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Legacy of the Void Feedback Update – June 17 - Page 6

Forum Index > Legacy of the Void
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Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2015-06-18 09:01:58
June 18 2015 09:01 GMT
#101
On June 18 2015 17:52 [F_]aths wrote:
Let's assume, force fields get cut and Protoss gets rebalanced. Then other things which are disliked, get into the focus. There will be always some things which are disliked.

I agree, you might get into a vicious cycle of improving the game and that would be bad.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 18 2015 09:12 GMT
#102
I'm quite disappointed that they feel the TL proposed economic changes aren't impactfull enough when a look at other Legacy Tournaments will reveal the same thing is true of their own model too.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
June 18 2015 09:28 GMT
#103
On June 18 2015 18:01 Grumbels wrote:
Show nested quote +
On June 18 2015 17:52 [F_]aths wrote:
Let's assume, force fields get cut and Protoss gets rebalanced. Then other things which are disliked, get into the focus. There will be always some things which are disliked.

I agree, you might get into a vicious cycle of improving the game and that would be bad.

Would the game really improved if you remove / change anything solely based upon what is considered imbalanced / not fun / bad gameplay by some vocal community parts?
You don't choose to play zerg. The zerg choose you.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
June 18 2015 09:35 GMT
#104
On June 18 2015 16:21 ZigguratOfUr wrote:
Show nested quote +
On June 18 2015 16:19 BronzeKnee wrote:
On June 18 2015 16:13 ZigguratOfUr wrote:
What has the continuous complaining done apart from turn people away from this community and the game?



And where has the logical and level headed constructive criticism gotten us?

I'm not saying people need to be toxic, but to argue that it somehow sets us back is totally wrong. Blizzard doesn't listen no matter how logical and constructive the idea is.


Let's assume that Blizzard doesn't listen to us no matter what, as you seem to think.

What is your complaining for then apart from turning people away from the game?


That's quite an assumption, that Blizzard doesn't listen no matter what.

I think that when pro players write "IMBA IMBA IMBA" during their games, when TL pseudo-endorses articles called "ZParCraft II," and the entire community, including casters and other community leaders, bands together in saying that LOTV Beta isn't nearly as experimental as Blizzard promised it would be, Blizzard's ears work just fine, and we get a response on the pronto double posthaste! I can't remember how many times we've 'coincidentally' gotten upcoming patch notes right after a controversial article or interview came out.

The sad truth is that I think it doesn't come down to the soundness of the argument, it comes down to how loud we are in making it. Blizzard doesn't get money out of multiplayer, they lose money on it. What they get is good PR. When we start ruining the PR they're getting, that's when they actually have something to lose, that's when they suddenly start to listen.

I've heard David Kim's SC2 team described as bureaucratic. They're masters of not rocking the boat. The only time they make sweeping changes is when that's the way to stop the boat from being rocked by others.

I don't know what to do with this information. I'm not going to galvanize any public efforts to bash Blizzard in the hopes that it will get David Kim off his ass. But hopefully the community is riled up enough as it is.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
AbouSV
Profile Joined October 2014
Germany1278 Posts
June 18 2015 09:38 GMT
#105
On June 18 2015 17:48 Bannt wrote:
Show nested quote +

One has to get rid of the mindset "How I see/play the game is the correct way". I have much more fun in it to play around with the tech choices and units I have to figure out how to play best for my style, instead of asking Blizzard to change the game to cater to my style.


This is a good sentiment. It would make a lot of people better gamers even outside of the context lotv design.


This fact alone is indeed true.
But don't forget that LotV does not have a meta yet, so there is no absolute better play style. This is what allow you to get around much more easily.
When a meta will be set in (the current direction of) LotV, will you still think the same when you get in the game instant action, and get over-killed for 15 to 20 minutes, thinking you can somehow comeback because it is only 'harass', and then being crushed just the same way in one single battle, because you were expressing your game style?


