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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 9.23: Live on Nov. 20, 2019
Team Fight Tactics Patch 9.23 Live on Nov. 20, 2019
Senna, The Redeemer, will be released on this patch. For more information: Champion Trailer Universe Hub Champion Insights
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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So, what rank did everyone finish the season at?
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Challengeder
For real though, I gave SR a break all season. Don't know if I'll ever really play it again.
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Just play flex queue, even gold players can get master there.
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It's more me not enjoying SR, nor really missing it.
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whats the yellow thing above blue essence where rp used to be?
nvm. its still rp lol
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Just a different symbol for RP.
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On November 20 2019 10:46 loSleb wrote: Just play flex queue, even gold players can get master there.
I wonder who this is referencing...an LL yuumi abuser perhaps :O
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Is it just me or does swapping wind drake to ult cdr after a full year of data showing ult hunter sucks a fat one seem like a weird choice
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On November 20 2019 08:37 Fildun wrote: So, what rank did everyone finish the season at? Unranked, didn't have a Skarner to duo with 
On November 21 2019 01:57 AdsMoFro wrote:Show nested quote +On November 20 2019 10:46 loSleb wrote: Just play flex queue, even gold players can get master there. I wonder who this is referencing...an LL yuumi abuser perhaps :O Can't think of anyone. How do you abuse the lowest winrate champion in the game though?
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Played a couple of Gnar games today and because yolo I wanted to try out Omnistone and it actually feels really strong. It adds a super fun little minigame if nothing else. The random predator or aftershock can really allow for some funky moves.
Got two pretty eks dee kills from a surprise PtA and Electrocute and finally an almost YouTube clip with Dark Harvest -> The "dont catch boomerang for super range" play (he survived with a sliver of health).
Reworked Stormrazor is the most obnoxious thing.
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Played several games too and I think that the dragons are bonkers, massively powerful. Jungle is definitely the most important role again imo but for different reasons. The gank meta looks a bit tamed, which I really like, but the objective meta is here and you better have the more knowledgeable jungle
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Elder dragon buff just breaks the game I feel.
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I feel like if you don’t take ignite and you aren’t playing a sanguine blade abuser you actually cannot sidelane at all once the outer ring is dead
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dragons are bonkers, dragon soul is mega bonkers, elder is mega hyper bonkers, sanguine is mega giga hyper bonkers, rift harolds are meh, baron is whatever :-)
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Dragon Souls and Elder feel so broken I honestly wouldn't be surprised if they singlehandedly make Nunu a top tier jungler.
On November 22 2019 01:10 Slusher wrote: I feel like if you don’t take ignite and you aren’t playing a sanguine blade abuser you actually cannot sidelane at all once the outer ring is dead This is why we play Rockman. :D
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ranged AD supports are incredibly strong right now. Ashe and senna can make tons of money and do tons of damage with the new support Item. That lack of mana regen really hurts but now supports can farm and poke-farm.
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Three game sample size and the results are in; The jungle feels soooo good right now.
I honestly can't remember the last time I felt like I was rewarded for proper Jungle tracking and efficient pathing. You can punish people who force stupid ganks again. My success, as a jungler that likes to exert control and prefers farming to ganking, feels so so much less coin flippy.
Last game I got a full clear with both crabs off (Nidalee w/ raptor start -> crab -> krugs -> red, kinda cheesy / greedy), then took the top side of my opener jungler who was forcing his third gank on bottom through our vision. Elise got a kill off (lol...), but I took compete jungle control and hit 6 when Elise was still level 3, which allowed me to just hard snowball the whole game.
Same exact decision making and pathing last season likely has him hitting level 6 at the same time as me and him winning through the bottom snowball. Instead, I'm the strongest one in that 3v3, and Elise was the poorest and weakest champion in the game.
It's going to be so fun to skyrocket in rank this season off the backs of junglers that used catchup XP as a crutch.
New dragons seem op.
