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![[image loading]](http://i.imgur.com/5wt4V.jpg) Brand, The Burning Vengeance
Brand is an aoe burst mage. What he lacks in consistent cc he makes up for with raw damage output. Unfortunately, this output comes in the early mid game rather than the late game. If you want a damage dealer who dishes out a ton of damage late game, play annie. If you want someone who can decimate his lane and be a force before full 5's teamfights, Brand may be your guy.
Patch Notes + Show Spoiler +V1.0.0.121: Fixed a bug where Pyroclasm could instant-kill enemies under some circumstances. V1.0.0.116: Pyroclasm: It no longer gets blocked by spell shields. Fixed a bug where it could sometimes fizzle if there was an enemy stealthed nearby. V1.0.0.115: Added. (Original Stats) Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds. Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage. Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies. Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases. Blaze (Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
Abilities
Passive: Blaze- (Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum health in magic damage per second for 4 seconds.
His passive. Very nice for dealing a bit of extra damage after you are out of range.
q: Sear- (Active): Brand launches a fireball forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
Line skillshot. Decent projectile speed, 2 second stun nothing to laugh at, even if it is conditional. Often the best way to land your w is to e>q someone to root them in place and provide the damage boost for w.
W: Pillar of Flame- (Active): After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
Your main source of damage. If you can, you always want to have the enemy ablaze for the extra damage. However, as this is his longest ranged spell, you often just want to drop one where you know a bunch of enemies will be, even if this is your lead. This is especially true for 5v5 fights, where Brand struggles.
E: Conflagration- (Active): Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze the conflagration will damage nearby enemies as well.
The only way you have to consistently apply your passive, apart from your ultimate. What you gain in consistency you lose in damage, and the ablaze passive is really only useful as a way to apply your passive to an enemy champion in lane, via a creep that survived a w.
Ultimate: Pryoclasm- (Active): Brand unleashes a devastating torrent of fire that bounces between enemies, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times.
His ultimate, and a meh one at that. The damage is decent, but realistically the spell is incredibly underwhelming. It hits minions, the bounces are random, and the champ you want to take the most damage more than once is super iffy. This spell works best in 2v2 sitiations, as that is the only way to ensure an enemy takes max damage. In full late game 5's, this spell is next to useless. You cant fight if there are minions around, as they steal damage from enemy champs. Just because of the way it works, and will fizzle if there arent any more champions for it to bounce too, its best just to throw this out as soon as the fight starts
Masteries
9-0-21, standard caster
Runes
Mpen reds, Armor yellows, AP/lvl Blues, Flat Ap quints
Summoners
Flash Ignite.
You want kills in the early game, ignite lets you do this, and flash is a must have.
Skill Order wqwewr r>w>e>q
Picking up q at 1 is usless, you need the passive for the stun. Basically, W at level 1 if you want to teamfight, e if you want some quick lane harass. W does the most damage, so max that to farm and hurt enemies with. E is good for harass.
Build Order
Open- Boots+3 or Dorans Ring. Depends on how much harass you expect to take and how much you feel the extra AP and mana will allow you to kill your lane opponent
2nd buy- Up to 3 rings total, boots 1
Next- Sorc boots, Needlessly Large Rod
Then- Finnish Deathcap, grab a BV if they have no mr or you need survivability, Void Staff if you want to do more damage and are safe enough without BV
Finally- grab whatever you didnt get from above, and finish your build according to preference. Zhonyas is good, as is Will of the Ancients.
Playstyle Brand is an early mid game caster. You are able to bully your lane opponent around with w, and also use it to farm. I generally alternate between a farming shot and a harass shot, at least until they have proven they can avoid it regularly. Once you have all 3 abilities, you can go for the kill. e>q for a stun, dropping w underneath to hit the full 25% boost of damage. Ignite to pick up the kill if need be. Your ult is fairly unreliable for this. Use it either to finish the opponent off or early on if you can be assured of it bouncing off a minion and back on to the enemy.
