• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:09
CEST 18:09
KST 01:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL55Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event18Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
TRUSTED USDT RECOVERY TECHY FORCE CYBER RETRIEVAL Statistics for vetoed/disliked maps The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL Replays question BW General Discussion Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 714 users

New Macro = Good!? - Page 2

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
nottapro
Profile Joined August 2012
202 Posts
August 04 2015 23:29 GMT
#21
Good to see reason is still alive.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 05 2015 00:09 GMT
#22
While I generally don't like the idea of lowering the skillcap of the game, this post made me doubt whether or not this is true. I would be interested to see a game without macro mechanics, if only for a few weeks in beta.
Administrator~ Spirit will set you free ~
Cloak
Profile Joined October 2009
United States816 Posts
August 05 2015 00:10 GMT
#23
Macro mechanics are just a tool. They should incentivize behavior we desire. Pro-expansion. Pro-mobilization. Macro mechanics also further develop the scouting experience and give commentators a chance to talk about depth.

The Queen accomplishes base defense through generalist agency and heal, has a tremendous production buff, and a landscaping mobility buff. The flat production buff is too strong and APM-dependent rather than strategic and that is what prompted this macro discussion. Inject could be have less uptime, so stacked energy can be compensated for. Inject being converted to bursts of smaller quantities of Larva seems like the best idea mentioned so far.

Chronoboost production is balanced around nerfs, but so are the other macro mechanics, at least until LotV. It has fair options but lacks true macro scaling since its economical impact is bridging the base saturation gap slightly faster but nothing super like Mule and Inject. If CB could be used on constructing buildings in the context of a mild global macro mechanics nerf, then CB would be in a good spot. CB could potentially lose its unit production in favor of building construction. Helps with the Protoss expanding.




Macro Overview
As mentioned before, macro mechanics themselves are not the whole issue. There is a whole milieu of tasks being multiplied by SC2 related changes. The APM burden could be solved more directly by building less buildings, negotiating units more slowly with the enemys', and dealing with less workers.

dealing with less workers
Controversial changes ahead but the wound is now raw anyway. Early game timings are already out the window.

Halve the worker count for the same effective income. Balanced with cost/build time doubled. Added benefit of freeing up supply leading to less depot demand. More potential army to worry about controlling.

Longer lasting patches last longer. It wouldn't affect the progression of the game but provides cushion to the casual.

Mules should stop being supra-standard income, as in blocking the harvester. Seems like we're starting to acknowledge the RTS fundamentals being warped by some of the macro perks.

negotiating units more slowly with the enemys'
Global buffs in HP seems to be counterproductive though, according to Blizz's internal testing. Then, do the fast in speed and the fast in DPS need to take a beating? Eg. Blink, Stim, Mutas, Medis, Lings, Liberators, Phoenixes,Marauders, Oracles, Roaches, Carriers, Lurkers, Cyclones, Storm, EMP, PB? Great speed and power disparities lead to passive play because the risk is too punishing.

building less buildings
Casuals can't spend all that extra money, make it easier per building to burn all that cash. More expensive production buildings, longer construction times, but global production buffs. Can appeal to the ADHD here since it helps with compositional latency.

The more you know, the less you understand.
bmw
Profile Joined June 2007
United States14 Posts
August 05 2015 00:16 GMT
#24
Interesting post, hope this is tried out
Love life
Destructicon
Profile Blog Joined September 2011
4713 Posts
August 05 2015 01:16 GMT
#25
On August 05 2015 09:09 Plexa wrote:
While I generally don't like the idea of lowering the skillcap of the game, this post made me doubt whether or not this is true. I would be interested to see a game without macro mechanics, if only for a few weeks in beta.


I'm on the same page as you, I never for once pondered what the game would be like without the macro mechanics and now I want to see a few test tournaments just to get a feel for it, both in HotS and LotV eco.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
ffadicted
Profile Joined January 2011
United States3545 Posts
August 05 2015 02:11 GMT
#26
Finally, a well formed opinion on the counter that people can understand. I'm 100% behind you and couldn't have said it any better. This really should be featured in the homepage beside the article that argues the other way.

I really hope blizz gives this a try... I can't wait to play it if they do.
SooYoung-Noona!
loft
Profile Joined July 2009
United States344 Posts
August 05 2015 02:20 GMT
#27
All the hatcheries I will have to make though..........
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
August 05 2015 03:51 GMT
#28
Will Mech be potentially better with no macro mechanics because zerg can't really produce units and remax as fast to swarm mech army and bio terran will have harder time without MULE? Mech itself doesn't really rely much on MULE and it will likely benefit from slower production rate across the board.
ffadicted
Profile Joined January 2011
United States3545 Posts
August 05 2015 03:52 GMT
#29
On August 05 2015 12:51 Wildmoon wrote:
Will Mech be potentially better with no macro mechanics because zerg can't really produce units and remax as fast to swarm mech army and bio terran will have harder time without MULE? Mech itself doesn't really rely much on MULE and it will likely benefit from slower production rate across the board.


