• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:24
CEST 20:24
KST 03:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding6Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1876 users

LotV Beta Balance Update -- September 17 - Page 12

Forum Index > Legacy of the Void
309 CommentsPost a Reply
Prev 1 10 11 12 13 14 16 Next All
TheOneAboveU
Profile Blog Joined February 2011
Germany3367 Posts
September 18 2015 11:43 GMT
#221
On September 18 2015 20:17 KeksX wrote:
Show nested quote +
On September 18 2015 20:12 FeyFey wrote:
finally creep goes bye bye faster, waiting since wol.


That got me thinking: Maybe make creep recede really, really fast. And then upgrade the time based on how many creep tumors and overlords were "supporting" that area of creep?

This way zerg players could actually invest into having longer-lasting creep.

Oh, I really like this idea!
Moderatoralias TripleM | @TL_TripleM | Big Dark Energy!
ZeromuS
Profile Blog Joined October 2010
Canada13406 Posts
September 18 2015 11:44 GMT
#222
The way they removed the mule hammers was great.

Why cant they reduce cast range but keep mule manual cast? Zzz
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
September 18 2015 11:48 GMT
#223
On September 18 2015 20:44 ZeromuS wrote:
The way they removed the mule hammers was great.

Why cant they reduce cast range but keep mule manual cast? Zzz

They reverted that too? Thats weird
Neosteel Enthusiast
zeuslor
Profile Joined September 2011
Germany1 Post
September 18 2015 11:52 GMT
#224
Long time Lurker here..
I have played a shitton of Beta Games and i was so happy about the state of the game, i had more fun than ever with Autocast. I couldnt even be bothered to go back to hots, i liked it that much.
I feel like this is a step in the wrong direction.. lots of disappointment here.
_Epi_
Profile Joined February 2014
Germany158 Posts
September 18 2015 12:16 GMT
#225
i dont like reverting back to hots macro mechanics.
The new ones seemed really solid and gave much more opportunity to diversity.
I get the feeling the game will become stale again.
Too bad!
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-09-18 12:41:35
September 18 2015 12:18 GMT
#226
On September 18 2015 20:52 zeuslor wrote:
Long time Lurker here..
I have played a shitton of Beta Games and i was so happy about the state of the game, i had more fun than ever with Autocast. I couldnt even be bothered to go back to hots, i liked it that much.
I feel like this is a step in the wrong direction.. lots of disappointment here.


Which race do you play? Personally, as a zerg, I stopped playing the beta after a few games with auto inject. I want to be in control of my units and just don't like it when they do something I didn't tell them to do.

But more importantly, there was nothing to do in my base and I could watch my army the whole game long. To me it just felt cheap to play and win like this, since the macro part was the challenging part about zerg. Zerg armies are one of the more a-move heavy armies, but that is fine since the races are supposed to be different and the challenge was to get that many units so you can win by just overwhelming your opponent. Now that this challenge was gone, playing zerg just felt unfullfilling.

For Terran and Protoss the changes were okay I think. They still have to build production facilities and have a lot more to do in their base than zerg.

I would be okay if they removed inject completely, increased the hatchery larva spawn rate and then gave the queen a new macro mechanic like chrono boost. Then you would still have to look at your base from time to time if you want to get 100% out of your race, but not using that zerg chrono boost is not as punishing as missing injects. But auto inject is just way too lazy and would make me change races.

Oh and welcome to posting on the forum, no way back now .

Edit: Btw I did not play the new patch yet, might be a really good solution too, just maybe not enough for new casual/new/low level players. I will definitely like it way more than auto-inject.
Maru and Serral are probably top 5.
Vanadiel
Profile Joined April 2012
France961 Posts
September 18 2015 12:44 GMT
#227
On September 18 2015 21:18 Musicus wrote:
Show nested quote +
On September 18 2015 20:52 zeuslor wrote:
Long time Lurker here..
I have played a shitton of Beta Games and i was so happy about the state of the game, i had more fun than ever with Autocast. I couldnt even be bothered to go back to hots, i liked it that much.
I feel like this is a step in the wrong direction.. lots of disappointment here.


Which race do you play? Personally, as a zerg, I stopped playing the beta after a few games with auto inject. I want to be in control of my units and just don't like it when they do something I didn't tell them to do.