Laning Tips: Your w is a great harass ability as well as a great farm ability. Against strong harass champions like cass and orianna, you want to be able to dance in, drop a w on the ranged creeps or enemy champ and then dance out, come back in and auto for the cs, threatening more w spam. The damage is very good, so they will be forced to respect you just as much as you respect them. Its always advisable to drop a w to see how well you can stand up to their harass. If you cant, use w to farm primarily, but make sure to use it to harass just to remind them to let you farm. Against champs who cannot harass as easily like annie, you can stay back and out of range until you hit a w, then bully them back with the threat of more w's. If a ranged minions survives a w, use e to bounce the blaze to an enemy, then q them for the stun and more damage. Brand has a strong lane against pretty much every champ, due to w being such a strong ability which has a long range.
Mid game you want to roam around picking up kills, provided it is safe to leave your lane without it falling and your falling behind too much from a lack of gold or exp. You want to be mid because your ult will be most effective in 3v3 dragon fight situations. Otherwise your goal is to farm and get your bigger items. Again, however, you are a mid game caster. You want to use that to put the enemy team behind.
Late game your utility falls off a cliff compared to the other aoe champs like annie and anivia. Your w is the only real consistent way you have to do aoe damage. Launch it and your ultimate at the start of a fight, as that is the only time you can rely on the 2 spells to do consistent aoe damage. Then pick an enemy and combo them to death, using e>q to stun, w for the burst and hopefully kill. Otherwise keep cyling with whatever is up in order to grab the kill. Then pick another champ and do the same.
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Baa?21243 Posts
Why Q > E?
Levelling E reduces cooldown by a second each point, whereas Q is only .5, and laning in a solo means that you're gonna need a few levels in a second spell before big teamfights erupt, which is where you want more Q ranks. E is the better harass spell, since it lets you set up E->W combos more often. Also if you miss W you can E off creeps and bounce off them for harass while farming.
At least level E to level 3 so the cooldown is the same as W. I feel like that's more efficient harass.
The only downside is that E costs more mana, but its a small amount and I don't feel Brand suffers too much from mana problems anyways.
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I find the damage on q to benefit me more. If you miss q you arent getting a kill anyway, and you want tot be able to ensure that if you DO hit a q, you will get a kill out of it. It also allows you to harass over walls into groups better when you dont have vision.
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EW is a sicknasty harass combo. Q is a bitch to land on anyone with boots 2 without help/luck.
E>Q imo.
Revolver is pretty awesome on brand before or after cap too.
Best tip for brand laning is watch your friendly creeps HP and nail them with a W when they go in for a last hit. It hits most of the time, or at worst the enemy will miss the last hit.
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Baa?21243 Posts
On July 21 2011 05:06 Two_DoWn wrote: If you miss q you arent getting a kill anyway
Totally not true lol.
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Higher level E also helps with mass damage in midgame team fights, it's kinda the same logic as leveling E over Q on lux.
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On July 21 2011 05:18 Carnivorous Sheep wrote:Show nested quote +On July 21 2011 05:06 Two_DoWn wrote: If you miss q you arent getting a kill anyway Totally not true lol. How so? That means you got a kill with 2 spells. Ill give e another shot, however. The times that I used it first the spell felt underwhelming, even when maxed. It just feels to me like a way to ensure that blaze is applied to someone you want stunned or have max w apply to.
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Baa?21243 Posts
On July 21 2011 05:32 Two_DoWn wrote:Show nested quote +On July 21 2011 05:18 Carnivorous Sheep wrote:On July 21 2011 05:06 Two_DoWn wrote: If you miss q you arent getting a kill anyway Totally not true lol. How so? That means you got a kill with 2 spells. Ill give e another shot, however. The times that I used it first the spell felt underwhelming, even when maxed. It just feels to me like a way to ensure that blaze is applied to someone you want stunned or have max w apply to.