Unequivocally
SooYoung-Noona!
shin_toss
Profile Joined May 2010
Philippines2589 Posts
August 05 2015 04:14 GMT
#30
If you remove mules.. how you gonna manner mule someone?

kidding aside, I'm all for this just some questions and opinions

-Queens main purpose will be just a lil defense and creep spread?
-in the mod you are referring how does the zerg larva works? Just 3 per hatch always?
-i think MULES can stay but just a repair guy
AKMU / IU
L3x_Luthor
Profile Joined July 2015
United States4 Posts
August 05 2015 05:07 GMT
#31
I can't get on the Macro nerf train, Starcraft is a great game now and it doesn't need extreme changing. I have loved the few changes they have made in Legacy, but we are starting to walk a fine line of what the dedicated players like and dislike.

If you don't agree I'm sorry, I'm only a Diamond Zerg but I love my injects.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 05 2015 05:40 GMT
#32
On August 05 2015 07:04 [UoN]Sentinel wrote:
Show nested quote +
On August 05 2015 05:50 StatixEx wrote:
so what we are saying is to get rid of zergs ability to create 40 units at once. So pound for pound the zerg army comp is weaker, the other races can still produce 40 at a time, lets not forget those 50mineral marines now, shielded blinkable units.. yep gg zerg, basically the race would have to allin or time attacks because its already hard late game to keep up with the macro of the other 2. the only reason z hold on at all is the ability to macro out more units.

sounds daft to me, just give us a model, lets try it. lotv to me is becoming a game of gimmicks so far, not seeing much going on it seems to be just make shit, send it in, if u hold u win if not ur dead

You do it the same way as in BW, with macro hatches! (or potential future larva upgrades)

Terran can't pull the boys because what's he going to mine with

Protoss can't all-in as fast because his upgrades take longer


This. I honestly think if they removed the macro mechanics the game will improve in so many ways. I really, really hope this change goes through, but with all the backlash I don't think it will.
When I think of something else, something will go here
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2015-08-05 06:04:02
August 05 2015 05:59 GMT
#33
Why in gods name would call Macro Mechanics "crutches"? That's just plain wrong. A crutch is something that helps you. It assists you where you lack.

The macro mechanics in this game are an obstacle. They are put in intentionally to make up for all the things that SC2 does for you automatically. The MBS, the unlimited selection, the automining. All of the things that were originally contended to make this game too simple.

So, they artificially inserted these mechanics as obstacles to "perfect play". If all you had to do was take bases, and use hotkeys to make units, and go back every 1 minute or so to make buildings... we are really going to loose what differentiates a high grand master player from a pro gamer. They aren't changing pathing so the deathball isn't going anywhere, don't think we are going to see a bunch of smaller engagements around the map if people don't have to inject.

It's an obstacle not a crutch, even a dumbed down obstacle compared with brood war. How can OP talk about "going back to playing brood war, it doesn't have any crutches" ... yeah it doesn't have crutches, it has more obstacles. You have to click each worker 2X to make it mine. You have to select buildings one at a time. And you can only hotkey 12 units at a time. The Macro Mechanics are artificial obstacles to make up for the nearly fully automated game that is SC2.

ugh
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
August 05 2015 06:06 GMT
#34
On August 05 2015 14:59 CursOr wrote:
Why in gods name would call Macro Mechanics "crutches"? That's just plain wrong. A crutch is something that helps you. It assists you where you lack.

The macro mechanics in this game are an obstacle. They are put in intentionally to make up for all the things that SC2 does for you automatically. The MBS, the unlimited selection, the automining. All of the things that were originally contended to make this game too simple.

So, they artificially inserted these mechanics as obstacles to "perfect play". If all you had to do was take bases, and use hotkeys to make units, and go back every 1 minute or so to make buildings... we are really going to loose what differentiates a high grand master player from a pro gamer. They aren't changing pathing so the deathball isn't going anywhere, don't think we are going to see a bunch of smaller engagements around the map if people don't have to inject.

It's an obstacle not a crutch, even a dumbed down obstacle compared with brood war. How can OP talk about "going back to playing brood war, it doesn't have any crutches" ... yeah it doesn't have crutches, it has more obstacles. You have to click each worker 2X to make it mine. You have to select buildings one at a time. And you can only hotkey 12 units at a time. The Macro Mechanics are artificial obstacles to make up for the nearly fully automated game that is SC2.

ugh


All these automated things are necessary and SC2 is far from "too simple" as it can get in this day and age. We could all go back to limited controls of WarCraft 2 if we want that kind of complexity.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
August 05 2015 06:17 GMT
#35
Well when we are all playing hello kitty island and there is 1 big gold league because you'll be able to beat flash with a good roach timing, I certainly hope that you do not miss esports.

