• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:48
CEST 10:48
KST 17:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview6[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1485 users

New Macro = Good!? - Page 3

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 05 2015 14:36 GMT
#41
On August 05 2015 22:37 Sogetsu wrote:
Man, reading this sort of threads warm my heart. Ok, I can accept the change, and we can test it, but when you put it like that instead saying "Because casuals wants to play" like most people on NA is doing.

One of the times I like when Blizz sticks to their guns instead of following the community trend tbh

No magic jesus economy, but I'll take the easier macro.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Allred
Profile Joined November 2010
United States352 Posts
August 05 2015 15:24 GMT
#42
I like the points you make.
However, I would still like to see some type of mechanic unique for each races, but have the mechanic not feed directly into production of army.
Example . Give zerg the ability to make creep tumors on cool down
Terran - can upgrade to orbital for scans which are on cool down
Protoss - Can upgrade nexus to produce hallucinated observers with a longer life span than most observer units

Thus each race has a mechanic to be used, and the mechanics work against each other
Zerg will try and spread creep and protect is as much as possible,
Protoss can use observers to kill the creep tumors and position to spot for drops
Terran can scan to kill observers / creep tumors / and scout.

Making these options on cool down would allow high end players to differentiate themselves much more since if you continually miss it by 5 seconds or so, after a few rounds you will be 1 scan / tumor / observer short

None of these abilities is going to make your army stronger, but will allow a player to gain advantages through knowlege of where the opponent is or isn't.
Scouting in the game would become easier, (which in LOTV is much harder because the game is faster paced)
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Little-Chimp
Profile Joined February 2008
Canada949 Posts
August 05 2015 17:26 GMT
#43
I think you dismissed the making the game easier point too swiftly in your Mythbusters section. Making 4-5 more hatches a game is in no way a mechanic substitute for injects every 40 seconds. It's objectively easier. Sc2 already has great players losing stupid games more often than brood war because of simplified mechanics. This could amplify that effect even more (zerg specifically). You just said no its not easier, but who were you playing against, what's your rank, what testing conditions etc. More info is needed.

You say brood war never had these crutches but brood war also didn't have MBS, had no automine, and had control groups of 12. These difficult mechanics meant that a guy like sea would not drop a single game to foreigners.

I actually dislike the macro mechanics in concept as they're clearly an APM sink, but I'd like to see it get replaced by something suitable, I really don't want this game to become micro wars where your average NA GM can take games off code s players.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 05 2015 17:31 GMT
#44
On August 06 2015 02:26 Little-Chimp wrote:
I think you dismissed the making the game easier point too swiftly in your Mythbusters section. Making 4-5 more hatches a game is in no way a mechanic substitute for injects every 40 seconds. It's objectively easier. Sc2 already has great players losing stupid games more often than brood war because of simplified mechanics. This could amplify that effect even more (zerg specifically). You just said no its not easier, but who were you playing against, what's your rank, what testing conditions etc. More info is needed.

You say brood war never had these crutches but brood war also didn't have MBS, had no automine, and had control groups of 12. These difficult mechanics meant that a guy like sea would not drop a single game to foreigners.

I actually dislike the macro mechanics in concept as they're clearly an APM sink, but I'd like to see it get replaced by something suitable, I really don't want this game to become micro wars where your average NA GM can take games off code s players.

But that's the issue. I want foreigners to be able to make up their lack of mechanics against Koreans by thinking outside the box. Basically my ideal version of SC2 would have CatZ being one of the strongest NA/LA players.

And then instead of having just players who can click fast and have a way to deal with the holes in their strats, Code S would actually be filled with people who have a deeper understanding of the game, Koreans or not.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
Last Edited: 2015-08-05 18:27:10
August 05 2015 18:16 GMT
#45
I think you dismissed the making the game easier point too swiftly in your Mythbusters section. Making 4-5 more hatches a game is in no way a mechanic substitute for injects every 40 seconds. It's objectively easier. Sc2 already has great players losing stupid games more often than brood war because of simplified mechanics. This could amplify that effect even more (zerg specifically). You just said no its not easier, but who were you playing against, what's your rank, what testing conditions etc. More info is needed.

You say brood war never had these crutches but brood war also didn't have MBS, had no automine, and had control groups of 12. These difficult mechanics meant that a guy like sea would not drop a single game to foreigners.

I actually dislike the macro mechanics in concept as they're clearly an APM sink, but I'd like to see it get replaced by something suitable, I really don't want this game to become micro wars where your average NA GM can take games off code s players.


