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[Champion] Yorick - Page 5

Forum Index > LoL Strategy
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spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 08 2011 13:31 GMT
#81
I wonder how this will interact with 21 defense and a stacked Leviathan...
If you have a good reason to disagree with the above, please tell me. Thank you.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
July 08 2011 13:35 GMT
#82
YORICK OP
NEW FOTM
You heard it here first
Cixah
Profile Joined July 2010
United States11285 Posts
July 08 2011 14:51 GMT
#83
I know that 21 def and leviathan are multiplicative, so if someone wants to do that math go for it.
Hug The Goat! Hug the Goat! Hug the Goat!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2011-07-08 15:48:08
July 08 2011 15:47 GMT
#84
It's not hard math. .85 * .96 * .8 = .6528 (~35% reduction). Add in Maokai Ult and you bring that down to .52224 (~48%).
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Psyqo
Profile Joined November 2007
United States401 Posts
July 08 2011 18:34 GMT
#85
All those buffs... good golly. This guy is going to be wrecking faces for a couple weeks until the inevitable nerf.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
July 08 2011 21:50 GMT
#86
Meh. He's not fun to play. Not in my mind. *shrug*
So wait? I'm bad? =(
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
July 09 2011 01:10 GMT
#87
On July 08 2011 22:35 Abenson wrote:
YORICK OP
NEW FOTM
You heard it here first

Bullshit I heard that two weeks ago from Blazeraid
I'm on GOLD CHAIN
arnath
Profile Joined May 2010
United States1317 Posts
July 09 2011 05:58 GMT
#88
Just tried Yorick for the first time. Initial thoughts:

1) Damage reduction on ghouls is pretty lulzy. Tower dived 1v2, got 2 kills, got out with half health left.

2) I still feel like he needs a lot of mana regen (possibly a Manamune). I was running mana regen yellows and a philo stone and could still burn dry pretty quickly if I was actually in a fight where I was spamming my skills.
arnath
Profile Joined May 2010
United States1317 Posts
July 09 2011 06:33 GMT
#89
Ok more thoughts:

I've been going EWEQ, R > E > W > Q. Atmog's -> Triforce -> Bloodthirster theoretically but I've yet to manage to finish the Triforce, much less buy a Bloodthirster. He feels REALLY strong right now ... I basically just E/W spam my opponent down to half and then tower dive them at will.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 09 2011 20:13 GMT
#90
Yorick is always oom. Manamune is must imo. Also, his W and E are AD -_-.. they said magic but had a red number next to it so i couldnt really tell until i went AD.
Nada's body is South Korea's greatest weapon.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-07-09 20:53:30
July 09 2011 20:21 GMT
#91
I go R>E>W>Q, with at least 1 in everything by lvl 4, unless I'm playing really aggressive with my W+E harass. I start blue crystal + 2pot. Rush tear, then boots. Visage->mercs->finish manamune or build triforce if I'm fed or get some resistances if they're fed.

Have yet to lose in ranked with Yorick lol. His laning is pretty damn strong. He can W+E combo someone out of lane really easily.

EDIT: I'm gonna try replacing Visage with glacial shroud. Visage nerfs hurt quite a bit for the improved healing and I really only get for the CDR.
TheYango
Profile Joined September 2008
United States47024 Posts
July 09 2011 20:34 GMT
#92
On July 10 2011 05:13 Kenpachi wrote:
Yorick is always oom. Manamune is must imo. Also, his W and E are AD -_-.. they said magic but had a red number next to it so i couldnt really tell until i went AD.

They're AD-scaling abilities that do magic damage, just like Udyr's Tiger Stance active or Lee Sin's Tempest.
Moderator
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
July 09 2011 20:45 GMT
#93
I did some theory crafting to figure out the best possible build on Yorick. This is what I came up with:

Manamune, CD Boots, Triforce, Frozen Heart, BV, Bloodthirster

21/9/0 (taking MPen in Offense, and Hp5 in Defense)

AD Reds, HP/Lvl Yellow, Flat Mana Blue, Choice Quints (I'm running MS)

End game you'll have 300+ AD, 3.4k Mana, 3k HP, 50 Hp5, 180 Armor, 100 MR, and the ability to just absolutely wreck shit.
On my way...
Woony
Profile Blog Joined August 2010
Germany6657 Posts
July 09 2011 20:55 GMT
#94
Played him today for the first time since he's free and I think hes pretty dumb. I mean he is like the old Sona, just spam shit whenever it's up, there is no thought process behind any of his skills except to slow shit thats in range with W and ult your best autoattacker.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 09 2011 21:00 GMT
#95
On July 10 2011 05:45 ryanAnger wrote:
I did some theory crafting to figure out the best possible build on Yorick. This is what I came up with:

Manamune, CD Boots, Triforce, Frozen Heart, BV, Bloodthirster

21/9/0 (taking MPen in Offense, and Hp5 in Defense)

AD Reds, HP/Lvl Yellow, Flat Mana Blue, Choice Quints (I'm running MS)

End game you'll have 300+ AD, 3.4k Mana, 3k HP, 50 Hp5, 180 Armor, 100 MR, and the ability to just absolutely wreck shit.

Nobody cares about endgame stats though. Midgame is the most crucial timing (earlygame is not influenced by items as much), and if you are weak there you will never reach your awesome lategame.

