• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:02
CEST 20:02
KST 03:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou7Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? The Lose More Card BW General Discussion BSL Season 21 OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues
Strategy
[I] TvZ Strategies and Builds [I] TvP Strategies and Build Roaring Currents ASL final Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine The Chess Thread US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1166 users

Modeling the impact of economy - Page 2

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 All
coolman123123
Profile Joined August 2013
146 Posts
Last Edited: 2015-04-24 14:40:46
April 24 2015 14:18 GMT
#21
Looking at these graphs as well as the original ones makes me wonder still if there's enough of an incentive to go beyond 3 (possibly 4 depending on the map) mining base as a Terran or Protoss unless you are already ahead, in which case it becomes a snowball mechanic. Just think about the risk you're taking of spreading yourself out to a new base when you could just wait until you can comfortably take them after mining on 3 base extensively. I'm sure a Meching Terran or Protoss vs a Zerg you will see the Zerg player expanding a lot, but you kind of already do see that, and now it's that much stronger. I just don't know if DH will truly change the way SC2 is played like the LotV will. I'm also concerned Zerg will have to have their unit nerfed to oblivion to compensate for the clear economic buff this model provides. Someone correct me.

Also, for army supply these graphs seem to simulate 15 minute no rush if I'm not mistaken? I think things would change a lot if you would take into account the near constant trading we see in modern Sc2, and if this were taken into account it would favor the 4-5 base player less and less because they have a similar army supply for a long time, and during that time they are very spread out compared to the 3 base player. It's a common theme I'm seeing, these ideas all look very good in the abstract, on paper, whatever you want to call it. But we actually have no fucking idea how it will work in actual games once it's been figured out, and that's why I feel these change will not be tested by Blizzard. Time is precious and as they've said, they iterate and polish. They've been iterating and polishing the current model beyond the point of return IMO.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2015-04-24 14:48:56
April 24 2015 14:48 GMT
#22
On April 24 2015 23:18 coolman123123 wrote:
Looking at these graphs as well as the original ones makes me wonder still if there's enough of an incentive to go beyond 3 (possibly 4 depending on the map) mining base as a Terran or Protoss unless you are already ahead, in which case it becomes a snowball mechanic. Just think about the risk you're taking of spreading yourself out to a new base when you could just wait until you can comfortably take them after mining on 3 base extensively. I'm sure a Meching Terran or Protoss vs a Zerg you will see the Zerg player expanding a lot, but you kind of already do see that, and now it's that much stronger. I just don't know if DH will truly change the way SC2 is played like the LotV will. I'm also concerned Zerg will have to have their unit nerfed to oblivion to compensate for the clear economic buff this model provides. Someone correct me.

Also, for army supply these graphs seem to simulate 15 minute no rush if I'm not mistaken? I think things would change a lot if you would take into account the near constant trading we see in modern Sc2, and if this were taken into account it would favor the 4-5 base player less and less because they have a similar army supply for a long time, and during that time they are very spread out compared to the 3 base player. It's a common theme I'm seeing, these ideas all look very good in the abstract, on paper, whatever you want to call it. But we actually have no fucking idea how it will work in actual games once it's been figured out, and that's why I feel these change will not be tested by Blizzard. Time is precious and as they've said, they iterate and polish. They've been iterating and polishing the current model beyond the point of return IMO.


When you play the game, it feels like the player with more bases is favoured if you leave him alone, which means the player who is "defending" needs to go out and do stuff.

I urge you to try the mod, its really fun! I seem to have more back and forth games with less max outs on it for now, similar to LotV.

Its supposed to be a subtle change, we just want to introduce the idea of having workers being spread and making more bases be more rewarding.

If blizzard implements this alongside whatever else they want for LotV we think it will be a better game. The two approaches are not mutually exclusive.

Also we updated the mod to be DH9 check:http://www.teamliquid.net/forum/legacy-of-the-void/483642-how-to-play-the-double-harvest-extension-mod?page=4#70
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 24 2015 17:18 GMT
#23
On April 24 2015 23:18 coolman123123 wrote:
Looking at these graphs as well as the original ones makes me wonder still if there's enough of an incentive to go beyond 3 (possibly 4 depending on the map) mining base as a Terran or Protoss unless you are already ahead, in which case it becomes a snowball mechanic. Just think about the risk you're taking of spreading yourself out to a new base when you could just wait until you can comfortably take them after mining on 3 base extensively. I'm sure a Meching Terran or Protoss vs a Zerg you will see the Zerg player expanding a lot, but you kind of already do see that, and now it's that much stronger. I just don't know if DH will truly change the way SC2 is played like the LotV will. I'm also concerned Zerg will have to have their unit nerfed to oblivion to compensate for the clear economic buff this model provides. Someone correct me.

It's definitely not an autopilot kind of decision even though the incentive is there. The biggest strength of DH style economy is to "legislate against" passive turtle gameplay. In a game where players are constantly looking for openings, out on the map, actively seeking opportunities to do damage or straight win, DH won't play much different than HotS (as you point out). However, the attractor in RTS is toward defensive macro play, and in HotS this bottoms out at passive 3base gameplay because 4base has no benefit, leading to 15minutes of tech/army building before a fight. DH rectifies this by providing a new opportunity for gain: increased income without supply dedication. The attractor of defensive macro play now experiences an additional parameter complicating the asymptotic state: taking a new base and defending it.

You'll realize immediately I'm sure that this represents a major liability requiring better map control and more intricate defensive effort. However, the tendency is towards gaining all possible advantage with the thinnest viable defense in a passive macro game, meaning you aren't equipped to attack. When both players are in this "ultimate" strategic style, they can't punish each other; hence they will take a new base. This immediately leads to a breaking and evolution of the passive macro style and necessarily allows greater amount of permutations of how interaction plays out, since more of the map is coming into play with an additional base in the mix, new timings, new defenses, broader and more interactive gameplay. Perhaps most important, it allows the better player to use additional investment (in this case, risking 300-400 minerals, map presence, and worker distribution) to outplay the opponent or force the issue.
Comprehensive strategic intention: DNE
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
14:30
October Qualifier #2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 889
UpATreeSC 97
BRAT_OK 84
JuggernautJason31
MindelVK 21
ForJumy 21
StarCraft: Brood War
Britney 25960
Calm 3341
Rain 1675
Horang2 557
EffOrt 395
Shuttle 386
Mini 279
Dewaltoss 82
sSak 74
Soulkey 74
[ Show more ]
Killer 27
scan(afreeca) 19
Aegong 19
Movie 12
NaDa 7
Hm[arnc] 3
Noble 3
Mong 0
Dota 2
Gorgc5555
qojqva4165
canceldota71
Counter-Strike
fl0m1164
byalli371
Super Smash Bros
Mew2King72
Heroes of the Storm
Liquid`Hasu123
Other Games
FrodaN1389
Grubby886
ceh9638
B2W.Neo484
Skadoodle138
C9.Mang0132
ArmadaUGS131
KnowMe112
Trikslyr56
QueenE55
Organizations
Counter-Strike
PGL449
Other Games
BasetradeTV26
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 4
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3199
• TFBlade851
Other Games
• imaqtpie755
• Shiphtur195
Upcoming Events
PiGosaur Monday
5h 58m
Replay Cast
15h 58m
OSC
21h 58m
Tenacious Turtle Tussle
1d 4h
The PondCast
1d 15h
OSC
1d 17h
WardiTV Invitational
2 days
Online Event
2 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Invitational
3 days
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
RSL Revival
4 days
Wardi Open
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.