You basically just E->W them every time it's off cooldown in lane. Without boots (even with boots sometimes) they'll get hit with anything less than immediate reaction. And since pillar of bullshit does 2308429038423 damage, you just start zoning them from behind your creep line even though they're stuck behind their creeps. When you hit 6 just flash in and kill them, or before if you see a chance and they're low and dumb enough to stay.
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Thats why I just kind of feel like it doesnt matter if you go e or q to be honest. All you really need is pillar. My setup involves using q to introduce more damage and a stun into the equation, since I find that it becomes more difficult to hit w for a kill without the stun.
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Baa?21243 Posts
It's harder to hit Q than it is to hit E if they're not dumb and don't stand in front of creeps. You hit the pillar without them being stunned is the point...
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I find that as soon as my pillar hits about level 3, I have free run of the lane. I find you can just push them back out of their creeps since the threat of getting hit by w is too great. At which point they are open for q's.
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Baa?21243 Posts
Then you have to move past their creeps to hit with Q, and then you'd be open for ganks. Why not take the much safer harass of E them behind their creeps, then W them? then if they move back they're also losing exp/cs.
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You stand in their creeps, and if they come, they die. Simple. Otherwise you can just blast the wave to the tower, then go gank bot, at which point the stun on q really comes in handy.
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How dodgable is W if you start with boots? Every time I play against Brand, it seems to me like the only way to really dodge W is you're allready running out of it while he casts it.
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Baa?21243 Posts
It's obviously easier with boots, but you'd still need reasonably fast reactions. But i thinks tarting boots is almost a must against Brand.
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I always start boots against him. I just wanna know if i'm noob or it's actually hard to dodge :p
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Anecdotal evidence time!
I had to fight Atlanta's Orianna the other day, and as much as I dislike him, he was playing extremely well. Either he completely dodged my Ws with unexpected pathing or used E to shield the damage, while harassing me back in return. He started dring, so it's not impossible to dodge without boots, but I doubt most people are capable of doing it consistently.
In the end at level 5 he lost his cool and died to a combo, but I was still surprised that he got that far fighting evenly. So, it's definitely possible, although hard. I personally would not risk facing a brand without boots, for what it's worth.
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I like E at level 1 for the spammable harass that applies your passive. EWQ then R>W>E>Q for me. I also run movement speed quints, mpen reds, mp5/lvl yellows, and flat mr blues and always open boots + 3 pots. GDLK laning, try it~
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So after trying out e second, Ive decided its pretty much dealers choice. Both suck balls if you leave them at level 1, both need to be maxed. I guess it e might be better because of the harass, but I like the feel q has at full power.
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E is just better. Q stuns for 2 seconds at all ranks and you get one second off the cd of E per rank as opposed to just .5 per rank of Q. The reliable harass gained by leveling E 2nd is considerable, but keep in mind also that Brand is an AOE caster and a big portion of his DPS comes from casting E on an ablazed target.
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R>W>E>Q. Q is only good for the stun/passive in laning phase -- competent players will position well enough to not be harassed by randomly thrown Q's. You'll hit significantly more E's and W's, so it's better to level those.
Catalyst after deathcap largely defeats the point of even getting catalyst.
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Not if your getting it for a bv...
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United States37500 Posts
I like WQEWWR, R > W > E > Q
WE is pretty good at farming lanes efficiently and E is an instant tick on passive. Q is just a stun command.
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you always get a negatron first unless you're rushing bv
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It depends on what I feel I need. If the health and mana will serve me better, I will get that. Otherwise I typically like to go for Nega+ruby. A lot of it depends on how much money I have when I start to buy my BV.
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United States37500 Posts
The whole idea behind BV is survivability. So order for "rushing" it is Negatron => Ruby or Ruby => Negatron. Only reason you'd get Catalyst first is if you're opening Catalyst as your first or second item of the game.
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Not to bump up, but I've been playing a lot of Brand lately. I've read a lot on him, so I feel like I know what I'm supposed to be doing, but it's really, really hard to pull off in a game situation.