Also, to everyone comparing LotV to Frothen Throne and BW, don't forget that WIII and SC1 only had one extension, so adding stuff is good and all, but doing so twice will just be useless in itself. If you add to this the fundamental game twists they made back then but not for HotS nor current LotV, this is even worse.
RoomOfMush
Profile Joined March 2015
1296 Posts
June 18 2015 09:38 GMT
#106
On June 18 2015 18:28 [F_]aths wrote:
Show nested quote +
On June 18 2015 18:01 Grumbels wrote:
On June 18 2015 17:52 [F_]aths wrote:
Let's assume, force fields get cut and Protoss gets rebalanced. Then other things which are disliked, get into the focus. There will be always some things which are disliked.

I agree, you might get into a vicious cycle of improving the game and that would be bad.

Would the game really improved if you remove / change anything solely based upon what is considered imbalanced / not fun / bad gameplay by some vocal community parts?

From the vocal communities point of view: yes, it probably will.

Counter question: Would the game really degrade if you remove / change anything solely based upon what is considered imbalanced / not fun / bad gameplay by some vocal community parts?
Bjarne
Profile Joined December 2012
Germany192 Posts
June 18 2015 09:42 GMT
#107
On June 18 2015 06:26 Solar424 wrote:
Show nested quote +
On June 18 2015 06:06 ObamaToss wrote:
Jesus the sense of entitlement among some of the SC2 community is unbelievable. Compare LOTV's development to many other games. A publically traded company is delaying the release of the game for a year+ while letting players play for free(I realize the open beta is a ways off, but still). They're being incredibly transparent about their thought process and taking a ton of feedback into account. I don't have beta but LotV already looks like a great, fun, exciting game to watch and play.

90% of other companies would have released a half baked game after a 1 month beta with a day 0 patch plus withhold 25% of the content for a paid DLC pack.

I for one really appreciate the way bliz handling LotV.

But if you compare it to other eSports is absolutely pathetic how Blizzard refuses to acknowledge the community and pro players. Take Brood Lord/Infestor: the unit composition that destroyed interest in SC2. Despite massive community and professional outcry for over 6 months, Blizzard did absolutely nothing to stop it until the damage to SC2's reputation was already done. Now, look at Dota 2. When a hero has been picked more often than it should, it is generally nerfed or changed to compensate. There will be times where a hero is picked for months on end, but it still gets nerfed in the next patch. Just look at how rarely SC2 is patched for balance compared to other games: LoL is patched every 2 weeks or so, and Dota about 3 times a year (but those patches impact nearly every hero in the game). SC2 has been patched twice in the past year, both of which only affect 3-4 units. Every time we hear from Blizzard, its some bullshit about how much they are trying to make the game amazing, even though almost the entire design team is working on the Campaign or Heroes.
What's going to happen is LotV will be released, the hype will last for a few months, and SC2 will descend out of the top 5 eSports in the world, all the while Blizzard will keep feeding us the same empty comments they have for the past five years. Blizzard has everything in its power to make LotV amazing, but I'm not getting my hopes up.


exactly

Though i dont think LotV is worse than HotS, blizzard should listen to the community und react faster.
Compared to valve and riot they do poor.

And PLEASE dont create such wierd units like the oracle or the liberator.
These are no units of any military system, they are just crazy ideas of game designers (Toss needs harrassment, so here is your harrassment unit.) Better create units according to usual military concepts.
- Terran needs something between Viking and BC, something like a corvette or a gunboat. They also need a groundbased anti-air. Thor is a joke anti-air and marine is not anti-air-specialist.
- Toss would be nice to have some more "dark"-units, like a dark archon again or some kind of a dark-stalker, dark-phoenix
- Zerg would be nice to have "broodlords" like an upgrade for overseers/overlords, that slowly produce Lings/Roaches/Hydras for free. This "Swarm"-concept would be much better than swarmhost-like units.
MMA II DeMuslim II MKP II JD II IdrA II HuK II Leenock II Stephano II
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
June 18 2015 09:45 GMT
#108
On June 18 2015 11:42 Plexa wrote:
The frustration in the community is not without merit. Look at any other competitive game and you see the developers making moves that please the community. Be it Riot with their super-active communication with the community or Valve launching a (functional) custom game system. Instead we get statements like this. I've channeled a lot of my life into BW and now SC2 but now whenever I think about LotV I just feel dejected.


