[Champion] Yorick - Page 5
Forum Index > LoL Strategy |
spinesheath
Germany8679 Posts
| ||
Abenson
Canada4122 Posts
NEW FOTM You heard it here first | ||
Cixah
United States11285 Posts
| ||
Seuss
United States10536 Posts
| ||
Psyqo
United States401 Posts
| ||
Psyonic_Reaver
United States4336 Posts
| ||
ZERG_RUSSIAN
10417 Posts
On July 08 2011 22:35 Abenson wrote: YORICK OP NEW FOTM You heard it here first Bullshit I heard that two weeks ago from Blazeraid | ||
arnath
United States1317 Posts
1) Damage reduction on ghouls is pretty lulzy. Tower dived 1v2, got 2 kills, got out with half health left. 2) I still feel like he needs a lot of mana regen (possibly a Manamune). I was running mana regen yellows and a philo stone and could still burn dry pretty quickly if I was actually in a fight where I was spamming my skills. | ||
arnath
United States1317 Posts
I've been going EWEQ, R > E > W > Q. Atmog's -> Triforce -> Bloodthirster theoretically but I've yet to manage to finish the Triforce, much less buy a Bloodthirster. He feels REALLY strong right now ... I basically just E/W spam my opponent down to half and then tower dive them at will. | ||
Kenpachi
United States9908 Posts
| ||
Ryuu314
United States12679 Posts
Have yet to lose in ranked with Yorick lol. His laning is pretty damn strong. He can W+E combo someone out of lane really easily. EDIT: I'm gonna try replacing Visage with glacial shroud. Visage nerfs hurt quite a bit for the improved healing and I really only get for the CDR. | ||
![]()
TheYango
United States47024 Posts
On July 10 2011 05:13 Kenpachi wrote: Yorick is always oom. Manamune is must imo. Also, his W and E are AD -_-.. they said magic but had a red number next to it so i couldnt really tell until i went AD. They're AD-scaling abilities that do magic damage, just like Udyr's Tiger Stance active or Lee Sin's Tempest. | ||
ryanAnger
United States838 Posts
Manamune, CD Boots, Triforce, Frozen Heart, BV, Bloodthirster 21/9/0 (taking MPen in Offense, and Hp5 in Defense) AD Reds, HP/Lvl Yellow, Flat Mana Blue, Choice Quints (I'm running MS) End game you'll have 300+ AD, 3.4k Mana, 3k HP, 50 Hp5, 180 Armor, 100 MR, and the ability to just absolutely wreck shit. | ||
Woony
Germany6657 Posts
| ||
spinesheath
Germany8679 Posts
On July 10 2011 05:45 ryanAnger wrote: I did some theory crafting to figure out the best possible build on Yorick. This is what I came up with: Manamune, CD Boots, Triforce, Frozen Heart, BV, Bloodthirster 21/9/0 (taking MPen in Offense, and Hp5 in Defense) AD Reds, HP/Lvl Yellow, Flat Mana Blue, Choice Quints (I'm running MS) End game you'll have 300+ AD, 3.4k Mana, 3k HP, 50 Hp5, 180 Armor, 100 MR, and the ability to just absolutely wreck shit. Nobody cares about endgame stats though. Midgame is the most crucial timing (earlygame is not influenced by items as much), and if you are weak there you will never reach your awesome lategame. You have to find a strong build for the 15-30 minute phase that also transitions decently into a lategame build should the game drag on. Your build (assuming you get the items in that order) is extremely squishy for midgame. I can't tell whether that's good or bad on Yorick though. | ||
Cixah
United States11285 Posts
| ||
![]()
TheYango
United States47024 Posts
Runes: I used 12 ArPen + rest ASpd reds/quints, armor yellows, and MR/lvl blues. I think the optimal setup though would be flat AD reds/quints plus the same defensive yellows/blues--because his W/E are AD-scaling magic damage, and his ghouls only scale off your AD, AD is pretty far and away the best of the 3 relevant offensive stats (AD, ArPen, ASpd) to rune for. Masteries: 21/0/9 for sure. He sustains pretty well, so there's pretty much no reason to get any defensive, and I feel like he needs the speed in jungle too badly to go full utility. Using the above runes and these masteries, I could finish a full clear off cloth+5pot with 2-3 pots remaining in about 4:10-4:15--AD runes could probably reduce that time to