What do you guys think?
[D] Tanks should get Red Buff more than the ADC
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Ezreal Edgeworth
United States21 Posts
What do you guys think? | ||
SagaZ
France3460 Posts
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Slayer91
Ireland23335 Posts
The problem with redbuff on bruisers is that later on the adc can keep redbuff on you while typically they have a support and escape skills meaning you have trouble keeping the red buff on them. Someone with good movement speed but still relies on autoing pretty much wants red all the time so your master Yis and udyrs and warwicks and trynds for example sejuani has terrible sticking power her main strength is having an insane amount of gold/xp from farming jungle+lane so you can't duel her and can't focus her so she plays the brickwall role very well even if its not hard to keep her away from autoing your ADC red buff or not | ||
obesechicken13
United States10467 Posts
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Ansibled
United Kingdom9872 Posts
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Slayer91
Ireland23335 Posts
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Sonnington
United States1107 Posts
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Slayer91
Ireland23335 Posts
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SwizzY
United States1549 Posts
Most tanks and bruisers typically have a persistent slow in their kit and are just for damage soak/skill rotation anyways. Otherwise it may make sense for a slippery support like janna to have red buff to just apply the slow/dot to whomever necessary since in theory she isn't the one getting focused down in fights. Plausible in theory but probably just not as effective. | ||
Bam Lee
2336 Posts
Adc can make good use of the slow/true damage not only for peeling purposes but also for CLEANUP. Your tanks/bruisers should ideally not be the ones to clean up the fight but rather your carries. And for that even a bit of slowing is useful. Beside that most tanks really dont need the red buff to do their job. For some bruisers you could make an argument(for example udyr, yi), but except for them most of the time the red buff will be more useful for the adc. | ||
Goumindong
United States3529 Posts
Similarly most tanks will 1v1 ADs if they are next to each other, and most ADs aren't fast enough to kite a tank even if slowed with adc red buff if that tank is next to them (IE they cannot create distance fast enough if they even can). As well ADs want to have the extra slow for when the tank is not next to them and could otherwise run to close, forcing the AD to kite out of the fight or get closed on where with red the tank won't be fast enough to close in time. So there isn't really a situation, in a team fight, where it makes sense for the tank to have red. Either they can close and don't need it or can't close and can't use it. Unless your AD is Ashe. Ashe should probably donate red | ||
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