• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:19
CEST 14:19
KST 21:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Daily SC2 Player Grid - feedback wanted Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? BW General Discussion Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War Bot on ladder
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8626 users

[Patch 8.12] Shield Champ Nerfs General Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 13 2018 18:45 GMT
#21
Yea I strongly prefer the patch with the high damage they way over reacted
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 13 2018 19:51 GMT
#22
On June 14 2018 01:18 DarkCore wrote:
Show nested quote +
On June 14 2018 00:12 cLutZ wrote:
On June 13 2018 16:15 DarkCore wrote: There needs to be another weakness to the strategy except 'Get Yi behind/ Win the early game super hard'.
.

That is generally the strategy against hard carries.


True, I was thinking the same when I wrote the sentence, but the difference between Yi and other hard carries is that they often have clear weaknesses in either laning or team fighting. The whole point of Taric Yi is that you can't really stop him from farming, and that they hard carry team fights because no one in the game can last more than 5 seconds vs a lategame Yi. And that said lategame starts at the 15 minute mark if you just let him sit and farm. Teams have to be extremely proactive against him, and that involves risky play, because Yi already roflstomps at lv 6 if he gets to AA for a few seconds.

Basically, Yi comes online too early imo. The strategy isn't invincible, it can be beaten, but it feels super oppressive to play against, like the worst days of Juggermaw.

Eh. In the BBQ game, for instance, he came online early because there one team hard committed to Nunu-Karthus who only have slows, which Yi hardcounters. Then they just took a 2v2 in River and got rolled. If you have Sej-Syndra instead you can control Yi. They did in one fight where Gragas was in position and basically solo-contolled him.
Freeeeeeedom
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 13 2018 20:05 GMT
#23
I almost wrote about the BBQ game, but decided against it because it doesn't back my point, it was lost because yeah, Karthus Nunu isn't very good against Yi Taric. Karthus was actually a lv and 10-20 cs up on Yi up until those first kills, but it was very apparent that Karthus comes online much later than Yi, and that Nunu is a glorified support item that also wards. Lategame, Yi would have suicided into Karthus, and gotten blown up by a 1.5k ult plus Lucian. But it never came to that, because Yi snowballed off one fight, and the whole enemy team was squishy asf so he just instagibbed everyone.
Fixed a bug where LeBlanc could lose
Kinie
Profile Joined December 2011
United States3106 Posts
June 13 2018 21:45 GMT
#24
I wonder if these changes taking place are less about Riot not knowing what to balance, and more like them trying to turn League into that other MOBA on the market (where our TL counterpart is much more successful than LoL TL).

I'll admit, the odds are more likely that this is just Riot not knowing how to balance stuff and they're equally as lost as the rest of us with all this fiesta going on, but let me play devil's advocate here for a moment. The other MOBA has been steadily growing in popularity the past few years due to a variety of reasons, but the following three things are why it's been so successful:

1. Simplifying the math behind the scenes (removal of generic stat increases past level 18)
2. Widening the pool of viable characters to play as in all rolls/positions (compared to LoL who had ~30 champions who were always viable and the rest were trash)
3. Improving flexibility of characters to fit different rolls based on items built, farm allocation, and level growth priority

League's been slowly doing these things the past year or so, and these past couple patches are when we are starting to realize that it's no longer TOP - Jungle - Mid - ADC - Support, but a change over to farm allocation priority, from Position 5 (usually the support) to Position 1 (the person who gets the most gold on the map because they give their team the best chance to win the game).
cLutZ
Profile Joined November 2010
United States19574 Posts
June 13 2018 22:07 GMT
#25
On June 14 2018 06:45 Kinie wrote:
I wonder if these changes taking place are less about Riot not knowing what to balance, and more like them trying to turn League into that other MOBA on the market (where our TL counterpart is much more successful than LoL TL).