But more importantly, there was nothing to do in my base and I could watch my army the whole game long. To me it just felt cheap to play and win like this, since the macro part was the challenging part about zerg. Zerg armies are one of the more a-move heavy armies, but that is fine since the races are supposed to be different and the challenge was to get that many units so you can win by just overwhelming your opponent. Now that this challenge was gone, playing zerg just felt unfullfilling.

For Terran and Protoss the changes were okay I think. They still have to build production facilities and have a lot more to do in their base than zerg.

I would be okay if they removed inject completely, increased the hatchery larva spawn rate and then gave the queen a new macro mechanic like chrono boost. Then you would still have to look at your base from time to time if you want to get 100% out of your race, but not using that zerg chrono boost is not as punishing as missing injects. But auto inject is just way too lazy and would make me change races.

Oh and welcome to posting on the forum, no way back now .

Edit: Btw I did not play the new patch yet, might be a really good solution too, just maybe not enough for new casual/new/low level players. I will definitely like it way more than auto-inject.


I felt the same and had the same reaction, I stopped playing after testing the auto-cast inject, it felt like playing with a hack.
Musicus
Profile Joined August 2011
Germany23576 Posts
September 18 2015 12:46 GMT
#228
On September 18 2015 21:44 Vanadiel wrote:
Show nested quote +
On September 18 2015 21:18 Musicus wrote:
On September 18 2015 20:52 zeuslor wrote:
Long time Lurker here..
I have played a shitton of Beta Games and i was so happy about the state of the game, i had more fun than ever with Autocast. I couldnt even be bothered to go back to hots, i liked it that much.
I feel like this is a step in the wrong direction.. lots of disappointment here.


Which race do you play? Personally, as a zerg, I stopped playing the beta after a few games with auto inject. I want to be in control of my units and just don't like it when they do something I didn't tell them to do.

But more importantly, there was nothing to do in my base and I could watch my army the whole game long. To me it just felt cheap to play and win like this, since the macro part was the challenging part about zerg. Zerg armies are one of the more a-move heavy armies, but that is fine since the races are supposed to be different and the challenge was to get that many units so you can win by just overwhelming your opponent. Now that this challenge was gone, playing zerg just felt unfullfilling.

For Terran and Protoss the changes were okay I think. They still have to build production facilities and have a lot more to do in their base than zerg.

I would be okay if they removed inject completely, increased the hatchery larva spawn rate and then gave the queen a new macro mechanic like chrono boost. Then you would still have to look at your base from time to time if you want to get 100% out of your race, but not using that zerg chrono boost is not as punishing as missing injects. But auto inject is just way too lazy and would make me change races.

Oh and welcome to posting on the forum, no way back now .

Edit: Btw I did not play the new patch yet, might be a really good solution too, just maybe not enough for new casual/new/low level players. I will definitely like it way more than auto-inject.


I felt the same and had the same reaction, I stopped playing after testing the auto-cast inject, it felt like playing with a hack.


Yeah exactly haha, I think an inject hack even existed? Not sure, but it felt exactly like that!
Maru and Serral are probably top 5.
bObA
Profile Joined May 2012
France300 Posts
Last Edited: 2015-09-18 12:54:39
September 18 2015 12:52 GMT
#229
Imo that's a good thing they didnt change the macro mechanics as they wanted to do.
Especially I think for the MULES.
They are so important for terrans to hold on after huge zerg or toss all ins, and at end game to let the terran to make a possible come back. That provides us so exciting games.

When guys are saying mules are imba, on the other side they have to think about great advantages of the other races.

Protoss with chronoboost can upgrade and take sometimes an important 3/3 timing when terran or zerg have not finished their 2/2 yet and produce units very fast too.
The possibility to warp with warp prism and pylon is also a big advantage when terrans have to rally all their units and cannot arrive in the fight as fast as protoss do, with for example huge zealots warpins when you thin protoss lost the fight.

Zerg has the possibility to have an incredible and legit maphack with the creep. Also their units are pretty better on the creep.
And regarding the way they produce, with good larva injects, they can produce so many units in one shot, as a warpin, but the better option they have is the possibility to switch completely all the tecs. How many games did zerg win with a huge mutas switch when terrans had so many tanks and hellbats because of ultras and roaches or protoss when they have so many collosi without anticipating the stargate for phoenixes ?

So every race has advantage and to mess up with the macro mechanics will be better for us, casual players, but will be terrible for pro gamers who know perfectly the timing and use to know macro mechanics to show us so great games.

