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[Patch 10.23] Preseason Item Update Bonanza - Page 5

Forum Index > LoL General
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Sent.
Profile Joined June 2012
Poland9261 Posts
November 17 2020 19:11 GMT
#81
Zhonya interrupts Lucian's ult so it would be weird if Bard's ult did not.
You're now breathing manually
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2020-11-17 20:11:15
November 17 2020 20:10 GMT
#82
Could be. I'm partial to think that only enemy and self CC stop channels, could see some pretty dank Fiddle/ChemtechKench plays if this is true.
It's Elo not ELO - Every statiscian playing League
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2020-11-17 23:43:42
November 17 2020 23:22 GMT
#83
Could be something where lucian was still in the cast time for ult (typically 0.1s), and Bard ult hit during that phase rather than during the channel.

If there are no interrupt checks after the initial hit, it could still allow the channel to go through?
Porouscloud - NA LoL
Sent.
Profile Joined June 2012
Poland9261 Posts
November 18 2020 03:16 GMT
#84
I think the video from the previous page might be a buffering issue with Lucian's R cast being registered during Brand's stun and triggering after that stun ended, ignoring the stasis applied by Bard's ult. Years ago I saw a similar bug with Lissandra rooting Renekton with her W, then stunning him with her ult, and then Renek dashed while he was still under the effect of the stun.

I might be wrong though. Watching the video in slow motion shows there was a brief period between the stun and the stasis, so whatever happened during the stun should be cleared before the stasis was applied.
You're now breathing manually
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
November 19 2020 13:46 GMT
#85
Just learned the hard way that Katarina's R proc Kraken Slayer 5 times since it count as 15 attacks. If she channels on multiple people it basically proc 5 times per enemy inside her ult and the procs can focus on one target.

Got hit for over 1k true damage by a single ult. Yikes.
It's Elo not ELO - Every statiscian playing League
DarkCore
Profile Joined March 2011
Germany4194 Posts
November 19 2020 14:14 GMT
#86
That sounds so stupid. Does it hit a single person only with a specific number of targets, or is it random?
Fixed a bug where LeBlanc could lose
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
November 19 2020 16:25 GMT
#87
On November 19 2020 23:14 DarkCore wrote:
That sounds so stupid. Does it hit a single person only with a specific number of targets, or is it random?

I think it's random, not entirely sure. Tested it a bit in practice tool and it's pretty wonky, sometimes it seem like it throw all true damage at a single target and other times it spread them out.
It's Elo not ELO - Every statiscian playing League
DarkCore
Profile Joined March 2011
Germany4194 Posts
November 19 2020 17:07 GMT
#88
The more lethality ADC I play, the more I realize that building crit is reportable.
Fixed a bug where LeBlanc could lose
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
November 20 2020 04:27 GMT
#89
On November 20 2020 02:07 DarkCore wrote:
The more lethality ADC I play, the more I realize that building crit is reportable.

playing adc itself is reportable almost. even in korean challenger there seems to be a larger number of people playing non-adc champs in bot lane, which is understandable because adcs cant do shit unless theyre spoonfed all the kills.
DarkCore
Profile Joined March 2011
Germany4194 Posts
November 20 2020 09:44 GMT
#90
True, but that's exactly why Lethality is so good. Anyone stupid enough to build crit in bot lane gets annihilated by something like Lethality Kai'sa/MF/Jhin/Draven, who bully you out of lane, and do more DPS for the first 30 minutes because crit needs 4 items. Idk what Riot was thinking with Eclipse, it's basically a pseudo Bloodthirster-Ghostblade: Has sustain, a shield, bonus MS, good lethality, and the Mythic gives %ArPen. Towards the end of last season, people were starting to figure out that some ADCs actually make pretty good use of Lethality, and then this item gets released.

Same with The Collector. I don't think Riot understands how powerful 5% execute is, it saves you like 2-3 extra AA on a tank in the mid game, which is crazy. I also don't get why they would release an item that has both crit and lethality, aren't those things supposed to be mutually exclusive?
Fixed a bug where LeBlanc could lose
cLutZ
Profile Joined November 2010
United States19574 Posts
November 20 2020 21:54 GMT
#91
That so many games are decided before 4 items is the problem!
Freeeeeeedom
DarkCore
Profile Joined March 2011
Germany4194 Posts
November 20 2020 22:08 GMT
#92
You joke, but I like games ending before min 30 (or close to ending because someone has a strong gold lead or Soul), not many snooze fests in the current meta.

Some more theory crafting: the reason lethality is good on ADC is because the transition from early Lethality to late game crit is pretty smooth. The Collector gives both stats, so you're already getting some crit on your second item while still grabbing that early power. Also, crit items all have AS and AD attached to them, you don't need to buy two separate items to get those stats anymore. Even better, if the enemy is Armor heavy, you can grab Dominik. The new crit items are poor 1st/2nd items, but allow great diversity when grabbing a 3rd item.
Fixed a bug where LeBlanc could lose
cLutZ
Profile Joined November 2010
United States19574 Posts
November 21 2020 03:09 GMT
#93
On November 21 2020 07:08 DarkCore wrote:
You joke, but I like games ending before min 30 (or close to ending because someone has a strong gold lead or Soul), not many snooze fests in the current meta.