I'll admit, the odds are more likely that this is just Riot not knowing how to balance stuff and they're equally as lost as the rest of us with all this fiesta going on, but let me play devil's advocate here for a moment. The other MOBA has been steadily growing in popularity the past few years due to a variety of reasons, but the following three things are why it's been so successful:

1. Simplifying the math behind the scenes (removal of generic stat increases past level 18)
2. Widening the pool of viable characters to play as in all rolls/positions (compared to LoL who had ~30 champions who were always viable and the rest were trash)
3. Improving flexibility of characters to fit different rolls based on items built, farm allocation, and level growth priority

League's been slowly doing these things the past year or so, and these past couple patches are when we are starting to realize that it's no longer TOP - Jungle - Mid - ADC - Support, but a change over to farm allocation priority, from Position 5 (usually the support) to Position 1 (the person who gets the most gold on the map because they give their team the best chance to win the game).

Maybe, but it would be a total 180 from their usual hate of different power curves.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35174 Posts
June 13 2018 22:38 GMT
#26
On June 14 2018 06:45 Kinie wrote:
I wonder if these changes taking place are less about Riot not knowing what to balance, and more like them trying to turn League into that other MOBA on the market (where our TL counterpart is much more successful than LoL TL).

I'll admit, the odds are more likely that this is just Riot not knowing how to balance stuff and they're equally as lost as the rest of us with all this fiesta going on, but let me play devil's advocate here for a moment. The other MOBA has been steadily growing in popularity the past few years due to a variety of reasons, but the following three things are why it's been so successful:

1. Simplifying the math behind the scenes (removal of generic stat increases past level 18)
2. Widening the pool of viable characters to play as in all rolls/positions (compared to LoL who had ~30 champions who were always viable and the rest were trash)
3. Improving flexibility of characters to fit different rolls based on items built, farm allocation, and level growth priority

League's been slowly doing these things the past year or so, and these past couple patches are when we are starting to realize that it's no longer TOP - Jungle - Mid - ADC - Support, but a change over to farm allocation priority, from Position 5 (usually the support) to Position 1 (the person who gets the most gold on the map because they give their team the best chance to win the game).

To be fair, if Korea cared as much about that other Moba, they'd be dominating that one too.
Kinie
Profile Joined December 2011
United States3106 Posts
June 13 2018 22:43 GMT
#27
On June 14 2018 07:38 Gahlo wrote:

To be fair, if Korea cared as much about that other Moba, they'd be dominating that one too.


I think the reason why Korea doesn't care as much about the other MOBA is because of the DPC, and the overall torrent of international competitions compared to League. It's a lot cheaper to only have to worry about flying a team + support staff around once or twice a year compared to once or twice a month.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 13 2018 23:04 GMT
#28
More likely just lucky timing by Riot, game came out while sc2 was not as popular and blizz was still blocking be from being broadcast.
Carrilord has arrived.
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 14 2018 17:01 GMT
#29
Yeah, LoL is big in KR because it filled the void after SC, SCII didn't manage to do it and everyone was looking for a new game.

Don't think Riot is trying to copy other Moba, at least not directly. Their longevity plan has always revolved around the game constantly evolving, for better or worse, keeping it fresh and addictive so people don't leave. But we're in S8 now, and there are certain parts of the game that have been around for so long, they've basically become fundamental to the game. There is a limit to how many metas you can create without touching these things, and we've basically gone through all of them. Assassin, tank, shields, hypercarries, BC, TF etc.

So Riot decided they would go for a big change, which is the complete rework of ADC. Idk if their intention was to remove the role from viability or try to increase diversity, who knows. You can also argue they have no clue how to balance the game, but I really think it's because their priority is keeping the player base hooked, and that isn't tied to balance funnily enough.
Fixed a bug where LeBlanc could lose
M2
Profile Joined December 2002
Bulgaria4186 Posts
June 14 2018 18:45 GMT
#30
On June 15 2018 02:01 DarkCore wrote:
Yeah, LoL is big in KR because it filled the void after SC, SCII didn't manage to do it and everyone was looking for a new game.

Don't think Riot is trying to copy other Moba, at least not directly. Their longevity plan has always revolved around the game constantly evolving, for better or worse, keeping it fresh and addictive so people don't leave. But we're in S8 now, and there are certain parts of the game that have been around for so long, they've basically become fundamental to the game. There is a limit to how many metas you can create without touching these things, and we've basically gone through all of them. Assassin, tank, shields, hypercarries, BC, TF etc.

