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[Patch 8.8] Leblanc Revert General Discussion - Page 5

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
April 25 2018 21:02 GMT
#81
People really like flaming me for picking support Leblanc, it's pretty funny. I actually got flamed less playing support Lee Sin.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2018-04-25 21:17:08
April 25 2018 21:14 GMT
#82
On April 26 2018 03:09 Ansibled wrote:
Show nested quote +
On April 26 2018 03:08 AdsMoFro wrote:
Ansi, you've seen me struggle in silver on ADC when i was Plat lol. I can see it happening :D

I'm pretty sure you ended up winning games though, albeit in a somewhat comical way. Maybe the difference between your absolute best role and your absolute worse can be something like this if you really try, but the difference between primary and secondary shouldn't be anywhere near as close.

I don't know I pretty much play everything other than top and I don't think there's a massive difference between my skill in these roles. And I still think I'd beat a top laner who is like 2 divisons below me.

Still a lot of the system seems vague at the moment so we'll have to see what they actually do. Hopefully they cap how far apart your ranks can be to a division or something.

Sounds like you haven't encountered many 1 tricks. There are tons of people who aren't in the same league(not division) on their off roles.

Hell just look at soraka/janna 1 tricks. You can probably legit find diamond players who struggle to survive lane in gold.
Frolossus
Profile Joined February 2010
United States4779 Posts
April 25 2018 21:17 GMT
#83
man riot is really setting up dynamic queue electric boogaloo here
dsyxelic
Profile Joined May 2010
United States1417 Posts
April 25 2018 22:25 GMT
#84
as a fill player, I really like the changes.

im a fan of encouraging players to be more proficient on multiple roles/champs. it makes for better games imo at least below high elo since there are so many players who simply cannot see how a game should be played out from a different POV than theirs.

at worst you probably end up with something similar to what we have already and at best you'll have more well-rounded players with some added rewards.
TL/SKT
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
April 25 2018 22:27 GMT
#85
As a fellow fill main I feel like all the change does is give me back an incentive to play multiple roles (used to be "if I fill then all the onetricks on my team get the role and carry me", now it's "I get to show off in my profile that I'm equally bad in all my roles").
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
cLutZ
Profile Joined November 2010
United States19574 Posts
April 25 2018 22:44 GMT
#86
Isn't this just the inherent flaw in the role queue system itself (as opposed to them being bold and rigorously enforcing Pick order > call order in champ select)?
Freeeeeeedom
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
April 25 2018 22:50 GMT
#87
I don't mind role queue system though, it works for 99% of the playerbase who just want to focus on one or two roles. I don't think there are many people like me who who specifically enjoy playing multiple roles while climbing.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
cLutZ
Profile Joined November 2010
United States19574 Posts
April 25 2018 22:55 GMT
#88
Its more, IMO, about what you prefer MMR to be about. Is it about some abstract value that demonstrates a player's "skill" at league of legends, or is it about a different abstract value relating to his skill at a few subskills. They made their choice by implementing role queuing, but trying to put bandaids over that seems silly to me.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 25 2018 23:55 GMT
#89
I personally strongly prefer the current system although fill definitely has less variety than filling in the old system.
Carrilord has arrived.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
April 25 2018 23:59 GMT
#90
On the current role selection, I'd really like to be able to queue for fill but not top.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
April 26 2018 08:01 GMT
#91
id queue fill if it guaranteed that you dont get the same role 2-3 games in a row. i like support but i dont want to support 4/5 fill games.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
April 26 2018 08:59 GMT
#92
I dont really see how they expect the positional MMR to work out. People swap roles so often, I've never queued as mid in the current season but I still have a handful of mid games since someone got autofilled.

Premades can game the positional MMR system so easily it seems pointless.
It's Elo not ELO - Every statiscian playing League
DarkCore
Profile Joined March 2011
Germany4194 Posts
April 26 2018 09:25 GMT
#93
id queue fill if it guaranteed that you dont get the same role 2-3 games in a row. i like support but i dont want to support 4/5 fill games.


Yeah, fill is not very rewarding, especially for those ppl who want to play a variety, who are the very people who would choose the option. It's just better to choose random roles every queue, and hope it works out.

Technically I'm an ADC/Support main, but I've found myself always choosing ADC/Top because I get support like half or more of the time, which is not what I want. Means I'm almost always guaranteed to get ADC, like 80-90% of the time, and otherwise I get some top games or autofilled Support, which I'm kind of happy with.

I dont really see how they expect the positional MMR to work out. People swap roles so often, I've never queued as mid in the current season but I still have a handful of mid games since someone got autofilled.


Wait, you offered to play mid for them? Or you got autofilled?
Fixed a bug where LeBlanc could lose
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2018-04-26 10:04:07
April 26 2018 09:56 GMT
#94
On April 26 2018 18:25 DarkCore wrote:
Show nested quote +
id queue fill if it guaranteed that you dont get the same role 2-3 games in a row. i like support but i dont want to support 4/5 fill games.


Yeah, fill is not very rewarding, especially for those ppl who want to play a variety, who are the very people who would choose the option. It's just better to choose random roles every queue, and hope it works out.

Technically I'm an ADC/Support main, but I've found myself always choosing ADC/Top because I get support like half or more of the time, which is not what I want. Means I'm almost always guaranteed to get ADC, like 80-90% of the time, and otherwise I get some top games or autofilled Support, which I'm kind of happy with.

