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[Patch 8.12] Shield Champ Nerfs General Discussion

Forum Index > LoL General
Post a Reply
1 2 3 4 5 6 7 8 Next All
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
June 12 2018 21:42 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

Patch 8.12: Live on June. 13, 2018

+ Show Spoiler [Previous GD Threads & Patch Notes] +

Patch 8.11 Pyke General Discussion
Patch 8.10 Jungle Changes Discussion
Patch 8.9 Mage Item Adjustments
Patch 8.8 Leblanc General Discussion
Patch 8.7 Irelia Rework General Discussion
Patch 8.6 Duskblade General Discussion
Patch 8.5 Kai'Sa Release General Discussion
Patch 8.4 AP Items General Discussion
Patch 8.3 Swain Remake General Discussion
Patch 8.2 RIP Malzahar General Discussion
Patch 8.1 Welcome to Season 8 General Discussion
Patch 7.24 Snowdown Showdown General Discussion
Patch 7.23 Zoe General Discussion
Patch 7.22 Runes Reforged General Discussion
Patch 7.21 RIP Ardent Censer General Discussion
Patch 7.20 Evelynn Remake General Discussion
Patch 7.19 Post Worlds 2017 General Discussion
Patch 7.18 Worlds 2017 Patch General Discussion
Patch 7.17 Ornn General Discussion
Patch 7.16 Battle Boss General Discussion
Patch 7.15 Urgot General Discussion
Patch 7.14 Kayn General DIscussion
Patch 7.13 SKT Skins General Discussion
Patch 7.12 Support Items General Discussion
Patch 7.11 10 Ranked Bans General Discussion
Patch 7.10 Surrender @ 15 General Discussion
Patch 7.9 Tank Update General Discussion
Patch 7.8 Xayah & Rakan General Discussion
Patch 7.7 The Yeti is Here General Discussion
Patch 7.6 Galio Update General Discussion
Patch 7.5 RIP LeBlanc General Discussion
Patch 7.4 Lethanlity Nerfs General Discussion
Patch 7.3 Sandbox General Discussion
Patch 7.2 Warwick Rework General Discussion
Patch 7.1 Welcome to Season 7 General Discussion
Que Sera Sera
Bladeorade
Profile Joined August 2010
United States1898 Posts
June 12 2018 22:12 GMT
#2
You know what everyone needs? 2 or more forms of CC, a dash maybe 2, some kind of pull... extra MS oh and rez and ah fuck it more damage - Rito
St3MoR
Profile Joined November 2002
Spain3256 Posts
June 12 2018 22:46 GMT
#3
MOAR DAMAGES :D
Prophet in TL of the Makoto0124 ways
dsyxelic
Profile Joined May 2010
United States1417 Posts
June 13 2018 01:36 GMT
#4
surprised to see lucian untouched, i dont think ive seen him lose a single soloq game.
but ez gets nerfed hm

irelia untouched too
TL/SKT
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
June 13 2018 04:01 GMT
#5
Reworked Aatrox when he's not in ult form looks so bleh.
It's Elo not ELO - Every statiscian playing League
killerdog
Profile Joined February 2010
Denmark6522 Posts
June 13 2018 04:50 GMT
#6
I guess riot really didn't like karma/lulu banner mid.

Shields nerfed, itemisation nerfed and banner removed all in the same patch :p
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 13 2018 04:57 GMT
#7
Yeah, this is a textbook example of Riot enforcing the meta, they completely ended the shield support meta. Can't complain though, I'm happy there's going to be less Janna around.
Fixed a bug where LeBlanc could lose
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 13 2018 04:58 GMT
#8
I don't mind it but nerfing the items and the champions in the same patch is classic riot
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 13 2018 05:04 GMT
#9
I mind. There is a need for these Ori/Lulu/Karma (bleh Karma is stupid but still) midlaners, particularly for pro play. They, particularly when paired with aggressive ADCs are needed to keep certain very boring playstlyes in check where AOE is very strong and range/mobility are overly important for damage dealers.

I'd argue that most good metas have at least 1 of them as a top 3 midlaner, and 2 in the top 8.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 13 2018 05:14 GMT
#10
I don't mind in so far they've felt dominant for long enough that change could be good, but I would have done one or the other to start
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 13 2018 06:19 GMT
#11
When was the Ori/Lulu/Karma midlane the meta?