So Riot decided they would go for a big change, which is the complete rework of ADC. Idk if their intention was to remove the role from viability or try to increase diversity, who knows. You can also argue they have no clue how to balance the game, but I really think it's because their priority is keeping the player base hooked, and that isn't tied to balance funnily enough.


Yeah I support your opinion, if they wanted the game balanced they would've had it already, they could hire a group of challenger/pro players and they would have done it in a spam of several patches probably. Riot just wants to constantly change things like as we know even a new ranked is coming soon
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 14 2018 19:11 GMT
#31
On June 15 2018 03:45 M2 wrote:
Show nested quote +
On June 15 2018 02:01 DarkCore wrote:
Yeah, LoL is big in KR because it filled the void after SC, SCII didn't manage to do it and everyone was looking for a new game.

Don't think Riot is trying to copy other Moba, at least not directly. Their longevity plan has always revolved around the game constantly evolving, for better or worse, keeping it fresh and addictive so people don't leave. But we're in S8 now, and there are certain parts of the game that have been around for so long, they've basically become fundamental to the game. There is a limit to how many metas you can create without touching these things, and we've basically gone through all of them. Assassin, tank, shields, hypercarries, BC, TF etc.

So Riot decided they would go for a big change, which is the complete rework of ADC. Idk if their intention was to remove the role from viability or try to increase diversity, who knows. You can also argue they have no clue how to balance the game, but I really think it's because their priority is keeping the player base hooked, and that isn't tied to balance funnily enough.


Yeah I support your opinion, if they wanted the game balanced they would've had it already, they could hire a group of challenger/pro players and they would have done it in a spam of several patches probably. Riot just wants to constantly change things like as we know even a new ranked is coming soon

What does balanced mean? Full roster viable? They couldn't do that at a drop of a hat. Strategic viability? Also difficult to achieve.

You have to define what you mean by balanced before you begin to say how easy it is to balance. Even among those "pro/challenger" players you may find their own definitions of balanced are different. So what do you do then? Whose vision do you try strive for? If you look at it from the strictest sense of the word league is always balanced and never balanced at the same time. You always have a fair chance of winning regardless of what Riot do before the game starts but your decisions and the decisions of your teammates can make the actual game imbalanced. So Riot never has to do anything to achieve balance at the end of the day.

Really what people mean by balance is "this isn't the experience I want". That's fine but pretending that it's simple is silly
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 14 2018 20:20 GMT
#32
^ Agree with above, balancing a game like LoL is basically impossible, because it's not a game of numbers, there are simply too many things to consider. And that is why Riot likes to focus on meta balancing, rotating through different parts of the game with nerfs/buffs/reworks. When the game stagnates, they bring in something new. They enforce the meta on different time scales, from small like Rumble buffs, mid term like Rageblade, to large such as the ADC support duo we have seen for years.
Fixed a bug where LeBlanc could lose
evilfatsh1t
Profile Joined October 2010
Australia8937 Posts
Last Edited: 2018-06-15 07:06:13
June 15 2018 07:03 GMT
#33
i was actually gonna write a massive rant post on a blog about how valve failed to make dota the dominant moba despite having the better esport title. unfortunately i couldnt organise my thoughts well enough without making the post too massive so i dropped it.
the point though, is that its clear riot isnt making a genuine effort to make lol the "best" competitve moba title. their success in the esports scene is due to luck (or great timing). their success within the casual playerbase is to their credit but should not be mistaken as a sign that they know what theyre doing in the competitive scene. they dont, or more likely, they dont care.
i dont believe its possible to balance a moba to the point where it requires zero input by the developer like scbw. however as far as balancing a moba goes, icefrog has done it so much better throughout the entire history of dota (for as long as icefrog was the developer).
Embir
Profile Joined January 2011
Poland567 Posts
June 15 2018 09:07 GMT
#34
On June 14 2018 08:04 Slusher wrote:
More likely just lucky timing by Riot, game came out while sc2 was not as popular and blizz was still blocking be from being broadcast.


