enough damage to work, what a mastery. Build damage and get more damage, there's no comparable mastery that buffs defense or amplifies the scaling of non-AD champs as much.

If Riot can balance we can go back to all AD is enemy team can be countered by a couple bruisers and once there's enough armor GG unless you have an absolutely disgusting AP threat somewhere. I guess you could do Corki + some immobile guy like Brand? Well, in theory any ways. Maybe new Shen will help with his anti-auto skill.
(╯°□°)╯︵ ┻━┻
cLutZ
Profile Joined November 2010
United States19574 Posts
January 16 2016 04:48 GMT
#35
On January 16 2016 13:21 Slusher wrote:
Show nested quote +
On January 16 2016 12:58 NeoIllusions wrote:
idk about how viable 4 ADC comp is but EDG played with a 3 ADC comp last night with Top Shen and Support Trundle to round off the front line. + Show Spoiler [result] +
Too bad they lost.


I mean ROX(KOO)'s 3 adc + lb isn't really any squishier than 4 adc would be

Do all these comps have kindred? Because they sound like they need kindred to work.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 16 2016 05:38 GMT
#36
Koo used her, idk about the LPL ones
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
January 16 2016 10:26 GMT
#37
On January 16 2016 12:42 wei2coolman wrote:
Show nested quote +
On January 16 2016 12:35 NeoIllusions wrote:
With ADC jungles getting slightly more popular (we're seeing competitive double, even triple ADC teams in some regions), it really boggles my mind the amount of damage that comes from Jungle Graves at times. It's not even like his clear speed is poor.

The scary thing is how tanky he can get while doing that damage. Maw and/or Sterak almost guarantee's he live through long enough to get his rotation off + 2 autos.

Also, with corki's new passive, RFC's prevalence, and Thunderlords, you don't lose any damage diversity going 2-3 ADC's like you did before.

Imagine wording it "he's so tanky, Lucian can live long enough for a rotation plus usinng his passive twice!" which is, well, about the minimum you get in a fight if you don't get initiated upon.
Cant take LMS hipsters serious.
Sermokala
Profile Blog Joined November 2010
United States13926 Posts
January 16 2016 15:57 GMT
#38
On January 16 2016 12:35 NeoIllusions wrote:
With ADC jungles getting slightly more popular (we're seeing competitive double, even triple ADC teams in some regions), it really boggles my mind the amount of damage that comes from Jungle Graves at times. It's not even like his clear speed is poor.

has anyone tried draven jungle?
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2016-01-16 19:47:55
January 16 2016 19:47 GMT
#39
On January 17 2016 00:57 Sermokala wrote:
Show nested quote +
On January 16 2016 12:35 NeoIllusions wrote:
With ADC jungles getting slightly more popular (we're seeing competitive double, even triple ADC teams in some regions), it really boggles my mind the amount of damage that comes from Jungle Graves at times. It's not even like his clear speed is poor.

has anyone tried draven jungle?

Haven't seen a resurgence of Draven (like we're seeing with Lucian) outside of the usual NA one trick ponies/Draven mains. Definitely no Jungle Dravens on my radar.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
FinestHour
Profile Joined August 2010
United States18466 Posts
January 17 2016 07:27 GMT
#40
any suggestion on strong support rn and the right talents i realize i actually end up filling role more then anything
thug life.                                                       MVP/ex-
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 17 2016 07:44 GMT
#41
Kinda vague request.
Zyra/Brand have always been my picks for damage Supports. Thresh has best kit in game and can make plays. Trundle does troll things.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2016-01-17 07:51:09
January 17 2016 07:47 GMT
#42
Bard is pretty powerful right now as well. Tons of game play changing ability, especially with the AoE damage everyone is picking now.

I particularly like running a lot of AS in my runes for Bard. It allows you to get your burst of meeps off every time in lane, almost always allowing you to win trades a lot harder than they expect.
liftlift > tsm
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-17 07:50:22
January 17 2016 07:50 GMT
#43
IDK if Zyra is much good, but I never know what's going on with her. The increased mana cost on pillar really hurts support Trundle, though it's minimal on top/jungle

Soraka: press W

Bard is super fun

Tahm Kench, super flexible kit, not as much playmaking as Thresh but makes it impossible to kill your AD

Ali is your classic headbutt pulverize and damage sponge with ult

I think Leona is in a pretty good spot right now
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Prog
Profile Joined December 2009
United Kingdom1470 Posts
January 17 2016 11:02 GMT
#44
Support Trundle is fine. The pillar cost isn't that big of a deal.

Janna is probably still the best soloq support.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 17 2016 15:44 GMT
#45
--- Nuked ---
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 17 2016 15:56 GMT
#46
I got to experience Akali with thunderlords the other day. Goodness.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 17 2016 17:56 GMT
#47
AP junglers are super good right now, Elise and Nid are terrifying with the new item.

Also the tip today was that Santa Baron was given in 2012... goodness I've been playing forever.
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JazzVortical
Profile Joined July 2013
Australia1825 Posts
January 17 2016 22:33 GMT
#48
I play Zyra and Vel'Koz support a lot and they are both fine. Zyra is still excellent disengage vs the right comp, and the lane dominance is pretty real.

Outside of those, Soraka is still a bitch to play against, and Thresh offers everything you could want.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 18 2016 14:47 GMT
#49
I take it back, thunderlord's zyra is the dumbest thing I've ever played. 50 to 12 CS differential at one point, poor Vayne didn't even hit 100 cs before their team surrendered.
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 18 2016 19:10 GMT
#50
On January 18 2016 23:47 ticklishmusic wrote:
I take it back, thunderlord's zyra is the dumbest thing I've ever played. 50 to 12 CS differential at one point, poor Vayne didn't even hit 100 cs before their team surrendered.

oh hey
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2016-01-18 20:02:39
January 18 2016 20:02 GMT
#51
What exactly is causing the surge of Graves Jungle?

Pros:
Fast clear
Strong upfront burst
Smokescreen? ayy

Cons:
Squishy (unless maw+steraks combo)
Short range
No utility except for smoke
Low mobility

Kindred doesnt have strong upfront burst but she has strong kitability, sustained damage, great utility in her ultimate. So why pick Graves over Kindred in the jungle?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Gahlo
Profile Joined February 2010
United States35144 Posts
Last Edited: 2016-01-18 21:08:24
January 18 2016 21:07 GMT
#52
On January 19 2016 05:02 MooMooMugi wrote:
What exactly is causing the surge of Graves Jungle?

Pros:
Fast clear
Strong upfront burst
Smokescreen? ayy

Cons:
Squishy (unless maw+steraks combo)
Short range
No utility except for smoke
Low mobility

Kindred doesnt have strong upfront burst but she has strong kitability, sustained damage, great utility in her ultimate. So why pick Graves over Kindred in the jungle?

Graves isn't all that squishy. Keep in mind that he gets a lot of resist from stacking his passive, 40-120 when fully stacked based on E rank.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 18 2016 21:20 GMT
#53
On January 19 2016 05:02 MooMooMugi wrote:
What exactly is causing the surge of Graves Jungle?

Pros:
Fast clear
Strong upfront burst
Smokescreen? ayy

Cons:
Squishy (unless maw+steraks combo)
Short range
No utility except for smoke
Low mobility

Kindred doesnt have strong upfront burst but she has strong kitability, sustained damage, great utility in her ultimate. So why pick Graves over Kindred in the jungle?


I would guess because Graves jungle is really dank and people want to emulate their favorite streamers and feel hip doing the Cool New Thing. Some of the winningest champions in SoloQ (not counting dedicated Heimer mains inflating winrates) don't get picked that much because they're just not very interesting.

I've played against Graves jungles in mid-Gold ELO (although guesstimating normal MMR since I haven't played SoloQ since I won my obligatory games for Free Kalista Skin) and it hasn't been really that effective as a whole, but in random situations you can get caught and 1shot by his spells and that's probably really gratifying for the Graves player
Administrator@TL_Zess
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-18 21:34:49
January 18 2016 21:34 GMT
#54
It's why i play a lot of new poppy. crazy fun. Though 6.1 kinda made her super shitty to play. removed a lot of her laning by trying to help new players who keep messing up her E ->Q
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 18 2016 22:16 GMT
#55
Graves has huge damage, and he's tanky enough to make it cost too much to kill him/survive really (and survival is basically a bonus, all you need is your 2 autos and your combo and then your team can clean house).

I love Poppy in the jungle. Her two pros are a mediocre-ish first clear and a little difficulty getting good gank angles w/ your E off. She's has great damage, tankiness and CC otherwise. Fighting her in the jungle is a death sentence. Trundle, J4 and Anivia make the game hilarious.