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I think outside of water new dragons are weaker (not counting soul, not nearly enough games where it got to soul yet)
Fire, literally a straight nerf Mountain, will maybe be good if ppl start playing tanks, but the objective control from the old buff was more universally useful Air, Ultimate hunter v2
I THOUGHT Mountain would be weaker w/o mana but being non combat dependent is just busted and the soul is even more busted
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Additional honeyfruit spawns feel really nice when you're playing something mana hungry. Additional bushes make vision play pain in the ass.
Nooo cancerous powerfarming master yis are back
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On November 23 2019 01:16 Sent. wrote: Additional honeyfruit spawns feel really nice when you're playing something mana hungry. Additional bushes make vision play pain in the ass.
Nooo cancerous powerfarming master yis are back
I don't think Yi is good right now. Hard carrying from the jungle as "the carry" is ridiculously hard right now, jungle XP / gold just too low compared to solo lanes. You aren't farming to get gold to win, but rather getting farm to storage yourself from the other jungler and create advantaged skirmishes that set up big carry plays from the mid and top laners that are 3 levels higher than anyone in the game.
I could just be totally out to lunch. But I feel like if you pick a strong 2v2er that farms well, and path efficiently you can just set up whomever you want to carry so easily because it's very easy to generate and stretch huge jungle leads. Last season it felt impossible to get a 2 level lead on the other jungler, let alone 3 or 4, but this season I've just been burying other junglers with this kind of lead every game. Feels like a lot of junglers forgot (or never had to learn?) how to say... plan a route to get to Dragon that spawns in 1:30 while farming on the way there.
The top tier, in my opinion, at the moment are the supporty / control junglers. Less Nidalee / Shyv / Yi / Graves / Karthus, and more Elise / Nunu / Olaf / Udyr / Rammus / Warwick. I feel Nunu and Rammus are really strong right now because their clear is great and they are able to be just a bit more greedy with farm and still be in the action quickly with Snowball / roll. Udyr and Olaf feel so strong right now because they both just clear so friggen fast and are strong early in skirmishes. Elise and Warwick are kind of a mix of the two categories.
I think next tier is like the Reksai / LeeSin / Nidalee / Vi / Mundo / Xin / Voli etc who can kind of play that control game well if they can play to their win condition but aren't as versatile (maybe poor farming, or maybe poor ganks) and then last tier is either the pure gankers or the pure farmers (Yi / J4 / Shyv / Graves / Camille / Pantheon / Kayn / Sylas etc) that are either trying to hard snowball off of cheese ganks or carry 1v9 as the hypercarry.
Ivern should be broken right now but his farm speed is too tied to old spawn times. He's awful. I've seen Elko jungle a lot too, but havn't really seen it do too much.
Ofcourse I'm largely speculating, because I don't have close to the hundreds of games needed to make a sure list. That's just my feel and read.
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Man, I feel like I'm going to be so behind on preseason reads being not able to play for 3 weeks.
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On November 23 2019 05:05 AdsMoFro wrote: Man, I feel like I'm going to be so behind on preseason reads being not able to play for 3 weeks. Tell me about it.
Broke my wrist and have been mouse only for 3 weeks, and looking like it will be another 2-3 more.
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Sounds like the perfect time to switch to jungle
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You're an old jungler Ads, you'll be fine.
If anything you'll be ahead of the curve. I swear half the junglers I play against are used to only ever rubberbanding krugs and raptors to stay relevant.
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i feel riot should just remove conqueror. they dunno wtf theyre doing with it and its almost always the strongest rune because they suck at balancing it
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https://na.leagueoflegends.com/en/news/champions-skins/champion-preview/aphelios-kit-primer
All this text scared me at first me but skimming through weapon descritpions made me think Aphelios is actually going to be eboy version of Heimerdinger with lots of things that don't do much on their own. Champion's trailer made me worry he's going to be a flashier, more complicated version of Jayce.
On November 23 2019 04:55 iCanada wrote:Show nested quote +On November 23 2019 01:16 Sent. wrote: Additional honeyfruit spawns feel really nice when you're playing something mana hungry. Additional bushes make vision play pain in the ass.
