• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:11
CEST 22:11
KST 05:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL BW General Discussion
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Stop Killing Games - European Citizens Initiative US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 622 users

[LOTV]General Macro Discussion - Page 3

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 4 Next All
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 20 2015 01:28 GMT
#41
It's funny. I played both WOL and HOTS for years with Chronoboost (I play protoss), and I never had a single complaint about it being in the game. In fact, I don't think I ever even questioned whether it should be in the game or not.

Until one day during the LOTV beta, Blizzard removed Chrono. My initial thoughts were: "Wow, that is a brave move by Blizzard! Such a fundamental change. They have guts. I'm glad to see that they are willing to make big changes for the benefit of the game." I was really impressed. Didn't know if it was good or bad, just impressed that they would try something so drastic.

Then I played. And I LOVED IT!!! I didn't know how nice it felt to not play with Chrono until it was gone. Timings became more predictable. I could focus more on my army, buildings, research. It also made me feel that I could really start to improve. You see, lower level players like myself, probably use Chrono (and to an extent Mules), after making a mistake or falling behind. It felt like a crutch to me now. For example: "Oh crap, he has DTs, CHRONO OUT THE OBSERVER!!!" As opposed to, scouting well and knowing that my opponent is probably going DTs.

I feel like Chrono and Mules essentially bail you out if you screw up. And therefore it's harder to learn and get better.

Bottom line, I was enjoying the game so much more!

The game was imbalanced of course. But from a design perspective, I just loved it. I was looking forward to the next patch, that would (hopefully) have some number/cost/time tweaks to help balance the game out further.

It never happened.

The very next patch Blizzard released saw the reintroduction of Macro Boosters in a different form. Automated Macro, sort-of. I hated it. And it killed my desire to play. I loved having no Chrono, but I disliked having my Chrono automated.

So, I made that poll.

Which I would have never done if Blizzard hadn't teased me with a game patch that I fell in love with.
Co-Founder of SC2 Mistakes
PEPE!!
Profile Joined August 2004
44 Posts
September 20 2015 03:55 GMT
#42
Game was fun while it lasted
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 20 2015 08:41 GMT
#43
@agamemnonsc2: macro boosters were discussed a lot at game release (or beta) and I remember there were people against it but others said Sc2 is easy game so this needs to be in it so it is closer to BW and that was the end of it.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
September 20 2015 16:27 GMT
#44
On September 20 2015 17:41 -Archangel- wrote:
@agamemnonsc2: macro boosters were discussed a lot at game release (or beta) and I remember there were people against it but others said Sc2 is easy game so this needs to be in it so it is closer to BW and that was the end of it.


Back then sc2 was all 1 base, 2 base. LOTV without macro boosters is more mechanically demanding than WOL was with them
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 20 2015 16:57 GMT
#45
On September 21 2015 01:27 Cyro wrote:
Show nested quote +
On September 20 2015 17:41 -Archangel- wrote:
@agamemnonsc2: macro boosters were discussed a lot at game release (or beta) and I remember there were people against it but others said Sc2 is easy game so this needs to be in it so it is closer to BW and that was the end of it.


Back then sc2 was all 1 base, 2 base. LOTV without macro boosters is more mechanically demanding than WOL was with them


Yes, in fact isn't the reason they tried Macro Removal because the Koreans feel like LOTV is just too hard? I may be wrong.
Co-Founder of SC2 Mistakes
VorGirL
Profile Joined November 2011
72 Posts
September 21 2015 19:31 GMT
#46
I feel like you cant compare injects to chrono or calldown. If you give zerg (which I play) Auto inject, isnt it the equivalent of giving protoss instant warpgates whenever they need it? Or instant barracks? Roughly anyways. I just dont think its a good idea to remove it.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
September 21 2015 19:43 GMT
#47
Scrap chronoboost if you want, but please just throw that bastard version to the bin. Either HotS or nothing, but not that automated shit.
CheddarToss
Profile Joined September 2015
534 Posts
September 21 2015 19:46 GMT
#48
On September 22 2015 04:43 [PkF] Wire wrote:
Scrap chronoboost if you want, but please just throw that bastard version to the bin. Either HotS or nothing, but not that automated shit.