Blizzard can change some units, nerf or buff, some upgrade timings they think too imba, but they dont have to touch macro mechanics I think.
royalroadweed
Profile Joined April 2013
United States8301 Posts
September 18 2015 13:00 GMT
#230
I liked the chrono and mule changes (save for scans being too expensive). Too bad they got reverted.
"Nerfing Toss can just make them stronger"
ZikMoZ
Profile Joined March 2014
Denmark22 Posts
September 18 2015 13:04 GMT
#231
I'm disappointed with this patch, but as inject is a horrible mechanic. I hope it will not make it into the final game, and if it do, well i might switch to terran or protoss
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
September 18 2015 13:14 GMT
#232
So how to use the new inject? I normally use queen control group, then alternate base-cam button and inject button. But now the queen with the most energy goes on a roadtrip to double inject after each hatchery has 1 inject its quite annoying.

Also there is no indicator if the hatch is stacked? So after you stack a hatchery you have no idea when to inject again. It's actually more difficult than normal injects :-/
Neosteel Enthusiast
ejozl
Profile Joined October 2010
Denmark3487 Posts
September 18 2015 13:20 GMT
#233
On September 18 2015 22:14 FueledUpAndReadyToGo wrote:
So how to use the new inject? I normally use queen control group, then alternate base-cam button and inject button. But now the queen with the most energy goes on a roadtrip to double inject after each hatchery has 1 inject its quite annoying.

Also there is no indicator if the hatch is stacked? So after you stack a hatchery you have no idea when to inject again. It's actually more difficult than normal injects :-/

Yeah, I think you go away from the rapid fire Inject and just have 1 Queen sitting at every hatch and that Queen queues up on that Hatch everytime it can.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
September 18 2015 13:29 GMT
#234
OK, so macro mechanics changes so far are:
  • No change for Terran.
  • Chrono is now harder to manage, but if you want to chrono specific buildings for a longer time, you don't have to worry that much.
    Keep in mind that this is also a nerf to Chrono: in HotS, if you have one Nexus, you can accelerate a building by about 20-25% (can't remember the exact number, I think it's actually very close to 22.5%) with that one Nexus (this is considering the energy regen rate of the Nexus, and that you can't Chrono indefinitely because of it). So it seems that this version of the LotV Crono boost is actually about as effective as the old one. The one thing, though, is that in HotS you can stack Chronos of more Nexi on the same building, so if you have enough Nexi, you can constantly Chrono a building (at least for a certain period of time), so you can produce 50% faster. This is not possible in LotV.
  • Inject was the most critical one of the three, being the most "mindless clicking lacking any strategic depth". Well, the mindless clicking remains, with no strategic depth still. What is disappearing is the differentiation between good and bad inject players, as the new system is more forgiving (optimally, though, you should still hit your inject cycles the same as in HotS). It's not necessarily bad, but does not really solve the initial problem.
Conclusion: Terran remains the same; Zerg remains pretty much the same on higher levels, more forgiving on lower levels; Protoss is more messy and nerfed.
I would be OK with a Chrono nerf (don't see why it's needed, though), but it just feels overly complicated. If anything, revert the changes and make it last longer and cost more energy. This would be the best and easiest solution in my opinion.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
CptMarvel
Profile Joined May 2014
France236 Posts
September 18 2015 13:47 GMT
#235
What the actual f*ck are they doing?
Staggering. Simply staggering.
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-09-18 13:53:36
September 18 2015 13:49 GMT
#236
Very good changes.

People should remember that 1) the mule IS nerfed (income wise) and 2) queuing injects is fantastic for zerg.

I wonder why they haven't implemented queuing attack/defense upgrades yet though. Seems like something they would do.
Dingodile
Profile Joined December 2011
4139 Posts
September 18 2015 13:51 GMT
#237
If MM stays then I only play the campaign.
Grubby | ToD | Moon | Lyn | Sky
mrjimp
Profile Joined September 2010
Sweden14 Posts
September 18 2015 14:04 GMT
#238
I can only speak for zerg here.

Stackable larva injects are sick. pop 6 queens and you have larva for eternity.
Missed a few injects? No Worries, take all your queens and shift span larva inject. Within notime you will have 18 larva on every hatchery.

Ok so i guess I'm exaggerating, but still.