Definitely this, we all loved BW because we knew what it was like trying to play the game and then when you look at Flash , jaedong , bisu, iloveoov, and every other bonjwa you know how amazing they are because you know how difficult it is vses what you do... in sc2 you don't have that while I am not opposed to changing the current mechanics I would like to make the mechanics harder not easier because I think the player that knows the game better and is more mechanically sound should win the game and dice rolling build order wins should not happen though I know a lot of the games are more complicated than that but sometimes its the fact your rolled the wrong build order for what your opponent is doing and I think thats an atrocity

But that's the issue. I want foreigners to be able to make up their lack of mechanics against Koreans by thinking outside the box. Basically my ideal version of SC2 would have CatZ being one of the strongest NA/LA players.

And then instead of having just players who can click fast and have a way to deal with the holes in their strats, Code S would actually be filled with people who have a deeper understanding of the game, Koreans or not.


This should never be... and you should be ashamed for even thinking this... people should win because they can play the game not because they think they can play the game better than others.... I think you are confusing the situation now that korean's don't understand the game but the reason why they are so aggressive is because they understand the game oh so well and know when to attack so they can either A. Do massive damage and prepare for a follow up push or B. Or just win the game or C. apply pressure and gain scouting information.

The fact that you made this statement is very saddening to my sc2 heart
jpg06051992
Profile Joined July 2015
United States580 Posts
August 05 2015 18:25 GMT
#46
On August 06 2015 02:31 [UoN]Sentinel wrote:
Show nested quote +
On August 06 2015 02:26 Little-Chimp wrote:
I think you dismissed the making the game easier point too swiftly in your Mythbusters section. Making 4-5 more hatches a game is in no way a mechanic substitute for injects every 40 seconds. It's objectively easier. Sc2 already has great players losing stupid games more often than brood war because of simplified mechanics. This could amplify that effect even more (zerg specifically). You just said no its not easier, but who were you playing against, what's your rank, what testing conditions etc. More info is needed.

You say brood war never had these crutches but brood war also didn't have MBS, had no automine, and had control groups of 12. These difficult mechanics meant that a guy like sea would not drop a single game to foreigners.

I actually dislike the macro mechanics in concept as they're clearly an APM sink, but I'd like to see it get replaced by something suitable, I really don't want this game to become micro wars where your average NA GM can take games off code s players.

But that's the issue. I want foreigners to be able to make up their lack of mechanics against Koreans by thinking outside the box. Basically my ideal version of SC2 would have CatZ being one of the strongest NA/LA players.

And then instead of having just players who can click fast and have a way to deal with the holes in their strats, Code S would actually be filled with people who have a deeper understanding of the game, Koreans or not.


I disagree with this big time, foreigners should not be able to make up for their lack of mechanics by making the macro mechanics of the game more friendly or more noob.

The better player should win, the people that practice more should win, if I ever see CatZ take down Innovation or Life because of how noob they made the mechanics that's the day I stop watching Starcraft, foreigners suck, it was the same in BW.

On that note, they should tone down the macro boosters big time to allow smaller scale engagements in the mid game more prevalent/rewarding.

"And then instead of having just players who can click fast and have a way to deal with the holes in their strats, Code S would actually be filled with people who have a deeper understanding of the game, Koreans or not."

Koreans win and Code S is filled with Koreans because they do have a deeper understanding of the game. Foreigners shouldn't be coddled so they can beat people who train 10 times harder to compete on a 10 times more difficult competition level.
"SO MANY BANELINGS!"
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-08-05 18:28:41
August 05 2015 18:28 GMT
#47
On August 06 2015 03:25 jpg06051992 wrote:
Koreans win and Code S is filled with Koreans because they do have a deeper understanding of the game.


False. Today was a prime example of a Code S Korean failing big time with their strategic decision: Game 3 Bomber vs Trust.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
jpg06051992
Profile Joined July 2015
United States580 Posts
August 05 2015 18:30 GMT
#48
On August 06 2015 03:28 mishimaBeef wrote:
Show nested quote +
On August 06 2015 03:25 jpg06051992 wrote:
Koreans win and Code S is filled with Koreans because they do have a deeper understanding of the game.


False. Today was a prime example of a Code S Korean failing big time with their strategic decision: Game 3 Bomber vs Trust.


Rofl, Koreans are also humans that make tactical/macro errors -____-
"SO MANY BANELINGS!"
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
August 05 2015 18:32 GMT
#49
I want to bring up the analogy of a sports team with few superstars vs a sports team with great team cohesion and strategy. Mechanical skill is like the first team. Deep strategic understanding (with still execution being a factor obviously) is the second team. But we can't have the 2nd team winning championships if the rules are rigged such as anyone who can reach top speed of > 40 km/h during a game automatically gets his team extra points.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
August 05 2015 18:33 GMT
#50
I disagree with this big time, foreigners should not be able to make up for their lack of mechanics by making the macro mechanics of the game more friendly or more noob.

