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[Patch 8.8] Leblanc Revert General Discussion - Page 2

Forum Index > LoL General
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Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2018-04-18 15:56:52
April 18 2018 15:56 GMT
#21
An assassin would be the theoretical counter but not everyone can squeeze fish between 3 tanks like Faker vs KSV

(I’m still tilted btw)
Carrilord has arrived.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 18 2018 16:08 GMT
#22
Problem with assassin is that onus is on you and your team to make zero mistakes while punishing enemies mistakes. Enemy on the other hand can just chill back not caring about punishing you
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2018-04-18 17:46:08
April 18 2018 17:44 GMT
#23
On April 19 2018 00:56 Slusher wrote:
An assassin would be the theoretical counter but not everyone can squeeze fish between 3 tanks like Faker vs KSV

(I’m still tilted btw)


tanks counter assassins though.

I mean theoretical counter to 4 tanks and 1 damage dealer should be 3 tanks and 2 damage dealers.
but that depends on having mages that are good against tanks and maybe right now the good ones are weak to getting engaged on

that or bruisers/bruisery mages like swain/vlad who can easily aoe down the tanks and heal up.

I mean if a team is picking 4 tanks there should be champs who can just run in and bop the adc who doesn't have any shields but thats assuming you can deal with all the CC to get through
aka Teutonica
General_Winter
Profile Joined February 2011
United States719 Posts
April 18 2018 18:15 GMT
#24
On April 19 2018 02:44 Slayer91 wrote:
I mean if a team is picking 4 tanks there should be champs who can just run in and bop the adc who doesn't have any shields but thats assuming you can deal with all the CC to get through


While there is kind of a champ that does this. Olaf’s ult let’s him ignore CC and he bobs adcs pretty quickly if he gets on them. He was pick ban in most of the LCK playoffs. Maybe there need to be more divers that can weave through tanks to hit the adcs.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2018-04-18 19:30:31
April 18 2018 19:12 GMT
#25
Yes I’m saying assassins should be able to fill that role but currently they suck at it (unless you’re Faker)

I’ve been putting off my post about why I don’t really like playing Fizz anymore because I didn’t want to sound like a bitch when he isn’t that bad but I think it fits this topic so I’ll talk about it.

First of all the whole assassin update design goal of require 2+ seconds to do full damage was bad and they should have known it was bad and promoted bruiser builds because ekko was designed this way out of the gate, and while he has been fringe as a damage champion, he has only ever been t1 as a tank.

Fizz’s base damages have been brutalized over the years from stretches of actually being an op assassin and from being a bruiser. So Riot had the idea of the Damage amp ult, which was not perfect but it worked and was fun.

For the assassin update they packed all of his damage into the w price and his ult when thrown from an easily reactable range. At first people declared the ult busted because the hit box was busted /much larger than the graphic. Nobody liked this not even Fizz players so I’m not saying it shouldn’t have been nerfed but I think when people think about Fizz ult they think of the broken latch range from launch because his ult sucks dick now. You’re basically forced to throw out wishful thinking ult s and prepare yourself for the ? Spamming when you’re opponent isn’t afk.

Hey but you still have the w right? Yes you do but if it’s not applied via fish a lot of characters can just kill you before it procs Xayah and Kai’sa and late enough even Cait if you aren’t snowballing.

I actually have been playing a lot of Fizz top conq recently for fun I don’t think it’s particularly strong but it’s fun and I still like the hero. But I find playing him mid to be more stressful than fun for about a year now and only play it in late pick adventagous situations.
Carrilord has arrived.
DarkCore
Profile Joined March 2011
Germany4194 Posts
Last Edited: 2018-04-18 21:18:42
April 18 2018 21:17 GMT
#26
've watered down my stance a little but it still feels like most obvious issue is ADC/Botlane scales so hard and so fast that you don't really want or need anyone else to do damage

This is true currently, although the KZ example (G3, right?) isn't too good I feel because Kai'Sa is busted asf, and Varus actually wasn't doing too well against the front line.
ADC have always been insanely strong in comp meta

This is not true. There have been times when ADC felt very weak, which was when we first started seeing utility ADC, aka Ashe/Jhin/Varus. These champs were chosen over the real DPS threats because they brought decent damage, but more importantly brought CC so that even when they fell behind they were relevant. But then a new season came with new masteries and a new meta, and suddenly the same picks started doing a ton of damage as well (Lethality meta).

My problem with bot lane right now is that ADC have become incredibly high DPS, while tanks have become incredibly tanky. It's basically become an arms race where if one gets put behind, they get dumped on by the other one. The ADC will always win in the long term because their raw DPS outscales maximum tankiness achievable by 90% of tanks. Meanwhile you have assassins lurking right behind the corner waiting for the meta to shift in their favour, because they blow up ADC so ridiculously fast. Rengar/Kha/Zed/Fizz etc. can one shot ADC very easily, some assassins don't even need their full spell rotation when ahead. In competitive this is much harder, but in soloQ it means as an ADC you have to pray your support picks smartly or has insane reaction and knows what he's doing.

