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LotV Balance Update Now Live (April 15) - Page 7

Forum Index > Legacy of the Void
338 CommentsPost a Reply
Prev 1 5 6 7 8 9 17 Next All
Tentative
Profile Joined June 2012
United States17 Posts
April 15 2015 02:52 GMT
#121
Please let viking get +1 armor and 8x2 damage while landed instead!!! I wish it could swoop land so bad I'm not even joking guys it would maybe let the see a harass in a pro game for once
Why do you care so much about the meaning of your life? Why not overall Existence?
Necro)Phagist(
Profile Blog Joined October 2010
Canada6667 Posts
April 15 2015 02:52 GMT
#122
On April 15 2015 10:49 Kharnage wrote:
Show nested quote +
On April 15 2015 05:49 Talaris wrote:
Adept

Health changed from 80/60 to 90/90.
Adept upgrade changed to a health upgrade instead of the bounce damage: adds 50 Shields to Adepts.
Adept can cancel the Shade ability at any time. When you cancel, the Shade disappears and you don’t teleport.


Our goal for this unit remains unchanged. We want a unit that’s good in early game harassment, which can also serve as a core army unit in the mid/late-game. The health change is because the Adept is much weaker than we expected out of the box. We want smaller numbers of Adepts to be viable in the early-game depending on how the opponent opens the game. We also hope that with this change, Protoss can take expansions a bit quicker and keep up with the other two races in terms of economy.

The change to the Adept upgrade is because the bounce attack wasn’t getting the micro interactions we were looking for. What we really want out of this upgrade is for Adepts to function well as a core part of the army. The current ability is too pointed towards low health units, but we wanted a more general combat buff. Therefore, we would like to try out something more straightforward.

The final change is to provide more decision making and power to the player using the Adept’s Shade ability without making it similar to Blink. The most common feedback we hear in this area is that players want to be able to control when the teleport happens, but we’d like to avoid that as that would make this ability more like Blink.


This might sound blasphemous, but why don't they just try to give the Adept that sort of blink, making it the early-harass and blin-unit and just remove blink from Stalkers (and buff their Anti.air-capabilities or give them 1Armor) to make the Stalker fill the Core (anti-AA) unit that they are so desperately looking for ?



This is genius.

Or just flat out get rid of warp gate so Toss gateway units can all be buffed and actually be decent? Almost all Protoss balance problems stem from warp gate being there. I mean it's a cool concept but it just makes it insane to balance properly around. Units become way to strong early game or way to weak late game. Make it way to easy to defend and too easy to attack with reinforcement points.

You drop warp gates, maybe make the warp prism be able to warp in like 4 units at a time from gateways but not more. This would give the warp prism still good use, keep the idea of warping in and make it so Protoss gateway units can be buffed and be not trash in the later stages, while not destroying everything with warp gate all ins early game.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
sagefreke
Profile Joined August 2010
United States241 Posts
Last Edited: 2015-04-15 03:16:00
April 15 2015 03:15 GMT
#123
First balance update and the community already up in arms about how there is not enough changed. You guys realize if you change too much, that Blizz won't be able to tell where the problems are right? I'm pretty sure they even said that LotV beta will be longer than both WoL and HotS, so I don't know why you guys are already acting like this is the final product. A week or two from now they'll probably release another patch fixing the ravager and introducing the new Terran unit.
yo yo yo
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
Last Edited: 2015-04-15 03:20:35
April 15 2015 03:20 GMT
#124
I feel like the people in charge of LotV are like Eric Cartman at Fat Camp. Bound to get caught up in his own interests at the expense of the bloated community around him, but destined to cry into his own sugar coated donut at his inability to create long lasting and effective changes.

That said, this list of potential changes reveals 'Their' feelings and intentions massively. Given the limited scope of these changes 'They' actually believe the shamozzle they released as a closed beta is actually somewhat close to a working version of LotV.

This makes me really really really sad. Yet I hold hope, no faith as such, but great hope that LotV will be the Starcraft we all desire.
jojos11
Profile Joined March 2014
Korea (North)314 Posts
April 15 2015 03:21 GMT
#125
id rather tempest be something that interact with boring ass corruptor balls.instead of 1 click kill unit/building.its just meh
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2015-04-15 03:26:00
April 15 2015 03:21 GMT
#126
Carriers need to be seriously looked at. The launch interceptor ability is so broken right now. It allows protoss to
1) Have 8 interceptors attacking any where on the map while the carrier is simultaneously building more interceptors. When the interceptors on the map dies, the carrier is ready to launch 8 more. It essentially is a Protoss Swarmhost unit for LoTV
2) Right before a carrier dies, all the protoss player needs to do is to launch the interceptors to avoid them dying with the carrier. Now even when the carrier is dead, you have a swarm of zombie interceptors attacking you.