The better player should win, the people that practice more should win, if I ever see CatZ take down Innovation or Life because of how noob they made the mechanics that's the day I stop watching Starcraft, foreigners suck, it was the same in BW.

On that note, they should tone down the macro boosters big time to allow smaller scale engagements in the mid game more prevalent/rewarding.

"And then instead of having just players who can click fast and have a way to deal with the holes in their strats, Code S would actually be filled with people who have a deeper understanding of the game, Koreans or not."

Koreans win and Code S is filled with Koreans because they do have a deeper understanding of the game. Foreigners shouldn't be coddled so they can beat people who train 10 times harder to compete on a 10 times more difficult competition level.


very good sir. I'm glad i'm not the only one offended by that delusional post

mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-08-05 18:34:28
August 05 2015 18:33 GMT
#51
On August 06 2015 03:30 jpg06051992 wrote:
Show nested quote +
On August 06 2015 03:28 mishimaBeef wrote:
On August 06 2015 03:25 jpg06051992 wrote:
Koreans win and Code S is filled with Koreans because they do have a deeper understanding of the game.


False. Today was a prime example of a Code S Korean failing big time with their strategic decision: Game 3 Bomber vs Trust.


Rofl, Koreans are also humans that make tactical/macro errors -____-


The point is I don't believe any random top korean has expert strategy, they mostly ride their mechanics to the top and model their play on known solid strategy cookie cutter builds.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Little-Chimp
Profile Joined February 2008
Canada949 Posts
August 05 2015 18:35 GMT
#52
On August 06 2015 03:32 mishimaBeef wrote:
I want to bring up the analogy of a sports team with few superstars vs a sports team with great team cohesion and strategy. Mechanical skill is like the first team. Deep strategic understanding (with still execution being a factor obviously) is the second team. But we can't have the 2nd team winning championships if the rules are rigged such as anyone who can reach top speed of > 40 km/h during a game automatically gets his team extra points.


Sports teams run drills and cardio practices non stop, unless conditioning is at least similar, the team with better "mechanics" will always win. This is a horrible example. Starcraft isn't even a team game god damn.
jpg06051992
Profile Joined July 2015
United States580 Posts
August 05 2015 18:35 GMT
#53
On August 06 2015 03:33 mishimaBeef wrote:
Show nested quote +
On August 06 2015 03:30 jpg06051992 wrote:
On August 06 2015 03:28 mishimaBeef wrote:
On August 06 2015 03:25 jpg06051992 wrote:
Koreans win and Code S is filled with Koreans because they do have a deeper understanding of the game.


False. Today was a prime example of a Code S Korean failing big time with their strategic decision: Game 3 Bomber vs Trust.


Rofl, Koreans are also humans that make tactical/macro errors -____-


The point is I don't believe these koreans have expert strategy, they mostly ride their mechanics to the top.


Sorry but I don't think it's an opinion to say that that is crap at worst and delusional at best. SC2 isn't even as mechanically dominated as BW was it is way more strategy based, take a B level Korean against CatZ and see the better decision making.

That's like saying they should make Baseball easier to play that way minor league players can compete with the majors because all the majors do is rely on their superior mechanics to get to the top.
"SO MANY BANELINGS!"
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
August 05 2015 18:38 GMT
#54
On August 06 2015 03:35 Little-Chimp wrote:
Show nested quote +
On August 06 2015 03:32 mishimaBeef wrote:
I want to bring up the analogy of a sports team with few superstars vs a sports team with great team cohesion and strategy. Mechanical skill is like the first team. Deep strategic understanding (with still execution being a factor obviously) is the second team. But we can't have the 2nd team winning championships if the rules are rigged such as anyone who can reach top speed of > 40 km/h during a game automatically gets his team extra points.


Sports teams run drills and cardio practices non stop, unless conditioning is at least similar, the team with better "mechanics" will always win. This is a horrible example. Starcraft isn't even a team game god damn.


The idea is that the player with god-like mechanics is able to reach top speed of very high during a game (and is rewarded greatly for it). Whereas the other player might have all the correct pieces in place, in terms of their strategy, and their strategic pieces might be superior to the god-like-mechanics player but they can't get those extra reward boosts.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
August 05 2015 18:39 GMT
#55
On August 06 2015 03:35 jpg06051992 wrote:
Show nested quote +
On August 06 2015 03:33 mishimaBeef wrote:
On August 06 2015 03:30 jpg06051992 wrote:
On August 06 2015 03:28 mishimaBeef wrote:
On August 06 2015 03:25 jpg06051992 wrote:
Koreans win and Code S is filled with Koreans because they do have a deeper understanding of the game.