I would gladly give up ADC DPS for more tankiness. Nerf their itemization scaling and buff scaling health, or rework their items. What about a built in shield ADC item? What about a flash ADC item? Spellshield? And in return, gut support itemization, remove shield and healing items from the game, give supports stronger CC or damage instead. Give these things directly to the ADC instead, turn supports into strong team fighters. Delete Janna and Lulu from the game.
Kogmaw used to be a hyper carry but now he basically peaks off 2 items.

Rageblade is still a big problem in the bot lane. I want to go back the days of TF Kog, because he spiked with the item, but did not reach the killer DPS stage. It was also very expensive, delaying the spike even more. Tbh, two item Kog (TF + BotRK) has always been big DPS, but Rageblade has allowed him to reach that stage much faster, foregoing that interesting bursty Sheen spike.

Mixed damage has really taken over the bot lane this season. Kog/Varus are staple picks, and Kai'Sa is retardedly strong right now. Fundamental game mechanics like tank items and stat scaling are not balanced around this state. It's the same reason original Ryze was reworked, his scaling with mana completely fucked with the balance of items like FH or old Banshees.
Fixed a bug where LeBlanc could lose
chipmonklord17
Profile Joined February 2011
United States11944 Posts
April 19 2018 00:05 GMT
#27
Is anyone else randomly freezing? My fps/ping stay around 40 but I can't move my champion. I don't remember this happening last patch. Minions still move and I can start attacking things in my range but my champion refuses to take inputs
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2018-04-19 00:08:57
April 19 2018 00:06 GMT
#28
On April 19 2018 04:12 Slusher wrote:
Yes I’m saying assassins should be able to fill that role but currently they suck at it (unless you’re Faker)

I’ve been putting off my post about why I don’t really like playing Fizz anymore because I didn’t want to sound like a bitch when he isn’t that bad but I think it fits this topic so I’ll talk about it.

First of all the whole assassin update design goal of require 2+ seconds to do full damage was bad and they should have known it was bad and promoted bruiser builds because ekko was designed this way out of the gate, and while he has been fringe as a damage champion, he has only ever been t1 as a tank.

Fizz’s base damages have been brutalized over the years from stretches of actually being an op assassin and from being a bruiser. So Riot had the idea of the Damage amp ult, which was not perfect but it worked and was fun.

For the assassin update they packed all of his damage into the w price and his ult when thrown from an easily reactable range. At first people declared the ult busted because the hit box was busted /much larger than the graphic. Nobody liked this not even Fizz players so I’m not saying it shouldn’t have been nerfed but I think when people think about Fizz ult they think of the broken latch range from launch because his ult sucks dick now. You’re basically forced to throw out wishful thinking ult s and prepare yourself for the ? Spamming when you’re opponent isn’t afk.

Hey but you still have the w right? Yes you do but if it’s not applied via fish a lot of characters can just kill you before it procs Xayah and Kai’sa and late enough even Cait if you aren’t snowballing.

I actually have been playing a lot of Fizz top conq recently for fun I don’t think it’s particularly strong but it’s fun and I still like the hero. But I find playing him mid to be more stressful than fun for about a year now and only play it in late pick adventagous situations.


assassins are absolutely not supposed to do that though
they are supposed to be able to kill isolated targets not a team with 8 cc spells and a 1000 damage feast all ready to use on you <1s after you go in

On April 19 2018 03:15 General_Winter wrote:
Show nested quote +
On April 19 2018 02:44 Slayer91 wrote:
I mean if a team is picking 4 tanks there should be champs who can just run in and bop the adc who doesn't have any shields but thats assuming you can deal with all the CC to get through


While there is kind of a champ that does this. Olaf’s ult let’s him ignore CC and he bobs adcs pretty quickly if he gets on them. He was pick ban in most of the LCK playoffs. Maybe there need to be more divers that can weave through tanks to hit the adcs.


its pretty easy to focus a single champion though you would need 2-3 divers and peeling is just way easier right now.
Remeber the old RG homeguard maokai teleports
those were not fun for adcs lol
aka Teutonica
cLutZ
Profile Joined November 2010
United States19574 Posts
April 19 2018 01:35 GMT
#29
I feel like people act like Azir doesn't exist...
Freeeeeeedom
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 19 2018 08:36 GMT
#30
This is not true. There have been times when ADC felt very weak, which was when we first started seeing utility ADC, aka Ashe/Jhin/Varus. These champs were chosen over the real DPS threats because they brought decent damage, but more importantly brought CC so that even when they fell behind they were relevant. But then a new season came with new masteries and a new meta, and suddenly the same picks started doing a ton of damage as well (Lethality meta).


