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[Patch 8.12] Shield Champ Nerfs General Discussion - Page 4

Forum Index > LoL General
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nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 15 2018 22:02 GMT
#61
SC2 could have easily been THE game if blizzard didn't do everything in their power to stop it.
General_Winter
Profile Joined February 2011
United States719 Posts
June 15 2018 22:16 GMT
#62
Yeah. I think people are really underestimating the shear number of bad balance and development choices Blizzard made and how obnoxious and rude they were to their community and fans. Blizzard tried really hard to not be liked.

WoL had a lot going for it and it would not have been that hard for blizzard to have had a run away success with it if they had only been just a little bit less arrogant and listened to their customers more.

As a disclaimer I may be biased since I did put a decent amount of time into playing WoL getting my toss and Zerg to diamond and my Terran to high plat (though to be fair I kinda cheated on Terran since I never learned macro for that race and just used timing attacks)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 15 2018 22:21 GMT
#63
It’s not really about balance as much as how they tried to get ogn to cave to them and failed
Carrilord has arrived.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2018-06-15 22:34:10
June 15 2018 22:32 GMT
#64
It was a lot of poor decisions. When WoL was first released they refused to use other comp maps and instead forced really shit maps on both ladder as well as their competitions. Then there was that whole fighting with Kespa and OGN.

Blizzard management is just very headstrong and not particularly smart. You see the exact same type of mistakes in basically all their titles. Hearthstone and Overwatch learnt basically nothing from SC2.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
June 15 2018 22:39 GMT
#65
On June 16 2018 06:45 Numy wrote:
I like dota 2, sc2, bw and league. Don't really get the hate for either of them, they all do some stuff well and others poorly. Think BW is prob the only one that stands out. Do miss days of Quake being the FPS game too far more fun than CS :D.

I do mostly play league though, find it's just the better easier solo game out of them all. RTS is too hard man.

edit: Freak how could I forget TF2. That game may be most fun I've had being semi-competitive.

Man. Why did you have to bring Quake up. Still miss it and still get even more bummed out when I log into one of the OG servers and get clapped to oblivion and back. It's impressive just how much you can deteriorate over time. lol
It's Elo not ELO - Every statiscian playing League
nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 15 2018 22:48 GMT
#66
On June 16 2018 07:21 Slusher wrote:
It’s not really about balance as much as how they tried to get ogn to cave to them and failed

Honestly that part really doesn't matter much. All they had to do was create a proper custom map finder and help the decent ones get traction.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 15 2018 22:53 GMT
#67
On June 16 2018 07:32 Numy wrote:
It was a lot of poor decisions. When WoL was first released they refused to use other comp maps and instead forced really shit maps on both ladder as well as their competitions. Then there was that whole fighting with Kespa and OGN.

Blizzard management is just very headstrong and not particularly smart. You see the exact same type of mistakes in basically all their titles. Hearthstone and Overwatch learnt basically nothing from SC2.


I mean, D3 was easily their greatest failure. D2 is still a game that holds up and you can play through over and over even in 2018. In making D3 they tried combining the random drops of D2 with the gearchecks of WOW and the constant gear treadmill of WOW and it never could get past that initial really bad opening gambit. SC2, I would argue, had a very low chance of consistent success once there were real developers in the MOBA space, because I don't think a pure RTS (maybe if they had made it more like WC3 with heroes, etc) can compete with MOBAs for the casual player.

Which, in some ways makes HOTS the greatest failure, because if they pushed out HOTS before LOL, and just made it a boring standard MOBA at launch, they also have a good chance to dominate the space.
Freeeeeeedom
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 15 2018 23:16 GMT
#68
I think both D3 and HOTS suffered from the same lack of management. D3 took them something like 10 years to make and it was still a horribly unfinished game when they released it because they remade it a bunch of times then rushed to get something out.