I will admit I think the Yi mid/jungle with a support does intrigue me because I've always loved the idea of hardcarries coming back.
Freeeeeeedom
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
June 13 2018 06:56 GMT
#12
Emotes now show up on screen even if the user is far away from you.

I wonder if I can block that.
Do something today that your future self will be thankful for.
DarkCore
Profile Joined March 2011
Germany4194 Posts
Last Edited: 2018-06-13 07:15:51
June 13 2018 07:15 GMT
#13
I will admit I think the Yi mid/jungle with a support does intrigue me because I've always loved the idea of hardcarries coming back.


Idk, it feels very cheesy and skewed too greatly in the favor of the team that runs it. Basically if Yi gets just a bit fed, he wins the game. At the same time, if Yi just gets to farm for 15-20 minutes, he will end up in the same position. It's like Juggermaw except it comes online faster and arguably scales harder. There needs to be another weakness to the strategy except 'Get Yi behind/ Win the early game super hard'.

Only good thing is that in pro play, it's a lot harder to get through the draft phase, or you can counter draft it.

I wonder if I can block that.


Patch notes mention it can be turned off.
Fixed a bug where LeBlanc could lose
lilwisper
Profile Joined April 2010
United States2515 Posts
June 13 2018 07:55 GMT
#14
The shields wasn't super bad by themselves, it was the crazy stacking that was bad to me. If anything shields should have diminishing effectiveness when stacked, kind of like how stacking AS gives diminishing returns.
General_Winter
Profile Joined February 2011
United States719 Posts
Last Edited: 2018-06-13 14:24:11
June 13 2018 14:20 GMT
#15
I’m a little sad to lose banner. From the jungle, banner was a good way to build around the problem of laners who would randomly wander off after successful ganks rather than taking objectives.
With banner you could gank, push wave , banner minnion, and that would probably get a tower even if the laner decides the best follow up to a gank is to go look closely at the raptor camp but not attack it.
Edit: I understand it was an issue in the larger sense and I’m not saying it was actually good for the game, just that it made life in the jungle a little bit less frustrating
cLutZ
Profile Joined November 2010
United States19574 Posts
June 13 2018 15:12 GMT
#16
On June 13 2018 16:15 DarkCore wrote: There needs to be another weakness to the strategy except 'Get Yi behind/ Win the early game super hard'.
.

That is generally the strategy against hard carries.
Freeeeeeedom
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 13 2018 16:18 GMT
#17
On June 14 2018 00:12 cLutZ wrote:
Show nested quote +
On June 13 2018 16:15 DarkCore wrote: There needs to be another weakness to the strategy except 'Get Yi behind/ Win the early game super hard'.
.

That is generally the strategy against hard carries.


True, I was thinking the same when I wrote the sentence, but the difference between Yi and other hard carries is that they often have clear weaknesses in either laning or team fighting. The whole point of Taric Yi is that you can't really stop him from farming, and that they hard carry team fights because no one in the game can last more than 5 seconds vs a lategame Yi. And that said lategame starts at the 15 minute mark if you just let him sit and farm. Teams have to be extremely proactive against him, and that involves risky play, because Yi already roflstomps at lv 6 if he gets to AA for a few seconds.

Basically, Yi comes online too early imo. The strategy isn't invincible, it can be beaten, but it feels super oppressive to play against, like the worst days of Juggermaw.
Fixed a bug where LeBlanc could lose
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
June 13 2018 17:37 GMT
#18
Yi/Taric
Nunu/Karthus
Kayle/someone else
This is a glorious age of the balance team being lost in the woods imo. They completely broke the game. There's 20+ or more champs that used to be from meta to barely viable on the brink of being completely ueless, with only a handful of champs being able to replace them.
OR is there even more viabilty now?
Taxes are for Terrans
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
June 13 2018 17:45 GMT
#19
Some things come and some things go, rip banner.

+ Show Spoiler +


omegalul
Do something today that your future self will be thankful for.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
June 13 2018 17:52 GMT
#20
--- Nuked ---
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