[image loading]

complexity is what makes the game interesting to watch. these people are doing things I cant. look this guy has perfected this, he can shoot 80% 3 pointers, or he can pitch a no hitter or he can throw 60 yards downfield into zone coverage, OR he can cover the map in creep and not miss an inject for 20 minutes against Flash.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2015-08-05 06:29:04
August 05 2015 06:21 GMT
#36
On August 05 2015 15:17 CursOr wrote:
Well when we are all playing hello kitty island and there is 1 big gold league because you'll be able to beat flash with a good roach timing, I certainly hope that you do not miss esports.

[image loading]

complexity is what makes the game interesting to watch. these people are doing things I cant. look this guy has perfected this, he can shoot 80% 3 pointers, or he can pitch a no hitter or he can throw 60 yards downfield into zone coverage, OR he can cover the map in creep and not miss an inject for 20 minutes against Flash.


lol sure, let's pick when BW streams are higher in number and I doubt any master zerg will ever take a map off Dream. I would remind you that top SC2 players hardly stream. Flash is not a good example too lol. You wouldn't see a game where players from certain country dominate the rest of the world so hard that they are expected to win everything even with their lower tier of players aside from BW and SC2. If you really think viewer number is related to complexity of a game then I would tell you that Hearthstone is around the top of Twitch.
CrazyBread92
Profile Joined March 2013
United States53 Posts
August 05 2015 06:33 GMT
#37
Yes where is this mod? I'd like to try it. I agree with the OP.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
August 05 2015 08:01 GMT
#38
On August 05 2015 14:59 CursOr wrote:
Why in gods name would call Macro Mechanics "crutches"? That's just plain wrong. A crutch is something that helps you. It assists you where you lack.

The macro mechanics in this game are an obstacle. They are put in intentionally to make up for all the things that SC2 does for you automatically. The MBS, the unlimited selection, the automining. All of the things that were originally contended to make this game too simple.

So, they artificially inserted these mechanics as obstacles to "perfect play". If all you had to do was take bases, and use hotkeys to make units, and go back every 1 minute or so to make buildings... we are really going to loose what differentiates a high grand master player from a pro gamer. They aren't changing pathing so the deathball isn't going anywhere, don't think we are going to see a bunch of smaller engagements around the map if people don't have to inject.

It's an obstacle not a crutch, even a dumbed down obstacle compared with brood war. How can OP talk about "going back to playing brood war, it doesn't have any crutches" ... yeah it doesn't have crutches, it has more obstacles. You have to click each worker 2X to make it mine. You have to select buildings one at a time. And you can only hotkey 12 units at a time. The Macro Mechanics are artificial obstacles to make up for the nearly fully automated game that is SC2.

ugh


this an actually good point too tho. But it applies mostly for z. then P then lastly T
AKMU / IU
gneGne
Profile Joined June 2007
Netherlands697 Posts
August 05 2015 12:22 GMT
#39
I think the removal of the crutches requires a total revamp of this games traditional philosophy. The "crutches" (I don't think this word adequately describes what mules, injects, boosts are for, but for a lack of another word right now), actually fulfil a crucial role making this game not just about micro and strategy, but also about macro. Making it possible for mechanically gifted players like MarineKing, Innovation, Rain and soO among others, to make comebacks or advancements possible, increasing the possibility in this game to differentiate skill level and play style. Removing this mechanic would then only move attention to one less aspect of the game.
Sogetsu
Profile Joined July 2011
514 Posts
August 05 2015 13:37 GMT
#40
Man, reading this sort of threads warm my heart. Ok, I can accept the change, and we can test it, but when you put it like that instead saying "Because casuals wants to play" like most people on NA is doing.
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
FEL
16:00
Cracov 2025: Qualifier #1
CranKy Ducklings46
IndyStarCraft 37
Liquipedia
PSISTORM Gaming Misc
15:55
FSL team league: ASP vs PTB
Freeedom8
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 372
Hui .275
IndyStarCraft 31
SC2Nice 15
StarCraft: Brood War
Calm 9363
Horang2 2603
Bisu 1545
Jaedong 1446
Flash 1223
Larva 841
Mini 768
firebathero 718
BeSt 488
actioN 324
[ Show more ]
hero 222
Hyun 147
Mind 129
sSak 51
Mong 33
GoRush 29
zelot 18
Rock 17
Dota 2
LuMiX2
Counter-Strike
fl0m89
Heroes of the Storm
Khaldor651
Other Games
Gorgc3817
singsing3045
FrodaN1254
B2W.Neo1109
Mlord348
Lowko325
Fuzer 293
TKL 164
KnowMe136
Trikslyr59
Organizations
Other Games
EGCTV1290
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 31
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2909
• WagamamaTV644
• Ler61
League of Legends
• Nemesis8360
Other Games
• Shiphtur52
Upcoming Events
RSL Revival
17h 51m
Clem vs Classic
SHIN vs Cure
FEL
19h 51m
WardiTV European League
19h 51m
BSL: ProLeague
1d 1h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.