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I'm still mesmerized they didn't do it right at the beginning (of the beta). Otherwise, the idea is growing on me.
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Yeah and with this Protoss could be buffed... like someone said, Chrono SEEMS to be the more strategic Mechanic of the 3, but at the end, everything got nerfed because the abuse of it, the upgrade timings, the unit warpin timings, everything is around people using Chrono to speed up something. Then without it, any sort of upgrade and even few unit build time could decrease a lot now if they remove it in order to balance the game.
A more linear Eco will maybe allow to better balance among the 3 races and all the units. Maybe David Kim didn't thought about it at first and he explained the skill floor and the new macro awarenes anyone trying to play this need to have, but the change could be good in a lot of ways.
Again... I was like mad the first time I heard about it, but now I think we should test it at least to give it a try.
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I really like this post. First time since a long time I read something that is well thought out and stays pretty neutral. Good job! I hope bizz has the courage to try it out.
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On August 10 2015 23:03 [UoN]Sentinel wrote:Show nested quote +On August 06 2015 04:04 [UoN]Sentinel wrote:On August 06 2015 04:01 jpg06051992 wrote:On August 06 2015 03:42 mishimaBeef wrote:On August 06 2015 03:41 jpg06051992 wrote:On August 06 2015 03:38 mishimaBeef wrote:On August 06 2015 03:35 Little-Chimp wrote:On August 06 2015 03:32 mishimaBeef wrote: I want to bring up the analogy of a sports team with few superstars vs a sports team with great team cohesion and strategy. Mechanical skill is like the first team. Deep strategic understanding (with still execution being a factor obviously) is the second team. But we can't have the 2nd team winning championships if the rules are rigged such as anyone who can reach top speed of > 40 km/h during a game automatically gets his team extra points. Sports teams run drills and cardio practices non stop, unless conditioning is at least similar, the team with better "mechanics" will always win. This is a horrible example. Starcraft isn't even a team game god damn. The idea is that the player with god-like mechanics is able to reach top speed of very high during a game (and is rewarded greatly for it). Whereas the other player might have all the correct pieces in place, in terms of their strategy, and their strategic pieces might be superior to the god-like-mechanics player but they can't get those extra reward boosts. Ok I see what your saying, but it's just wrong man, your talking like these players with God like mechanics just have those mechanics compared to the poor foreigners that are making all of the right moves but not fast enough. I'm not trying to be an elitist here man but those players with god like mechanics trained way harder then any foreign player besides Snute maybe to get them that way. Notice how Snute trains non stop in Korea and therefore he is able to at least semi go toe to toe with Koreans? Yea, so do you want to punish people like him that trained hard to get Korean level mechanics so the rest of the crappy foreigners can "have a chance" so to speak? O__o Yeah it's like if they rigged the rules of basketball so if you can jump extra-extra high during a slam dunk you get an extra 5 points. I think Lebron James will suddenly be carrying his team a lot more, but that's okay because he practiced and is skilled in his mechanics right? Right, except nothing in SC is rigged for anything but the better player to win, frankly man your example is just terrible lol Even if that was the case, if there was a player that was naturally talented or worked hard enough to use that advantage, should the game be toned down so the lesser players can compete? Or should Lebron James just be better then your average basketball player? It's like your saying the Koreans are better because they are Koreans and have awesome mechanics and that's just not fair to the poor foreigners who don't train all day everyday to be excellent at the game. It would actually be like increasing each dimension of the court by 2. So twice as long from end to end, baskets are twice as high off the ground, etc. It would be a different game and disadvantage the players who are more reliant on height/layups, while advantaging the players who shoot from farther away since they're used to the distance and now the basket is bigger. It doesn't mean your average joe is being coddled, it's testing different aspects of your play at the expense of others. I still defend my own sports analogy.
That's... Actually fair. I think that's a pretty good analogy, a rare sight in this thread.
Edit: Fayth considering returning? Hype levels rising! I still remember your participation in the fucking glorious Idra vs Smuft thread, and everyone thinking HuK was just your alt account since he was new.
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before reading this well-written post i was like "wtf they want to take another possibility to customize builds and excel at something away from us?"
now after reading this and thinking about it, it might even be a good idea, looking forward to lotv more than ever, at least they have the courage for bold changes!
i just hope they dont drop the courage, and follow through with logical changes building up on this, namely:
- move perspective up higher so we can see more of the playfield - make workers cost 1/2 supply or increase supply cap - make maps way bigger
this could finally be the large-scope STARCRAFT TWO ive always wanted, not just warcraft 3 in space without heroes and with macro gimmicks
now if i just had the beta...
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On August 10 2015 09:55 TheDougler wrote: This makes me wonder if (and swallow your anger for a second here to think) 1 supply roaches could come back if we cut macro mechanics. I'm not saying 2 armor roaches, because fuuuuck that, but with cut macro mechanics the larva would again become a limiting factor, and one supply roaches always felt more zergy to me. Just a thought. I'm guessing there's a few similar nerfs to toss and Terran that could similarly be undone. (Like removing some of the band aids for warp ins that were applied over the years like increasing pylon radius back to what it was).
i also strongly agree with this, more important would be to make hydras also 1 supply!
furthermore, i hope blizzard also makes some changes to make micro with few units more viable, like reducing damage point to zero.
for larger units with no turrets like BCs, broodlords, thors, voids, etc. i would have always loved to see a very slow turn speed, so you could tackle them from behind with fast units, but i guess thats very un-sc-like and will never happen
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