I know in a 1v1, I'm supposed to E -> Q -> W -> R for maximum damage and then back off until my CDs are back, or fire off anything available. However, landing that Sear when people are running around like idiots in random directions is almost impossible at lower levels, and without the stun the chances that they'll stay in my PoF is almost null.
In team fights, I should be hitting Q -> E -> W -> R and just pumping out AoE damage as much as possible, but it's almost never the case that they're all standing close enough to get hit and I generally just chuck out my spells at whatever seems good to hit. I don't feel efficient in any way... yet somehow it seems to work.
Any tips or tricks? Maybe a good video to watch on the matter?
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In laning I tend to rely on ew to do most of my damage, You ideally want to be at the point where missing q doesnt eliminate your ability to get a kill. Often times I just skip using it entirely until I need a last bit of damage as they run away, provided that I had no better chance to use it (free hit or something like that)
I find that teamfights often revolve around launching an r at the point when you know it will take as few meaningless bounces as possible. Beyond that, I tend to try to place my w where it will hit the most people, throwing out e to increase burst and saving q in case someone starts to run at me.
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On September 14 2011 02:33 Zenithal wrote: Not to bump up, but I've been playing a lot of Brand lately. I've read a lot on him, so I feel like I know what I'm supposed to be doing, but it's really, really hard to pull off in a game situation.
I know in a 1v1, I'm supposed to E -> Q -> W -> R for maximum damage and then back off until my CDs are back, or fire off anything available. However, landing that Sear when people are running around like idiots in random directions is almost impossible at lower levels, and without the stun the chances that they'll stay in my PoF is almost null.
It's usually not random directions at lower levels. They probably have some sort of pattern since they can't 'dance' properly. Just try to understand their pattern and make note of it when using your Q. Like any skillshot, its all about anticipation so just try to anticpate their movement.
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Thanks for quick replies.
Two other questions:
1) Is it worth getting Ryali's quickly to better line up the combo with slows, or should I just focus on 2-3 rings, boots, and RD?
2) Is Exhaust viable? I know the guide says Ignite (most do), but is the extra defensiveness alright to use as well?
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On September 14 2011 02:33 Zenithal wrote: Not to bump up, but I've been playing a lot of Brand lately. I've read a lot on him, so I feel like I know what I'm supposed to be doing, but it's really, really hard to pull off in a game situation.
I know in a 1v1, I'm supposed to E -> Q -> W -> R for maximum damage and then back off until my CDs are back, or fire off anything available. However, landing that Sear when people are running around like idiots in random directions is almost impossible at lower levels, and without the stun the chances that they'll stay in my PoF is almost null.
In team fights, I should be hitting Q -> E -> W -> R and just pumping out AoE damage as much as possible, but it's almost never the case that they're all standing close enough to get hit and I generally just chuck out my spells at whatever seems good to hit. I don't feel efficient in any way... yet somehow it seems to work.
Any tips or tricks? Maybe a good video to watch on the matter?
You shouldn't always be trying to make the perfect play with Brand just like you shouldn't always be aiming to catch 5 people in Tibber stun. More often then not the enemy team will not allow it.
In 1v1 you should be abusing the range on W to get hits in whilst avoiding damage yourself. Get them down to a point where if you actually get up close you can bring them down.
In a teamfight you gotta decide things on the fly. It's not just aiming for the biggest chunk of damage. With E and Q you have a very reliable way of saving team mates from a pretty long range.
You shouldn't stick to much to one single perfect combo wich deals the highest theoretical damage. Brand is all about adapting combo's on the fly for what you need. The extra 20% damage on W is very good but you should always keep in mind if it's worth it to get in enemy skill range with E just to set it up.
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On September 14 2011 02:48 Zenithal wrote: Thanks for quick replies.
Two other questions:
1) Is it worth getting Ryali's quickly to better line up the combo with slows, or should I just focus on 2-3 rings, boots, and RD?