The ability needs to be changed so that the carrier can only have a maximum of 8 interceptors, including launched ones. Also, when carrier dies, all the interceptors launched from that carrier must self destruct as well.
[url]http://i.imgur.com/lw2yN.jpg[/url]
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 15 2015 03:24 GMT
#127
I'd have been fine with the swarm host if everytime they spawned 2 locusts it cost 50 minerals
Loccstana
Profile Blog Joined November 2012
United States833 Posts
April 15 2015 03:33 GMT
#128
On April 15 2015 11:52 Tentative wrote:
Please let viking get +1 armor and 8x2 damage while landed instead!!! I wish it could swoop land so bad I'm not even joking guys it would maybe let the see a harass in a pro game for once


Yes, Terran really needs some sort of viking buff. The corruptor, voidray, pheonix, muta all have been buffed and the viking is falling further and further behind in uselessness.

Here are my suggestions:
1) Remove armored tag, increase hp to 150.
2) Increase ground weapon damage to 14.
3) Allow vikigns to be produced in ground mode out of factories (with ability to transform unlocked with starport tech).
[url]http://i.imgur.com/lw2yN.jpg[/url]
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2015-04-15 03:38:47
April 15 2015 03:37 GMT
#129
On April 15 2015 12:21 Loccstana wrote:
Carriers need to be seriously looked at. The launch interceptor ability is so broken right now. It allows protoss to
1) Have 8 interceptors attacking any where on the map while the carrier is simultaneously building more interceptors. When the interceptors on the map dies, the carrier is ready to launch 8 more. It essentially is a Protoss Swarmhost unit for LoTV
2) Right before a carrier dies, all the protoss player needs to do is to launch the interceptors to avoid them dying with the carrier. Now even when the carrier is dead, you have a swarm of zombie interceptors attacking you.

The ability needs to be changed so that the carrier can only have a maximum of 8 interceptors, including launched ones. Also, when carrier dies, all the interceptors launched from that carrier must self destruct as well.


I mean, except for the fact that it's Tier 3. Interceptors cost minerals. They take much longer to build. And cost way more.

But yeah, other than that, they are essentially the same!

It's a T3 unit. Blizzard wants people to be ending up at T3 in the late game, so they're trying to make everyone's T3 actually, you know, powerful.

On April 15 2015 12:33 Loccstana wrote:
Show nested quote +
On April 15 2015 11:52 Tentative wrote:
Please let viking get +1 armor and 8x2 damage while landed instead!!! I wish it could swoop land so bad I'm not even joking guys it would maybe let the see a harass in a pro game for once


Yes, Terran really needs some sort of viking buff. The corruptor, voidray, pheonix, muta all have been buffed and the viking is falling further and further behind in uselessness.

Here are my suggestions:
1) Remove armored tag, increase hp to 150.
2) Increase ground weapon damage to 14.
3) Allow vikigns to be produced in ground mode out of factories (with ability to transform unlocked with starport tech).

Definitely don't agree with the bolded point, but I would possibly be in favor of Vikings getting some kind of change. ONLY if Cyclone is drastically changed or...something, though.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
jojos11
Profile Joined March 2014
Korea (North)314 Posts
April 15 2015 03:42 GMT
#130
On April 15 2015 06:21 THERIDDLER wrote:
Remove disruptor, give reaver.
Protoss fixed

and free win every game.disruptors are basically reavers but with more micro interaction + the risk.
Captain Peabody
Profile Blog Joined May 2009
United States3136 Posts
April 15 2015 03:50 GMT
#131
There was no possible way that economy changes would happen a week into the Beta and a few days after the economy article. The way implementation works, these changes were probably decided on a while ago. There are probably a lot changes in devs' minds, under discussion, and in internal dev testing, but they're not just going to push them all out at once as soon as they think of them. You have little patches that lead into big patches after more time and discussion. This is a little patch.