Can probably optimize, but I've been going Stalker's + Cinderhulk, Refillable -> hunter's pot which I sell to hold wards, Merc's, DMP, IBG, + visage/banshees. Low on MR till pretty late but really hasn't been an issue since everyone's been super AD heavy. 6/6/18 to get aspd and + damage to monsters, Strength of Ages (so good with Cinderhulk), aspd runes.
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 18 2016 22:33 GMT
#56
I think that's a bit heavy on her. She really doesn't need the level of defense you are putting on her. warriors and a hexdrinker and glacial early go a LONG way on jungle pops
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-18 22:50:03
January 18 2016 22:48 GMT
#57
You're probably right, but I'm really not worried about building damage. I've been the only tank in so many of my games that it's been a super beneficial strategy because I can soak tons of damage. I 've built warriors and hexdrinker as a more offensive alternative but I've had more success with cinderhulk-- the caveat there is that I got better with poopy over time. Maybe warrior + strength of ages is a good combo? I can play around a bit there.

I'm a little skeptical of building her without any hp. I find that I have a pretty solid amount of damage with my build and rack up a lot of kills and assists most games. The DMP + IBG combo isn't purely defensive either, the items have good synergy and a ton of utility and damage. A bit of it might be playstyle too. It sounds like you're borderline assassin or can chunk much harder, I usually go in, CC, do a solid chunk on a squishy and rely on my team to help follow up.
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-18 23:16:13
January 18 2016 23:10 GMT
#58
On January 19 2016 07:48 ticklishmusic wrote:
You're probably right, but I'm really not worried about building damage. I've been the only tank in so many of my games that it's been a super beneficial strategy because I can soak tons of damage. I 've built warriors and hexdrinker as a more offensive alternative but I've had more success with cinderhulk-- the caveat there is that I got better with poopy over time. Maybe warrior + strength of ages is a good combo? I can play around a bit there.

I'm a little skeptical of building her without any hp. I find that I have a pretty solid amount of damage with my build and rack up a lot of kills and assists most games. The DMP + IBG combo isn't purely defensive either, the items have good synergy and a ton of utility and damage. A bit of it might be playstyle too. It sounds like you're borderline assassin or can chunk much harder, I usually go in, CC, do a solid chunk on a squishy and rely on my team to help follow up.

I think if you are going Tanky you are better served with getting warriors for the early power, and then transitioning into stuff like Hexdrinker DMP Maw, similar to the way meteos players her tanky, but for the love of god use her ult better than him. Warriors is an enormous spike for poppy in effectiveness though as opposed to cinderhulks slow ramp up.

Hp is nice, shields are better, a locket is more effective than Banshees/SV on her for a MR tank item as an example, and maw as well. You don't need more than about 600-700 bonus HP on poppy to make her difficult as all hell to kill.

I only play her assassiny out of mid lane. generally though pickup all the hybrid items i can as a top laner or jungler. with biasing myself to one defensive item depending on need (vs 2-3 magic damage get Locket, vs 2-3 physical damage, get DMP) Maw, IBG, deaths dance (or mallet/titanic depending on need) etc.

You want to be able to force a retreat off a full rotation, and without some AD you end up dealing 30-40% of a carry's HP and that's not enough to get the fight going your way.
Krazt
Profile Joined January 2016
United States2 Posts
January 19 2016 17:51 GMT
#59
What are the current top picks/bans? I've been out for a while.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
January 20 2016 07:34 GMT
#60
On January 20 2016 02:51 Krazt wrote:
What are the current top picks/bans? I've been out for a while.

Top - Tahm Kench, Fiora, Lissandra
Jungle - Graves, Kindred, Elise, Rek'Sai
Mid - Pretty open at the moment really, but LB has made a resurgence. Viktor is still good.
ADC - Lucian, MF
Support - Reasonably open as well, Alistar seems popular though.

Probably missing some champs, but there's an idea.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 20 2016 07:40 GMT
#61
On January 20 2016 16:34 JazzVortical wrote:
Show nested quote +
On January 20 2016 02:51 Krazt wrote:
What are the current top picks/bans? I've been out for a while.

Top - Tahm Kench, Fiora, Lissandra
Jungle - Graves, Kindred, Elise, Rek'Sai
Mid - Pretty open at the moment really, but LB has made a resurgence. Viktor is still good.
ADC - Lucian, MF
Support - Reasonably open as well, Alistar seems popular though.

Probably missing some champs, but there's an idea.

To add on to this
Top: graves, and quinn,
Jungle: Lee sin
Mid: corki, Viktor, anivia, ahri, ryze + Show Spoiler +
jk trash champ unless you're korean

Supp: raka is s-tier, bard, Janna, thresh, morg, alistar,.
liftlift > tsm
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2016-01-20 07:55:10
January 20 2016 07:53 GMT
#62
I think Braum is an S-tier support atm
He basically counters every fotm ADC
Liquipedia"Expert"
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 20 2016 10:28 GMT
#63
on the topic of pick/bans



mostly regarding competitive but pretty good watch. I like that jatt is doing more of this stuff.
TL/SKT
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 20 2016 16:06 GMT
#64
On the topic of Graves as an ADC, I've been watching imaqtpie for the last couple days and since yesterday he has changed his opinion 180 and is now gushing nonstop over him, all on account of learning what to build. Which is basically endless longswords into arpen items (Yoomu, maw, cleaver). The burst is just stupid, one full combo deletes anyone. Of course, he still has all the issues that made me stop playing him (creep block, short range), but I guess that's just that champion's weakness. Building arpen at least solves the problem of being completely irrelevant just because their tank gets in your face.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Alaric
Profile Joined November 2009
France45622 Posts
January 20 2016 17:02 GMT
#65
That was more or less the thing since Graves' rework: crit isn't necessarily efficient on him (unless you hit all bullets, it isn't as good as crit on "standard" marksmen), AS isn't at all because of the ammo system, and he has ridiculous values if you manage to hit Q's return and get very close to whoever you're hitting so ArPen works well on him.

Thing is, if he doesn't deal enough damage by himself, it doesn't make up for losing damage scaling going ArPen vs AS/crit.
It's not like his E's buff was actually that good if he built glass cannon. Sure, he got up to 120 bonus armour/MR if people let him crit on both attacks to reduce the cd then dash again several times in a row, but in most cases, especially against burst champions, he'd receive part of the damage before the dash, part after the first, and the fight would be over before he'd be done dashing.
(Kinda like how pre-rework Graves could get 30 bonus resistances but would only realistically get 6-9 when face with upfront burst.)

So they want him to be a "marksman" while he doesn't scale off AS, and needs to build tanky to survive long enough to actually use his E buff (and even then the current build skips lifesteal iirc?), so his base damage has to be super high to compensate, otherwise he's an unyieldy caster without good itemisation.
Cant take LMS hipsters serious.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-20 17:09:52
January 20 2016 17:08 GMT
#66
I've seen a lot of Sterak's/Maw, so the way that interacts kinda makes sense-- you get a big shield and some extra damage when you get low and that stacks multiplicatively with resists you've built up.

Also, Yasuo + Braum are super good right now. They took at your multi AD team and just give you the finger.
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Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 21 2016 22:03 GMT
#67
Who to pick against Poppy and Kench? Both are pretty crazy. I was able to survive and tank out against Kench by picking Garen, but Poppy bodied me when I played against her.
It's your boy Guzma!
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-21 22:09:50
January 21 2016 22:07 GMT
#68
Jax and Trundle maybe?

EDIT: I play a lot of Poppy, and IMO dueling Poppy feels like it's really important to deny her shield. The 15% max hp (plus whatever from masteries) is a lot to smush through
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-21 22:12:19
January 21 2016 22:11 GMT
#69
On January 22 2016 07:03 Requizen wrote:
Who to pick against Poppy and Kench? Both are pretty crazy. I was able to survive and tank out against Kench by picking Garen, but Poppy bodied me when I played against her.

If you are good with fiora or rumble, i'd suggest those. Darius is also rather easy to win the lane against the non-one trick poppys, he goes even with them. Trundle does well into pretty much anyone though so he's generally a safe pick. Jax gets bodied by poppy, dont do that to yourself though.

(these are vs poppy)
Fildun
Profile Joined December 2012
Netherlands4122 Posts
January 21 2016 22:22 GMT
#70
On January 22 2016 07:03 Requizen wrote:
Who to pick against Poppy and Kench? Both are pretty crazy. I was able to survive and tank out against Kench by picking Garen, but Poppy bodied me when I played against her.

Garen should do fine against both as long as you don't fall behind in the earlygame. I've only played one game vs Poppy top though as Garen so I don't know the matchup that well, but I don't really see how she can body you. Could you maybe explain how she did that?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 21 2016 22:26 GMT
#71
On January 22 2016 07:22 Fildun wrote:
Show nested quote +
On January 22 2016 07:03 Requizen wrote:
Who to pick against Poppy and Kench? Both are pretty crazy. I was able to survive and tank out against Kench by picking Garen, but Poppy bodied me when I played against her.

Garen should do fine against both as long as you don't fall behind in the earlygame. I've only played one game vs Poppy top though as Garen so I don't know the matchup that well, but I don't really see how she can body you. Could you maybe explain how she did that?