Nooo cancerous powerfarming master yis are back I don't think Yi is good right now.
Yeah I think I overreacted after two unlucky games.
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He feels like Invoker meets Devil May Cry meets LoL.
I'm ready for the sub 30% soloqueue winrate.
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Somewhere Meteos is raging.
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it looks more complicated than actually strong. Honestly, when its not something that jumps, teleports, dashes and disappears zillions times, it will always have counter play, at least in soloQ
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On November 26 2019 04:10 M2 wrote: it looks more complicated than actually strong. Honestly, when its not something that jumps, teleports, dashes and disappears zillions times, it will always have counter play, at least in soloQ
Yeah, this was kind of my thought as well. Squishy without mobility, I'm not too worried about it.
Seems kind of unreliable; I feel like he has a lot of tools but you can't really choose what tool you have at any given time, so it almost feels like a restriction more than anything. Like Udyr but you're randomly given two stances; that would feel horrible... You want turtle but sorry you get Pheonix.
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On November 25 2019 23:45 evilfatsh1t wrote: i feel riot should just remove conqueror. they dunno wtf theyre doing with it and its almost always the strongest rune because they suck at balancing it They really should just revert it to Fervor.
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This looks like invoker for the developer who doesn’t trust their players. I’m think there are some good ideas here, and I’m guessing the idea is like gnar where not getting to choose is part of the balance, but I really don’t like it. I feel like in order for him to be good in this state most if not all of the weapons need to be generically useful and that kills the point of having 5 weapons to me.
That and if he’s so complicated he needs his own Ui can we get the full gun order for the love of god, not just the on deck gun. At least then you can plan out some combos at low ammo planning on the swap or setting up a desired reload order
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Just use like E to swap offhand with unequipped guns, get rid of mana q just expends x ammo. Guns regain ammo at x per 5 while unequppied with a penalty of having to wait for a full reload if you empty the clip completely (affected by cdr)
That alone would be a huge improvement but you could also do curl+q upgrades the weapon on your main hand up to 6 times for potential specialization.
Or you can accept the baby mode Dota stereotypes and make everything automated
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Regarding the Conqueror- just remove the adaptive damage, make it only AD and then see how it goes and start balancing it. Mages have 6-7 viable & strong runes that can be swaped around on any mage without any real drawbacks: Comet, Aery, Glacial, Harvest. Electro, Aftershock, Phase maybe something else, did they really need to be able to get Conqueror? There is no other class which can use more than 3 key stone adequately, but we need to add more for the mages, ok riot, we got it, they sell skins and have to be strong, safe, fun etc., but just draw the line somewhere please
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Aphelios gameplay is a one of a kind collaboration between two very different designers:
CertainlyT - Boundary pushing visionary
Stashu - Master of the details, put the pieces together
At one point when we were early on exploring the concept of "master of all guns" CertainlyT wanted to put literally 25 weapons on him. I really love that commitment to the concept, but LOL.
-------------------- Motherfucker haha
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Sounds like CT alright. His champs always cause problems.
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anyone else get asked to update their account because league accounts are now "riot accounts"? i just wanna use my same username and its either legitimately taken already or they wont allow me to reuse the id? for fucks sake riot
did some googling and apparently if i have a pbe account i have to change that first? how the fuck do you change your pbe account? i dont even remember making one. also tried logging in with an account thats confirmed to not have a pbe account, and it still prompts the same message says the username is fking taken when i try to update. theres no way someone has taken all my obscure ass usernames. time to quit league boys
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On November 26 2019 22:23 evilfatsh1t wrote: anyone else get asked to update their account because league accounts are now "riot accounts"? i just wanna use my same username and its either legitimately taken already or they wont allow me to reuse the id? for fucks sake riot
did some googling and apparently if i have a pbe account i have to change that first? how the fuck do you change your pbe account? i dont even remember making one. also tried logging in with an account thats confirmed to not have a pbe account, and it still prompts the same message says the username is fking taken when i try to update. theres no way someone has taken all my obscure ass usernames. time to quit league boys what the fuck are you talking about? I guess its something that is yet to reach me ...