I swear sometimes it feels that I play different DotA then everybody. Icefrog releases new set of OP heroes every patch, some changes have to be toned after a couple of weeks because of major imbalance as if there is no internal playtesting, no communication with players about balance whatsoever. Moreover, Valve fucks up tournaments regularly and it takes them years to deliver their promises and port the last heroes (probably because they have no idea what to do after that).

I still think that Icefrog's approach to balance is okay because I understand how hard it is to support the game. But this "Dota has 100x better developers that SC" is ridiculous.

I don't play LoL but it is common knowledge that lots of heroes are unviable in competitive. I guess that tells about level of development. But I guess the grass is always greener on the other side.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 18 2015 09:57 GMT
#109
On June 18 2015 06:31 -Kyo- wrote:
Here's a suggestion, fix protoss. @_@;; It's so frustrating to play. No one plays LotV because the gameplay is just... not fun/entertaining @_@;;

Speak for yourself, I think the game is great but there's no ladder so no one fucking plays it
jinjin5000
Profile Joined May 2010
United States1400 Posts
Last Edited: 2015-06-18 10:03:54
June 18 2015 10:03 GMT
#110
On June 18 2015 18:42 Bjarne wrote:
Show nested quote +
On June 18 2015 06:26 Solar424 wrote:
On June 18 2015 06:06 ObamaToss wrote:
Jesus the sense of entitlement among some of the SC2 community is unbelievable. Compare LOTV's development to many other games. A publically traded company is delaying the release of the game for a year+ while letting players play for free(I realize the open beta is a ways off, but still). They're being incredibly transparent about their thought process and taking a ton of feedback into account. I don't have beta but LotV already looks like a great, fun, exciting game to watch and play.

90% of other companies would have released a half baked game after a 1 month beta with a day 0 patch plus withhold 25% of the content for a paid DLC pack.

I for one really appreciate the way bliz handling LotV.

But if you compare it to other eSports is absolutely pathetic how Blizzard refuses to acknowledge the community and pro players. Take Brood Lord/Infestor: the unit composition that destroyed interest in SC2. Despite massive community and professional outcry for over 6 months, Blizzard did absolutely nothing to stop it until the damage to SC2's reputation was already done. Now, look at Dota 2. When a hero has been picked more often than it should, it is generally nerfed or changed to compensate. There will be times where a hero is picked for months on end, but it still gets nerfed in the next patch. Just look at how rarely SC2 is patched for balance compared to other games: LoL is patched every 2 weeks or so, and Dota about 3 times a year (but those patches impact nearly every hero in the game). SC2 has been patched twice in the past year, both of which only affect 3-4 units. Every time we hear from Blizzard, its some bullshit about how much they are trying to make the game amazing, even though almost the entire design team is working on the Campaign or Heroes.
What's going to happen is LotV will be released, the hype will last for a few months, and SC2 will descend out of the top 5 eSports in the world, all the while Blizzard will keep feeding us the same empty comments they have for the past five years. Blizzard has everything in its power to make LotV amazing, but I'm not getting my hopes up.


exactly

Though i dont think LotV is worse than HotS, blizzard should listen to the community und react faster.
Compared to valve and riot they do poor.

And PLEASE dont create such wierd units like the oracle or the liberator.
These are no units of any military system, they are just crazy ideas of game designers (Toss needs harrassment, so here is your harrassment unit.) Better create units according to usual military concepts.
- Terran needs something between Viking and BC, something like a corvette or a gunboat. They also need a groundbased anti-air. Thor is a joke anti-air and marine is not anti-air-specialist.
- Toss would be nice to have some more "dark"-units, like a dark archon again or some kind of a dark-stalker, dark-phoenix
- Zerg would be nice to have "broodlords" like an upgrade for overseers/overlords, that slowly produce Lings/Roaches/Hydras for free. This "Swarm"-concept would be much better than swarmhost-like units.



no more free units

just tone down the supply of the zerg armies overall and nerf them accordingly. Make them bit cheaper too whiel you are at it.