Oh, I was playing Ryze against her actually. Not that I think that's a bad matchup, I probably just played pretty poorly. But I was honestly surprised at how strong her rework felt, since I haven't played since ~November or so.
It's your boy Guzma!
Fildun
Profile Joined December 2012
Netherlands4122 Posts
January 21 2016 22:35 GMT
#72
On January 22 2016 07:26 Requizen wrote:
Show nested quote +
On January 22 2016 07:22 Fildun wrote:
On January 22 2016 07:03 Requizen wrote:
Who to pick against Poppy and Kench? Both are pretty crazy. I was able to survive and tank out against Kench by picking Garen, but Poppy bodied me when I played against her.

Garen should do fine against both as long as you don't fall behind in the earlygame. I've only played one game vs Poppy top though as Garen so I don't know the matchup that well, but I don't really see how she can body you. Could you maybe explain how she did that?

Oh, I was playing Ryze against her actually. Not that I think that's a bad matchup, I probably just played pretty poorly. But I was honestly surprised at how strong her rework felt, since I haven't played since ~November or so.

I don't think I've actually laned against Poppy except that one time on Garen. Usually she shows up somewhere in midgame, doesn't do a whole lot of damage and that's about it.
Might also be because I don't actually play champs with dashes.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 22 2016 06:15 GMT
#73
Mallet Gnar is pretty good, although it's very nuanced. basically Poppy can win, but her attack patterns are very predictable, like you have to go in at certain rage levels most notably it's very beneficial for Poppy to go in on him right after a mini gnar transition. For this reason she's pretty easy to camp, because if you go mallet gnar and she doesn't go in on you at your weak times you'll just poke her out of lane and build a huge cs advantage.

Quinn is probably super good, I usually ban it or pick something else if Quinn is already picked so I haven't had to try it. Mostly guessing here.

The other match up I found quite hard but only had to do once so I didn't get to learn from it much was singed, as poppy rushing armor is so much more smooth, frozen fist and sun fire/deadmans give you stuff you really want (move speed, push, cdr) cowl items/hex are just a lot worse as first items, so I think most ap tops are decent choices at worst, the rumble idea px mentioned might be good I haven't had to face it. But back to Singed, aside from itemization he has some advantages, part of what makes Poppy so good in lane, and oppressive to melee is you can just lay your Q down on top of a low minion and they have to tank both parts to get the cs, like ranged champions singed can ignore this and cs w/o standing on the minion, and have melee base stats while he's at it so the counter play of just fucking all inning them doesn't work.

also if he's feeling really spicy and your jungler doesn't have cc proxy is annoying for poppy as her push w/o items is pretty bad since her q does reduced damage to minions for some reason. (I mean as I've said in the last patch thread I think in the end this works to her advantage but it is annoying when you need to push)

I think the Fiora match up is pretty easy actually, you can deny her ult with yours, she builds almost 0 defense so you can 1 shot her if she positions poorly, also poppy has really great armor itemization so you eventually out sustain her pretty hard. Her q is also effected by your w, really small advantage but comes up big in the clutch sometimes.
Carrilord has arrived.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 22 2016 18:42 GMT
#74
Is Graves top a thing? Or is he just jungling right now?
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35144 Posts
January 22 2016 18:44 GMT
#75
On January 23 2016 03:42 Requizen wrote:
Is Graves top a thing? Or is he just jungling right now?

Yeah, it's a thing.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 22 2016 19:17 GMT
#76
Seeing Graves everywhere now, apparently I'm not the only one who watches qtpie. Nerfs incoming I fear.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
cLutZ
Profile Joined November 2010
United States19574 Posts
January 22 2016 20:00 GMT
#77
On January 23 2016 04:17 Osmoses wrote:
Seeing Graves everywhere now, apparently I'm not the only one who watches qtpie. Nerfs incoming I fear.

*Trace
Freeeeeeedom
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 22 2016 21:09 GMT
#78
On January 22 2016 07:03 Requizen wrote:
Who to pick against Poppy and Kench? Both are pretty crazy. I was able to survive and tank out against Kench by picking Garen, but Poppy bodied me when I played against her.


the answer to both is lulu

be an annoying fuck in lane and win teamfights
TL/SKT
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 23 2016 01:10 GMT
#79
Current top winrates for Top, Jungle, and ADC are all Graves. Is this just because all the hip people are playing him and tend to just be better players than those who don't stay up to date on FOTM picks?

Or is everyone just being surprised by his burst and tankiness. I've played a few games against Graves and haven't found it to be oppressively top.
Administrator@TL_Zess
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-23 01:29:29
January 23 2016 01:20 GMT
#80
On January 23 2016 10:10 Zess wrote:
Current top winrates for Top, Jungle, and ADC are all Graves. Is this just because all the hip people are playing him and tend to just be better players than those who don't stay up to date on FOTM picks?

Or is everyone just being surprised by his burst and tankiness. I've played a few games against Graves and haven't found it to be oppressively top.

I think his win rate will settle down about 1-1.5% tops without nerfs as people learn to play against him. but his 440 base damage Q on a 10 second cooldown is really really strong, even without the whole 195% bonus AD ratio. Add to that the fact that he takes out buildings quick as hell and rather easily will trade 1 for 1 in fights if you focus him. he's got little downsides as a solo queue champion. Pantheon is another top laner doing really well at the top of the ladder, mostly on the back of maxing his E, which does 318 base damage with a 360% bonus AD ratio. Another Strong mid/top laner in master/challenger is Gangplank, who when you parrley a barrel does 200 to 300 + 100% AD and can crit and ignores 40% of armor. Armor Penetration is really strong right now.

For context on the strength of graves' Q, Syndra's ult needs 2 spheres on the ground to equal graves' level 9 Q base damage. and graves still has a more cost efficient scaling option than that, syndra spends 21 gold for 1 damage with AP, and graves spends 18 gold for 1 damage with AD.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
January 23 2016 01:26 GMT
#81
On January 23 2016 10:10 Zess wrote:
Current top winrates for Top, Jungle, and ADC are all Graves. Is this just because all the hip people are playing him and tend to just be better players than those who don't stay up to date on FOTM picks?

Or is everyone just being surprised by his burst and tankiness. I've played a few games against Graves and haven't found it to be oppressively top.

Mix of both reasons. He has good numbers and people just arent used to sololaning/roaming "ADC" who's also equal to them in levels. People probably reluctant to try him because he's so weird (except for people who are eager/good at learning new champs).
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Alaric
Profile Joined November 2009
France45622 Posts
January 23 2016 02:30 GMT
#82
Graves isn't that fast at taking buildings. His "hybrid" build doesn't give him much AD compared to other champions, his ammo system naturally puts him below 1 AS, and he needs to melee the tower to do more damage than normal (over half his range and he's hitting for less than his total AD).
Cant take LMS hipsters serious.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 23 2016 02:33 GMT
#83
On January 23 2016 11:30 Alaric wrote:
Graves isn't that fast at taking buildings. His "hybrid" build doesn't give him much AD compared to other champions, his ammo system naturally puts him below 1 AS, and he needs to melee the tower to do more damage than normal (over half his range and he's hitting for less than his total AD).

He takes buildings fast because he's an AD with the waveclear of a mid who gets to play jungle or top. Even if he's 80% of an ADC at clearing buildings, he gets through waves faster than any of them, and has more map mobility (teleport/jungle position).
Alaric
Profile Joined November 2009
France45622 Posts
January 23 2016 02:41 GMT
#84
Couldn't say, all I've tried playing is Caitlyn and she's in a very, very sad state wrt sustained damage.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35144 Posts
January 23 2016 02:48 GMT
#85
On January 23 2016 11:41 Alaric wrote:
Couldn't say, all I've tried playing is Caitlyn and she's in a very, very sad state wrt sustained damage.

Yeah. She needs help bad. One of the main reasons I dislike Jihn so much since they could have used some of those ideas on her.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 23 2016 03:06 GMT
#86
Cait doesn't even need new ideas. She needs old ideas. Aka lane dominance, midgame power trough, and her range being relevant lategame.
Freeeeeeedom
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
January 23 2016 03:08 GMT
#87
Meh just adjust her number's and she'll be fine.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-23 04:44:18
January 23 2016 03:43 GMT
#88
Just make her headshot attack point be nearly instant. .05 or something. then have it give her 20 movespeed for .5 seconds if she hits a champion with it. Bam. her lane dominance is back, though requires a good degree of skill to take advantage of.

EDIT: i just finally read her headshot mechanic. Shes a hyper carry now? weird. her and ashe occupy this weird spot where they just scale better than any other champ. the game definitely doesnt fit that hyper carry lifestyle right now though.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-23 11:32:06
January 23 2016 11:30 GMT
#89
Not an hypercarry at all, read her base AS instead. It's the same level 1 without runes and masteries as before, but all of her AS gains are reduced by around 10%.
Her auto animations also seems awkward now, like it takes longer for the actual attack to start. Even with RFC and Zerkers, and around 1.37 AS, it felt like it took ages to kill even squishies, and anyone with armour was basically invincible, and kiting would be really annoying.