Show nested quote +
I dont really see how they expect the positional MMR to work out. People swap roles so often, I've never queued as mid in the current season but I still have a handful of mid games since someone got autofilled.


Wait, you offered to play mid for them? Or you got autofilled?

I have had a few autofilled mids that asked if anyone would swap but for the most part it's usually a duo when it happens and whenever I'm playing with a premade bot I always give support/adc* away (unless I'd end up jungling), a premade botlane more often than not destroy a PUG.

* I queue support + something not jungle (for the most part top this season, guess I'm a M) and have never gotten mid when I've actualled queued it on my secondary.
It's Elo not ELO - Every statiscian playing League
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2018-04-26 10:16:36
April 26 2018 10:11 GMT
#95
So I know everyone says you don't lose MMR if you let LP decay but I really don't think that's true because my account that was plat 4 and played with plat2+ every game decayed to gold 1 and then when I went to play again it's playing with gold. It's not like I went on a losing streak before I stopped playing on it either. I am 7-3 in games and promo back to plat and when I win games now I get +24 whereas before I got +26/7.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2018-04-26 10:52:37
April 26 2018 10:52 GMT
#96
This is the only thing I could find from an actual Rioter regarding LP/MMR decay (it's from 2013):

http://forums.na.leagueoflegends.com/board/showthread.php?t=3011187&page=2#post34311835

Whether or not they added the slight MMR decay Yegg mentioned I cant find anything about.
It's Elo not ELO - Every statiscian playing League
General_Winter
Profile Joined February 2011
United States719 Posts
April 26 2018 14:46 GMT
#97
This seems like a good change to me. I didn’t play much ranked last year, but in 2016 I think I had like 60% win rate in the jungle, 50% in top and 20% as adc or support (you pretty much don’t get auto filled to mid so no number for that). Overall, that got me to something close to 50% win rate which is what MMR matchmaking should achieve, but the actual gameplay wasn’t great. Games were easy on my main role and sad blowouts in off role. If adjusting matchmaking for off roles reduces these crazy disparities that probably makes for more real games.
Frolossus
Profile Joined February 2010
United States4779 Posts
April 26 2018 14:54 GMT
#98
soooo essentially they want to separate the roles so people have less anxiety and stress about playing off roles.

but then they want the outcome of games you play on off roles to contribute in some way through incentives toward your main role. then those incentives would have to be astronomically large to offset the chance of losing, wasting the time for playing the game, and getting nothing. against just dodging and queuing up for your main role again.

so now you have a system that gives you massive rewards toward your main role on a coin flip match in an off role. this all sounds like a highly stressful environment to play on your off role to me.

does that seem like a massive contradiction in ideals to anyone else? separate roles that are supposed to not be stressful and not influence each other that need large incentives to be played that leads to a stressful environment.

the result is we have a more convoluted system that replicates the functionality of the current system. what exactly do we gain by switching to this from the current system?
General_Winter
Profile Joined February 2011
United States719 Posts
April 26 2018 16:58 GMT
#99
On April 26 2018 23:54 Frolossus wrote:
soooo essentially they want to separate the roles so people have less anxiety and stress about playing off roles.


I think you are missing what they are doing. It’s not about the helping people who randomly queue for an off role because they watched a highlight reel for a champ in that role. It’s about stopping those people from ruining your game.

Imagine bob is a A Sol one trick at gold 3, then he watches a lee sin highlight clip and immediately queues for jungle. His team will lose every single time because they don’t have a jungle main playing jungle. If you were on bob’s team, your game is ruined. Even if you got your main role and first pick you are still losing that game 85% of the time.

Under the new system, when A Sol Bob randomly queues as jungle, instead of putting him in your game they put him in a silver 4 game where maybe his gold 3 mechanics and macro make up for the fact that he isn’t really a jungler and his team still has a 50% chance to win.

If you primarily play one role, then this is a straight up improvement to your experience because you will have random feeders ruin your games less often.
cLutZ
Profile Joined November 2010
United States19574 Posts
April 26 2018 18:31 GMT
#100
On April 27 2018 01:58 General_Winter wrote:
Show nested quote +
On April 26 2018 23:54 Frolossus wrote:
soooo essentially they want to separate the roles so people have less anxiety and stress about playing off roles.


I think you are missing what they are doing. It’s not about the helping people who randomly queue for an off role because they watched a highlight reel for a champ in that role. It’s about stopping those people from ruining your game.

Imagine bob is a A Sol one trick at gold 3, then he watches a lee sin highlight clip and immediately queues for jungle. His team will lose every single time because they don’t have a jungle main playing jungle. If you were on bob’s team, your game is ruined. Even if you got your main role and first pick you are still losing that game 85% of the time.

Under the new system, when A Sol Bob randomly queues as jungle, instead of putting him in your game they put him in a silver 4 game where maybe his gold 3 mechanics and macro make up for the fact that he isn’t really a jungler and his team still has a 50% chance to win.

If you primarily play one role, then this is a straight up improvement to your experience because you will have random feeders ruin your games less often.


Seems like the problem is the existence of A-Sol Bob, but his existence is the whole point of role queueing.
Freeeeeeedom
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