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Czech Republic12129 Posts
On August 25 2015 22:14 JCoto wrote:Show nested quote +On August 25 2015 22:07 summerloud wrote:On August 24 2015 12:11 FIENCHEN wrote: Hmm.. The Colossus characteristics are being the tallest unit on the battlefield and having those long thin spider legs. Maybe it could be reinvented as some kind of spotter/map-controll unit? Give it a huge sight-range and make it quite a bit faster. It can skirmish around the map overwatching big areas. If it's with your army it protects you from being surprised by flanks, spots tanks, sees where his units are clumped up and so on... It's Lasers would have to be redesigned to something else of course, maybe like a low demage/big splash Corsair-style ground to ground attack. i like this suggestion, more than my own actually, but i think it might be overpowered. Well, it all Depends on the DPS. Give the Colossus a bit more of punch (20-25) like the old design, but increase weapon cooldown drastically, and you have a more positional unit, with extra vision. I've always thought that Colossus should have 2 modes to be interesting: Spider mode (ground only, no splash, fast movement, dynamic, good early game skirmisher) and Colosi mode (positional, high vision, vulnerable to AA, slower, high damage with AoE). Otherwise, pre-range Colossi are very useless. Exactly, I always thought about Colossus the same way as they are shown in horror movies/or in ME :D/. You see the weapon armoring itself, preparing for launch and then deadly lazorz come out and kill anything. The current Colossus has too fast attack speed, IMO.
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On August 25 2015 22:14 JCoto wrote:Show nested quote +On August 25 2015 22:07 summerloud wrote:On August 24 2015 12:11 FIENCHEN wrote: Hmm.. The Colossus characteristics are being the tallest unit on the battlefield and having those long thin spider legs. Maybe it could be reinvented as some kind of spotter/map-controll unit? Give it a huge sight-range and make it quite a bit faster. It can skirmish around the map overwatching big areas. If it's with your army it protects you from being surprised by flanks, spots tanks, sees where his units are clumped up and so on... It's Lasers would have to be redesigned to something else of course, maybe like a low demage/big splash Corsair-style ground to ground attack. i like this suggestion, more than my own actually, but i think it might be overpowered. Well, it all Depends on the DPS. Give the Colossus a bit more of punch (20-25) like the old design, but increase weapon cooldown drastically, and you have a more positional unit, with extra vision. I've always thought that Colossus should have 2 modes to be interesting: Spider mode (ground only, no splash, fast movement, dynamic, good early game skirmisher) and Colosi mode (positional, high vision, vulnerable to AA, slower, high damage with AoE). Otherwise, pre-range Colossi are very useless.
i would be careful with increasing its DPS again, else it becomes a deathball unit again. if you really want to increase damage per shot, attack ratio would have to be heavily nerfed.
with the proposed buff to vision range, a single colossus might be a useful addition to an army, while more than that is a waste of resources.
one more downside to the vision change that just occured to me: hallucinations of colossi would prolly have to be made much more expensive or eliminated altogether
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