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[Champion] Annie - Page 4

Forum Index > LoL Strategy
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Prev 1 2 3 4 All
Dusty
Profile Blog Joined December 2010
United States3359 Posts
October 24 2013 07:54 GMT
#61
he goes AD quints because he autoattacks the fuck out of the other laners
chalice
Profile Joined September 2010
United States1945 Posts
October 24 2013 08:43 GMT
#62
what do you guys think about 17/13 on support annie?
NeoGeoOdin
Profile Joined October 2011
Colombia140 Posts
Last Edited: 2013-10-24 15:46:12
October 24 2013 15:45 GMT
#63
i have the same question, its Supp Annie viable?, her ranges its too low to really pocke (i comparation to other like lux)
and his Stun its quite hard to get

I just tried it 2 times at normal, and none of those gone well lol
Sponkz
Profile Joined May 2011
Denmark4564 Posts
October 24 2013 16:56 GMT
#64
I don´t get how you´re able to go 21/9 without getting punished like mad level 1-4. Guess i like 13 def too much, helps alot for cheesing level 2 and getting kills
hi
miicah
Profile Joined February 2011
Australia2470 Posts
October 26 2013 01:44 GMT
#65
Can you explain the 17/13? Why wouldn't you got 16/14 to get Block?
@miicah88
chalice
Profile Joined September 2010
United States1945 Posts
October 26 2013 03:23 GMT
#66
On October 26 2013 10:44 miicah wrote:
Can you explain the 17/13? Why wouldn't you got 16/14 to get Block?

block only requires 13 points?
yBobo
Profile Joined March 2013
Canada27 Posts
October 26 2013 04:39 GMT
#67
Started playing a lot of support annie this month (have not tried before), going 29-16 in total games played at diamond 1 +50lp. I have to say that she is a very good pick if you want to win games in solo queue. Even if you get a poor start or end up not getting many assists/kills or tower gold, she has huge potential to change the course of the mid game and late game with her ult+stun damage combo. Her laning phase is equally powerful. Her lvl 2-3 killing potential is huge (esp. if you help adc auto to hit lvl 2 or 3 faster than the enemy) and the spike goes up even further at lvl 6 and can easily kill most people 1v1 or 1v2.

I think it is pretty important to go 21/9/0 with very offensively based runes, although I guess 1/13/16 is okay too if you haven't tried much of her (a lot of the times I end up using it too because I'm silly and put in the support mastery page I set by default). I find her extremely strong against thresh, vayne, no dash-like ability adc, fiddle, janna, nami, and sometimes zyra. Even if the enemies have dashes you can still gib them or get them to flash (a lot of the times they are stubborn with low hp at tower and it is a free kill if you try to look non-threatening for a while and then suddenly flash combo+ignite, although sometimes you get baited and the jungler was sitting there, so be aware of what is happening in the game).

A lot of the stronger adc players tend to just shove early with support help so you don't get as many opportunities to engage (things like cait/varus+sona/nami/zyra, ez/sona, etc - push to turret and good at harassing and gaining a big lead through pressure). It's really just general laning strategy, but I think it is even more important for annie because of the fact that you have no sustain and have low range spells that don't really help you much unless a gank comes your way.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 29 2014 04:11 GMT
#68
Despite her difficulties with range and mobility, I think Annie is really strong right now. Her AP ratios are extremely good and her stun is just as deadly as always.

Her Q's reset allows her to quickly regain her stun back once it has been spent. You can basically last hit all the minions at the tower using your Q.

She is awfully hard to play though...
https://twitter.com/SufficientStats
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
June 29 2014 04:16 GMT
#69
On June 29 2014 13:11 Sufficiency wrote:
Despite her difficulties with range and mobility, I think Annie is really strong right now. Her AP ratios are extremely good and her stun is just as deadly as always.

Her Q's reset allows her to quickly regain her stun back once it has been spent. You can basically last hit all the minions at the tower using your Q.

She is awfully hard to play though...


annie never changed. she still has the problem of having to hold onto stun in fights since she is actually worth alot assuming a mid role.
Team[AoV]
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 29 2014 05:02 GMT
#70
On June 29 2014 13:16 Lightswarm wrote:
Show nested quote +
On June 29 2014 13:11 Sufficiency wrote:
Despite her difficulties with range and mobility, I think Annie is really strong right now. Her AP ratios are extremely good and her stun is just as deadly as always.

Her Q's reset allows her to quickly regain her stun back once it has been spent. You can basically last hit all the minions at the tower using your Q.

She is awfully hard to play though...


annie never changed. she still has the problem of having to hold onto stun in fights since she is actually worth alot assuming a mid role.


Her partial reset on her Q helps her a lot by regaining her stun quickly without spending any mana. I will argue it is a HUGE change.
https://twitter.com/SufficientStats
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
June 29 2014 06:25 GMT
#71
Her E got changed from a 16 second cooldown to like an 8 sec cd too right? And had its mana cost halved or something?