Zerg army is waaay too supply heavy. Roach and Hydra are 2 sups each opposed to BW's core versatile Hydra which was 1 supply and had great dps.

Sc2 is squishy expensive, supply heavy "meh" unit
virpi
Profile Blog Joined August 2009
Germany3598 Posts
June 18 2015 10:06 GMT
#111
- Zerg would be nice to have "broodlords" like an upgrade for overseers/overlords, that slowly produce Lings/Roaches/Hydras for free. This "Swarm"-concept would be much better than swarmhost-like units.

This would be utterly terrible. Free units are very problematic when it comes to the general economic flow of a game. Once a map is split up, free units are by far the most cost-efficient way of endless army trading. The only thing that counters free units is energy, because it doesn't cost money and gets automatically replenished over time. (which is why SH vs. Raven-Mech was so terrible)
While I agree on the fact that zerg doesn't feel as swarmish as it did in BW, there must be other ways to achieve that goal. Basically, you would have to redesign the core units (hydra, roach) in terms of supply, HP and dps. As this would mean a very fundamental change, I highly doubt that it might ever happen.
first we make expand, then we defense it.
Hider
Profile Blog Joined May 2010
Denmark9362 Posts
June 18 2015 10:09 GMT
#112
There still could be good arguments in favour of it, even though I am not liking them. It could be that force fields provide the uncertainty required to keep matches tense even if a player is on the losing side, maybe he can get back with some very good force fields or maybe the other player can lose his lead if he builds sentries but places forcefield badly.


Uncertainty is good, but find a fun way to implement it into the game.
CptMarvel
Profile Joined May 2014
France236 Posts
Last Edited: 2015-06-18 10:16:16
June 18 2015 10:16 GMT
#113
On June 18 2015 19:06 virpi wrote:
Show nested quote +
- Zerg would be nice to have "broodlords" like an upgrade for overseers/overlords, that slowly produce Lings/Roaches/Hydras for free. This "Swarm"-concept would be much better than swarmhost-like units.

This would be utterly terrible. Free units are very problematic when it comes to the general economic flow of a game. Once a map is split up, free units are by far the most cost-efficient way of endless army trading. The only thing that counters free units is energy, because it doesn't cost money and gets automatically replenished over time. (which is why SH vs. Raven-Mech was so terrible)
While I agree on the fact that zerg doesn't feel as swarmish as it did in BW, there must be other ways to achieve that goal. Basically, you would have to redesign the core units (hydra, roach) in terms of supply, HP and dps. As this would mean a very fundamental change, I highly doubt that it might ever happen.


+1
Free units are complete stupidity in an economy-based game. Swarm Host is by a distance the most poorly designed unit I've ever seen in an RTS.
RoomOfMush
Profile Joined March 2015
1296 Posts
June 18 2015 10:17 GMT
#114
Yes. No more free units but cheaper zerg core units. I dont understand why blizzard decided to raise the supply cost of most units in the game. Did they ever give any kind of explanation for this?
ShambhalaWar
Profile Joined August 2013
United States930 Posts
June 18 2015 10:17 GMT
#115
On June 18 2015 17:18 HomeWorld wrote:
Show nested quote +
On June 18 2015 16:50 gkts wrote:
On June 18 2015 03:24 Charoisaur wrote:
We split mech upgrades based on feedback that “Terran can almost never go bio in Void.”

I've never heard so much stupidity. So the solution to encourage players to go bio is making mech even worse so nothing else than bio is viable. brilliant!


What the fuck is wrong with you? Finally the community gets a response and the first reply in the thread on TL is an insult. So is the third.
No wonder Blizz replies only on reddit and their own forums if they just get bullshitted on TL.


Wait , what? Pointing out something that really doesn't make any sense at all, is now an insult?


The think he means calling the dev team stupid and leveling sarcasm at them.

I would agree that the response from blizzard in this thread is a positive response and really something that the community wants (more open clear communication between all parties), and I find it kind of disgusting that many people respond with the same negative rhetoric that has plagued every balance thread as of late.Thank goodness people are speaking out against it and in support of Blizzard. As a community we really do need to check ourselves, especially in the general attitude toward the game and updates.