You have to find a strong build for the 15-30 minute phase that also transitions decently into a lategame build should the game drag on. Your build (assuming you get the items in that order) is extremely squishy for midgame. I can't tell whether that's good or bad on Yorick though.
If you have a good reason to disagree with the above, please tell me. Thank you.
Cixah
Profile Joined July 2010
United States11285 Posts
July 09 2011 21:20 GMT
#96
Yorick's buffs made him stupid strong. His lane phase is now the best lane phase of any champion right now. Duo lane is retarded powerful, getting double kills is very common for me pre level 6. People still dodge me in ranked lol, so I haven't had one of those yet. I imagine that if it I get to I'll go on some sort of winning streak. The guide I wrote stays the same for me, though you can get Mercs over CDR and then just lay claim to blue at all times if you do.
Hug The Goat! Hug the Goat! Hug the Goat!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-09 21:29:13
July 09 2011 21:21 GMT
#97
My thoughts on some jungle Yorick testing:

Runes: I used 12 ArPen + rest ASpd reds/quints, armor yellows, and MR/lvl blues. I think the optimal setup though would be flat AD reds/quints plus the same defensive yellows/blues--because his W/E are AD-scaling magic damage, and his ghouls only scale off your AD, AD is pretty far and away the best of the 3 relevant offensive stats (AD, ArPen, ASpd) to rune for.

Masteries: 21/0/9 for sure. He sustains pretty well, so there's pretty much no reason to get any defensive, and I feel like he needs the speed in jungle too badly to go full utility. Using the above runes and these masteries, I could finish a full clear off cloth+5pot with 2-3 pots remaining in about 4:10-4:15--AD runes could probably reduce that time to just around 4 minutes.

Items: Cloth+5pot seems the way to start. I would love to start longsword, but his sustain seems just *a little* too fragile for that (needed at least 2 pots--using any less than that was too risky). Item-wise I was a little unsure on how to build him. Wriggles+Mercs seemed like a given. Between the 4 possible mana source options (Cata, Chalice, Tear, Philo), Cata and Philo didn't seem to do enough lategame, and he doesn't really need the health sustain (though I didn't ever get around to completing the philo build options--Eleisa's or Shurelya's might be better at providing the needed mana). I tried Chalice, but it felt really hard to keep a slot for it later on, so Manamune seems like the way to go for lack of a better option. Visage feels really good on him, as does Triforce (though I think it should also be compared to Mallet, since the Phage stats are way better for him than the Sheen/Zeal ones).

EDIT: Just watched Stonewall's runthrough--it seems he does a small jungle clear first so he can get away with Longsword, and gets one rank of everything to maximize the damage buff you get for having more ghouls up. Seems like it might be better than doing a full clear right from the start, even though his cooldowns/mana costs are such that having blue is significant speed boost for his jungling.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-07-10 04:55:29
July 09 2011 21:31 GMT
#98
Okay so I've been rolling ranked with yorick. Here's what I've got so far.

9/21/0 for tenacity 'cause that + ghoul damage reduction makes you naturally tanky and this way you can afford to get that manamune opening with triforce

Right now I'm running Armor Quints/AD reds/Armor Yellows/Mres per level Blues. There's probably a better set, but it works for me so far.

Open blue crystal 2pot. Tear+boots first trip back. Then mercs with glacial shroud or spirit visage follow up depending on whether you need that extra armor or magic resist, if you're farmed/fed you can finish manamune first and just get a resist item. If not, finish manamune now. Then start building towards Triforce unless you really need more tanky, in which case just get chain vest/negatron.

I never got past Triforce, but I'd imagine a good follow through would be FoN or Banshees for mres and Frozen Heart or Atmas for armor. Your really don't need more than manamune and triforce to do tons of dps.

Playing style is constant harass with W+E whenever they're both down. I level R>E>W>Q. You can get 1 lvl of Q at lvl 4, but I prefer to just get W and E for max harass.

Picture for proof(?) of it working. I'm in the 1500s ELO range.
+ Show Spoiler +
[image loading]
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
Last Edited: 2011-07-09 21:47:59
July 09 2011 21:46 GMT
#99
On July 10 2011 06:00 spinesheath wrote:
Show nested quote +
On July 10 2011 05:45 ryanAnger wrote:
I did some theory crafting to figure out the best possible build on Yorick. This is what I came up with:

Manamune, CD Boots, Triforce, Frozen Heart, BV, Bloodthirster

21/9/0 (taking MPen in Offense, and Hp5 in Defense)

AD Reds, HP/Lvl Yellow, Flat Mana Blue, Choice Quints (I'm running MS)

End game you'll have 300+ AD, 3.4k Mana, 3k HP, 50 Hp5, 180 Armor, 100 MR, and the ability to just absolutely wreck shit.

Nobody cares about endgame stats though. Midgame is the most crucial timing (earlygame is not influenced by items as much), and if you are weak there you will never reach your awesome lategame.

You have to find a strong build for the 15-30 minute phase that also transitions decently into a lategame build should the game drag on. Your build (assuming you get the items in that order) is extremely squishy for midgame. I can't tell whether that's good or bad on Yorick though.


Well, I've been going Tear>Boots>Manamune>Boots2>Sheen>Glacial Shroud>Negatron

Normally by then I have 120ish armor, and about 100 MRes, and I can dish out a lot of damage. I max E first as well, and that helps with survivability significantly. I admit, you have to be very careful when it comes to teamfights with positioning etc., but I can make it work almost all the time, assuming I have good tanks/support. Also, early-mid game is when his abilities hurt the most, and you really can just spam spam spam, so at this point in time you kinda just have to play more like a squishy AD Carry as opposed to Tanky DPS (which he turns into late game.)

Additionally, Yorick this way is a beast in lane, with ridiculous (safe) harrass, and sooooo much sustain, especially with SoS mastery. Early game Yorick should literally have NO issues (except maybe against a double stun lane.)
On my way...
arnath
Profile Joined May 2010
United States1317 Posts
July 09 2011 23:24 GMT
#100
OK it turns out I totally underestimated the amount of damage his Q does. I think ideally I'd go something like EQQW, R > Q >= E > W, where you level E if you need more sustain and Q if you just want to deal damage.
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