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Riot is trying to get people with multiple accounts(like PBE) to condense to 1.
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On November 27 2019 02:02 Gahlo wrote: Riot is trying to get people with multiple accounts(like PBE) to condense to 1. so it will reduce smurfing ? or? Like I have 2 accounts atm, soon I ll have 1? What happens with the other?
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The new client makes it 100x easier to swap between accounts so that’s not my impression at all
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On November 27 2019 02:20 M2 wrote:Show nested quote +On November 27 2019 02:02 Gahlo wrote: Riot is trying to get people with multiple accounts(like PBE) to condense to 1. so it will reduce smurfing ? or? Like I have 2 accounts atm, soon I ll have 1? What happens with the other? its not about how many accounts you have, its that riot is combining all their servers and so login details are no longer unique to specific servers (pbe, na, euw, kr, oce etc). only problem with me is i dunno how to change my pbe accounts and for accounts that dont have a pbe account theres no way someone else has my username yet riot wont let me have it.
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Nope apparently I'm just changing my login name Nothing changes.
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ok I got it too, I don't get it? why was my current name not reserved?
ok I get it now but zzzzzzzzzzzzzzzzzzzzzzzzzzzz
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im tilted as fuck with this. i have 4 accounts that id bet my lifesavings are not taken by some other random. 2 apparently have pbe accounts already but i dont recall making pbe accounts. tried logging into pbe to see if i could change it and those credentials didnt work anyway. so basically 4 accounts that dont have pbe duplicates, are 99% likely to not have different region duplicates, didnt get any emails saying there was a clash, and i cant keep any of them for some fucked up reason. i hate this company so fucking god damn much
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pretty sure I'm fucked over for playing on EU west like twice in 2013 xD
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This weeks balance patch is actually just mind blowingly bad imo. Why nerf the only good dragon and nerf the gold for killing dragon?
I said I think early dragons suck but dopa took it a bit further saying , individual drakes with the exception of (pre nerf) water feel irrelevant, but soul is actually game over, so it makes dragon priority really awkward. I didn’t feel quite as strongly about soul but dopa went as far as to say it’s worth trading baron for because you can’t lose with it.
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i 100% agree with soul being too strong. literally 100% of my games the team that took dragon soul won the game. its just impossible to trade badly after a skirmish with soul
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champions like udyr, jayce etc., are they getting anything from cloud drake? some kind of compensation that works only for them or the answer is just straight no, the cloud does nothing for them?
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I heard people complaining about it so my guess is nothing , also add shyvana
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Yuumi changes are going to make the champion unplayable, can't use W for 5 seconds after CC lol...
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On December 03 2019 20:10 Ansibled wrote: Yuumi changes are going to make the champion unplayable, can't use W for 5 seconds after CC lol... On contrary I think this is a good baseline to buff her accordingly in future
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I just want to express my appreciation for this patch that finally the slogan the better jungler wins means that he is beating & outplaying the other jungler and not some poor (top) laners who never signed for this )
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On December 03 2019 23:27 M2 wrote:Show nested quote +On December 03 2019 20:10 Ansibled wrote: Yuumi changes are going to make the champion unplayable, can't use W for 5 seconds after CC lol... On contrary I think this is a good baseline to buff her accordingly in future
Agreed. Idk, it's tough, but it's fair imo.
Likely means she'll need Flash, too. Which is reasonable, no reason for her to get a summoner advantage for free. Kind of kills some of her hidden power making her op at pro play.
Edit: I have to say, the removal of jungle catchup XP is very noticable in comparison to laners who do have catchup XP.
Just played a game with a DCd top laners, he came back 11 minutes into the game at level 3 when I was level 8. He hit level 11 before either Jungle did.
I also have to say, having an enemy laner show up at your buff in soloqueue is an absolute death sentence. Feels pretty bad. You almost have to save wards for your Jungle entrance near lanes that don't have prio. I guess it's a risky invade, but the rewards are just so sweet and the biggest offenders can easily jump walls to get away. If you do any fighting at all you'll be level 4 at your 1st buff respawn and if say the enemy mid laner is level 6 you'll legit get one shot.