Headshot with IE and 50% crit means that your headshots do 112.5% of your AD as bonus damage (where crits do 150% more damage). It's basically a weaker guaranteed crit every 6 attack, which isn't much when people will have 70-80% crit lategame anyway.
I don't know if the bonus damage is amplified by crit, since the wiki isn't updated on the details part of her passive.

Attack delay increased to 0.1 from 0.

But she feels like she takes ages to attack in lane, and it's hard to make use of her range. She also doesn't benefit as much from TDL as other marksmen so if she gets tagged and has to trade she's most likely losing it.

I also thought it was a lot harder to get E to slow an enemy champion (trying to use it to end a trade when I was ahead in lane, to shove them out with the guaranteed headshot), but upon reading the notes they nerfed her net a lot, that explains it I suppose.
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-01-23 14:50:37
January 23 2016 14:50 GMT
#90
honestly they should just let headshot ignore 100% bonus armor instead of 50.
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-23 18:40:36
January 23 2016 18:38 GMT
#91
It doesn't anymore, it was removed when they reworked her passive.

She's not a lane dominator anymore, she doesn't push that hard (Q damage took a hit too) and her damage later is hit harshly by the trashing of her base AS and her worse animation.
I gotta find someone else for my go-to marksman since she's that bad. :< Mobile, reach provided by spells (I can't Trist), at least decent in lane so I can farm it out and not feed.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35144 Posts
January 23 2016 18:41 GMT
#92
Yeah, they tried to work it out with adding an ammo system to traps and giving her a bunch of headshots, but it fell flat on its face.
Alaric
Profile Joined November 2009
France45622 Posts
January 23 2016 19:00 GMT
#93
Oh, no, the trap thing is nice in sieges and lanes (and it's the goal), or for kiting. I didn't have much success but that's because I must have only a dozen Caitlyn games in total so I'm bad at placing traps in the way while accounting for the precise arming time.

The issue is that farming feels awful because of how nerfed her AS and animation were, and she also does very little dps because of this too. It's harder to chase people with the net knock-back being reduced, but the goal on that one was to let you in improved auto range if the net hits someone.
Cant take LMS hipsters serious.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
January 23 2016 23:23 GMT
#94
Also small updates. Judging by my friends, yes it matters if you win first games or not.

I went 5-0, then lost 4 and then won 1 more. Ended up 6-4, I'm Gold III, plat IV last season. Not that bad.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2016-01-23 23:32:13
January 23 2016 23:26 GMT
#95
Ugh, I'm 1-3 so far, I'm going to be bronze to start out...

pray for me bros

Edit: I want to keep playing Garen but he's constantly banned blah.
It's your boy Guzma!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 24 2016 00:18 GMT
#96
On January 23 2016 20:30 Alaric wrote:
Not an hypercarry at all, read her base AS instead. It's the same level 1 without runes and masteries as before, but all of her AS gains are reduced by around 10%.
Her auto animations also seems awkward now, like it takes longer for the actual attack to start. Even with RFC and Zerkers, and around 1.37 AS, it felt like it took ages to kill even squishies, and anyone with armour was basically invincible, and kiting would be really annoying.

Headshot with IE and 50% crit means that your headshots do 112.5% of your AD as bonus damage (where crits do 150% more damage). It's basically a weaker guaranteed crit every 6 attack, which isn't much when people will have 70-80% crit lategame anyway.
I don't know if the bonus damage is amplified by crit, since the wiki isn't updated on the details part of her passive.

Show nested quote +
Attack delay increased to 0.1 from 0.

But she feels like she takes ages to attack in lane, and it's hard to make use of her range. She also doesn't benefit as much from TDL as other marksmen so if she gets tagged and has to trade she's most likely losing it.

I also thought it was a lot harder to get E to slow an enemy champion (trying to use it to end a trade when I was ahead in lane, to shove them out with the guaranteed headshot), but upon reading the notes they nerfed her net a lot, that explains it I suppose.

She has more scaling than any champ not named Ashe. Dealing 50% plus .75(crit)(1+crit dam) on two or three hits in a row is strong. Runaans seems like a must, you get to 193% bonus damage with 100% crit and 33 crit dam runes which is neat. Especially since you deal 50% more bonus damage to trapped targets. Even with only 300 ad you should hit for around 1.8k before armor on full build and about 2400 vs baron. And you get 2 of those in a row guaranteed. Not many adcs have that kind of building power with each new item. She does suck pretty bad early though.
Alaric
Profile Joined November 2009
France45622 Posts
January 24 2016 00:42 GMT
#97
You're being unreasonable. You're already very weak in trades in lane, and you'd give up your runes' bonuses just so, once you've reached 3+ completed items, you can do some more damage?
Hurricane to charge up your passive faster will only work if you've actually got targets to hit with the secondary bolts, which doesn't happen if you're getting dived for example, so it's situational.

The bonus damage on trapped targets is situational too, and actually doesn't stack with the damage from headshot (since they're the same; actually, if your passive is stacked and you attack somebody trapped, you won't consume the headshot attack on the "trap" one, you'll just get 2 headshot in a row, with increased range on the first one).

You're also talking about 300 AD when you're already counting 100% crit, which means only one item away from full build.
You're also only "guaranteed" two headshots in a row if someone steps on a trap within range of your standard auto and you have your passive ready, or if you cast E and hit them with it.

By that point, Tristana's got more range and attacks 33% faster than you (you're at around 1.5 AS, she's over 2, probably 2.5 with a similar build and during Q), for example.
Cant take LMS hipsters serious.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
January 24 2016 00:48 GMT
#98
On January 24 2016 08:26 Requizen wrote:
Ugh, I'm 1-3 so far, I'm going to be bronze to start out...

pray for me bros

Edit: I want to keep playing Garen but he's constantly banned blah.

Garen is constantly banned?
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
January 24 2016 01:13 GMT
#99
Seems like the elo reset was harder this time around, lots of D1-D3 friends placing in plat 3 or lower going 5-5 etc
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-24 02:04:55
January 24 2016 01:23 GMT
#100
On January 24 2016 09:42 Alaric wrote:
You're being unreasonable. You're already very weak in trades in lane, and you'd give up your runes' bonuses just so, once you've reached 3+ completed items, you can do some more damage?
Hurricane to charge up your passive faster will only work if you've actually got targets to hit with the secondary bolts, which doesn't happen if you're getting dived for example, so it's situational.

The bonus damage on trapped targets is situational too, and actually doesn't stack with the damage from headshot (since they're the same; actually, if your passive is stacked and you attack somebody trapped, you won't consume the headshot attack on the "trap" one, you'll just get 2 headshot in a row, with increased range on the first one).

You're also talking about 300 AD when you're already counting 100% crit, which means only one item away from full build.
You're also only "guaranteed" two headshots in a row if someone steps on a trap within range of your standard auto and you have your passive ready, or if you cast E and hit them with it.

By that point, Tristana's got more range and attacks 33% faster than you (you're at around 1.5 AS, she's over 2, probably 2.5 with a similar build and during Q), for example.

hyper carry =/= 2 item spike carry. Cait scales better than anyone except maybe ashe, specifically because she double dips in crit and crit damage. both are stronger on full builds than anyone else can be. base AS doesn't particularly matter in that specific case.
Hurricane is because its more cost efficient than rapidfire or shiv, the rapid stacking of your passive is a bonus on top of that.

You definitely misunderstood the trap bonus damage I think. It's a % bonus to the total headshot damage dealt. (not your auto, just the headshot bonus damage). It's NOT explaining what a headshot is. If you hit a target within 2 seconds of them stepping on a trap with a headshot, it does 10/20/30/40/50% bonus headshot damage. if you have no crit it means your headshot adds 55/60/65/70/75% bonus damage, if you have maxed out your crit you deal 212/231/250/270/289% bonus damage. A headshot on a trapped target that crits with the maxed out crit deals 577.5% AD Lord dominiks increases this up to 664%, masteries can magnify this up to 721.75%AD damage for that headshot, if you auto -> E -Auto on a trapped target you can deal 2 headshots on a trapped target for 1443.5% AD physical damage, or 14.435*AD damage. in 2 seconds. ignoring the net damage.

When an opponent steps on your trap or gets hit with a net, your next hit on them is a headshot. it doesnt consume the passive stacks for bonus headshots. This is how cait works. you seem to think otherwise. ALL headshots deal bonus damage to champs and abilities double the range. both the ones from your abilities AND the passive stacking one deal bonus damage.

Yes i'm using 6 item builds with that calculation, because she scales more with each item than trist does or vayne or anyone but maybe ashe (havent mathed out if she outscales ashe but she'd be the only one who could match). And mulplicative scaling doesn't reveal itself in its full power until the end.

Off just an IE she's worse than trist because she doesn't have an attack speed steroid. off just IE/Runaans she's worse than trist except in the whole Headshot -> net -> Heatshot trade scenario. off an IE/Runaans/Zeal/Cloak/Hammer She starts to get ahead of trist. but thats essentially a 3 item situation. Which is why she's a hyper carry with a weak early game, compared to other adcs since the marksman update especially. She's maybe the weakest adc in lane, thinking about it, even ashe has a boost post 6 and is less susceptible to ganks with hawkshot.