2) Is Exhaust viable? I know the guide says Ignite (most do), but is the extra defensiveness alright to use as well? I avoid rylais pretty much entirely on Brand. You are a caster that specializes in doing a ton of damage, so you want to itemize for that. Rylais is really dropping 3k+for an item that can be avoided simply by learning to land his skillshots. I personally do not like the item on brand.
Exaust can work, but again, brand does a TON of damage upfront, so you really wont ever be in a situation where "I can kill him but I need to survive HIS upfront burst" is going to come around. So again, I tend to stick with ignite.
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Chauster gets Rylai's on Brand pretty regularly from what I've seen on stream, so I doubt it's a bad choice. I know Brand's passive appies the slow so it makes him a bit more than "just damage" in teamfights.
I don't play Brand myself though so I don't know how it compares to other item choices.
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Rylai's isn't a bad item on casters, Brand is no exception. It gives 80 AP and a ton of HP, both of which let you do more damage. More HP means you stay alive longer to cast more spells. The passive is nice too. The thing is, though, you don't really wanna rush Rylais ever. Getting RoA and/or Deathcap is simply much higher priority. And by the time you finish RoA and/or Deathcap, the enemy team will probably have some mres, so you should get Void Staff. But Assuming you get all that, and you still have gold and game still hasn't ended, Rylais is a fine choice.
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Also, what should I be doing with Sear? I know I don't level it until last, but should I just be saving it for the stun or to line up combos, or should it be hit on cooldown as damage and harass?
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On September 14 2011 03:55 Zenithal wrote: Also, what should I be doing with Sear? I know I don't level it until last, but should I just be saving it for the stun or to line up combos, or should it be hit on cooldown as damage and harass?
Imo you can level Q after E, the difference isn't that large. You don't get a lot of damage results on the lane with Q anyway if the other guy keeps himself shielded all the time.
As for what you use the Q for, again it kinda depends on the situation. In most teamfights you want to use it to defend yourself from imminent threats.
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Generally late game I tend to keep q up to use as a defensive mechanism, unless I have an opportunity to stun a high priority target.
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you guys are crazy if you don't start boots + 3 and open e. i'd say brand has the best lvl 1 damage of any (currently played, ie. ap) solomid, especially with his tight as fuck autoattack. e auto auto is usually enough to force a pot right off the bat. also though, w for lvl1 fights is fun!
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On September 14 2011 04:24 sRapers_ValkS wrote: you guys are crazy if you don't start boots + 3 and open e. i'd say brand has the best lvl 1 damage of any (currently played, ie. ap) solomid, especially with his tight as fuck autoattack. e auto auto is usually enough to force a pot right off the bat. also though, w for lvl1 fights is fun! Thats basically the case. W if you wanna fight, e otherwise.
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Brand is a stupid asshole who just facerolls and does a completely unreasonable amount of damage. Everyone should play Karma instead IMO.
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On September 14 2011 04:32 Mogwai wrote: Brand is a stupid asshole who just facerolls and does a completely unreasonable amount of damage. Everyone should play Karma instead IMO. is he on the mogwai blacklist too?
who else is on there, other than lee sin?
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On September 14 2011 04:32 Mogwai wrote: Brand is a stupid asshole who just facerolls and does a completely unreasonable amount of damage. Everyone should play Karma instead IMO. I lol'd extra at this because I was Brand that game I beat you. Brand's ult really is the dumbest fucking design, though. Hurpdurp useless with one bounce, hurpdurp overpoweredasfuck with multiple bounces on one target.
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On September 14 2011 04:34 sRapers_ValkS wrote:Show nested quote +On September 14 2011 04:32 Mogwai wrote: Brand is a stupid asshole who just facerolls and does a completely unreasonable amount of damage. Everyone should play Karma instead IMO. is he on the mogwai blacklist too? who else is on there, other than lee sin? Lee Sin goes on and off the list.
Poppy is a permanent fixture on the list.
Vlad usually is, but I feel bad enough for him these days that he's been off it for a month or so.
Anivia goes on and off the list, but she's basically only off the list when she's randomly become unpopular at some point in time. She's so fucking frustrating to play against.