Not luck, LoL is just a really good game with enormous casual appeal. And casual appeal is one of the most important things if you want to have succesfull e-sport title. People like to watch games that they play themselves - that is the thing Blizzard never understood with SC2. Blizzard, instead of balancing SC2 around majority of players, focused on group of several Korean pros, and the results are clearly visible - LoL is one of the biggest e-sport brands, meanwhile major tournaments of SC2 can't even garner a fraction of LoL streamers viewership.

I tried DotA and hated it, despite the fact that I stopped playing SC2 and was searching for new game to focus. On the contrary LoL caught my attention instantly - there is something magical in this game that makes you want to play it and play it even after all those years.
M2
Profile Joined December 2002
Bulgaria4186 Posts
Last Edited: 2018-06-15 09:37:40
June 15 2018 09:37 GMT
#35
I agree with Embir, but I would still say that Riot still got lucky with how league went, they obviously tried to differentiate from dota and make a game friendly to casuals (which dota, bw and sc2 don't have, they are competitively oriented games , thats why they have better balance and more competitive games), however, I doubt Riot had even a close idea how successful this approach will become and that I call luck.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
evilfatsh1t
Profile Joined October 2010
Australia8937 Posts
Last Edited: 2018-06-15 09:59:08
June 15 2018 09:58 GMT
#36
On June 15 2018 18:07 Embir wrote:
Show nested quote +
On June 14 2018 08:04 Slusher wrote:
More likely just lucky timing by Riot, game came out while sc2 was not as popular and blizz was still blocking be from being broadcast.


Not luck, LoL is just a really good game with enormous casual appeal. And casual appeal is one of the most important things if you want to have succesfull e-sport title. People like to watch games that they play themselves - that is the thing Blizzard never understood with SC2. Blizzard, instead of balancing SC2 around majority of players, focused on group of several Korean pros, and the results are clearly visible - LoL is one of the biggest e-sport brands, meanwhile major tournaments of SC2 can't even garner a fraction of LoL streamers viewership.

I tried DotA and hated it, despite the fact that I stopped playing SC2 and was searching for new game to focus. On the contrary LoL caught my attention instantly - there is something magical in this game that makes you want to play it and play it even after all those years.

the reason sc2 failed is because korea was still salty about the way brood war ended. they dumpstered a great game to make something that started off broken and hard to follow, since no one even played sc2 when the pros made the initial switch.
as for dota, you hating it is in no way an indication that lol is a "really good game". it has enormous casual appeal sure, but contrary to what you believe, that casual approach is the very reason balance is never stable in the competitive scene. i have not even a shadow of a doubt that had valve entered the korean market before riot, league would have met the same fate as hon.
M2
Profile Joined December 2002
Bulgaria4186 Posts
June 15 2018 10:12 GMT
#37
Not sure how relevant or objective is this, but let me tell you my story, how I got into league. I was around 20 when BW started to become an online gaming prodigy and I was fascinated with this new thing, until then I was playing with friends on 256/256 maps, 3-4 hour games with mass battlecruisers and carriers with many full limit battles - recharge and repeat. I immediately moved to the "competitive" way of playing the game and played as hardcore as my limits were allowing me, I was already 20+ and maybe not talented enough, however, I reached a level where I could snitch a game or two from mr. X or didi8 (the old gamers should know these names) from time to time. However, none of my bw friends (10+ people) liked and/or joined me in that journey and they were people who continued to spend a lot of their time playing games. Many years later, 12 or more, I felt that I am getting too rusty for BW, my apm dropped from 170 to 100, the game became too demanding for me. So I looked for other games and started to test league and dota and I felt in love with dota, it had similar competitive feel like bw, but not as mechanically demanding plus I could've played with my friends again. So, we played dota for several months, but my friends started to move to league one by one, until I was the only one staying in dota and when I asked them why would you prefer league, the game is too childish, you dont get punished enough when you make a mistake there, your cs cannot be denied, you don't lose gold when you die, you can spam too many abilities without getting fucked if you make a mistake etc. and all of my friends answered me: yeah, thats why we prefer to play league, they literally wanted to play a game, somehow in a competitive mode, while watching tv, listening to music and not be punished too much for that (of course they are punished in league too, but they dont feel it, its not that visible for them). So, I said fuck it, I want to play with friends now and went into league. It did not really happen because they all are still silver after 5 years while I climbed to diamond (playing with 25-30% of the dedication I had in bw), but I am with league now.