False. Today was a prime example of a Code S Korean failing big time with their strategic decision: Game 3 Bomber vs Trust.


Rofl, Koreans are also humans that make tactical/macro errors -____-


The point is I don't believe these koreans have expert strategy, they mostly ride their mechanics to the top.


Sorry but I don't think it's an opinion to say that that is crap at worst and delusional at best. SC2 isn't even as mechanically dominated as BW was it is way more strategy based, take a B level Korean against CatZ and see the better decision making.

That's like saying they should make Baseball easier to play that way minor league players can compete with the majors because all the majors do is rely on their superior mechanics to get to the top.


I just want to see more emphasis on proper strategy and *display* of "deeper understanding of the game" and less emphasis on *relatively invisible* high speed mechanics.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
jpg06051992
Profile Joined July 2015
United States580 Posts
August 05 2015 18:41 GMT
#56
On August 06 2015 03:38 mishimaBeef wrote:
Show nested quote +
On August 06 2015 03:35 Little-Chimp wrote:
On August 06 2015 03:32 mishimaBeef wrote:
I want to bring up the analogy of a sports team with few superstars vs a sports team with great team cohesion and strategy. Mechanical skill is like the first team. Deep strategic understanding (with still execution being a factor obviously) is the second team. But we can't have the 2nd team winning championships if the rules are rigged such as anyone who can reach top speed of > 40 km/h during a game automatically gets his team extra points.


Sports teams run drills and cardio practices non stop, unless conditioning is at least similar, the team with better "mechanics" will always win. This is a horrible example. Starcraft isn't even a team game god damn.


The idea is that the player with god-like mechanics is able to reach top speed of very high during a game (and is rewarded greatly for it). Whereas the other player might have all the correct pieces in place, in terms of their strategy, and their strategic pieces might be superior to the god-like-mechanics player but they can't get those extra reward boosts.


Ok I see what your saying, but it's just wrong man, your talking like these players with God like mechanics just have those mechanics compared to the poor foreigners that are making all of the right moves but not fast enough.

I'm not trying to be an elitist here man but those players with god like mechanics trained way harder then any foreign player besides Snute maybe to get them that way.

Notice how Snute trains non stop in Korea and therefore he is able to at least semi go toe to toe with Koreans? Yea, so do you want to punish people like him that trained hard to get Korean level mechanics so the rest of the crappy foreigners can "have a chance" so to speak?

O__o
"SO MANY BANELINGS!"
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-08-05 18:42:42
August 05 2015 18:42 GMT
#57
On August 06 2015 03:41 jpg06051992 wrote:
Show nested quote +
On August 06 2015 03:38 mishimaBeef wrote:
On August 06 2015 03:35 Little-Chimp wrote:
On August 06 2015 03:32 mishimaBeef wrote:
I want to bring up the analogy of a sports team with few superstars vs a sports team with great team cohesion and strategy. Mechanical skill is like the first team. Deep strategic understanding (with still execution being a factor obviously) is the second team. But we can't have the 2nd team winning championships if the rules are rigged such as anyone who can reach top speed of > 40 km/h during a game automatically gets his team extra points.


Sports teams run drills and cardio practices non stop, unless conditioning is at least similar, the team with better "mechanics" will always win. This is a horrible example. Starcraft isn't even a team game god damn.


The idea is that the player with god-like mechanics is able to reach top speed of very high during a game (and is rewarded greatly for it). Whereas the other player might have all the correct pieces in place, in terms of their strategy, and their strategic pieces might be superior to the god-like-mechanics player but they can't get those extra reward boosts.


Ok I see what your saying, but it's just wrong man, your talking like these players with God like mechanics just have those mechanics compared to the poor foreigners that are making all of the right moves but not fast enough.

I'm not trying to be an elitist here man but those players with god like mechanics trained way harder then any foreign player besides Snute maybe to get them that way.

Notice how Snute trains non stop in Korea and therefore he is able to at least semi go toe to toe with Koreans? Yea, so do you want to punish people like him that trained hard to get Korean level mechanics so the rest of the crappy foreigners can "have a chance" so to speak?