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On December 04 2019 05:23 iCanada wrote:Show nested quote +On December 03 2019 23:27 M2 wrote:On December 03 2019 20:10 Ansibled wrote: Yuumi changes are going to make the champion unplayable, can't use W for 5 seconds after CC lol... On contrary I think this is a good baseline to buff her accordingly in future Agreed. Idk, it's tough, but it's fair imo. Likely means she'll need Flash, too. Which is reasonable, no reason for her to get a summoner advantage for free. Kind of kills some of her hidden power making her op at pro play. Edit: I have to say, the removal of jungle catchup XP is very noticable in comparison to laners who do have catchup XP. Just played a game with a DCd top laners, he came back 11 minutes into the game at level 3 when I was level 8. He hit level 11 before either Jungle did. I also have to say, having an enemy laner show up at your buff in soloqueue is an absolute death sentence. Feels pretty bad. You almost have to save wards for your Jungle entrance near lanes that don't have prio. I guess it's a risky invade, but the rewards are just so sweet and the biggest offenders can easily jump walls to get away. If you do any fighting at all you'll be level 4 at your 1st buff respawn and if say the enemy mid laner is level 6 you'll legit get one shot. I've started to play toplaners that can shove early just so I can fuck with the enemy jungler at buff just for this reason.
How Ryze still hasn't nerfed is beyond me. He's braindead easy to play (even I can carry on him lol) and silly broken.
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On December 05 2019 02:02 Jek wrote:Show nested quote +On December 04 2019 05:23 iCanada wrote:On December 03 2019 23:27 M2 wrote:On December 03 2019 20:10 Ansibled wrote: Yuumi changes are going to make the champion unplayable, can't use W for 5 seconds after CC lol... On contrary I think this is a good baseline to buff her accordingly in future Agreed. Idk, it's tough, but it's fair imo. Likely means she'll need Flash, too. Which is reasonable, no reason for her to get a summoner advantage for free. Kind of kills some of her hidden power making her op at pro play. Edit: I have to say, the removal of jungle catchup XP is very noticable in comparison to laners who do have catchup XP. Just played a game with a DCd top laners, he came back 11 minutes into the game at level 3 when I was level 8. He hit level 11 before either Jungle did. I also have to say, having an enemy laner show up at your buff in soloqueue is an absolute death sentence. Feels pretty bad. You almost have to save wards for your Jungle entrance near lanes that don't have prio. I guess it's a risky invade, but the rewards are just so sweet and the biggest offenders can easily jump walls to get away. If you do any fighting at all you'll be level 4 at your 1st buff respawn and if say the enemy mid laner is level 6 you'll legit get one shot. I've started to play toplaners that can shove early just so I can fuck with the enemy jungler at buff just for this reason. How Ryze still hasn't nerfed is beyond me. He's braindead easy to play (even I can carry on him lol) and silly broken.
What is a jungler supposed to do when like a level 6 Aatrox/Talon/LeBlanc/Zed is waiting at their red Buff?
Idk. Jungle feels like it has very low agency at the moment. Where you can go on the map is kind of fundamentally out of your control this preseason and for a role that relies on moving throughout the whole map as a baseline that feels real bad.
Playing Olaf this season feels like playing Amumu in S4 or 5.
I don't necessarily think that jungle is bad or anything. Just an observation. Feels like a lot less is in your control.
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I wish they'd retune Olaf back into top lane. I really do. Much more fun playstyle for a top level funness champ.