Patience, my brethren. We shall see how things develop.
Dies Irae venit. youtube.com/SnobbinsFilms
Tentative
Profile Joined June 2012
United States17 Posts
April 15 2015 03:51 GMT
#132
Krazy trumpet I don't know about the 14 damage I just want them to do 8 x 2 attacks so they can deal 48 damage in 3 shots killing an scv but once you get the armor upgrade you negate 6 damage dealing 42 which is fucking funny as hell but saves your scv and saves your marine whilst the +1 armor makes small packs of vikings very strong against low queen counts and small ling squads

IT take 5 vikings to kill an ovie in 2 shotsnow picture now picture attacking with those 5 vikings
at 125 life the zerglings can swarm over and kill vikings rather quickly at just 25 hits and at +1 armor it is 31.5 making them wayyyy tougher
Why do you care so much about the meaning of your life? Why not overall Existence?
Captain Peabody
Profile Blog Joined May 2009
United States3136 Posts
April 15 2015 03:53 GMT
#133
It would be good to see some more communication, though. It's kind of hard to have a "community-based" beta with lots of interaction when we don't know what's going through the dev's heads on big questions.
Dies Irae venit. youtube.com/SnobbinsFilms
Survivor61316
Profile Joined July 2012
United States470 Posts
April 15 2015 03:59 GMT
#134
So no econ changes, or plans for them in the future? Great job Blizzard...What is the point of even having a beta if you're not going to listen to the one thing that a major portion of the community is actually in agreement on? So sad
Liquid Fighting
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2015-04-15 04:06:52
April 15 2015 04:06 GMT
#135
On April 15 2015 12:50 Captain Peabody wrote:
There was no possible way that economy changes would happen a week into the Beta and a few days after the economy article. The way implementation works, these changes were probably decided on a while ago. There are probably a lot changes in devs' minds, under discussion, and in internal dev testing, but they're not just going to push them all out at once as soon as they think of them. You have little patches that lead into big patches after more time and discussion. This is a little patch.

Patience, my brethren. We shall see how things develop.

Yeah, people seem to forget that a company as big as Blizzard can't generally shift gears too fast. It's likely this post from them was written up before the TL Strat Economy article hit the forums. It also came out over the weekend, when most of the important Blizz people with regards to the SC2 community/dev team were out of the office.

We just have to keep making ourselves heard that we want them to address it, and I truly think they will at least respond. I'm already of the opinion they are doing better with transparency and outreach than in the past.

On April 15 2015 12:59 Survivor61316 wrote:
So no econ changes, or plans for them in the future? Great job Blizzard...What is the point of even having a beta if you're not going to listen to the one thing that a major portion of the community is actually in agreement on? So sad


Yeah...see above.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Survivor61316
Profile Joined July 2012
United States470 Posts
April 15 2015 04:06 GMT
#136
On April 15 2015 11:52 Necro)Phagist( wrote:
Show nested quote +
On April 15 2015 10:49 Kharnage wrote:
On April 15 2015 05:49 Talaris wrote:
Adept

Health changed from 80/60 to 90/90.
Adept upgrade changed to a health upgrade instead of the bounce damage: adds 50 Shields to Adepts.
Adept can cancel the Shade ability at any time. When you cancel, the Shade disappears and you don’t teleport.


Our goal for this unit remains unchanged. We want a unit that’s good in early game harassment, which can also serve as a core army unit in the mid/late-game. The health change is because the Adept is much weaker than we expected out of the box. We want smaller numbers of Adepts to be viable in the early-game depending on how the opponent opens the game. We also hope that with this change, Protoss can take expansions a bit quicker and keep up with the other two races in terms of economy.

The change to the Adept upgrade is because the bounce attack wasn’t getting the micro interactions we were looking for. What we really want out of this upgrade is for Adepts to function well as a core part of the army. The current ability is too pointed towards low health units, but we wanted a more general combat buff. Therefore, we would like to try out something more straightforward.

The final change is to provide more decision making and power to the player using the Adept’s Shade ability without making it similar to Blink. The most common feedback we hear in this area is that players want to be able to control when the teleport happens, but we’d like to avoid that as that would make this ability more like Blink.


This might sound blasphemous, but why don't they just try to give the Adept that sort of blink, making it the early-harass and blin-unit and just remove blink from Stalkers (and buff their Anti.air-capabilities or give them 1Armor) to make the Stalker fill the Core (anti-AA) unit that they are so desperately looking for ?



This is genius.

Or just flat out get rid of warp gate so Toss gateway units can all be buffed and actually be decent? Almost all Protoss balance problems stem from warp gate being there. I mean it's a cool concept but it just makes it insane to balance properly around. Units become way to strong early game or way to weak late game. Make it way to easy to defend and too easy to attack with reinforcement points.