NOT saying she's a good pick right now. just that she's a hyper carry that doesn't scale in the same way the old ones did, even if she scales harder. Also Runaans is totally better vs single target than rapidfire cannon/shiv is until level 16. but It's a first or second completed item (depends if you go BF -> runaans or finish IE i guess), so it's more cost efficient AND better vs single target.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 24 2016 01:23 GMT
#101
On January 24 2016 09:48 Ansibled wrote:
Show nested quote +
On January 24 2016 08:26 Requizen wrote:
Ugh, I'm 1-3 so far, I'm going to be bronze to start out...

pray for me bros

Edit: I want to keep playing Garen but he's constantly banned blah.

Garen is constantly banned?

Because I'm not in plastic ELO and everyone just permabans juggernauts and stupid shit.
It's your boy Guzma!
FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2016-01-24 02:41:48
January 24 2016 01:36 GMT
#102
serrated dirk
holy shit
oh god the guys villain face just sticks next to your hp as garen holy shit this is great
thug life.                                                       MVP/ex-
Gahlo
Profile Joined February 2010
United States35144 Posts
January 24 2016 03:07 GMT
#103
On January 24 2016 10:36 FinestHour wrote:
serrated dirk
holy shit
oh god the guys villain face just sticks next to your hp as garen holy shit this is great

How did you go about shopping for that rock you live under?
FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2016-01-24 03:45:00
January 24 2016 03:43 GMT
#104
last game played was like 5 months ago and ive just been raiding 13/13mythic in wow and have started doing split runs for 2 archi mounts a week
ive been asking a ton of questions in the other thread tho so thats been helpful
seriously i cant be the only one who reads that as serrated dick by accident
thug life.                                                       MVP/ex-
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2016-01-24 07:34:12
January 24 2016 07:34 GMT
#105
On January 24 2016 10:13 MooMooMugi wrote:
Seems like the elo reset was harder this time around, lots of D1-D3 friends placing in plat 3 or lower going 5-5 etc


Did they main a role or were they fill?
I find it so much harder now that everyone is actually good at their role
Liquipedia"Expert"
dsyxelic
Profile Joined May 2010
United States1417 Posts
January 24 2016 09:21 GMT
#106
wait d1/d3 goign 5-5 and plat 3 or lower?

I went 4-6 got plat 1

my friend who was d3 went 5-5 got plat 1 with really good mmr I think. he hit d5 going 9-6 afterwards so the gains must've been decent at least.

I haven't played more but I assume my MMR would be even better considering I was d1.


did your friends duo with lower ranks or something? that can affect mmr
TL/SKT
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 24 2016 17:45 GMT
#107
Anyone got a good jungle guide? Or at least, what are the routes and stuff?
It's your boy Guzma!
Fildun
Profile Joined December 2012
Netherlands4122 Posts
January 24 2016 17:49 GMT
#108
On January 25 2016 02:45 Requizen wrote:
Anyone got a good jungle guide? Or at least, what are the routes and stuff?

Depends on who you're jungling and the game in question. Sometimes you want to do early ganks, sometimes you just want to farm. Honestly a lot of different paths are pretty decent right now, since there are so many different camps to clear.
Maybe you could give us a specific game where you jungle so we can give more specific tips?
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
January 24 2016 17:51 GMT
#109
Don't think it changed from last season whatsoever. Personally I just fullclear on everything anyway but I'd assume it's something like crugs/gromp -> red/blue -> blue/red for people who just want to get lvl3 and doublebuffs and decide what to do next.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 24 2016 18:39 GMT
#110
I'm plat 4 after finishing season in D3... or was it D4? I forgot lol. I only played 7 ranked games and got placed so I'm mucho confused, and I was 2-5 in those so I guess its kind of fair?
(╯°□°)╯︵ ┻━┻
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 25 2016 16:19 GMT
#111
I played a lot of Illaoi over the weekend. She seems pretty strong, only real downside is that she can't really initiate later on and needs some setup for her ult to work. But, she's super tanky and actually puts out quite a bit of damage with just something like Sterak's and maybe BC. If you're able to get in, R -> W -> Q, you can tank a whole team's worth of damage (especially if you have Spirit Visage).

I had a bit of trouble with the Darius matchup. Basically we just ended up farming until he got a gank on me, and then it was all downhill from there. But that's just kind of Darius, I suppose. I don't know how she'd hold up against Teemo, but against any melee character I feel she can at least farm with Q, and throwing Es out is enough of a threat of harassment that they won't come too deep against you.

Haven't been sure who to pick when she's banned or picked. Is the Lulu guide up to date? I remember playing her a decent amount.
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35144 Posts
Last Edited: 2016-01-25 16:47:26
January 25 2016 16:46 GMT
#112
Do turrets still not attack her tentacles?

Last Lulu OP edit was just before new years.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 25 2016 16:53 GMT
#113
On January 26 2016 01:46 Gahlo wrote:
Do turrets still not attack her tentacles?

Last Lulu OP edit was just before new years.

They haven't from what I've noticed. I feel like I need to use W more to harass with the tentacles, but a lot of time the opponents just self-zone by staying away so it's not even an issue.

I'll check it out, thanks!
It's your boy Guzma!
Alaric
Profile Joined November 2009
France45622 Posts
January 25 2016 17:32 GMT
#114
On January 26 2016 01:19 Requizen wrote:
I played a lot of Illaoi over the weekend. She seems pretty strong, only real downside is that she can't really initiate later on and needs some setup for her ult to work. But, she's super tanky and actually puts out quite a bit of damage with just something like Sterak's and maybe BC. If you're able to get in, R -> W -> Q, you can tank a whole team's worth of damage (especially if you have Spirit Visage).

I had a bit of trouble with the Darius matchup. Basically we just ended up farming until he got a gank on me, and then it was all downhill from there. But that's just kind of Darius, I suppose. I don't know how she'd hold up against Teemo, but against any melee character I feel she can at least farm with Q, and throwing Es out is enough of a threat of harassment that they won't come too deep against you.

She's always banned. Even when we queue as 5 if I don't ask for top and an unbanned Illaoi they'll do it out of habit.
I assume it's that (habit), since she sits at around 46% winrate and I'd argue that she doesn't win game as much as the allies setting her up.

Towers don't attack tentacles (part of the brutal harass when someone's pushed and you make them a vessel, they basically lose the wave).

I expect her to always lose to a decent Darius, because with her base AS she lacks dps and depends a lot on tentacles. Darius would stack his passive easily and destroy her, especially if he can pull her out of tentacle range, then she's got nothing to retort with and no escape.
Also, the spirit lasts 10s minus 1 per time Illaoi takes champion damage, so if she ever grabs Darius in lane he can just walk up, start trading and his passive will remove the spirit super fast, leaving him to outtrade her.
Teemo's squishy so you should be able to harass him out with Q, but if you get a spirit his poison will basically halve its duration too (then you add his autos and you're lucky to get more than 3-4s of spirit).
Nidalee, a decent Teemo and Kennen are almost as awful to face as pre-rework Ryze when he'd show up and point'n'click melees for almost 100 damage at level 1. I felt miserable in these match-ups. Ryze destroys you even harder because Rune Prison outranges your W so you'll never do anything to him ever and he has the damage to 100-0 you.

Your ideal case is grabbing someone and they can't just take the trade and win (Darius), nor ignore you for 10s while staying in range (most non-squishies if you haven't reduced their health beforehand), so either they run away and you get a vessel, or the best case, they try to fight you.
Line Q up to hit the champ and its spirit, then let the champ come to you for an auto+W so the tentacle attacks both (you wouldn't grab someone with no tentacle in range, right?), then basically keep hitting them and using stuff on cooldown, positioning yourself around the spirit to keep getting the bonus damage. Most people will at least give you the initial double Q anyway.

I'm not a fan of building BC, or at least not early. Pros: the AD lets you clear the ranged minions with Q (using ArPen/AD runes I'm like 30 damage short for most of the game). Cons: it doesn't make you tanky.
With Illaloi's base AD, and the sustain on her Q, really all you need to be relevant in a teamfight after you ult is to live long enough to cast at least one W and Q, because if they focus you the burst healing should last you till the next W and they'll have less damage by then. BC doesn't make you tanky enough to survive being focused when you pull off a good ult.
After reading another guy's guide on reddit, I'm sold on going Gauntlet first: spellblade makes use of the highest base AD in the game, you get a lot of CDR and mana (ArPen and CDR are her damage stats, basically, and while her spells aren't expensive she's got a tiny pool and tends to spam a lot), and the slow field is great to make dodging tentacles after W harder, as well as to chase, especially after your ult when the W and spellblade cd more or less coincide.

A core of Gauntlet/SV/Sterak's serves me pretty well, I tend to fall off after that as people get more damage, or have fought enough to stop stacking under the tentacles by now. I'd have to try other items, I tend to build DMP for positioning, Cleaver would be sweet for damage I assume, and then probably thornmail or something.