HOTS they just took forever to get on the MOBA train then they couldn't figure out what game they wanted to make so they redid it a bunch of time. When they finally released the game it has terrible design decisions such as locking hero talents behind player level.
Frolossus
Profile Joined February 2010
United States4779 Posts
June 15 2018 23:40 GMT
#69
On June 16 2018 07:16 General_Winter wrote:
Yeah. I think people are really underestimating the shear number of bad balance and development choices Blizzard made and how obnoxious and rude they were to their community and fans. Blizzard tried really hard to not be liked.

WoL had a lot going for it and it would not have been that hard for blizzard to have had a run away success with it if they had only been just a little bit less arrogant and listened to their customers more.

As a disclaimer I may be biased since I did put a decent amount of time into playing WoL getting my toss and Zerg to diamond and my Terran to high plat (though to be fair I kinda cheated on Terran since I never learned macro for that race and just used timing attacks)

i remember rather well. blizzard is mainly the reason i stopped playing a couple months into release. in hindsight i should've stopped in beta but i was still hopeful
Bladeorade
Profile Joined August 2010
United States1898 Posts
Last Edited: 2018-06-16 00:13:19
June 16 2018 00:11 GMT
#70
What were the horrible balance decisions Blizzard made in WoL? I recall them being dicks with KESPA totally screwing them but I don't remember weird balance problems. I was masters Zerg and Protoss on NA and i played until the summer of 2011.

I started playing league in August 2011 and I have quit here and there. I was burnt out on SC2 was the main reason I switched and league was just a game I had heard about so I tried it out. Had never played a MOBA before

I actually recently picked up LotV and its really fun to me again. There is a lot going on so it will never be a casual game but I hope it stays as a competitive one. It is fun to watch for me.
Fildun
Profile Joined December 2012
Netherlands4124 Posts
June 16 2018 00:14 GMT
#71
SC2 would've never popped off. It's single player focused and there is very little teamwork in multiplayer. The gameplay loop is also way more repetitive than a moba's one. Diablo and hots also fell into this trap of being boring games.
Csgo is super easy to follow and major viewership is still growing. Crowds also skew older than other esports, so I'm pretty sure it's the most mainstream.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2018-06-16 01:34:50
June 16 2018 01:29 GMT
#72
At least we can all look forward to blizzcon 2023 when they announce their new world of overwatchcraft battle royale game

On June 16 2018 09:14 Fildun wrote:
SC2 would've never popped off. It's single player focused and there is very little teamwork in multiplayer. The gameplay loop is also way more repetitive than a moba's one.


That's why the complete failure of a custom game system hurt so bad. There was so much potential for new casual timewasters with the new editor.

Even if esports took off in korea the west probably wouldn't really have gone much different.

But if it had launched with the free arcade it has now, and a proper system for people to actually publish and find maps, it could have completely blown up among casual audiences.
IamPryda
Profile Joined April 2011
United States1186 Posts
June 16 2018 06:18 GMT
#73
On June 16 2018 09:11 Bladeorade wrote:
What were the horrible balance decisions Blizzard made in WoL? I recall them being dicks with KESPA totally screwing them but I don't remember weird balance problems. I was masters Zerg and Protoss on NA and i played until the summer of 2011.

I started playing league in August 2011 and I have quit here and there. I was burnt out on SC2 was the main reason I switched and league was just a game I had heard about so I tried it out. Had never played a MOBA before

I actually recently picked up LotV and its really fun to me again. There is a lot going on so it will never be a casual game but I hope it stays as a competitive one. It is fun to watch for me.

There were a couple of bad patches for wol The infamous “queen patch” was probably the worst. But it was also blizzards cockiness and David Kim balencing what he wanted rather then what the game needed. I stopped playing shortly after the release of the first expansion which pretty much where the player base and viewer base left in the millions for mobas.
Moar banelings less qq
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2018-06-16 12:51:58
June 16 2018 12:50 GMT
#74
Those "balance decisions" in sc2 weren't horrible if one cares only about the balance. I think Kim did a pretty good job at keeping the match-ups balanced and the main problem with Blizzard's approach was they were too tolerant of frustrating/uninteractive/gimmicky/stale elements of the game as long as given match-up was close to 50%. The burnout we all experienced was just invevitable in that environment and had nothing to do with the game's balance.

