On October 15 2015 18:05 mrjimp wrote:
I'm not much for talk:
(Using the hots version as a default)
Fixing the mule:
Mule now targets an SCV, SCV gets a mule exo on top of it which performs like old mule. SCV still mines as an SCV meaning the combined scv+mule mines för 7 scv's. Scv cannot enter Refinery.
Fixes:
Lategame spam of xx mules on gold bases or opponents bases.
Calldown repair (is this a fix, or a nerf?)
Terran with no workers and no money cant use mule to get back money and start worker production - Fixes terran advantage of draw games.
Fixing larva inject:
On a CD equal to larva inject an egsack spawns on the hatchery. Eggsack can hold one inject. Injected eggsacks are consumed on inject. Maximum of 4 eggsacks per hatch. (alt no eggsacks are spawned until that hatch produces at least one queen)
Fixes:
Eggsacks makes the inject mechanic just as forgiving as the mule. You can miss upp to 4 injects and still inject back. One hatch still has the same max production as before.
Chronoboost:
I see no change from Hots for toss for this suggestion.
Discuss.
Edit: These sugguestions might have been up before. Its not my intention to steal someone elses ideas.
I'm not much for talk:
(Using the hots version as a default)
Fixing the mule:
Mule now targets an SCV, SCV gets a mule exo on top of it which performs like old mule. SCV still mines as an SCV meaning the combined scv+mule mines för 7 scv's. Scv cannot enter Refinery.
Fixes:
Lategame spam of xx mules on gold bases or opponents bases.
Calldown repair (is this a fix, or a nerf?)
Terran with no workers and no money cant use mule to get back money and start worker production - Fixes terran advantage of draw games.
Fixing larva inject:
On a CD equal to larva inject an egsack spawns on the hatchery. Eggsack can hold one inject. Injected eggsacks are consumed on inject. Maximum of 4 eggsacks per hatch. (alt no eggsacks are spawned until that hatch produces at least one queen)
Fixes:
Eggsacks makes the inject mechanic just as forgiving as the mule. You can miss upp to 4 injects and still inject back. One hatch still has the same max production as before.
Chronoboost:
I see no change from Hots for toss for this suggestion.
Discuss.
Edit: These sugguestions might have been up before. Its not my intention to steal someone elses ideas.