Some more theory crafting: the reason lethality is good on ADC is because the transition from early Lethality to late game crit is pretty smooth. The Collector gives both stats, so you're already getting some crit on your second item while still grabbing that early power. Also, crit items all have AS and AD attached to them, you don't need to buy two separate items to get those stats anymore. Even better, if the enemy is Armor heavy, you can grab Dominik. The new crit items are poor 1st/2nd items, but allow great diversity when grabbing a 3rd item.



I don't joke. I legit want Jin Air Anivia comps to dominate pro play for at least the next 2 seasons as retribution for the trash the pro meta has been.
Freeeeeeedom
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
November 21 2020 06:11 GMT
#94
yeah i dont like games ending this quick. the tactical side of mobas are highlighted in the subtleties of macro play. its not only brilliant to watch well executed macro games but its also what i think should differentiate skill between teams, not how hard you can snowball a lane off a single successful gank.
dota is the epitome of macro in moba and id like to see lol find some middle ground, which i dont think is too much of an ask. just get rid of herald or nerf it
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2020-11-22 19:19:39
November 22 2020 07:54 GMT
#95
So after playing around with the new locket, I kinda wonder how fucking broken S1/S2 aegis was.

Even at full build, new locket has a comparatively weak aura compared to the old aegis, and can easily block 5k damage in ARAM. Probably blocked a similar amount in S1 because the aura was so much stronger, even if there's far less fighting in SR compared to ARAM.

On November 21 2020 15:11 evilfatsh1t wrote:
yeah i dont like games ending this quick. the tactical side of mobas are highlighted in the subtleties of macro play. its not only brilliant to watch well executed macro games but its also what i think should differentiate skill between teams, not how hard you can snowball a lane off a single successful gank.
dota is the epitome of macro in moba and id like to see lol find some middle ground, which i dont think is too much of an ask. just get rid of herald or nerf it

Definitely feels like the way games end too quickly these days. Super easy for either mid or top to get ganked, herald and a bunch of plates for an instant 1k gold advantage in a lane that ends a lot of them.
Porouscloud - NA LoL
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2020-11-22 12:50:33
November 22 2020 12:44 GMT
#96
Herald is a design atrocity. It can instantly swing a lane completely in the enemy favor even if you've gotten a solo kill or went even and all the enemy jungler has to do is just drop it not a succesful gank... just press the trinket key. A lane losing entirely off a herald/drake trade is such a horrible feeling.

On November 22 2020 16:54 Amui wrote:
So after playing around with the new locket, I kinda wonder how fucking broken S1/S2 aegis was.

Even at full build, new locket has a comparatively weak aura compared to the old aegis, and can easily block 5k damage in ARAM. Probably blocked a similar amount in S1 because the aura was so much stronger, even if there's far less fighting in SR compared to SR.

Just went and tried Locket. Have to agree it was actually insane how much damage it blocked. I can actually see it being an option instead of a Funfire item on a tank that either doesn't want or need the forced autopush.

Especially now that Lethality and Luden's are so strong the flat resist bonus on your team has extra value.
It's Elo not ELO - Every statiscian playing League
DarkCore
Profile Joined March 2011
Germany4194 Posts
November 22 2020 14:40 GMT
#97
It does remove the ability for you to win your own lane for sure, you can outplay ganks but Herald is probably why Challenger plays say that jungle has too much influence on the game. You can get a solo kill and be 20 cs up, suddenly jungler plops a weird crustacean in your lane and now you're even/behind in gold???

Didn't think of the interaction between Lethality and Locket, that's actually a good reason to buy it. I thought it was good but not worth buying because Funfire is stupid.
Fixed a bug where LeBlanc could lose
M2
Profile Joined December 2002
Bulgaria4132 Posts
November 22 2020 18:07 GMT
#98
How is Kayle supposed to be op right now? She is so easy to be destroyed by any top laner, I would assume that is no different mid. I guess she can come back at some point thats why she is not a complete trash, but what is this notion that flies around how strong she is??
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Sent.
Profile Joined June 2012
Poland9261 Posts
Last Edited: 2020-11-22 22:45:34
November 22 2020 19:20 GMT
#99
Played only one game against Kayle and it started as usual. She got shit (shat?) on in lane, but then proceeded to absolutely melt anything that got in her range even before level 16. She had Nashor's and either complete Riftmaker or just its components. I'm guessing people think Kayle is a time bomb that ticks too fast, like some iterations of Kassadin in the past.
You're now breathing manually
FaCE_1
Profile Blog Joined December 2006
Canada6182 Posts
November 22 2020 23:14 GMT
#100
I just qatched the korean challenger league and i got no idea what was half the items they had because of the visual change. I hate it.

Even in game i still cant find my stuff. ;/
n_n
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