Singed is on the list when he's not on my team.
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On September 14 2011 04:48 Mogwai wrote:Show nested quote +On September 14 2011 04:34 sRapers_ValkS wrote:On September 14 2011 04:32 Mogwai wrote: Brand is a stupid asshole who just facerolls and does a completely unreasonable amount of damage. Everyone should play Karma instead IMO. is he on the mogwai blacklist too? who else is on there, other than lee sin? Lee Sin goes on and off the list. Poppy is a permanent fixture on the list. Vlad usually is, but I feel bad enough for him these days that he's been off it for a month or so. Anivia goes on and off the list, but she's basically only off the list when she's randomly become unpopular at some point in time. She's so fucking frustrating to play against. Singed is on the list when he's not on my team. No Teemo?
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On September 14 2011 04:51 Ryuu314 wrote:Show nested quote +On September 14 2011 04:48 Mogwai wrote:On September 14 2011 04:34 sRapers_ValkS wrote:On September 14 2011 04:32 Mogwai wrote: Brand is a stupid asshole who just facerolls and does a completely unreasonable amount of damage. Everyone should play Karma instead IMO. is he on the mogwai blacklist too? who else is on there, other than lee sin? Lee Sin goes on and off the list. Poppy is a permanent fixture on the list. Vlad usually is, but I feel bad enough for him these days that he's been off it for a month or so. Anivia goes on and off the list, but she's basically only off the list when she's randomly become unpopular at some point in time. She's so fucking frustrating to play against. Singed is on the list when he's not on my team. No Teemo?
Only his mushrooms.
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Teemo is the best thing that ever happened to this game. Don't you dare bring him into this!
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On September 14 2011 04:53 Mogwai wrote: Teemo is the best thing that ever happened to this game. Don't you dare bring him into this! It sounds like they're underestimating the power of the scout's code.
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Teemo is the #1 "i want to relax now" pick IMO
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On September 14 2011 05:27 Kaniol wrote: Teemo is the #1 "i want to relax now" pick IMO I also feel like any time I have a problem with the metagame I just pick Teemo and he's always the answer.
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Level out e before q. W+E off of a minion is best for harass and farm alike. Also, you underestimate his ult so much. It's so goodman. I am disappoint with this guide's faith in Brand and he abilities. You get so much late game damage. He shouldn't be undermined. Not sure why you would take armor seals. Also, onsidering his passive does 8% of the opponent's max health in damage with every spell he casts (ignoring overlap), he is such a useful utility even in late game. Sir, I simply don't believe you have played Brand enough or in the right way. -_-
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Bump, been playing a lot of Brand lately. He seems really fun(especially baiting two people into a bush for an instant double), but I never really see him played in tourney games(maybe I just don't watch enough to make a correct judgement here).
Do you guys pick up Rylai's before or after Deathcap? I feel like getting Dcap before gives me insane damage, but Rylai's is better for teamfights/survivability.
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Naw, you dont see him in competitive play. His issue is his E got range nerfed, so he cant bully people around as hard.
Not to mention his ultimate STILL sucks.
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On March 20 2012 03:00 Mondeezy wrote: Bump, been playing a lot of Brand lately. He seems really fun(especially baiting two people into a bush for an instant double), but I never really see him played in tourney games(maybe I just don't watch enough to make a correct judgement here).
Do you guys pick up Rylai's before or after Deathcap? I feel like getting Dcap before gives me insane damage, but Rylai's is better for teamfights/survivability.
Scarra played a game with Brand last night on his stream - went Rylais -> WotA -> Cap. The slow is monstrous, was totally worth it. It helps you land the whole combo much easier, and really makes it simple for your team to follow up.
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I really hate facing brand as veigar now. His W seems to outrange my Q, and have a larger radius and shorter delay than my W. It's always hard to land veigar W unless you shoot it before your E. And brand pushes so fast with a decently mana efficient aoe ability, so I feel like I have to max W and can't just max Q point and click like I can with other champs.