The reason I wrote this story is because I think that this is what made league so successful. 10 out of 11 people are attracted to this game, it gives them the competitive feeling in playing a game, without putting competitive efforts in it. 10 out of 11 people dont want to put the effort but all 11 want the competitive feel when they play, something like that, just my 2 cents.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Embir
Profile Joined January 2011
Poland567 Posts
June 15 2018 10:28 GMT
#38
On June 15 2018 18:58 evilfatsh1t wrote:
Show nested quote +
On June 15 2018 18:07 Embir wrote:
On June 14 2018 08:04 Slusher wrote:
More likely just lucky timing by Riot, game came out while sc2 was not as popular and blizz was still blocking be from being broadcast.


Not luck, LoL is just a really good game with enormous casual appeal. And casual appeal is one of the most important things if you want to have succesfull e-sport title. People like to watch games that they play themselves - that is the thing Blizzard never understood with SC2. Blizzard, instead of balancing SC2 around majority of players, focused on group of several Korean pros, and the results are clearly visible - LoL is one of the biggest e-sport brands, meanwhile major tournaments of SC2 can't even garner a fraction of LoL streamers viewership.

I tried DotA and hated it, despite the fact that I stopped playing SC2 and was searching for new game to focus. On the contrary LoL caught my attention instantly - there is something magical in this game that makes you want to play it and play it even after all those years.

the reason sc2 failed is because korea was still salty about the way brood war ended. they dumpstered a great game to make something that started off broken and hard to follow, since no one even played sc2 when the pros made the initial switch.
as for dota, you hating it is in no way an indication that lol is a "really good game". it has enormous casual appeal sure, but contrary to what you believe, that casual approach is the very reason balance is never stable in the competitive scene. i have not even a shadow of a doubt that had valve entered the korean market before riot, league would have met the same fate as hon.


If SC2 had casual appeal no one would care if Koreans liked it or not. Game would be worldwide popular.
As it stands SC2 exploded in popularity at the begining (you can say today's Twitch is a child of SC2) and then quickly faded - game was too hard, some stupid interface solutions were kept to artificially maintain skill requirement (why can't I have resoures indicators right above the minimap?) and game was constantly balanced only around the highest level of play, with completely disregard for casual player. Effect is clearly visible - detoriorating pool of casual players means detoriorating pool of viewers.

DotA as "brand" was already before LoL which was shameless clone of original DotA - and yet, despite this fact, LoL held it's first place spot. And the reason is casual appeal and elusive magic of this game.
Discussion about which one of those games is better makes no sense because there is no definition of "really good game". And clearly for a lot of e-sport viewers LoL is a really good game. Streams numbers don't lie.
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
June 15 2018 10:44 GMT
#39
For me, LoL is also a vastly superior spectating game over Dota. Visually it's more engaging, the map is smaller, the skills are more straightforward and at the heart of it, LoL is more a fighting game than a strategic one, where I feel Dota is the opposite? Granted I haven't seen much Dota so I could be wrong here..
It's also why I still prefer to view SC:BW over SCII, the graphics and how the game is played out are so much more appealing. Oversaturation, and/or cartoonization of graphics does loads for viewer experience.
I loathe viewing competitive fps, even when I was an avid QIIIA player, because it feels so boring and messy. I like some overview and brood war and LoL bring that (almost) perfect experience for me.
Taxes are for Terrans
evilfatsh1t
Profile Joined October 2010
Australia8937 Posts
Last Edited: 2018-06-15 11:05:24
June 15 2018 10:57 GMT
#40
clearly you dont understand the point of this discussion. there is a difference between wanting your game to appeal to casuals, and wanting your game to be taken seriously as a sport.
there is a distinction between the two and although riot would claim credit for both, they only succeeded with the former and they lucked out on the latter.
if blizzard only wanted sc2 to perform in sales then we could say that they completely failed. however it is pretty obvious blizzard wanted sc2 to be more than just a cash cow, they wanted it to be the successor to the father of the korean progaming scene. this should be the metric by which we judge whether blizzard failed with sc2 or not; by looking at what their intention for the game would have been.
blizzard wanted a serious rpg esport title and they developed the game towards that direction, and they failed because the korean audience preferred brood war and the trend for games shifted from rpg to mobas.