My experience with sc2 was that after I my "passion" got burned out I never came back to playing the game for more than one hour a day on average. With League, it's different - I can get bored with the game and not play it for a month, but eventually I always come back to playing multiple games a day.
You're now breathing manually
DarkCore
Profile Joined March 2011
Germany4194 Posts
Last Edited: 2018-06-16 15:09:51
June 16 2018 15:09 GMT
#75
Thing is, there were times in SCII, especially while I was playing, where the 50% winrate simply didn't apply to any part of the ladder except pro play. Like looking up the top of the KR or EU ladder, and it was dominated by Zerg or Protoss depending on the patch, and some random Terran sitting at rank 1 with a 75% WR, saw that multiple times in my WoL days. Only in OGN did Terran actually bring in results.

Protoss had a high winrate consistently below Diamond in WoL, pretty much because they were so much easier to play for low level players. It was build a doom stack and roll over the Zerg who didn't understand his 200 supply army sucks, or the Terran who thought he could build pure mech and replenish his losses fast enough after battles. And it was because game mechanics were balanced around the top of the ladder, little attention was given to everyone else. Likewise, Blizzard didn't care at all about the team modes, which I could understand because 1vs1 is where the real skill is, until quite late in WoL when they started adding more maps into the pool.
Fixed a bug where LeBlanc could lose
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
June 16 2018 15:23 GMT
#76
Oh cmon, queen patch was glorious. Didn't you like the emergence of like 15 new zergs who just started winning tournaments somehow?

Idk, I never thought balance was too bad except during the beta, but I'm a zerg main, so I'm not sure if my opinions count. The main issue is just that the game is not all that fun imo. And it's difficult to form a group of friends using only battle.net 0.2
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
cLutZ
Profile Joined November 2010
United States19574 Posts
June 16 2018 17:10 GMT
#77
Yea. IDK, people just don't like macroing all that much. All the popular custom games eliminated most of the things like gathering Gas/Minerals, Warp Discipline, Creep Spreading, mule calldowns, etc. But because of how deathballs worked there was not all that much skill expression available in microing so blizzard couldn't just take that out.
Freeeeeeedom
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2018-06-16 18:14:03
June 16 2018 18:13 GMT
#78
One thing that I feel was MASSIVELY overdue was the mineral patch reduction and 12 starting workers. Honestly ifg they've done that from the start the game would have been SOOOO MUCH better. I'm surprised it took them literally years to come up with that.

The problem wasn't deathball, the problem was deathball off of 3 bases, which any race including mech terran could do. And maps since beta almost always allowed for easy 3rd base. You can imagine how that leads to stale gameplay.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2018-06-16 18:30:41
June 16 2018 18:24 GMT
#79
problem with sc2 was
1) the increased worker efficiency without increasing supply limit means everyone was basically limited to 3 bases before they can comfortably max, meaning the game was less of an economical battle
2) lack of strong defensive units and AoE meant deathballing was super strong. There was so much bullshit defense in sc:bw that meant that the game was more of a war of attrition and losing armies wasn't the biggest deal because you were constantly rebuilding plus you had defenses up.

zerg: Plague, dark swarm, lurkers
terran: Tanks, mines
protoss: reavers, HT, dark archons (vs air)

these things made the game possible to have power spikes where one side had map control and was looking to increase an advantage while the other side was trying to reach some timing of his own like 2/1 mech or hive+ultras or protoss carriers or 200/200

that said i didnt play that much of the later expansions of sc2 but I found it seems to be a lot more about timing your deathball to be able to deal with their deathball zzzz

also wasnt very interesting to watch

I mean league sint too interesting to watch either but its fun to play at least
aka Teutonica
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 16 2018 19:08 GMT
#80
I honestly enjoyed watching SCII, there's a sort of charm to the fast paced, tight build orders coupled with skirmishes that often rely on pure mechanical ability. But that only becomes a positive when you are invested in the game, and know what is happening, because otherwise you just watch a bunch of units pop out of buildings and eventually run towards the enemy base.
Fixed a bug where LeBlanc could lose
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