My main issue with him though is just laning. Is there a good way to lane against brand? I mean veigar is my goto mid. I might not use him against lb, or kat (stupid glitchy ult), but I feel like he should be ok against brand. Then I try it and I end up having to buy a health pot for every W I get hit with.
My main trick as mid veigar is to either farm with my Q against other farmer champs like morgana and certain karthus/heimers. And to dodge skillshots, from people who outrange me like TF, lux, or brand. I max W and try to keep the lane even. Then I walk into the brush or around, come out for a stun, and QR or WR on them forcing a back, or allowing me to pick up a flash kill in 10 seconds when my stun comes back. Maybe I've just had strings of good brands. I don't feed brand, I just have to back a lot.
I hate ganking brand as a jungler too. Ganking brand starts in the jungle. I try to make sure I have enough health to tank his combo. Then I have to just run up to him from the river/behind him. I avoid his stun. Then I have to hope that my ally doesn't come too close to me, otherwise if I'm underleveled there's a chance he can kill me with a W, lucky Ult, ignite combo. It sucks that even if I kill him, there's a good chance I'll have gotten chunked so hard by WR that I can't gank another lane without backing or using 3 potions(more than a camp of gold).
Maybe I should just be WE'ing him.
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If he pushes that hard his W and E will be on cooldown a lot and you should be able to EWQ him without fearing that much damage in return. Even with only W on cd he can't do that much damage back to you with just EQ since W is always maxed first.
Don't let him poke you with a single spell over and over again without getting punished. Keep track on what he hits you with. If he starts with Q he can't stun you, if he starts with W he can't hit his full damage combo (because of the ablaze bonus on W), and he should never get in range for him to start with E unless he flashes in and then you are probably too low already.
As for junglers ganking him, I'd say anyone that can get in with a proper gap closer are good, because he can only keep people away, not get them off him. LS, maokai, Malph, Pant, Alistar, Noc, Naut etc works wonders. Udyr, nunu etc not so much unless you flash over the Q or he is terribly out of position.
I hope this helps in destroying the fun for us few Brand players that are left!
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On July 11 2012 07:41 Punscho wrote: If he pushes that hard his W and E will be on cooldown a lot and you should be able to EWQ him without fearing that much damage in return. Even with only W on cd he can't do that much damage back to you with just EQ since W is always maxed first.
Don't let him poke you with a single spell over and over again without getting punished. Keep track on what he hits you with. If he starts with Q he can't stun you, if he starts with W he can't hit his full damage combo (because of the ablaze bonus on W), and he should never get in range for him to start with E unless he flashes in and then you are probably too low already.
As for junglers ganking him, I'd say anyone that can get in with a proper gap closer are good, because he can only keep people away, not get them off him. LS, maokai, Malph, Pant, Alistar, Noc, Naut etc works wonders. Udyr, nunu etc not so much unless you flash over the Q or he is terribly out of position.
I hope this helps in destroying the fun for us few Brand players that are left!
I decided to just buy kennen instead. Hate this guy brand
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Been going 2 dorans deathcap/dfg ga and somehow have been winning with brand lul. feel like DFG is only decent on him though because people just love jumping on me when i play as him and feels like an extra spells would help a lot. but rylai's wota still is a pretty decent build i guess. I figure i'll just get to 2k with him when i can. anyone else still play brand?
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i really hate his change from the ulti.
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On September 13 2012 04:40 wussleeQ wrote: Been going 2 dorans deathcap/dfg ga and somehow have been winning with brand lul. feel like DFG is only decent on him though because people just love jumping on me when i play as him and feels like an extra spells would help a lot. but rylai's wota still is a pretty decent build i guess. I figure i'll just get to 2k with him when i can. anyone else still play brand? I dont think you can build him so squishy imo, id atleast thing rylais would be good. Maybe kages dorans dorans rylais dfg dc or something.
He already has 4 damaging spells and that retarded ass passive to go along with it -_-.