You can turn most ganks by junglers who have to sit on you to fight (Pantheon, Rek'Sai, etc.). If they come because you're pushing, you should have at least tentacles in lane. Try to position in-between them, and let the jungler come at you (pretend to flee or not notice him so he comes straight). Grab him or the laner with E (tentacle swing), then ult trying to hit both champs and the spirit: you'll get 3 tentacles, so 5 with the others already there, and just the initial slam should destroy one of them (especially if they hit the spirit too). Follow up with W (not too early, if the swing hasn't completed all the way the tentacles will just skip the trigger altogether, same goes with the swing from E or a nearby vessel), and it can usually kill one of them.
If there's a Pantheon against me I'll gladly let him W me when a gank comes because then he's a sitting duck and will eat all of the damage, facehugging me.
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 25 2016 17:42 GMT
#115
I saw someone recomment IBG, but the small amount of armor it offers doesn't feel durable enough early on. I'll try it, but I dunno if I can see it working unless you have a sizeable advantage.

Yeah, I've turned around a number of ganks into at least 1 for 1s if not driving them off by E -> R into fighting, it's just a massive burst of heal.

My issue with Darius has been that I can't really do much to stop him from just walking up to my tentacles and killing them after he gets a couple tanky items. Even if he gets close, I tentacle him, and then try to slap him a bit, he just hits it twice and waits out the spirit. But, overall, I haven't had trouble just going even and getting out of lane.

But she's a lot of fun. I like playing super tanky characters, and she's actually pretty well designed imo.
It's your boy Guzma!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-25 18:13:34
January 25 2016 18:07 GMT
#116
On January 26 2016 02:42 Requizen wrote:
I saw someone recomment IBG, but the small amount of armor it offers doesn't feel durable enough early on. I'll try it, but I dunno if I can see it working unless you have a sizeable advantage.

Yeah, I've turned around a number of ganks into at least 1 for 1s if not driving them off by E -> R into fighting, it's just a massive burst of heal.

My issue with Darius has been that I can't really do much to stop him from just walking up to my tentacles and killing them after he gets a couple tanky items. Even if he gets close, I tentacle him, and then try to slap him a bit, he just hits it twice and waits out the spirit. But, overall, I haven't had trouble just going even and getting out of lane.

But she's a lot of fun. I like playing super tanky characters, and she's actually pretty well designed imo.

IBG provides more armor than randuins omen or sunfire/DMP. it lacks Hp though, which is maybe why it feels weaker to you? It's 65 armor nowadays.

only thornmail and FH provide more armor. with FH providing mana+CDR the same as IBG, but doesnt have the damage boost from the spellblade, nor the slowing effect, which can help land tentacles post W FH is also slightly (100g) more.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 25 2016 18:11 GMT
#117
On January 26 2016 03:07 PrinceXizor wrote:
Show nested quote +
On January 26 2016 02:42 Requizen wrote:
I saw someone recomment IBG, but the small amount of armor it offers doesn't feel durable enough early on. I'll try it, but I dunno if I can see it working unless you have a sizeable advantage.

Yeah, I've turned around a number of ganks into at least 1 for 1s if not driving them off by E -> R into fighting, it's just a massive burst of heal.

My issue with Darius has been that I can't really do much to stop him from just walking up to my tentacles and killing them after he gets a couple tanky items. Even if he gets close, I tentacle him, and then try to slap him a bit, he just hits it twice and waits out the spirit. But, overall, I haven't had trouble just going even and getting out of lane.

But she's a lot of fun. I like playing super tanky characters, and she's actually pretty well designed imo.

IBG provides more armor than randuins omen or sunfire/DMP. it lacks Hp though, which is maybe why it feels weaker to you? It's 65 armor nowadays.

Is it really? Again, been out of the loop for a while. I saw it was still just out of 1 Cloth Armor and assumed.

Fuuuuck, I don't want to go through every item and character to see what I missed...
It's your boy Guzma!
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 25 2016 18:16 GMT
#118
It's okay, I was super surprised when I realized BV/SV both gave 70 MR a couple weeks ago. To think I've been buying them because "yeah I like the passive and I know it gives hp/mr/cdr".

If you feel squishy you could buy early cowl vs. AP or the Fist thingy vs AD I guess
(╯°□°)╯︵ ┻━┻
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 25 2016 18:16 GMT
#119
On January 26 2016 03:11 Requizen wrote:
Show nested quote +
On January 26 2016 03:07 PrinceXizor wrote:
On January 26 2016 02:42 Requizen wrote:
I saw someone recomment IBG, but the small amount of armor it offers doesn't feel durable enough early on. I'll try it, but I dunno if I can see it working unless you have a sizeable advantage.

Yeah, I've turned around a number of ganks into at least 1 for 1s if not driving them off by E -> R into fighting, it's just a massive burst of heal.

My issue with Darius has been that I can't really do much to stop him from just walking up to my tentacles and killing them after he gets a couple tanky items. Even if he gets close, I tentacle him, and then try to slap him a bit, he just hits it twice and waits out the spirit. But, overall, I haven't had trouble just going even and getting out of lane.

But she's a lot of fun. I like playing super tanky characters, and she's actually pretty well designed imo.

IBG provides more armor than randuins omen or sunfire/DMP. it lacks Hp though, which is maybe why it feels weaker to you? It's 65 armor nowadays.

Is it really? Again, been out of the loop for a while. I saw it was still just out of 1 Cloth Armor and assumed.

Fuuuuck, I don't want to go through every item and character to see what I missed...

Yeah they boosted its armor when they changed sheen to be mana + cdr instead of AP. that cdr trickles up to its parts, IBG is 20% cdr, Lich bane is 10%, trinity has 10%. Was actually a pretty nice lich bane buff since they kept the AP and just gave it cdr
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
January 25 2016 18:25 GMT
#120
http://www.surrenderat20.net/p/current-pbe-balance-changes.html

That new Shen model looks delicious, especially TPA Shen, dayum.

Also anyone can say in tl;dr what the enchant/loot/craft thing is all about? I've read that you can unlock some shards but what does it exactly give to your champion? Some cosmetic updates or ?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-25 18:41:02
January 25 2016 18:40 GMT
#121
Someone gets S rank in your team (specifically someone from your party I think, to push their bullshit further), you get a chest. Or you pay RP for it. Only one chest per champ per season, and 4 "S-rank chests" a month.
You get a key for RP, or at random after a win and if you're in a party with the chance increasing the more people in the party, to open the chest.

Chest has shards (champion or cosmetic (eg. skin, ward, etc.) and sometimes essences.
Shards can give you access to content for 7 days, or permanentely if you've improved them with a crapton of essence (more if the content costs more RP).
You can use 3 shards of the same type (champion/cosmetic) together to get a shard of that type for a content you don't own yet.

I think there's something about melting a shard for a small amount of essence too (depending on the RP price of the content of the melted shard)?
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2016-01-25 19:16:23
January 25 2016 18:53 GMT
#122
Shen update looks more confusing than interesting. In essence it's pretty straightforward, but having another aspect to the character that you only have vague control over seems more finnicky than it needs to be.
It's your boy Guzma!
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2016-01-25 19:06:23
January 25 2016 19:03 GMT
#123
On January 26 2016 03:40 Alaric wrote:
Someone gets S rank in your team (specifically someone from your party I think, to push their bullshit further), you get a chest. Or you pay RP for it. Only one chest per champ per season, and 4 "S-rank chests" a month.
You get a key for RP, or at random after a win and if you're in a party with the chance increasing the more people in the party, to open the chest.

Chest has shards (champion or cosmetic (eg. skin, ward, etc.) and sometimes essences.
Shards can give you access to content for 7 days, or permanentely if you've improved them with a crapton of essence (more if the content costs more RP).
You can use 3 shards of the same type (champion/cosmetic) together to get a shard of that type for a content you don't own yet.

I think there's something about melting a shard for a small amount of essence too (depending on the RP price of the content of the melted shard)?

i think there is something about spending ip on either chests, shards or keys.
also shards can be used for bumping up the maximum mastery level from 5 to 6 or 7
Gahlo
Profile Joined February 2010
United States35144 Posts
January 25 2016 19:56 GMT
#124
On January 26 2016 03:16 PrinceXizor wrote:
Show nested quote +
On January 26 2016 03:11 Requizen wrote:
On January 26 2016 03:07 PrinceXizor wrote:
On January 26 2016 02:42 Requizen wrote:
I saw someone recomment IBG, but the small amount of armor it offers doesn't feel durable enough early on. I'll try it, but I dunno if I can see it working unless you have a sizeable advantage.

Yeah, I've turned around a number of ganks into at least 1 for 1s if not driving them off by E -> R into fighting, it's just a massive burst of heal.

My issue with Darius has been that I can't really do much to stop him from just walking up to my tentacles and killing them after he gets a couple tanky items. Even if he gets close, I tentacle him, and then try to slap him a bit, he just hits it twice and waits out the spirit. But, overall, I haven't had trouble just going even and getting out of lane.

But she's a lot of fun. I like playing super tanky characters, and she's actually pretty well designed imo.