Yep, it's worse gameplay wise and not really easy to use.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
September 21 2015 19:49 GMT
#49
On September 22 2015 04:46 CheddarToss wrote:
Show nested quote +
On September 22 2015 04:43 [PkF] Wire wrote:
Scrap chronoboost if you want, but please just throw that bastard version to the bin. Either HotS or nothing, but not that automated shit.

Yep, it's worse gameplay wise and not really easy to use.

Man we start to agree on a lot of things
I agree it's even more clumbersome to use than the current HotS one which was pretty intuitive. I don't think that was the goal.
CheddarToss
Profile Joined September 2015
534 Posts
September 21 2015 20:19 GMT
#50
On September 22 2015 04:49 [PkF] Wire wrote:
Show nested quote +
On September 22 2015 04:46 CheddarToss wrote:
On September 22 2015 04:43 [PkF] Wire wrote:
Scrap chronoboost if you want, but please just throw that bastard version to the bin. Either HotS or nothing, but not that automated shit.

Yep, it's worse gameplay wise and not really easy to use.

Man we start to agree on a lot of things
I agree it's even more clumbersome to use than the current HotS one which was pretty intuitive. I don't think that was the goal.

Yes. But, I do believe that despite all the shortcomings Protoss is going in the right direction. My first "aha moment" was when I saw Puck duke it out with a Zerg with Oracle/Stasis Traps and Blink Stalkers. Man whenever a Protoss uses this comp, the games end up being so action packed, multipronged and micro intensive. It is beautiful to see. In general I love that I don't feel forced to go either Blink or Robo every single game. Adepts, Disruptors and more versatile air (better Oracle spells and faster Carriers) have freed up Protoss from the shackles of Blink timings/all-ins, Robo and Deathballs.

As for Chrono: One thing that I feel is being overlooked in the macro mech. discussion is that the new Chrono can't be banked and poured into critical upgrades like the old one could. This makes Protoss more vulnerable to tech switches.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
Last Edited: 2015-09-21 20:21:54
September 21 2015 20:21 GMT
#51
On September 22 2015 05:19 CheddarToss wrote:
Show nested quote +
On September 22 2015 04:49 [PkF] Wire wrote:
On September 22 2015 04:46 CheddarToss wrote:
On September 22 2015 04:43 [PkF] Wire wrote:
Scrap chronoboost if you want, but please just throw that bastard version to the bin. Either HotS or nothing, but not that automated shit.

Yep, it's worse gameplay wise and not really easy to use.

Man we start to agree on a lot of things
I agree it's even more clumbersome to use than the current HotS one which was pretty intuitive. I don't think that was the goal.

As for Chrono: One thing that I feel is being overlooked in the macro mech. discussion is that the new Chrono can't be banked and poured into critical upgrades like the old one could. This makes Protoss more vulnerable to tech switches.

This is so important actually. The current semi automated version just takes all depth away. Banking chronos was actually one of the most interesting things to do.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2015-09-21 21:15:57
September 21 2015 21:13 GMT
#52
DK sees all these polls and suddenly realizes what went wrong with SC2 since the beginning of WOL and why he has lost so many players in the course. Still they are probably too lazy to change what is required. And there is anyway only few time left. So they probably go the easy way and keep mm on hots level.

Ppl should finally realize tho that SC2 without mm has a higher skill ceiling than with. ^^
coolman123123
Profile Joined August 2013
146 Posts
September 21 2015 21:38 GMT
#53
Starcraft 2 is a better game without macro mechanics. Blizzard looks at macro mechanics in terms of "freed up clicks" and not in terms of the horrible side effects macro mechanics have on the overall flow of the game. That is where they've gone wrong.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
September 21 2015 21:48 GMT
#54
On September 22 2015 06:38 coolman123123 wrote:
Starcraft 2 is a better game without macro mechanics. Blizzard looks at macro mechanics in terms of "freed up clicks" and not in terms of the horrible side effects macro mechanics have on the overall flow of the game. That is where they've gone wrong.

I tend to agree. I'll always regret they didn't pull out the big change (removal of macro mechanics) on the first day of the beta. Doing it when there is a little less than three months remaining was bound to fail.
RoomOfMush
Profile Joined March 2015
1296 Posts
September 21 2015 22:15 GMT
#55
What about these suggestions:
MULE:
Instead of a MULE you call down an SCV. The SCV still costs supply but may be free (in terms of mineral cost). This way you can come back after being harassed, but in the late game you still wont get an edge because of the supply cap.