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On December 05 2019 09:02 iCanada wrote:Show nested quote +On December 05 2019 02:02 Jek wrote:On December 04 2019 05:23 iCanada wrote:On December 03 2019 23:27 M2 wrote:On December 03 2019 20:10 Ansibled wrote: Yuumi changes are going to make the champion unplayable, can't use W for 5 seconds after CC lol... On contrary I think this is a good baseline to buff her accordingly in future Agreed. Idk, it's tough, but it's fair imo. Likely means she'll need Flash, too. Which is reasonable, no reason for her to get a summoner advantage for free. Kind of kills some of her hidden power making her op at pro play. Edit: I have to say, the removal of jungle catchup XP is very noticable in comparison to laners who do have catchup XP. Just played a game with a DCd top laners, he came back 11 minutes into the game at level 3 when I was level 8. He hit level 11 before either Jungle did. I also have to say, having an enemy laner show up at your buff in soloqueue is an absolute death sentence. Feels pretty bad. You almost have to save wards for your Jungle entrance near lanes that don't have prio. I guess it's a risky invade, but the rewards are just so sweet and the biggest offenders can easily jump walls to get away. If you do any fighting at all you'll be level 4 at your 1st buff respawn and if say the enemy mid laner is level 6 you'll legit get one shot. I've started to play toplaners that can shove early just so I can fuck with the enemy jungler at buff just for this reason. How Ryze still hasn't nerfed is beyond me. He's braindead easy to play (even I can carry on him lol) and silly broken. What is a jungler supposed to do when like a level 6 Aatrox/Talon/LeBlanc/Zed is waiting at their red Buff? Idk. Jungle feels like it has very low agency at the moment. Where you can go on the map is kind of fundamentally out of your control this preseason and for a role that relies on moving throughout the whole map as a baseline that feels real bad. Playing Olaf this season feels like playing Amumu in S4 or 5. I don't necessarily think that jungle is bad or anything. Just an observation. Feels like a lot less is in your control. i really like how theyve changed jg now to be more meaningful in its role and gameplay rather than being the lane that is able to snowball and carry the game better than your actual lanes. the only downside is i definitely notice the smaller pool of champions that can play in the jungle now. playing a weak jungle feels so bad this season because laners either forgot or dont know how to cover your jungles for you.
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On December 05 2019 10:01 cLutZ wrote: I wish they'd retune Olaf back into top lane. I really do. Much more fun playstyle for a top level funness champ. Whats wrong with Olaf top? I play it often and he doesnt have many losing match ups honestly, you can beat almost everyone including ranged champs, perhaps, especially ranged champs. Yes, Akali and Tryndamere are nightmares, Kled and Yasuo could be quite unpleasant too, but every champ has bad match ups and Akali bullshit on everyone anyway. Olaf falls off late more than any other bruiser, but you can win top early and you can go steal enemies jungle and you can create enough pressure to push lanes and go help for drakes & rifts. Also the new Shurelya is a faster and better power spike than Glory now, which makes Olaf mid game even more menacing
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Irelia into Olaf top is basically unplayable unless you’re jungler baby sits you to first item.
I also think sanguine Blade, even the nerfed version, works really well with his kit for 1v1
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Olaf top doesn't win nearly hard enough in most matchups (and he gets crushed in quite a few) to justify his bad lategsme.
