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Why lowering the mechanics is a good thing - Page 10

Forum Index > Legacy of the Void
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NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
August 13 2015 23:18 GMT
#181
Maybe it has to do with the fact that those games sell out sports arenas and soccer stadiums, while SC2 can't fill a convention center stage. Maybe it has to do with the fact that you can make more money by splitting the top prize of DotA's International one time than you could by winning this season's WCS 40 times. Pros love the game for the game, but money does talk, especially when it's that loud.


/THIS
http://youtube.com/NeoBladeSC2
TimeSpiral
Profile Joined January 2011
United States1010 Posts
August 14 2015 00:28 GMT
#182
On August 14 2015 06:20 ROOTFayth wrote:
Show nested quote +
On August 14 2015 03:58 Karpfen wrote:
On August 13 2015 02:21 TimeSpiral wrote:
On August 12 2015 21:45 [PkF] Wire wrote:
SC2 should give up on trying to please casuals and focus on its hardcore fanbase. People won't come back / suddenly become interested just because you cut down injects and MULEs. SC2 won't be the number 1 e-sports, but it can be the best game, and that's what they should focus on instead of trying to please "viewers" and "casuals". Success of the game should be a side effect of its quality.

That being said, I'm totally fine with experimentation on cutting down macro mechanics. That could indeed fit LotV quite well. But I want to stop reading bullshit like "too hard to understand for viewers" or "not obvious enough" in community updates, that really sets my teeth on edge. SC2 is a hard, complex and rewarding game, it should not try to copy other more succesful games. People would be playing soccer with chess pieces nowadays with that mentality.


^ A whole lot of no.

The term "casual" has become so pejorative in this community, it drives me batty. Try this: every time you want to use the word "casual" use the word "customer", or "fan" instead, or even "viewer". Try it.

"Blizzard should top trying to please their customers." --HA!

"Blizzard should really stop trying to enhance fans' enjoyment of the game." --HA!

"Blizzard should stop trying to entertain their viewers at spectator events." --HA!


Believe me, you really, really need and want the "casuals". It's kinda the whole point of it all.

Or better! Let's do it with "rainbow-puking dragons".

"Blizzard should stop trying to please their rainbow-puking dragons."--HA!

"Blizzard should really stop trying to enhance rainbow-puking dragons' enjoyment of the game."--HA!

"Blizzard should stop trying to entertain their rainbow-puking dragons' enjoyment of the game."--HA!

you're trying too hard


But at least he used the hyphen correctly in his compound modifier. There's that.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Deathstar
Profile Blog Joined May 2010
9150 Posts
August 14 2015 01:56 GMT
#183
This game isn't becoming casual. This game is far from casual. Macro can be more aggressively simplified like auto build workers and it'll still be the most competitive game aroubd
rip passion
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
Last Edited: 2015-08-14 04:03:36
August 14 2015 03:59 GMT
#184
Im just going to throw out there that it ISN'T all about ladder.

You don't need a massive ladder base to be popular. If my memory serves me right, casuals and alot of them don't care about ladder because theyll be playing all sorts of custom games with friends. Same thing with warcraft 3 and SC:BW. I mean I must've spent way more time playing custom games with friends in WC3 than ladder games (even though I had the many icons including the spellbreaker one woot^^)

Its like saying all the soccer fans in the world, who watch the sport all have decent soccer skills according to some of the posters here.

What makes the game popular are basically:
1) Awesome single player campaign
2) Very simple and social multiplayer interface
3) Loads of custom games where its easy to find, create and play
4) A ladder system for the serious
5) Interesting ingame content (unit relationships, strategy etc)

If the game content is good and hits most of the points above, casuals will play the game regardless. Esports based on that game is just an icying on the cake imo. I know some of you don't like BW comparisons but just think about the following points.

Awesome as hell single player campaign that some people still go back and play to this day (so many cool characters!). Simple and easy multiplayer interface that was ahead of the curve back in the day. Many many custom games that catered toward many groups of casuals and even the serious during ladder breaks. Interesting ingame dynamics that literally took esports to a whole new level because the skill ceiling was so huge. If they had a proper ladder system incoporated in BNET it also would've been huge.

SC2 lacks so many of those. A love story between the queen of blades and jim raynor(what?)? BNET 0.2(where am i??)? deathablls (99% of the reasons why one lost = **** BS)? Im going to make customs games.. what is this arcade junk?? just link the dots. It has come a long way and things have improved but I doubt this game could last mere 5 years on its own without future expansions of some sort just to jump start the franchise.

Edit - Oh and imho lowering the skill ceiling in ladder is a bad bad thing because it limits the proscene. The "wow" factor will not be there. No one will truly be dominant due it being too hard to differentiate ones skills against others.
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