I've had my share of trolling, and probably some bm, but the shit that's been going on is over the top. * It does NOTHING to help make LOTV a better game. If anything it discourages communication and becomes a droning mantra of tantrum. We are entitled to NOTHING. If you really want someone to listen to you, speak with some reasoning and calm. Constructive criticism and conversation are much more effective. I get the argument that we have to yell so they will hear us, we have to make them listen, etc... It just hasn't been working, so maybe we should try a different approach.

The best diplomatic approach I have seen so far was TL's articles on DH model, and submitting those to Blizzard. All the effort and dedication to explaining that idea to blizzard on behalf of TL I applaud. I had really hoped they would consider that model more, and even run a test of it in the beta. I think that model did plenty! Watching a zerg play against a turtle mech, the zerg gained quite the advantage from over expanding during the turtle period, which then puts a timer on turtle play (which is great in my opinion, there should be a down side to it, it forces expansion from both players and rewards it at the same time. The current model just forces expansion if I understand it correctly).

The second best suggestion I have seen is my own submission to blizzard for different model of the Liberator. This model does away with the current clunky design, and I think most will agree it brings out the true spirit of the unit.

+ Show Spoiler +
[image loading]
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 18 2015 10:25 GMT
#116
On June 18 2015 10:00 ZigguratOfUr wrote:
I'm surprised that Blizzard even bothered to reply considering the fact that so much of the criticism comes from toxic chronic whingers who won't be happy not matter what Blizzard says or does.

I was about to type something like this. If they are truly think they communicate enough, then let the communication talk for itself, and don't bother with the vocal whiners. If they don't think they communicate enough, then do some more proper communication instead of communicating about how much they communicate. >_> I can't see any scenario where trying to argue with the whiners will lead to anywhere good. I've seen this more and more recently, how Blizzard is taking conversation with the whiners, rather than focusing on the game. I mean... I don't see what they are trying to achieve with a post like this. Where do they hope it will lead?

On June 18 2015 08:02 [PkF] Wire wrote:
To both previous comments : do you really think what SC2 needs atm is yes men telling Blizzard how LotV is going awesomely and how excited we are to play it ?

It's precisely because the game has been "fucking amazing" and delivered awesome moments for five years that some of us worry about the direction taken and the blatant stagnation of the state of the beta ever since release. And to be frank, that message from DK deserved shit and anger. At first I thought the OP was trolling.

Yes, of course the best thing for lotv is an enthusiastic community... A lot of people here seem to agree that sc2 is the best RTS at the moment (bw possible exception), but the community still comes of as a bunch of whiners, which I think is putting new people off. Yeah, things can be done better, but I think we can deliver that feedback in a way that doesn't scare of newcomers as much. We should put more emphasis on the fucking amazing moments, and less on the intellectual proficiency of the SC2 developers.
CptMarvel
Profile Joined May 2014
France236 Posts
June 18 2015 10:25 GMT
#117
"We are entitled to NOTHING", yeah right. We don't pay for the game, we don't make Blizzard's reputation, we're not the target audience that needs to be pleased.
Do they make videogames for the sake of it? They stopped doing that when they became a successful company. Of course we're entitled to something, to everything in fact.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
June 18 2015 10:36 GMT
#118
On June 18 2015 19:25 CptMarvel wrote:
"We are entitled to NOTHING", yeah right. We don't pay for the game, we don't make Blizzard's reputation, we're not the target audience that needs to be pleased.
Do they make videogames for the sake of it? They stopped doing that when they became a successful company. Of course we're entitled to something, to everything in fact.

The thing that annoys me is that people sign away their rights. They tell us to expect nothing and that we are entitled to nothing, without realizing that unless you demand something you won't get it. There are clear parallels with politics and lobbying and so on. Don't act against your self-interest.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 18 2015 10:42 GMT
#119
On June 18 2015 19:17 ShambhalaWar wrote:
Show nested quote +
On June 18 2015 17:18 HomeWorld wrote:
On June 18 2015 16:50 gkts wrote:
On June 18 2015 03:24 Charoisaur wrote:
We split mech upgrades based on feedback that “Terran can almost never go bio in Void.”