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On December 05 2019 14:52 evilfatsh1t wrote:Show nested quote +On December 05 2019 09:02 iCanada wrote:On December 05 2019 02:02 Jek wrote:On December 04 2019 05:23 iCanada wrote:On December 03 2019 23:27 M2 wrote:On December 03 2019 20:10 Ansibled wrote: Yuumi changes are going to make the champion unplayable, can't use W for 5 seconds after CC lol... On contrary I think this is a good baseline to buff her accordingly in future Agreed. Idk, it's tough, but it's fair imo. Likely means she'll need Flash, too. Which is reasonable, no reason for her to get a summoner advantage for free. Kind of kills some of her hidden power making her op at pro play. Edit: I have to say, the removal of jungle catchup XP is very noticable in comparison to laners who do have catchup XP. Just played a game with a DCd top laners, he came back 11 minutes into the game at level 3 when I was level 8. He hit level 11 before either Jungle did. I also have to say, having an enemy laner show up at your buff in soloqueue is an absolute death sentence. Feels pretty bad. You almost have to save wards for your Jungle entrance near lanes that don't have prio. I guess it's a risky invade, but the rewards are just so sweet and the biggest offenders can easily jump walls to get away. If you do any fighting at all you'll be level 4 at your 1st buff respawn and if say the enemy mid laner is level 6 you'll legit get one shot. I've started to play toplaners that can shove early just so I can fuck with the enemy jungler at buff just for this reason. How Ryze still hasn't nerfed is beyond me. He's braindead easy to play (even I can carry on him lol) and silly broken. What is a jungler supposed to do when like a level 6 Aatrox/Talon/LeBlanc/Zed is waiting at their red Buff? Idk. Jungle feels like it has very low agency at the moment. Where you can go on the map is kind of fundamentally out of your control this preseason and for a role that relies on moving throughout the whole map as a baseline that feels real bad. Playing Olaf this season feels like playing Amumu in S4 or 5. I don't necessarily think that jungle is bad or anything. Just an observation. Feels like a lot less is in your control. i really like how theyve changed jg now to be more meaningful in its role and gameplay rather than being the lane that is able to snowball and carry the game better than your actual lanes. the only downside is i definitely notice the smaller pool of champions that can play in the jungle now. playing a weak jungle feels so bad this season because laners either forgot or dont know how to cover your jungles for you.
I like how the jungle feels in isolation. It feels like making high percentage plays is more consistently rewarded and j think that feels very good.
It just feels awful being so at mercy of your lane matchups. Legit you're as vulnerable on fast and strong early junglers to lane invades today as you were on weak / poor farming junglers like Amumu in days of old to Top tier junglers.
Feels like in a quarter of my games I get hard carried by a solo leave, a quarter I get hard dumpstered by one of the other teams solo lanes. Then it's the other 50% with even solos that feel really good. Thing is a mid laner can take the game out of the junglers hands completely before the jungler even has had a chance to really get into the game at all. If you die to a solo laner at your second buff, you're fucked. You lose your whole side of the jungle to the other jungler and now you're permanently 2 levels behind and are nothing but a passenger.
So you have to path around your strong sides, ward all your jungle entrances on weak sides. Top isn't atrocious, but when you're mid matchup is bad you just can't ward every path and you can't just not farm if their mid stops showing for a second because unlike in lane when you stop farming that way you fundamentally don't get the experience in addition to missing the gold. And as an already low gold role, missing that XP feels quite bad. No matter what you pick you have to tiptoe around the map because even really early as the jungle you have the least clout on the map, aside from bot lane. Which sucks for bot lane, too, but they atleast have a tower to hide behind, constant access to XP, and the ability to look forward to what is usually the best scaling in the game.
I guess perhaps part of it is my pathing; I've been starting weak side clear into pathing to strong side and warding / ganking / clearing strong side. Feels the most solid for carrying the game, because it allows you to gank early on what is likely your win condition, and doesnt leave you exposed to losing camps to an invade, which is kind of a death sentence. That being said, I guess it exacerbates the extreme level 6 solo lane to level 4 jungle thing at that first buff respawn. Perhaps I should be doing the opposite; weak side may be more gankable and you likely are far less vulnerable to just lose the game at the first buff respawn. If you know the other jungler started that dude you can get the gank off safely if it's there. I guess the weak point would be if he started on your weak side and looks to gank right away you're for sure going to lose the 2v2 and likely can't vertical jungle in time, whereas with the other pathing you get to vertical jungle if he's on the other side + win the 2v2 and make your own cross map play.
Idk, maybe I'm just over thinking it or perhaps getting hit with confirmation bias.
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Can't wait to waste ults on the new Diana forgetting her old ult is on a different key
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Just swap the bindings when you play her.
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On December 11 2019 07:26 Sent. wrote: Thats sooo big brain
until you forget the next game to change it back and use your r trying to dash over the wall as lucian
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On December 11 2019 12:04 AdsMoFro wrote:until you forget the next game to change it back and use your r trying to dash over the wall as lucian Which only adds more incentive for learning it properly.
4
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SON
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