IBG provides more armor than randuins omen or sunfire/DMP. it lacks Hp though, which is maybe why it feels weaker to you? It's 65 armor nowadays.

Is it really? Again, been out of the loop for a while. I saw it was still just out of 1 Cloth Armor and assumed.

Fuuuuck, I don't want to go through every item and character to see what I missed...

Yeah they boosted its armor when they changed sheen to be mana + cdr instead of AP. that cdr trickles up to its parts, IBG is 20% cdr, Lich bane is 10%, trinity has 10%. Was actually a pretty nice lich bane buff since they kept the AP and just gave it cdr

They only gave it a +5. Iceborn has always had a ton of armor.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-25 20:00:33
January 25 2016 19:58 GMT
#125
On January 26 2016 04:56 Gahlo wrote:

They only gave it a +5. Iceborn has always had a ton of armor.

Yeah. The relative increase due to the armor reduction of Randuins made it seem bigger. Cost reduction was neat-o though.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 25 2016 20:17 GMT
#126
On January 26 2016 03:25 739 wrote:
http://www.surrenderat20.net/p/current-pbe-balance-changes.html

That new Shen model looks delicious, especially TPA Shen, dayum.

Also anyone can say in tl;dr what the enchant/loot/craft thing is all about? I've read that you can unlock some shards but what does it exactly give to your champion? Some cosmetic updates or ?


Shen has 400 energy... weird?
(╯°□°)╯︵ ┻━┻
Prog
Profile Joined December 2009
United Kingdom1470 Posts
January 26 2016 00:42 GMT
#127
Is this my selective perception or is Ez suddenly in every single soloq game with super high priority?
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
January 26 2016 00:44 GMT
#128
I've seen lots of him but not as much as Vayne.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-26 01:43:57
January 26 2016 01:43 GMT
#129
On January 26 2016 09:42 Prog wrote:
Is this my selective perception or is Ez suddenly in every single soloq game with super high priority?

LCS/LCK will do that. nevermind they are being used as part of a dual ADC comp. also QTpie made some plays with EZ lately on stream so thats boosting it.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2016-01-26 05:10:24
January 26 2016 05:09 GMT
#130
Blue ezreal is just super strong in most comps and its a safe pick. High HP tanks ? Mortal reminder + BOTRK. Assassins? You alrdy have IBG and mercurial scimitar for things like Zed ult. Only thing that sucks about Ezreal is if you're losing and your team is super behind its hard to get significant safe poke in or your team lacks damage because they choose Shen+Lulu for solos and you're the main damage
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Gahlo
Profile Joined February 2010
United States35144 Posts
January 26 2016 05:33 GMT
#131
On January 26 2016 14:09 MooMooMugi wrote:
Blue ezreal is just super strong in most comps and its a safe pick. High HP tanks ? Mortal reminder + BOTRK. Assassins? You alrdy have IBG and mercurial scimitar for things like Zed ult. Only thing that sucks about Ezreal is if you're losing and your team is super behind its hard to get significant safe poke in or your team lacks damage because they choose Shen+Lulu for solos and you're the main damage

Mortal Reminder is the GW one. You mean LDR.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
January 26 2016 05:58 GMT
#132
Welp twice in a row today, I've queued up for solo queue and was matched with premade-5 team because after the game, they confirmed they well all together.... Fair as fuck.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 26 2016 06:10 GMT
#133
On January 26 2016 14:58 739 wrote:
Welp twice in a row today, I've queued up for solo queue and was matched with premade-5 team because after the game, they confirmed they well all together.... Fair as fuck.

There is no solo queue, only Dynamic. :< hopefully solo queue comes back soon so i can play league again though.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
January 26 2016 06:13 GMT
#134
Oh well, I thought it was said you can't be matched against bunch of premade people when you queue up as one guy? Or that was a lie? :\
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-26 06:22:49
January 26 2016 06:19 GMT
#135
On January 26 2016 15:13 739 wrote:
Oh well, I thought it was said you can't be matched against bunch of premade people when you queue up as one guy? Or that was a lie? :\

they said 95% of the time the 5 man queues will be matched up vs other parties, Then after release they said they found the actual number was a lower % but they "are confident" they will reach 95% in the future.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 26 2016 06:24 GMT
#136
Well, if its parties of 4/3, you still cant get screwed while your 4/3 teammates hide in corner whilst getting wrecked.
Freeeeeeedom
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 26 2016 06:42 GMT
#137
Trundle sucks to play against as Illaoi. No harass because dat heal, just walks up to you and slaps you and slows because no dashes. Bleh.
It's your boy Guzma!
Alaric
Profile Joined November 2009
France45622 Posts
January 26 2016 09:15 GMT
#138
Trundle does that to a lot of champions.

And 739, that's because there's no solo queue right now, only dynamic, they didn't plan on adding solo queue at all but because of the backlash (who woulda thought, uh) decided they'd put it back in with a different ladder... a few weeks down the road.
Cant take LMS hipsters serious.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
January 26 2016 09:54 GMT
#139
Does anybody which role has the highest winrate on the current patch ? I don't feel like playing "fill" but I'm not really up to date with the last meta changes and what's broken.
The legend of Darien lives on
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 26 2016 10:33 GMT
#140
On January 26 2016 18:54 mr_tolkien wrote:
Does anybody which role has the highest winrate on the current patch ? I don't feel like playing "fill" but I'm not really up to date with the last meta changes and what's broken.


Is there even a way for every role not to have 50%?
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35144 Posts
January 26 2016 10:46 GMT
#141
On January 26 2016 19:33 Slusher wrote:
Show nested quote +
On January 26 2016 18:54 mr_tolkien wrote:
Does anybody which role has the highest winrate on the current patch ? I don't feel like playing "fill" but I'm not really up to date with the last meta changes and what's broken.


Is there even a way for every role not to have 50%?

Snowflakes saying "fuck the meta" and going double top of kill lane bots like Jarvan/Leona.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 26 2016 10:52 GMT
#142
I mean with the new champ select that would still entail 50% per role statisically
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35144 Posts
January 26 2016 10:57 GMT
#143
On January 26 2016 19:52 Slusher wrote:
I mean with the new champ select that would still entail 50% per role statisically

Not really, because if the team is cool with it you can pick anything anywhere. So, when they sort statistics for AD carries, remove the jungle and solo laners via summor spell choices and team comps, there will be a discrepancy.
mordek
Profile Blog Joined December 2010
United States12704 Posts
January 26 2016 15:20 GMT
#144
Maybe a better question is which role seems to have the most OP champs, therefore easier to carry the rest of your teammates? The question is worded poorly, hopefully tolkien can elaborate what he means.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-26 15:31:10
January 26 2016 15:30 GMT
#145
I'm so confused, was I was the only one who got completely reset when dynamic queue came back? Cuz I lost my placement and have to redo it now...

The weird thing is the OP champs always get banned out, and when they slip through for some reason they win at a lower than expected rate. I'm seeing a lot of top bans now. My guess is jungle should have a pretty high winrate because diversity is in a good place, tons of champs clear really well and the new AP item is super sick. Dunno tho.
(╯°□°)╯︵ ┻━┻
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 26 2016 15:31 GMT
#146
At least at wood league, top seems to have the most highly contested picks/bans. GP, Tahm, Illaoi, Fiora, Poppy, some others all see a lot of focus. Just my $0.02
It's your boy Guzma!
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
January 26 2016 15:33 GMT
#147
On January 27 2016 00:20 mordek wrote:
Maybe a better question is which role seems to have the most OP champs, therefore easier to carry the rest of your teammates? The question is worded poorly, hopefully tolkien can elaborate what he means.

Yeah. After a bit of reading, I think AD or devourer junglers are where it's at. Let's grind back to Diamond tonight.
The legend of Darien lives on
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 26 2016 15:39 GMT
#148
Oh yeah, I feel like any Sated Jungler, even if they get shut down early, eventually just goes crazy.
It's your boy Guzma!
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-26 15:43:57
January 26 2016 15:41 GMT
#149
i thankfully rarely see poppy bans, but that's fine by me because i think my winrate is 70%+ with her lol...

i don't think devourer is the best choice now. it's still a very strong item and i love it on xin but games go so fast i question if it's really worth it. if i see my enemy pick a devourer jungler, i go full asshole and play the ghost to their pacman in their jungle.
(╯°□°)╯︵ ┻━┻
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 26 2016 17:36 GMT
#150
Been rocking a lot of games as Janna lately, really enjoying just bodyguarding and semi-passive play. I don't really like playing play-maker Supports, even when I play Thresh (if our team needs a tankier support) I just focus on helping farm and only throwing out Qs when it's really easy or if we're setting up for a gank or something.

I'm thinking of adding Naut into my Support repitoire. He seems to be able to do the same thing - sure, he can go aggro with grabs and stuff, but also can play bodyguard and just be a wall that peels (though no shields or anything). Do you think he's good for that sort of playstyle or should I look at another tanky support?
It's your boy Guzma!
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 26 2016 17:41 GMT
#151
Naut is good, he has double point and click hard CC. Ult their carry, melee their frontline/diver ezpz. Probably the best for what you're looking for far as tanky + CC. You could consider Trundle as well.
(╯°□°)╯︵ ┻━┻
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 26 2016 17:44 GMT
#152
On January 27 2016 02:41 ticklishmusic wrote:
Naut is good, he has double point and click hard CC. Ult their carry, melee their frontline/diver ezpz. Probably the best for what you're looking for far as tanky + CC. You could consider Trundle as well.