just around 4 minutes. Items: Cloth+5pot seems the way to start. I would love to start longsword, but his sustain seems just *a little* too fragile for that (needed at least 2 pots--using any less than that was too risky). Item-wise I was a little unsure on how to build him. Wriggles+Mercs seemed like a given. Between the 4 possible mana source options (Cata, Chalice, Tear, Philo), Cata and Philo didn't seem to do enough lategame, and he doesn't really need the health sustain (though I didn't ever get around to completing the philo build options--Eleisa's or Shurelya's might be better at providing the needed mana). I tried Chalice, but it felt really hard to keep a slot for it later on, so Manamune seems like the way to go for lack of a better option. Visage feels really good on him, as does Triforce (though I think it should also be compared to Mallet, since the Phage stats are way better for him than the Sheen/Zeal ones). EDIT: Just watched Stonewall's runthrough--it seems he does a small jungle clear first so he can get away with Longsword, and gets one rank of everything to maximize the damage buff you get for having more ghouls up. Seems like it might be better than doing a full clear right from the start, even though his cooldowns/mana costs are such that having blue is significant speed boost for his jungling. | ||
Ryuu314
United States12679 Posts
9/21/0 for tenacity 'cause that + ghoul damage reduction makes you naturally tanky and this way you can afford to get that manamune opening with triforce Right now I'm running Armor Quints/AD reds/Armor Yellows/Mres per level Blues. There's probably a better set, but it works for me so far. Open blue crystal 2pot. Tear+boots first trip back. Then mercs with glacial shroud or spirit visage follow up depending on whether you need that extra armor or magic resist, if you're farmed/fed you can finish manamune first and just get a resist item. If not, finish manamune now. Then start building towards Triforce unless you really need more tanky, in which case just get chain vest/negatron. I never got past Triforce, but I'd imagine a good follow through would be FoN or Banshees for mres and Frozen Heart or Atmas for armor. Your really don't need more than manamune and triforce to do tons of dps. Playing style is constant harass with W+E whenever they're both down. I level R>E>W>Q. You can get 1 lvl of Q at lvl 4, but I prefer to just get W and E for max harass. Picture for proof(?) of it working. I'm in the 1500s ELO range. + Show Spoiler + | ||
ryanAnger
United States838 Posts
On July 10 2011 06:00 spinesheath wrote: Nobody cares about endgame stats though. Midgame is the most crucial timing (earlygame is not influenced by items as much), and if you are weak there you will never reach your awesome lategame. You have to find a strong build for the 15-30 minute phase that also transitions decently into a lategame build should the game drag on. Your build (assuming you get the items in that order) is extremely squishy for midgame. I can't tell whether that's good or bad on Yorick though. Well, I've been going Tear>Boots>Manamune>Boots2>Sheen>Glacial Shroud>Negatron Normally by then I have 120ish armor, and about 100 MRes, and I can dish out a lot of damage. I max E first as well, and that helps with survivability significantly. I admit, you have to be very careful when it comes to teamfights with positioning etc., but I can make it work almost all the time, assuming I have good tanks/support. Also, early-mid game is when his abilities hurt the most, and you really can just spam spam spam, so at this point in time you kinda just have to play more like a squishy AD Carry as opposed to Tanky DPS (which he turns into late game.) Additionally, Yorick this way is a beast in lane, with ridiculous (safe) harrass, and sooooo much sustain, especially with SoS mastery. Early game Yorick should literally have NO issues (except maybe against a double stun lane.) | ||
arnath
United States1317 Posts
| ||
| ||