You drop warp gates, maybe make the warp prism be able to warp in like 4 units at a time from gateways but not more. This would give the warp prism still good use, keep the idea of warping in and make it so Protoss gateway units can be buffed and be not trash in the later stages, while not destroying everything with warp gate all ins early game.

What I don't understand, is why they don't just change WG so that units can only be warped in on a Nexus. That would still keep the "cool, unique, race specific mechanic" (Blizzard's words and reasons for keeping it around at all), while also nerfing it enough to allow a buff to gateway units. It would still keep it viable as a drop, and overall defensive tool, while significantly nerfing its offensive potential.
Liquid Fighting
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2015-04-15 04:52:12
April 15 2015 04:06 GMT
#137
On April 15 2015 06:41 fruity. wrote:
Show nested quote +
On April 15 2015 06:37 Ramiz1989 wrote:
I am in awe how people expected EVERYTHING to be changed after 1 week.


Totally agree.



Whoa whoa whoa... slow down. We should expect the majority of large changes to come at the start of beta, where Blizzard should figure out everything they did that was wrong prior to release and work quickly to correct it, so they can spend the rest of beta fine tuning and polishing.

Think of it like creating a stone statue from a block of granite. Big chunks of rocks come off first; then smaller chunks, and the the final steps are polishing. If big chunks aren't coming off at the start, then Blizzard is doing it wrong. You don't want to be carefully polishing the area above the head, because that is something you're going to have to remove.

Thus, the calls for patience are questionable, and so is people excusing Blizzard because it is a "big company." None of that matters. We know what is broken. Blizzard knows (or should know) what is broken. But none of the broken stuff is getting changed. Take that piece of rock off already Blizzard, or we're going to be end up with a stone statue a finely polished tumor on its head that is going to have to be eventually removed (read Warhound, which we knew was broken for how long before it got removed?).

The community pretty obviously feels the new economy has some major problems and has suggested improvements, but Blizzard can't even be bothered to respond to that because it is busy adjusting the range on the Lurker. Again, big chunks need to come off but Blizzard is trying to polish... Did they really only learn after a weeks worth of games (thousands of games) that Lurker range needs to be adjusted? Seriously?

I'd like to be positive, but I prefer to be right: Frankly, Blizzard is on track to mishandle this because they want beta testing to be a coronation of their greatness, nothing more.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 15 2015 04:37 GMT
#138
^ Aye. Well said.
Administrator~ Spirit will set you free ~
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 15 2015 04:41 GMT
#139
On April 15 2015 13:06 BronzeKnee wrote:
Show nested quote +
On April 15 2015 06:41 fruity. wrote:
On April 15 2015 06:37 Ramiz1989 wrote:
I am in awe how people expected EVERYTHING to be changed after 1 week.


Totally agree.


+ Show Spoiler +

Whoa whoa whoa... slow down. We should expect the majority of large changes to come at the start of beta, where Blizzard should figure out everything they did that was wrong prior to release and work quickly to correct it, so they can spend the rest of beta fine tuning and polishing.

Think of it like creating a stone statue from a block of granite. Big chunks of rocks come off first; then smaller chunks, and the the final steps are polishing. If big chunks aren't coming off at the start, then Blizzard is doing it wrong. You don't want to be carefully polishing the area above the head, because that is something you're going to have to remove.

Thus, the calls for patience are questionable, and so is people excusing Blizzard because it is a "big company." None of that matters. We know what is broken. Blizzard (should) knows what is broken. But none of broken stuff is getting changed here. Take that piece of rock off already Blizzard, or we're going to be end up with a stone statue a finely polished tumor on it's head that is going to have to be eventually removed (read Warhound, which we knew was broken for how long before it got removed?).

The community pretty obviously feels the new economy has some major problems and has suggested improvements, but Blizzard can't even be bothered to respond to that because it is busy adjusting the range on the Lurker. Again, big chunks need to come off but Blizzard is trying to polish... Did they really only learn after a weeks worth of games (thousands of games) that Lurker range needs to be adjusted? Seriously?


I'd like to be positive, but I prefer to be right
: Frankly, Blizzard is on track to mishandle this because they want beta testing to be a coronation of their greatness, nothing more.


My motto

Also Amen on everything you said
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
April 15 2015 04:42 GMT
#140
Nothing on the economy?

Also, Immortal, Tempest and Lurker buff plus Cyclone nerf but no Tank buff?

Is Browder back in control?
Head Coach Park: "They should buff tanks!"
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