• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:20
CEST 08:20
KST 15:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon5[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues22LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
Classic Games #3: Rogue vs Serral at BlizzCon #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy [G] How to watch Korean progamer Streams. Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Iron Harvest: 1920+ Nintendo Switch Thread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1419 users

The Effect of the 60-Shield Zealot in PvZ - Page 3

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 All
ZombieFrog
Profile Joined August 2014
United States87 Posts
April 25 2015 03:40 GMT
#41
Actually this post draws the exact opposite conclusion from me. This would make zealots far too good against zerg. I've already won plenty of PvZ's by warping in mass zealots early game outside the zerg base and running in, and I've lost plenty of ZvP's the same way. Why does this work? Because zealots are amazing against zerglings and can fighht on a decent level with roaches or queens. Buffing them would let them fight far better against these units, as some of your numbers suggest. Either way those are all the early game zerg units, and being able fight them all without any tech or gas so well seems absurd. Early game zealot aggression would shred zerg far too often for this to be reasonable. The warp in nerf would hardly matter as people usually warp in several rounds of zealots off screen before you move for the attack.
For Sure
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
April 25 2015 04:15 GMT
#42
On April 25 2015 08:00 xxjcdentonxx wrote:
Nice try, OP. The changes to warp-gate tech are that is takes 8 seconds and units take more damage when inbound. Neither change affects defence in a way that can't be adjusted for with decision making.

I agree with this. When defending you have a huge choice of where to warp in, sure it might take you longer to get to the enemy than warping in their face but that is how it should be.

It is better for Toss than for Terran. Offensively if I just fly into stalkers and zealots and try to drop, then all my units die. If the enemy is in my production line all my units die as they rally out of the buildings. At least as Toss you can pop out your units in safe locations as long as you have a pylon.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16751 Posts
Last Edited: 2015-04-25 04:24:36
April 25 2015 04:23 GMT
#43
On April 22 2015 16:06 [UoN]Sentinel wrote:
So with Warpgate weakened by warp-in time and 200% damage dealt, it would only make sense for the Protoss core to be strengthened in compensation. That way, the Protoss loses some offensive capability since proxy pylons lose their strength, but can still defend adequately.


i agree. i want it to go back to the brood war days when my tiny group of marines were scared shitless of a group of zealots.
I want to see both the Zealot and Stalker buffed.. and if they have to further weaken the Warp Gate mechanic to justify the buff.. then so be it.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Cricketer12
Profile Blog Joined May 2012
United States13977 Posts
April 25 2015 04:40 GMT
#44
Beautiful work Sentinel
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Hider
Profile Blog Joined May 2010
Denmark9395 Posts
April 25 2015 12:27 GMT
#45
On April 25 2015 13:23 JimmyJRaynor wrote:
Show nested quote +
On April 22 2015 16:06 [UoN]Sentinel wrote:
So with Warpgate weakened by warp-in time and 200% damage dealt, it would only make sense for the Protoss core to be strengthened in compensation. That way, the Protoss loses some offensive capability since proxy pylons lose their strength, but can still defend adequately.


i agree. i want it to go back to the brood war days when my tiny group of marines were scared shitless of a group of zealots.
I want to see both the Zealot and Stalker buffed.. and if they have to further weaken the Warp Gate mechanic to justify the buff.. then so be it.


Eh.... Marines wrecked gateway units in BW. However, only a timing attack was viable as protoss AOE hardcountered bio.
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-04-25 15:16:48
April 25 2015 13:12 GMT
#46
On April 24 2015 12:16 -Switch- wrote:
Show nested quote +
On April 23 2015 03:19 purakushi wrote:
Give 60 shields, remove charge, give leg enhancements.


Do this please. Charge sucks


I'm 99% on this, Zealots should move fairly faster than they do now. That's why I think that old BW upgrade was far better.
Sadly, Charge is quite needed in any of its possible redesigns, because of Concussive shells and their 50% slow. Otherwise, Zealots would be just even more trash in TvP. Marauder's slow is what basically makes TvZ Bio viable and quite balanced, so we can't just remove it from the game.

However, If leg enchancements granted slow immunity, that could work.

If not, I think that maybe what we need is a different type of mechanic, in a redesigned Charge.

Actual Charge is an autocast speed buff that combines with the basic attack acquistion (Augment ability) so it basically ensures guaranteed hit, and autosourrounds on AI. It removes control from the player and removes possible micro to display. It can only be used offensively, and base speed of Zealots is quite low (2.75) to compensate for the big autobuff the ability provides.
However, the relatively low base speed of upgraded Zealots is a quite a punishement defensively (slow retreats, specially vs bio) and helps "Deathball" formations (as Zealots get absorbed in the Stalker/Sentry ball when moving, instead of being in front). Also, it removes micro control from the player and makes Zealot chasings and retreats quite inneficients, specially vs bio or on creep.

IMAO, a "Charge" mechanic should be a tactical ability to use, not an autobuff. When an army orders a charge movement, specially thinking in meele tactics (medieval fights, for example) front troops sprint. Front troops are usually light and more mobile than other type of units.

