[Champion] Annie - Page 4
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Dusty
United States3359 Posts
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chalice
United States1945 Posts
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NeoGeoOdin
Colombia140 Posts
and his Stun its quite hard to get I just tried it 2 times at normal, and none of those gone well lol | ||
Sponkz
Denmark4564 Posts
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miicah
Australia2470 Posts
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chalice
United States1945 Posts
On October 26 2013 10:44 miicah wrote: Can you explain the 17/13? Why wouldn't you got 16/14 to get Block? block only requires 13 points? | ||
yBobo
Canada27 Posts
I think it is pretty important to go 21/9/0 with very offensively based runes, although I guess 1/13/16 is okay too if you haven't tried much of her (a lot of the times I end up using it too because I'm silly and put in the support mastery page I set by default). I find her extremely strong against thresh, vayne, no dash-like ability adc, fiddle, janna, nami, and sometimes zyra. Even if the enemies have dashes you can still gib them or get them to flash (a lot of the times they are stubborn with low hp at tower and it is a free kill if you try to look non-threatening for a while and then suddenly flash combo+ignite, although sometimes you get baited and the jungler was sitting there, so be aware of what is happening in the game). A lot of the stronger adc players tend to just shove early with support help so you don't get as many opportunities to engage (things like cait/varus+sona/nami/zyra, ez/sona, etc - push to turret and good at harassing and gaining a big lead through pressure). It's really just general laning strategy, but I think it is even more important for annie because of the fact that you have no sustain and have low range spells that don't really help you much unless a gank comes your way. | ||
Sufficiency
Canada23833 Posts
Her Q's reset allows her to quickly regain her stun back once it has been spent. You can basically last hit all the minions at the tower using your Q. She is awfully hard to play though... | ||
Lightswarm
Canada966 Posts
On June 29 2014 13:11 Sufficiency wrote: Despite her difficulties with range and mobility, I think Annie is really strong right now. Her AP ratios are extremely good and her stun is just as deadly as always. Her Q's reset allows her to quickly regain her stun back once it has been spent. You can basically last hit all the minions at the tower using your Q. She is awfully hard to play though... annie never changed. she still has the problem of having to hold onto stun in fights since she is actually worth alot assuming a mid role. | ||
Sufficiency
Canada23833 Posts
On June 29 2014 13:16 Lightswarm wrote: annie never changed. she still has the problem of having to hold onto stun in fights since she is actually worth alot assuming a mid role. Her partial reset on her Q helps her a lot by regaining her stun quickly without spending any mana. I will argue it is a HUGE change. | ||
ZERG_RUSSIAN
10417 Posts
Anyway I think Annie's in a good spot, she's still a good pick if you play her well mid or support. | ||
Lightswarm
Canada966 Posts
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obesechicken13
United States10467 Posts
Found it | ||
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GrandInquisitor
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New York City13113 Posts
I would think something like Haunting Guise / Sorcerer's Shoes -> Deathcap/Void Staff would fit much better into her playstyle. | ||
sob3k
United States7572 Posts
On March 09 2015 23:40 GrandInquisitor wrote: Why do so many top players rush Rod of Ages on Annie even in mid lane? It seems weird to build such a tanky item on a burst mage. I would think something like Haunting Guise / Sorcerer's Shoes -> Deathcap/Void Staff would fit much better into her playstyle. Annie is kind of a weird mage in that she is a huge burst, but also has excellent continuous damage albeit at a short range. Her maxed Q is 220 base plus .8 on a 2.4 second CD. That is a nutty ratio and base damage. ROA allows her to have a strong burst but also have enough buffer health to stay in the fight and throw Q's continuously. Her E is also actually a pretty good armor and MR steroid that pairs well with the raw HP from ROA. You can build her dcap/void and just go allin burst, but you will have to skirt fights a lot more carefully. The argument for ROA is that even with ROA, your full combo will have enough damage to explode a squishy. While with Dcap/Void/pure damage, you still won't have enough to oneshot a tank. It can be better to hit that "kill-a-mid/adc" breakpoint and then have enough survivablity to stick around and continue to output steady damage and CC to clean up the remaining frontlines. Neither build path is bad IMO. It can be very situational. | ||
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GrandInquisitor
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New York City13113 Posts
What if you did Rylai's Crystal Scepter instead? Compared to Rod of Ages, Rylai's Crystal Scepter is: -50 health at first, -250 health later -450 mana +40 AP at first, +20 AP later +The slow +Easier build path -100g more expensive If we assume the mana is irrelevant, you pay 100 more gold to trade 133g of health for 870g of AP, later turning into 666g of health for 435g of AP. It seems like worthwhile, particularly if you factor in the Rylai's slow. | ||
killerdog
Denmark6522 Posts
On March 11 2015 01:10 GrandInquisitor wrote: Warning: I know basically nothing about Annie, but this is just theorycrafting. What if you did Rylai's Crystal Scepter instead? Compared to Rod of Ages, Rylai's Crystal Scepter is: -50 health at first, -250 health later -450 mana +40 AP at first, +20 AP later +The slow +Easier build path -100g more expensive If we assume the mana is irrelevant, you pay 100 more gold to trade 133g of health for 870g of AP, later turning into 666g of health for 435g of AP. It seems like worthwhile, particularly if you factor in the Rylai's slow. Isn't rylias pretty standard on support annie as a luxury item? On mid annie the tankiness feels pretty useful though, combined with e it makes you a beast | ||
Prog
United Kingdom1470 Posts
Usually the items for lategame support annie look something like: Sightstone - Mobi boots - Talisman - Rightous Glory - (Locket, depending on whether jungler gets it) And then either the mentioned Rylai's or a Void Staff. | ||
sob3k
United States7572 Posts
On March 11 2015 01:10 GrandInquisitor wrote: Warning: I know basically nothing about Annie, but this is just theorycrafting. What if you did Rylai's Crystal Scepter instead? Compared to Rod of Ages, Rylai's Crystal Scepter is: -50 health at first, -250 health later -450 mana +40 AP at first, +20 AP later +The slow +Easier build path -100g more expensive If we assume the mana is irrelevant, you pay 100 more gold to trade 133g of health for 870g of AP, later turning into 666g of health for 435g of AP. It seems like worthwhile, particularly if you factor in the Rylai's slow. It sounds good, but the issue is when would you get it? Annie's mid open ROA because they tend to take a lot of harass from mids that outrange them in lane, catalyst is pretty strong against this kind of stuff. Rylais would lose you a lot of regen, and the slow is basically worthless in lane. Its only good once you get into real fights. | ||
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