How does Trundle Support really work? I've seen people pick it a couple times but didn't really pay attention to their games. I guess he's basically un-harass-able in lane because OP Sustain Passive, but the only real Support ability he has is Pillar and maybe the Slow if you can get all the way to the carry.
It's your boy Guzma!
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-01-26 18:04:05
January 26 2016 18:03 GMT
#153
On January 27 2016 02:44 Requizen wrote:
Show nested quote +
On January 27 2016 02:41 ticklishmusic wrote:
Naut is good, he has double point and click hard CC. Ult their carry, melee their frontline/diver ezpz. Probably the best for what you're looking for far as tanky + CC. You could consider Trundle as well.

How does Trundle Support really work? I've seen people pick it a couple times but didn't really pay attention to their games. I guess he's basically un-harass-able in lane because OP Sustain Passive, but the only real Support ability he has is Pillar and maybe the Slow if you can get all the way to the carry.


I'm not the biggest advocate, but E is great for tower siege and peel, R turns enemy tanks into squishies and is kinda like your own mini version of Ali ult. Wins lane because sustain, then fights he gets Q buff/debuff and W buff.

Cait + Trundle is pretty good, absolutely impossible to engage on.
(╯°□°)╯︵ ┻━┻
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 26 2016 19:08 GMT
#154
Naut is much stronger top lane than support imo because the new IBG means get quite tanky and have good CDR (means you don't need to go RoA for mana either) and he scales really well with items. Trundle works as a support because you can scale with the enemy tanks' items, your passive+Q lets you trade and sustain in AD trades, and Pillar means you don't need to actually sit in the enemy as much.

I played Graves for the first time yesterday in the jungle and clearing camps was brain dead easy, and I got my team some early kills as well, but I have no idea how to teamfight with him. Managing ammo looks like something I just need to work on, but getting good Q placements is also pretty difficult. With 2-3 AAs, Q, and R, he feels a lot like a short range burst mage without any CC, so maybe I just have to use the blind for utility peeling and wait for primary engage to go and then just press buttons for AoE dmg then peace out and wait for CDs/reload?
Administrator@TL_Zess
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Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 26 2016 20:31 GMT
#155
I dunno, I feel like Naut Top would get bullied out really hard by any strong duelist/harasser. Once his shield is down, he kind of falls apart in a fight. And people like to play really aggressive top laners in solo queue, I find. I would be worried how he would fare against like Teemo, Darius, Garen maybe, etc.
It's your boy Guzma!
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
January 26 2016 22:24 GMT
#156
On January 27 2016 02:36 Requizen wrote:
Been rocking a lot of games as Janna lately, really enjoying just bodyguarding and semi-passive play. I don't really like playing play-maker Supports, even when I play Thresh (if our team needs a tankier support) I just focus on helping farm and only throwing out Qs when it's really easy or if we're setting up for a gank or something.

I'm thinking of adding Naut into my Support repitoire. He seems to be able to do the same thing - sure, he can go aggro with grabs and stuff, but also can play bodyguard and just be a wall that peels (though no shields or anything). Do you think he's good for that sort of playstyle or should I look at another tanky support?

Sounds like Braum would fit your playstyle much better than Nautilus.
It's Elo not ELO - Every statiscian playing League
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 26 2016 22:43 GMT
#157
Sadly, one of the few Supports I don't own T.T
It's your boy Guzma!
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 26 2016 23:07 GMT
#158
On January 27 2016 05:31 Requizen wrote:
I dunno, I feel like Naut Top would get bullied out really hard by any strong duelist/harasser. Once his shield is down, he kind of falls apart in a fight. And people like to play really aggressive top laners in solo queue, I find. I would be worried how he would fare against like Teemo, Darius, Garen maybe, etc.


You actually dunk Fiora/Riven/Illaoi/Teemo etc.

Early levels are kind of struggle but once you have Bami's you can just shield up and hit people in the face and they can't do anything. It's like the old Shen vs Jayce matchup back when Jayce went top lane and Funfire Cape wasn't nerfed to "reduce the overwhelming power of early sunfire capes"
Administrator@TL_Zess
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ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 27 2016 00:36 GMT
#159
oh tahm would be a really good protect the ad with playmaking potential, but he's always banned
(╯°□°)╯︵ ┻━┻
BrownBear
Profile Joined March 2010
United States6894 Posts
Last Edited: 2016-01-27 13:57:40
January 27 2016 13:56 GMT
#160
Ok, so I haven't touched the game in... probably around 16 months at this point outside of the odd ARAM. I think I'm gonna relapse this weekend. Who is currently a good "re-learning the game" champion I can play that will let me learn the new map mechanics and items without looking completely hopeless?

I used to mainly play top and jung if that helps.
SUNSFANNED
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 27 2016 14:21 GMT
#161
Renekton is fine, or Garen. Honestly any champ is fine, just take a minute to look up items at probuilds or something before the game and you're all set, I mean it's still League. There are lanes, jungle, dragon and baron. Don't worry about the rift herald, he doesn't matter.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-27 14:31:08
January 27 2016 14:25 GMT
#162
Trundle is a fairly matchup neutral top laner. and rek sai is a jungler its difficult to go wrong with. both are kinda boring though
Alaric
Profile Joined November 2009
France45622 Posts
January 27 2016 15:05 GMT
#163
Trundle's only boring when you're dominating the enemy laner. When his buddies start flocking at you is when things spice up, that's when you can start running circles around them!

Also don't be surprised if Poppy, Fiora (both reworked) or Tahm Kench (new champion, toad-dude with a top hat) shit on you, they're broken at various levels so it's fine to just not feed them.
Cant take LMS hipsters serious.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2016-01-28 04:50:09
January 28 2016 04:48 GMT
#164
Gragas
Barrel Roll (Q)
Movement speed slow duration increased to 2 seconds from 1.3
Slow duration no longer increases over timte.
Cooldown lowered to 9/8.5/8/7.5/7 from 11/10/9/8/7

That's good info for my main champ <3

[NEW ITEM] Duskblade of Draktharr
Total Cost: 3250 G
Recipe: Serrated Dirk + BF Sword + 850g
+75 Attack Damage
+5% Movement Speed
UNIQUE Passive: +10 Armor Penetration
UNIQUE Passive: Basic Attacks on an enemy champion apply Nightfall (120 second cooldown).
Nightfall: After 2 seconds, deal physical damage equal to 90 plus 25% of the target's missing health. If you get a kill or assist on the target before Nightfall ends, the cooldown is refunded."

Pretty dirty item.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
BrownBear
Profile Joined March 2010
United States6894 Posts
January 28 2016 13:54 GMT
#165
That new item is going to be filthy for basically any AD champ. That passive is just way to strong right now.
SUNSFANNED
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 28 2016 13:57 GMT
#166
Staple Zed/Graves mos' def.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 28 2016 15:17 GMT
#167
Decided to queue Top/Jungle last night, played one of each with Graves. Holy crap is Graves Jungle good. Easy clears, massive damage ganks, able to duel any invaders. No CC for ganking, sure, but plenty of farming potential and strong ADC damage even with only a couple items.

Hope he doesn't start getting banned =D
It's your boy Guzma!
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 28 2016 15:24 GMT
#168
I gotta try Graves jungle, can you give the lowdown? I feel like I need some serious carry potential in my life.
(╯°□°)╯︵ ┻━┻
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
January 28 2016 15:27 GMT
#169
Graves isn't permabanned for you guys?
With Kindred/Mundo/Kench being nerfed, he's gonna be most banned champ next patch
Liquipedia"Expert"
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 28 2016 15:41 GMT
#170
On January 29 2016 00:24 ticklishmusic wrote:
I gotta try Graves jungle, can you give the lowdown? I feel like I need some serious carry potential in my life.

I dunno man I just looked up something on Probuilds. Start Machete + Q, get a leash, easy clear. You do enough AoE damage between Q and autos that you clear fast, and with stutter step and the extra stats from E you don't take that much damage in return.

On January 29 2016 00:27 Inflicted wrote:
Graves isn't permabanned for you guys?
With Kindred/Mundo/Kench being nerfed, he's gonna be most banned champ next patch

I kinda imagined so... hopefully it'll take everyone some time to pick up on.
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35144 Posts
Last Edited: 2016-01-28 16:03:33
January 28 2016 16:03 GMT
#171
On January 29 2016 00:27 Inflicted wrote:
Graves isn't permabanned for you guys?
With Kindred/Mundo/Kench being nerfed, he's gonna be most banned champ next patch

All of them are going to be permabanned throughout at least this patch in low elo.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 28 2016 16:50 GMT
#172
DARKNESSSSSSSssssssss


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