lols success in the competitive scene comes from the korean market. do you think koreans know that lol had a predecessor? do you think koreans even know dota exists? the answer is only very few. koreans didnt choose lol because it was better than dota, they chose lol because it was the first game available of the 2. if we assume that dota was a major title in korea alongside lol, do you really think lol would survive? whether casuals care or not, these games are only able to maintain their positions in e-sports as behemoths if they are viable in the competitive scene and generate revenue for interested parties. if you compare the state of both scenes, assuming korean infrastructure could support both, dota would definitely be the more interesting game for any team sponsor or player. dota fulfils its role as an esport title far better than lol does, therefore the game can be seen as more stable and attractive from the perspective of sponsors and pros. riot would have lost that competition against valve unless they changed their entire design and balance philosophy to match valve's and develop the game with a more competitive focus.

On June 15 2018 19:44 Uldridge wrote:
For me, LoL is also a vastly superior spectating game over Dota. Visually it's more engaging, the map is smaller, the skills are more straightforward and at the heart of it, LoL is more a fighting game than a strategic one, where I feel Dota is the opposite? Granted I haven't seen much Dota so I could be wrong here..
It's also why I still prefer to view SC:BW over SCII, the graphics and how the game is played out are so much more appealing. Oversaturation, and/or cartoonization of graphics does loads for viewer experience.
I loathe viewing competitive fps, even when I was an avid QIIIA player, because it feels so boring and messy. I like some overview and brood war and LoL bring that (almost) perfect experience for me.

i think comparing spectator experiences is overrated. the truth is, people prefer to spectate whatever game they play or have more interest in. naturally a league player will say that league is better to watch, whilst dota players will argue that dota is better.
i personally play (or played. havent played dota a long time) both games, and dota is by far more interesting to watch because the quality of the games at pro level is better. by quality i dont mean faker outplay-esque hype moments, i mean the strategic depth that is on display. when you reach a point where you understand the balance of the games and you can appreciate what the pros are doing, visual aesthetics dont mean anything for me.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
20:00
Not-Summer Champs Group B
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
IntoTheiNu 746
WardiTV508
TKL 173
Rex113
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 173
Rex 113
Classic 75
StarCraft: Brood War
Britney 63044
Rain 2494
FanTaSy 813
BeSt 548
Rush 373
Soulkey 370
Soma 311
Mini 304
ggaemo 274
Hyuk 233
[ Show more ]
firebathero 201
Zeus 195
Light 182
EffOrt 159
Noble 149
Larva 147
Stork 146
Killer 129
Dewaltoss 109
ZerO 108
Hyun 106
Mind 101
Leta 99
Snow 74
PianO 59
Trap 52
Movie 49
sorry 35
soO 31
Mong 30
Hm[arnc] 29
Sharp 28
NotJumperer 25
Bale 24
Aegong 22
ToSsGirL 22
Sexy 21
zelot 17
Sacsri 16
Terrorterran 16
Yoon 12
HiyA 7
Dota 2
Gorgc13172
XcaliburYe207
Counter-Strike
olofmeister1516
kRYSTAL_174
Other Games
singsing2040
B2W.Neo869
Lowko323
hiko173
ZerO(Twitch)12
Organizations
StarCraft: Brood War
UltimateBattle 29
lovetv 7
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV262
Upcoming Events
OSC
1h 41m
Big Brain Bouts
3h 41m
FEL
20h 41m
Patches Events
1d
AI Arena Tournament
1d 4h
FEL
1d 21h
Sparkling Tuna Cup
1d 21h
Replay Cast
2 days
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-10-22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.