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I realize he does a lot of damage with his spells but having more doesn't really hurt. Especially since his CDs are a big issue during team fights. That, and GA is OP. Rylai's is still a pretty good item on him but more recently, I've just built GA on my casters when I feel like that have a sufficient amount of damage.
On the change from his ult, it's hard to actually notice the bounces hitting champs more often but at least it travels a little faster normally now. I really used to enjoy how when 2 people were close enough, the ulti would just hit all 5 hits instantly and do some crazy shit.
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New Liandries is pretty hilariously broken on brand, 21/9/0 going something like -
> Faerie Charm, 4 Hpot, 2Mpot, Ward > Boots + Chalice > Guise > Grail > Sorc's > Rylai's > Liandries > DCap > Voidstaff > Distortion
Hue all the way to the bank with how stupidly high brands base damage is and the nice sidebit of tankiness you get out of the health and resists
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doesn't liandries get screwed by the dot bug + brand passive atm
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theoretically brand should be really good thanks to passive+liandries vs health stack but you need some kind of way to avoid getting instant gibbed in fights protect the brand wololol
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Brand's passive ticks every second, so you get a Liandry's tick (for 1% of current health each time) every time. Say you E someone, it goes like this: - E damage - Liandry's tick - passive tick - Liandry's tick - passive tick - Liandry's tick - passive tick - Liandry's tick - passive tick - the usual 6 Liandry's ticks
So yeah, even though the way it works kinda flattens the damage (you get more ticks but they all do less because your target takes more damage anyway) you get more mileage out of Liandry's with Brand than with most mages.
Also if Liandry's ticks proc Rylai then landing an ability as Brand means a 8.5s slow. Not bad, eh?
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i finnaly got good at a midlaner. its brand.
the champ can really put on a fuckton of hurt. His skillset is extremely timing and positioning sensitive (especially the ult) so I needed a ton of practice until i started to get him. Now it started to get a feeling rather than a calculation when to press R and when to do that other thing and about his positioning.
Thats the most important part of playing brand anyways. When I started him I felt like "wow this guy is really strong in lane I can bully anyone around hue" but then I got ganked a ton and I felt bad about myself. The other thing is that there are tons of mid all-in champs who can easily just go and kill him. I had to learn a ton about positioning in general and map presence. I'ts often much better to only push around the mid lane opponent for a short time and then find some gank target or gathering for an invade etc. He is kinda like better in fog than posturing in his lane at all times (some other midlaners are really good at directly drawing attention on their lane and abusing engages, brand can do that too but to a lesser extend.)
I can really advise the liandry rylai build but I usually start with either athenes (most of the time) or morellos on him. When I had to switch top to play against a shen I rushed a tear once. I just feel there needs to be at least 1 item to fill his mana. Also wards are freaking huge on brand holy moly. Like really gaining a ton of mapcontrol with just wards makes him so dominant. He is not a diana who can just roam because she wins any 1on1's and he is also not very mobile nor has he any scouting technique (except if you listen if Q hits in a brush but its not lux level of scouting) so he is extremely vulnerable without very good vision. Actually I would even say: establishing mapcontrol through warding heavily and roaming/positioning is the strongest way to play brand. Zonyas is not especially interesting on him except there is some spell you cant possibly avoid without zonyas. Deathcap voidstaff is really strong too ofc, but I feel getting items like athenes, liandrys and rylai are safer and very much worth it because of the high synergy you get. Oh and spellvamp. I tried it out only a couple times but spellvamp scales very well on brand as well, but I wouldnt put it on a high priority list. Just something to keep as an option.
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how does brand ult champ priority work exactly?
If it hits someone ablaze it will bounce to a champion if one is in range?
Or it bounces to someone as a priority to someone ablaze?
Also, what type of range does the ult bounce have?
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If it hits an ablaze target the next bounce will prioritise a champion (so if there's only one champion but your W hit all present minion he should still get hit by 3 bounces for example), and the wiki seems to imply that the bounces have the same 750 range but I can't be 100% sure.
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