I usually go 4 queens, for bease defence, creap spread and stuff, but now all the energy go inte larva, and drones early on.

I can get my third MUCH faster than normal, and my forth too (at 6 min mark i'm not a very good maro player, plat in beta)
I can max out before the 10 minute mark. I never could do that before.

It feels insane.

One way to cap it is to lets say hatcheries spawn eggsacks every 4 seconds. As long as your on par with injects it will work the hots way, only one inject per hatchery (eggsack). If you miss an inject there will be 2 eggsacks to inject and hence you will be able to recover. Limit the number of eggsacks per hacthery to 4 and the mechanic ass almost identical to the mule mechanic (max enery 200, each mule costs 50 you can recover 4 mules missed).

As for mules, I still think its total idiocrazy tha terran can spawn free workers, and as the only race in the game make a comeback if he have loost all his workers and has not enough money to build new ones. Ofc new mule still allowed that, but no mule is more fair.

How about the ability to outfic CC with a reactor? Double the scv prod, just like on any other building? works almost like chrono and injects for workers? And Also do not give the terran that game winning advantage of get getting free workers.

Thanks for reading.
Where people se failures, I see change.
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-09-18 14:08:10
September 18 2015 14:07 GMT
#239
On September 18 2015 22:29 Sholip wrote:

Conclusion: Terran remains the same; Zerg remains pretty much the same on higher levels, more forgiving on lower levels; Protoss is more messy and nerfed.
I would be OK with a Chrono nerf (don't see why it's needed, though), but it just feels overly complicated. If anything, revert the changes and make it last longer and cost more energy. This would be the best and easiest solution in my opinion.

Yeah, I don't get it. The new chrono isn't easier to use and it also reduces strategic depth, because you can't bank chrono energy and focus it on upgrades/units. In essence the new chrono is just plain worse than the old one.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
September 18 2015 14:30 GMT
#240
On September 18 2015 18:17 Tefel wrote:
It's already 5 years of my adventure with SC2 and I have very good mechanics (including spawn larva).

When I first saw changes with removing macro mechanics I was opposite because I remember BW times (I played for many years) and it was crucial aspect of the game. Right now I don't see it matters because all units produce on one hotkey. If You want to bring back good mechanics You should start from removing multiple selection instead of auto-cast.

What about auto-cast? Like I said before first of all I was opposite. But when I played more games I realize it's great and gives much more fun. Finally I can completely focus on strategy aspect of the game not only macro mechanics.
I don't know if my skill at auto-spawn larva decreased, like suggested before, but certainly I have more fun with the game itself. I don't have to spend much time in my base, and I can concentrate on strategy, which in RTS game should be a priority. If I want to play the game based on precision I would choose Guitar Hero or TrackMania.

In conclusion I regret that auto-cast has been removed from the game.

Tefel


Agree
Prev 1 10 11 12 13 14 16 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro24 Group A
Hawk vs TBD
StRyKeR vs TBD
Airneanach65
Liquipedia
PSISTORM Gaming Misc
15:55
FSL s10 code A/B Championships
Freeedom38
Liquipedia
uThermal 2v2 Circuit
15:00
Season 2 - Bonus Cup 7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 539
elazer 231
BRAT_OK 79
Ketroc 37
PattyMac 6
StarCraft: Brood War
Britney 19837
Mini 615
Shuttle 412
firebathero 242
ggaemo 212
Dewaltoss 116
Sexy 46
Soulkey 42
Rock 41
910 24
[ Show more ]
Movie 6
NaDa 3
Dota 2
qojqva4265
Fuzer 157
monkeys_forever77
Heroes of the Storm
Khaldor219
Liquid`Hasu135
MindelVK19
Other Games
Grubby2604
FrodaN1876
Beastyqt771
B2W.Neo620
crisheroes233
RotterdaM86
QueenE67
Trikslyr64
Organizations
Other Games
gamesdonequick471
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 60
• Adnapsc2 17
• OhrlRock 6
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 20
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV505
League of Legends
• Jankos1889
• TFBlade1651
Other Games
• imaqtpie883
• Shiphtur217
Upcoming Events
BSL
36m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
15h 36m
WardiTV Team League
16h 36m
OSC
18h 36m
BSL
1d
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 14h
Wardi Open
1d 15h
Afreeca Starleague
1d 15h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 21h
[ Show More ]
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.