Spawn Larva:
Instead of instantly spawining 4 Larva after a set amount of time the Spawn Larva ability becomes a channeled ability that speeds up the natural larva generation of the hatchery. This way queens can use up all excess energy they have over time to speed up your macro without any sudden bursts in production. Only 1 Queen can use this ability per hatchery at a time, but the channeling costs more energy per second then the energy regeneration of Queens. This way you can have more then one queen per hatchery and still see a benefit.

Thoughts?
_Lapack
Profile Blog Joined August 2015
Japan17 Posts
September 21 2015 23:45 GMT
#56
Today I played lotv zerg (My main is Protoss though), and I found I like new zerg inject mechanics very much! Makes it more comfortable to learn zerg gameplay, and still rewards hard-working players. :D Good job, blizzard!
KR&AM Masters Protoss
ShambhalaWar
Profile Joined August 2013
United States930 Posts
Last Edited: 2015-09-22 00:27:10
September 22 2015 00:25 GMT
#57
Thanks BisuDagger, your knife is sharp!

I think the shift click is bad design, I'm personally not a fan. Auto was better, zerg still has to manage many creep tumors which is a pain in the ass.

For the people out there arguing that inject is so simple, mule takes about .5 seconds. Hold E and spam, old chrono took some attention.

These kind of arguments feel like when people were freaking out about drops at hatchery. That was never anywhere close to op, but you could never tell that by reading there threads.

*I think MM could be fun if it mimicked the rewards system of reload in gears of war. If you fuck up you get punished, if you play safe middle ground you get standard, but if you try to hit that special small reload zone you get a big boost.

Would prob be too hard to balance though.
SCST
Profile Joined November 2011
Mexico1609 Posts
September 22 2015 00:43 GMT
#58
On September 22 2015 06:13 LSN wrote:
DK sees all these polls and suddenly realizes what went wrong with SC2 since the beginning of WOL and why he has lost so many players in the course. Still they are probably too lazy to change what is required. And there is anyway only few time left. So they probably go the easy way and keep mm on hots level.

Ppl should finally realize tho that SC2 without mm has a higher skill ceiling than with. ^^



More like DK sees all these polls (many showing consensus), realizes what is wrong and does the exact opposite because he's an egomaniac who perceives that he is being dictated and persecuted by the community.

Or he could just be lazy. Or maybe a combination of both.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 26 2015 02:41 GMT
#59
Just a reminder:

The polls in this thread are still active, and a chance for you to be heard by the dev team. I hope.

Please vote!

(Over 1,600 votes on one poll so far.)
Co-Founder of SC2 Mistakes
Magnifico
Profile Joined March 2013
1958 Posts
September 26 2015 03:05 GMT
#60
Its funny how before Blizzard brought the chrono/mule/inject no one was talking or even thinking about. It was all about the economy model.

Now the existence of the macro boosters is the big factor holding SC2 back and preventing "the fun". I'm calling bulshit.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti Stream Rumble 4k Edition
RotterdaM915
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 915
StarCraft: Brood War
firebathero 201
Bonyth 119
Rock 15
Stormgate
NightEnD9
Dota 2
Pyrionflax175
League of Legends
Grubby4208
Counter-Strike
ScreaM2259
fl0m1805
Fnx 1592
shoxiejesuss908
flusha442
oskar247
sgares158
Heroes of the Storm
Liquid`Hasu483
Other Games
summit1g4660
tarik_tv1492
B2W.Neo1026
mouzStarbuck226
KnowMe208
ToD143
Hui .136
Mew2King118
ZombieGrub68
Sick67
Trikslyr61
Organizations
Other Games
gamesdonequick54013
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• kabyraGe 354
• LUISG 26
• davetesta20
• Reevou 5
• OhrlRock 3
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 13
• Eskiya23 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2906
League of Legends
• Jankos2293
• TFBlade1349
Other Games
• imaqtpie1813
• Shiphtur498
• WagamamaTV130
Upcoming Events
Replay Cast
3h 49m
Sparkling Tuna Cup
13h 49m
WardiTV European League
19h 49m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 3h
The PondCast
1d 13h
WardiTV European League
1d 15h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 19h
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Classic vs Cure
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.