[Patch 10.23] Preseason Item Update Bonanza - Page 5
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Sent.
Poland9085 Posts
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Jek
Denmark2771 Posts
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Amui
Canada10567 Posts
If there are no interrupt checks after the initial hit, it could still allow the channel to go through? | ||
Sent.
Poland9085 Posts
I might be wrong though. Watching the video in slow motion shows there was a brief period between the stun and the stasis, so whatever happened during the stun should be cleared before the stasis was applied. | ||
Jek
Denmark2771 Posts
Got hit for over 1k true damage by a single ult. Yikes. | ||
DarkCore
Germany4194 Posts
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Jek
Denmark2771 Posts
On November 19 2020 23:14 DarkCore wrote: That sounds so stupid. Does it hit a single person only with a specific number of targets, or is it random? I think it's random, not entirely sure. Tested it a bit in practice tool and it's pretty wonky, sometimes it seem like it throw all true damage at a single target and other times it spread them out. | ||
DarkCore
Germany4194 Posts
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evilfatsh1t
Australia8597 Posts
On November 20 2020 02:07 DarkCore wrote: The more lethality ADC I play, the more I realize that building crit is reportable. playing adc itself is reportable almost. even in korean challenger there seems to be a larger number of people playing non-adc champs in bot lane, which is understandable because adcs cant do shit unless theyre spoonfed all the kills. | ||
DarkCore
Germany4194 Posts
Same with The Collector. I don't think Riot understands how powerful 5% execute is, it saves you like 2-3 extra AA on a tank in the mid game, which is crazy. I also don't get why they would release an item that has both crit and lethality, aren't those things supposed to be mutually exclusive? | ||
cLutZ
United States19571 Posts
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DarkCore
Germany4194 Posts
Some more theory crafting: the reason lethality is good on ADC is because the transition from early Lethality to late game crit is pretty smooth. The Collector gives both stats, so you're already getting some crit on your second item while still grabbing that early power. Also, crit items all have AS and AD attached to them, you don't need to buy two separate items to get those stats anymore. Even better, if the enemy is Armor heavy, you can grab Dominik. The new crit items are poor 1st/2nd items, but allow great diversity when grabbing a 3rd item. | ||
cLutZ
United States19571 Posts
On November 21 2020 07:08 DarkCore wrote: You joke, but I like games ending before min 30 (or close to ending because someone has a strong gold lead or Soul), not many snooze fests in the current meta. Some more theory crafting: the reason lethality is good on ADC is because the transition from early Lethality to late game crit is pretty smooth. The Collector gives both stats, so you're already getting some crit on your second item while still grabbing that early power. Also, crit items all have AS and AD attached to them, you don't need to buy two separate items to get those stats anymore. Even better, if the enemy is Armor heavy, you can grab Dominik. The new crit items are poor 1st/2nd items, but allow great diversity when grabbing a 3rd item. I don't joke. I legit want Jin Air Anivia comps to dominate pro play for at least the next 2 seasons as retribution for the trash the pro meta has been. | ||
evilfatsh1t
Australia8597 Posts
dota is the epitome of macro in moba and id like to see lol find some middle ground, which i dont think is too much of an ask. just get rid of herald or nerf it | ||
Amui
Canada10567 Posts
Even at full build, new locket has a comparatively weak aura compared to the old aegis, and can easily block 5k damage in ARAM. Probably blocked a similar amount in S1 because the aura was so much stronger, even if there's far less fighting in SR compared to ARAM. On November 21 2020 15:11 evilfatsh1t wrote: yeah i dont like games ending this quick. the tactical side of mobas are highlighted in the subtleties of macro play. its not only brilliant to watch well executed macro games but its also what i think should differentiate skill between teams, not how hard you can snowball a lane off a single successful gank. dota is the epitome of macro in moba and id like to see lol find some middle ground, which i dont think is too much of an ask. just get rid of herald or nerf it Definitely feels like the way games end too quickly these days. Super easy for either mid or top to get ganked, herald and a bunch of plates for an instant 1k gold advantage in a lane that ends a lot of them. | ||
Jek
Denmark2771 Posts
On November 22 2020 16:54 Amui wrote: So after playing around with the new locket, I kinda wonder how fucking broken S1/S2 aegis was. Even at full build, new locket has a comparatively weak aura compared to the old aegis, and can easily block 5k damage in ARAM. Probably blocked a similar amount in S1 because the aura was so much stronger, even if there's far less fighting in SR compared to SR. Just went and tried Locket. Have to agree it was actually insane how much damage it blocked. I can actually see it being an option instead of a Funfire item on a tank that either doesn't want or need the forced autopush. Especially now that Lethality and Luden's are so strong the flat resist bonus on your team has extra value. | ||
DarkCore
Germany4194 Posts
Didn't think of the interaction between Lethality and Locket, that's actually a good reason to buy it. I thought it was good but not worth buying because Funfire is stupid. | ||
M2
Bulgaria4093 Posts
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Sent.
Poland9085 Posts
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FaCE_1
Canada6154 Posts
Even in game i still cant find my stuff. ;/ | ||
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