Anyway I think Annie's in a good spot, she's still a good pick if you play her well mid or support.
I'm on GOLD CHAIN
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
June 29 2014 13:55 GMT
#72
for sure she still murders people. its just riskier to invest a solo lane worth of gold/exp on some1 who often go for moves like flash tibber stun. ez kills in lane tho since most ppl forgot how much burst she actually has
Team[AoV]
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-06-29 15:28:33
June 29 2014 15:27 GMT
#73
nvm.

Found it
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
March 09 2015 14:40 GMT
#74
Why do so many top players rush Rod of Ages on Annie even in mid lane? It seems weird to build such a tanky item on a burst mage.

I would think something like Haunting Guise / Sorcerer's Shoes -> Deathcap/Void Staff would fit much better into her playstyle.
What fun is it being cool if you can’t wear a sombrero?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 09 2015 23:42 GMT
#75
On March 09 2015 23:40 GrandInquisitor wrote:
Why do so many top players rush Rod of Ages on Annie even in mid lane? It seems weird to build such a tanky item on a burst mage.

I would think something like Haunting Guise / Sorcerer's Shoes -> Deathcap/Void Staff would fit much better into her playstyle.


Annie is kind of a weird mage in that she is a huge burst, but also has excellent continuous damage albeit at a short range. Her maxed Q is 220 base plus .8 on a 2.4 second CD. That is a nutty ratio and base damage. ROA allows her to have a strong burst but also have enough buffer health to stay in the fight and throw Q's continuously. Her E is also actually a pretty good armor and MR steroid that pairs well with the raw HP from ROA. You can build her dcap/void and just go allin burst, but you will have to skirt fights a lot more carefully.

The argument for ROA is that even with ROA, your full combo will have enough damage to explode a squishy. While with Dcap/Void/pure damage, you still won't have enough to oneshot a tank. It can be better to hit that "kill-a-mid/adc" breakpoint and then have enough survivablity to stick around and continue to output steady damage and CC to clean up the remaining frontlines. Neither build path is bad IMO. It can be very situational.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-03-10 16:11:23
March 10 2015 16:10 GMT
#76
Warning: I know basically nothing about Annie, but this is just theorycrafting.

What if you did Rylai's Crystal Scepter instead? Compared to Rod of Ages, Rylai's Crystal Scepter is:

-50 health at first, -250 health later
-450 mana
+40 AP at first, +20 AP later
+The slow
+Easier build path
-100g more expensive

If we assume the mana is irrelevant, you pay 100 more gold to trade 133g of health for 870g of AP, later turning into 666g of health for 435g of AP. It seems like worthwhile, particularly if you factor in the Rylai's slow.
What fun is it being cool if you can’t wear a sombrero?
killerdog
Profile Joined February 2010
Denmark6522 Posts
March 10 2015 16:35 GMT
#77
On March 11 2015 01:10 GrandInquisitor wrote:
Warning: I know basically nothing about Annie, but this is just theorycrafting.

What if you did Rylai's Crystal Scepter instead? Compared to Rod of Ages, Rylai's Crystal Scepter is:

-50 health at first, -250 health later
-450 mana
+40 AP at first, +20 AP later
+The slow
+Easier build path
-100g more expensive

If we assume the mana is irrelevant, you pay 100 more gold to trade 133g of health for 870g of AP, later turning into 666g of health for 435g of AP. It seems like worthwhile, particularly if you factor in the Rylai's slow.

Isn't rylias pretty standard on support annie as a luxury item?

On mid annie the tankiness feels pretty useful though, combined with e it makes you a beast
Prog
Profile Joined December 2009
United Kingdom1470 Posts
March 10 2015 17:22 GMT
#78
Maybe as an uber-luxury item.

Usually the items for lategame support annie look something like:

Sightstone - Mobi boots - Talisman - Rightous Glory - (Locket, depending on whether jungler gets it)

And then either the mentioned Rylai's or a Void Staff.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 10 2015 23:08 GMT
#79
On March 11 2015 01:10 GrandInquisitor wrote:
Warning: I know basically nothing about Annie, but this is just theorycrafting.

What if you did Rylai's Crystal Scepter instead? Compared to Rod of Ages, Rylai's Crystal Scepter is:

-50 health at first, -250 health later
-450 mana
+40 AP at first, +20 AP later
+The slow
+Easier build path
-100g more expensive

If we assume the mana is irrelevant, you pay 100 more gold to trade 133g of health for 870g of AP, later turning into 666g of health for 435g of AP. It seems like worthwhile, particularly if you factor in the Rylai's slow.


It sounds good, but the issue is when would you get it? Annie's mid open ROA because they tend to take a lot of harass from mids that outrange them in lane, catalyst is pretty strong against this kind of stuff. Rylais would lose you a lot of regen, and the slow is basically worthless in lane. Its only good once you get into real fights.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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