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On July 05 2019 05:14 Jek wrote: I've started to think that 4Wild/Anything sensible is tier 1/S. Wild is just too flexible. lol
Today I've won with: 4 wild + 2 gunslinger + 3 yordle + 3 sorcerer 4 wild + 4 demon + 3 shapeshifter 4 wild + standard dragon/shapeshifter
I've started to just default to "2 2stars with at least 1 of them being wild = hyper roll".
Spatula used on FoN (unless super early) feels like a trap, getting certain synergies on champs you otherwise cant is so strong it's actually insane. I've found an early FoN super nice because when you hit that 5-6 range I'll often have more champs than I know what to do with and being able to spend that gold on rerolls to increasing my * quality or rebuilding my economy instead of XP extremely valuable.
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On July 05 2019 05:31 JimmiC wrote: I still think FoN is pretty damn strong because you can get the extra synergies with a extra champ. But I could see how you might want to use it as you suggest as well.
I also won today with 6 assassins which was pretty fun. I had Darius and Draven as well.
Another thing I've been trying is if I get a GP early I get pyke and graves, with the full intention of getting rid of GP and graves shortly. But you can really crank out a huge economy early. pyke is strong and its so easy to get level 2 graves that is is not all bad. And if you decide to transition to gunslingers, Graves with items(red buff/Hydra) can be pretty strong.
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first time I tried to go with a draven centric comp and I managed to get him lvl3. Oh men the dps was huge on him !
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I started queueing as fill and I keep getting assigned top. wtf?! Thought it's going to mostly support and a bit of jungle like it used to be in the past. Hard to believe Riot actually managed to make support fun to play.
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I also have noticed far less support when choosing fill, however jungle is like 80%+ for me
With regards to TFT I think the actual demon synergy is insane and I’ve been hard forcing it to test since ranked isn’t out anyway. The main problem is a lot of the individual units are mid tier at best and there are no tanks unless you count Aatrox (and he’s not tanky)
If a demon who is tanky with a cc ult comes out, regardless of the 2nd tag 4+ demon comps will really strong, right now you basically need to get to 6 for the op 70% proc to even be strong and then you have 0 secondary synergy and 0 tanks.
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On July 06 2019 02:13 Sent. wrote: I started queueing as fill and I keep getting assigned top. wtf?! Thought it's going to mostly support and a bit of jungle like it used to be in the past. Hard to believe Riot actually managed to make support fun to play. I think top is the worst lane to play atm. Can snowball incredibly hard with jungler help, but also less impactful than the other lanes, so a lot of games it feels like what you do doesn't even matter.
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On July 06 2019 02:13 Sent. wrote: I started queueing as fill and I keep getting assigned top. wtf?! Thought it's going to mostly support and a bit of jungle like it used to be in the past. Hard to believe Riot actually managed to make support fun to play. Of course, the tft effect. All the would be tacticians are trying the turn based game
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On July 06 2019 03:20 Slusher wrote: I also have noticed far less support when choosing fill, however jungle is like 80%+ for me
With regards to TFT I think the actual demon synergy is insane and I’ve been hard forcing it to test since ranked isn’t out anyway. The main problem is a lot of the individual units are mid tier at best and there are no tanks unless you count Aatrox (and he’s not tanky)
If a demon who is tanky with a cc ult comes out, regardless of the 2nd tag 4+ demon comps will really strong, right now you basically need to get to 6 for the op 70% proc to even be strong and then you have 0 secondary synergy and 0 tanks. Because of the champs it's offers, Demon is largely just a splash to deny impact ults from front liners like Cho and Sej.
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it's really close to good if it was possible to have a balanced team with it, that's all I'm trying to say as somebody who has tested it out a lot.
If I was trying to win I'd just run locket 6 sorc every game
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Won a couple more games today(after a couple days of coming in second).
Wild/sorcerer is always a good one with a smooth buildup. Starting to feel like attack speed items are just as good as caster items even on sorcerers.
Other game I won was disarm gunslingers and blademasters (lucian+trist both with swordbreaker). Kept double shen as a front line for the multi-40% damage ninja buff until I got a 3* Shen. Just kept everything alive by not letting the enemies attack. Also had a couple GP's which just stacked barrels like crazy once they started going with the blademaster and gunslinger proc's.
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The problem for me right now is if I locket sorc I don’t feel good about winning but if I don’t and someone does if I don’t have a bt Draven comp it’s free loss
But pretending for a moment locket is nerfed, because this game is unplayable if it’s not nerfed before ranked, I think the best way to play is to fish for comps based on your items after first pve rounds.
Bf sword or negation look for assassins or imperials
Rod or tear(w/o bf) look for sorcs or demon/sorc
Rageblade look for Nidalee or Vayne and transition into wild/sorc or glacial/ranger
Re-evaluate at lv6
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#1 priority item wise is recurve, since most of the best items have at least 1 in them. Otherwise you're looking at Spatula(conditionally), NLR, Tear, BF.
Since there's no sell tax, always wipe out the store as long as it doesn't lose you interest. Even if you don't want it, it also means you're more likely to get what you want. I pick up a lot of 1g units for a few different comps, deciding which way I want to go after carousel #2.
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you underrate bf sword BT is absolutely required vs locket abusers and IE is only slightly worse than rapid fire as a second item and the ideal 3rd for assassins arguable vs pd for Draven (depends if someone is going Assassins)
It’s really hard to avoid locket abusers because prioritiy on chainvest and rod is low enough they basically get at least 2 at will
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On July 08 2019 05:30 Slusher wrote: you underrate bf sword BT is absolutely required vs locket abusers and IE is only slightly worse than rapid fire as a second item and the ideal 3rd for assassins arguable vs pd for Draven (depends if someone is going Assassins)
It’s really hard to avoid locket abusers because prioritiy on chainvest and rod is low enough they basically get at least 2 at will The non-recurve items aren't in importance order.
Chain Vest shouldn't be low priority considering PD and Sword Breaker are 2 of the better items in the game.
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Yordle comp is op. And idk how i manage to have the worst luck
Also, I'm glad ppl are buying little legends so I can tell who I am in the carousel as a little sprite :D
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Yordle comps get torn apart by magic comps/RFC tho.
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On July 08 2019 20:54 Gahlo wrote: Yordle comps get torn apart by magic comps/RFC tho.
I understand those things by themselves...:D Yeah IK BUT most ppl don't know what they're doing (to be clear, neither do I). Also Yordle comp is the most fun :D watching someone miss all their autos is funny.
Tried out transition comp of pirates into yordles so I couldn't get outplayed too quickly...but Kayle/Kindred are OP late game and i trolled on rerolls and glacial synergy instead of putting money into a kayle/kindred and level 8.
Getting top 4 pretty consistently now but still don't know what I'm really doing hehe.
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for now, until probably rank start, i'm mostly trying funky stuff with comp or items.
ex: I really want tot ry to get 3 or 4 static shiv and zap everyone and see what happend or do some weird mix.
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