O__o


Yeah it's like if they rigged the rules of basketball so if you can jump extra-extra high during a slam dunk you get an extra 5 points. I think Lebron James will suddenly be carrying his team a lot more, but that's okay because he practiced and is skilled in his mechanics right?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 05 2015 18:48 GMT
#58
On August 06 2015 03:25 jpg06051992 wrote:
Show nested quote +
On August 06 2015 02:31 [UoN]Sentinel wrote:
On August 06 2015 02:26 Little-Chimp wrote:
I think you dismissed the making the game easier point too swiftly in your Mythbusters section. Making 4-5 more hatches a game is in no way a mechanic substitute for injects every 40 seconds. It's objectively easier. Sc2 already has great players losing stupid games more often than brood war because of simplified mechanics. This could amplify that effect even more (zerg specifically). You just said no its not easier, but who were you playing against, what's your rank, what testing conditions etc. More info is needed.

You say brood war never had these crutches but brood war also didn't have MBS, had no automine, and had control groups of 12. These difficult mechanics meant that a guy like sea would not drop a single game to foreigners.

I actually dislike the macro mechanics in concept as they're clearly an APM sink, but I'd like to see it get replaced by something suitable, I really don't want this game to become micro wars where your average NA GM can take games off code s players.

But that's the issue. I want foreigners to be able to make up their lack of mechanics against Koreans by thinking outside the box. Basically my ideal version of SC2 would have CatZ being one of the strongest NA/LA players.

And then instead of having just players who can click fast and have a way to deal with the holes in their strats, Code S would actually be filled with people who have a deeper understanding of the game, Koreans or not.


I disagree with this big time, foreigners should not be able to make up for their lack of mechanics by making the macro mechanics of the game more friendly or more noob.

The better player should win, the people that practice more should win, if I ever see CatZ take down Innovation or Life because of how noob they made the mechanics that's the day I stop watching Starcraft, foreigners suck, it was the same in BW.

On that note, they should tone down the macro boosters big time to allow smaller scale engagements in the mid game more prevalent/rewarding.

"And then instead of having just players who can click fast and have a way to deal with the holes in their strats, Code S would actually be filled with people who have a deeper understanding of the game, Koreans or not."

Koreans win and Code S is filled with Koreans because they do have a deeper understanding of the game. Foreigners shouldn't be coddled so they can beat people who train 10 times harder to compete on a 10 times more difficult competition level.

Why? By prioritizing micro more, the player who can be everywhere at once, or be where he is not expected to be, will win games because he is everywhere in unexpected places. Innovation has a very robotic style. It is nearly flawless, and it is also very boring.

I'm not saying anyone can be the best. I will never be the best and you probably won't either with this new style. But what we'll have is a new top tier of players with more flashy play and a larger variety of strats.

APM is ultimately going to be the deciding factor either way, with macro, or micro, or whatever. But just like in chess where players memorizing lines to move 15 or something crazy like that makes for boring, repetitive games, a meta that favors heavily macro-centric, conservative gameplay makes games repetitive and dull.

Training 10 times as hard shouldn't mean hitting perfect injects to spam out 10 times as many roaches. It should be doing 10 times as much damage, or saving 10 times as much army.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 05 2015 18:49 GMT
#59
If you don't like my CatZ example, take sOs as an innovative top level Korean instead.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
August 05 2015 18:54 GMT
#60
False. Today was a prime example of a Code S Korean failing big time with their strategic decision: Game 3 Bomber vs Trust.


Game 3 Bomber vs Trust what ended the game was someone didn't have a deep enough understanding of the game stepped out on the map before he should have right after doing game ending damage and threw the match because he did not have a good understanding of the game... Bomber knew once he stepped out on the map like that he had his one chance to kill his army and push to his main for the win...
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 33474
GuemChi 2056
Movie 83
JulyZerg 60
Mind 59
Nal_rA 44
Shinee 37
zelot 37
Shine 32
yabsab 23
[ Show more ]
Bale 10
Dota 2
monkeys_forever216
NeuroSwarm144
League of Legends
summit1g9307
Counter-Strike
Stewie2K963
Other Games
gofns13983
WinterStarcraft577
KnowMe83
amsayoshi62
Organizations
Counter-Strike
PGL22918
Other Games
gamesdonequick2130
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH251
• LUISG 30
• Adnapsc2 4
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2269
• Jankos1006
• Stunt464
• TFBlade350
Upcoming Events
Sparkling Tuna Cup
1h 12m
RSL Revival
1h 12m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
3h 12m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
10h 12m
Dewalt vs DragOn
Aether vs Jimin
GSL
23h 12m
Afreeca Starleague
1d 1h
Soma vs Leta
Wardi Open
1d 3h
Monday Night Weeklies
1d 7h
OSC
1d 15h
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
BSL
6 days
GSL
6 days
Cure vs TBD
TBD vs Maru
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.