A stim-like buff with more cooldown, with forced linear movement, or some targeted ability (charge at point) makes more sense design-wise than an autocast buff with guaranteed and surround AI. It could be aslo a very interesting buff defensively since it might be used for retreats, increasing their cost-efficiency without increasing damage or countering.

I think we should combine Leg Enchancements with a reworked, manual Charge mechanic that brings control to the player, skill to use, and remove the "automicro" and "guaranteed hit" design from Charge. Player control, skill, versatility.

Just forcing it to be manual use, shorter duration, and linear movement (removes autosurround) would be a very interesting upgrade of Charge's design. Let's try it that way.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 25 2015 17:20 GMT
#47
I don't have any time to fiddle around with the charge ability other than reducing it to BW-style speed upgrade (which I'll peg at 3.375), but if anyone wants to fuck around with Zealot abilities, I'll be happy to help out in any way I can.

Can't run tests this weekend due to work, I might be able to do it all next week though.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 25 2015 17:22 GMT
#48
I was also thinking, what if the Adept wasn't a thing, and its spell replaced Charge on Zealots? For a shorter time. Like 1 second, but you hit F, click behind the MMM ball or into the middle of the hydralisks, Zealot ghosts travel at... let's say speed 5, then a second later the Zealots warp and do their damage.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 25 2015 17:26 GMT
#49
On April 25 2015 21:27 Hider wrote:
Show nested quote +
On April 25 2015 13:23 JimmyJRaynor wrote:
On April 22 2015 16:06 [UoN]Sentinel wrote:
So with Warpgate weakened by warp-in time and 200% damage dealt, it would only make sense for the Protoss core to be strengthened in compensation. That way, the Protoss loses some offensive capability since proxy pylons lose their strength, but can still defend adequately.


i agree. i want it to go back to the brood war days when my tiny group of marines were scared shitless of a group of zealots.
I want to see both the Zealot and Stalker buffed.. and if they have to further weaken the Warp Gate mechanic to justify the buff.. then so be it.


Eh.... Marines wrecked gateway units in BW. However, only a timing attack was viable as protoss AOE hardcountered bio.

Well it would have been just a fast-mo version of early game Zealot vs. Marine in PvT right now, right? They move at the same speed, you split the Marines and run around, etc. Dragoons didn't do shit damage, and HT's are half the reason mech was always preferable to bio. Stalkers outrange more easily than Dragoons (competent AI) and shoot faster, so Marauders are needed to compensate.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
April 25 2015 19:33 GMT
#50
On April 26 2015 02:22 [UoN]Sentinel wrote:
I was also thinking, what if the Adept wasn't a thing, and its spell replaced Charge on Zealots? For a shorter time. Like 1 second, but you hit F, click behind the MMM ball or into the middle of the hydralisks, Zealot ghosts travel at... let's say speed 5, then a second later the Zealots warp and do their damage.

I feel that Adepts' spell would actually have more use as such in a game where Zealots didn't have vanilla Charge to allow them to just zoom in, auto-surround, and get a free hit off. You'd use the Adepts to surround the MMMM or the Roach-Ravager-Hydra with their super fast shade and try to hold them into place like Speedlings do in ZvT, and then have your newly quickened Zealots march in towards the center mass of the army at stim speed, activating their manual-cast Charge ability to shrug off the slow effect of Marauders' conc shells.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
Last Edited: 2015-04-26 00:36:36
April 26 2015 00:32 GMT
#51
i mean if im being stupid here plz, ill hold my hand up but...

i personally believe they increased the damage done to warping in units so you cant just pylon up warp in 10 units in the opps face . .

now u might just have to pull back a bit giving the opp that chance to so something about ur proxy remax with pretty tanky units as it is. The other two races at least have to rally, i know this is a mechanic of ur race but come on . . .

now u want to make ur already tanky units more tanky? sorry if ive missed something here but it wasnt hard for u toss to warp into a mieral line with 20 zealots late game as a wall . . what can anyone do about that
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Mid Season Playoffs #2
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 170
ProTech7
StarCraft: Brood War
sSak 694
Leta 248
Backho 65
actioN 60
Movie 29
Noble 24
Bale 15
Icarus 7
League of Legends
JimRising 658
Counter-Strike
Stewie2K881
Other Games
WinterStarcraft620
C9.Mang0377
Mew2King123
semphis_63
NotJumperer1
Organizations
Other Games
gamesdonequick1118
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• OhrlRock 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo897
Upcoming Events
RSL Revival
3h 40m
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
5h 40m
TaeJa vs SHIN
ByuN vs Creator
The PondCast
6h 40m
RSL Revival
1d 3h
Classic vs TriGGeR
ByuN vs Maru
Online Event
1d 5h
Kung Fu Cup
1d 5h
BSL Team Wars
1d 12h
RSL Revival
2 days
Maestros of the Game
2 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
2 days
Bonyth vs Dewalt
[ Show More ]
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Maestros of the Game
3 days
BSL Team Wars
3 days
Afreeca Starleague
4 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs Speed
Larva vs Soma
LiuLi Cup
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.