I've never heard so much stupidity. So the solution to encourage players to go bio is making mech even worse so nothing else than bio is viable. brilliant!


What the fuck is wrong with you? Finally the community gets a response and the first reply in the thread on TL is an insult. So is the third.
No wonder Blizz replies only on reddit and their own forums if they just get bullshitted on TL.


Wait , what? Pointing out something that really doesn't make any sense at all, is now an insult?


The think he means calling the dev team stupid and leveling sarcasm at them.

I would agree that the response from blizzard in this thread is a positive response and really something that the community wants (more open clear communication between all parties), and I find it kind of disgusting that many people respond with the same negative rhetoric that has plagued every balance thread as of late.Thank goodness people are speaking out against it and in support of Blizzard. As a community we really do need to check ourselves, especially in the general attitude toward the game and updates.

I've had my share of trolling, and probably some bm, but the shit that's been going on is over the top. * It does NOTHING to help make LOTV a better game. If anything it discourages communication and becomes a droning mantra of tantrum. We are entitled to NOTHING. If you really want someone to listen to you, speak with some reasoning and calm. Constructive criticism and conversation are much more effective. I get the argument that we have to yell so they will hear us, we have to make them listen, etc... It just hasn't been working, so maybe we should try a different approach.

The best diplomatic approach I have seen so far was TL's articles on DH model, and submitting those to Blizzard. All the effort and dedication to explaining that idea to blizzard on behalf of TL I applaud. I had really hoped they would consider that model more, and even run a test of it in the beta. I think that model did plenty! Watching a zerg play against a turtle mech, the zerg gained quite the advantage from over expanding during the turtle period, which then puts a timer on turtle play (which is great in my opinion, there should be a down side to it, it forces expansion from both players and rewards it at the same time. The current model just forces expansion if I understand it correctly).

The second best suggestion I have seen is my own submission to blizzard for different model of the Liberator. This model does away with the current clunky design, and I think most will agree it brings out the true spirit of the unit.

+ Show Spoiler +
[image loading]

I know you are joking, but I think it points to a big part of the problem, which is that everyone think they have great ideas that will instantly solve sc2, making it the BEST. GAME. EVER. Blizzard doesn't take up on any of those ideas (or very few), so everyone agrees that Blizzard is stupid and doesn't listen to the community, while the only thing the community actually agree on are things that don't work, very rarely what should actually be done.

The few constructive suggestions that do get backed by a large fraction of the community are in general considered by Blizzard I think. They definitely thought about double harvest for example, and I don't think we can ask for more than that. And maybe we should give a bit more credit to the professional game developers that work full time on this, than to a bunch of posters that read a suggestion during 10 minutes and make up their mind about how great and flawless this idea is. Ten thousand ants can't be wrong right? So the ideas that get backed by the community are mostly ideas that sound good at a first glance, or ideas that are just presented well, or even presented by popular community entities, not necessarily the more subtle ideas that will actually work out in practice.
gkts
Profile Joined March 2011
Germany56 Posts
Last Edited: 2015-06-18 10:55:53
June 18 2015 10:52 GMT
#120
On June 18 2015 17:18 HomeWorld wrote:
Show nested quote +
On June 18 2015 16:50 gkts wrote:
On June 18 2015 03:24 Charoisaur wrote:
We split mech upgrades based on feedback that “Terran can almost never go bio in Void.”

I've never heard so much stupidity. So the solution to encourage players to go bio is making mech even worse so nothing else than bio is viable. brilliant!


What the fuck is wrong with you? Finally the community gets a response and the first reply in the thread on TL is an insult. So is the third.
No wonder Blizz replies only on reddit and their own forums if they just get bullshitted on TL.


Wait , what? Pointing out something that really doesn't make any sense at all, is now an insult?


You can say that without insults, you know? Manners and such? It's also somewhere written on this site that you are supposed to act politely.
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