I think the whole "ADC 2017" thing was more a meme than actual truth. If you looked at the kind of comps people were running there, the ADC were still doing huge amounts of work for the team. Varus was a poke monster at the start. Ashe/Jihn did a ton of damage while offering good utility. The issue was more that the other ADC took too long to come online compared to those ones. Lethality meta was before the new masteries, at the start of last season.

Essentially every time "ADC are weak" has been true is more like they aren't insanely OP than actually weak. It's just they so used to being the sole focus of a team that when you take a little bit of power away suddenly people freak out.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 19 2018 09:40 GMT
#31
On April 19 2018 17:36 Numy wrote:
Show nested quote +
This is not true. There have been times when ADC felt very weak, which was when we first started seeing utility ADC, aka Ashe/Jhin/Varus. These champs were chosen over the real DPS threats because they brought decent damage, but more importantly brought CC so that even when they fell behind they were relevant. But then a new season came with new masteries and a new meta, and suddenly the same picks started doing a ton of damage as well (Lethality meta).


I think the whole "ADC 2017" thing was more a meme than actual truth. If you looked at the kind of comps people were running there, the ADC were still doing huge amounts of work for the team. Varus was a poke monster at the start. Ashe/Jihn did a ton of damage while offering good utility. The issue was more that the other ADC took too long to come online compared to those ones. Lethality meta was before the new masteries, at the start of last season.

Essentially every time "ADC are weak" has been true is more like they aren't insanely OP than actually weak. It's just they so used to being the sole focus of a team that when you take a little bit of power away suddenly people freak out.

The actual reason people complain is that the role in general is kinda shit by itself. You need a proper team comp and to be ahead in farm to be useful which isn't something you can get reliably.

DarkCore
Profile Joined March 2011
Germany4194 Posts
April 19 2018 10:02 GMT
#32
On April 19 2018 18:40 nafta wrote:
Show nested quote +
On April 19 2018 17:36 Numy wrote:
This is not true. There have been times when ADC felt very weak, which was when we first started seeing utility ADC, aka Ashe/Jhin/Varus. These champs were chosen over the real DPS threats because they brought decent damage, but more importantly brought CC so that even when they fell behind they were relevant. But then a new season came with new masteries and a new meta, and suddenly the same picks started doing a ton of damage as well (Lethality meta).


I think the whole "ADC 2017" thing was more a meme than actual truth. If you looked at the kind of comps people were running there, the ADC were still doing huge amounts of work for the team. Varus was a poke monster at the start. Ashe/Jihn did a ton of damage while offering good utility. The issue was more that the other ADC took too long to come online compared to those ones. Lethality meta was before the new masteries, at the start of last season.

Essentially every time "ADC are weak" has been true is more like they aren't insanely OP than actually weak. It's just they so used to being the sole focus of a team that when you take a little bit of power away suddenly people freak out.

The actual reason people complain is that the role in general is kinda shit by itself. You need a proper team comp and to be ahead in farm to be useful which isn't something you can get reliably.



I can agree with this, it's pretty much the reason I listed random ideas above. ADC needs more independent playmaking, and give up DPS in return.

ADC are incredibly squishy these days. way more than in the very early seasons, but in return they do absurd DPS. The risk-to-reward ratio does not truly hold for certain game mechanics, like ranged DPS, because it assumes balance in a vacuum. If ADC could do 25% more damage in return for giving up 25% of their health, I'm sure pros would take it. We'd see Janna/Karma/Lulu mid + Braum/Tahm support every god damn game though.
Fixed a bug where LeBlanc could lose
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 19 2018 10:13 GMT
#33
I'd be perfectly happy if they gutted the scaling of damage in general to allow more hybrid builds and other playmaking. It's partly why you get far more interesting carries in Dota, you typically can't build straight damage and actually do damage in fights. I think for league you'd have to scale back defensive stats too and maybe even just get rid of "tanks" instead making them more hybrid low damage higher CC champs instead of damage sponges.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2018-04-19 20:04:04
April 19 2018 20:03 GMT
#34
To be honest I dont thinkt the issue is really the ADC, on a non-lethality build they have always been shredding teams once they hit 3 items. The reason ADC damage feel much higher these days is that the supports are simply too efficient at allowing the ADC to free fire, seasons ago they had to kite a lot more meaning more downtime on their autos now you can just slap a 21348629 damage shield on, cleanse CC, damage reduction, mobile zhonya, heal and have the ADC a-move towards the enemy.

ADCs sort of scale off their support as well as their natural scaling. Riot has done little to balance according to how much stronger supports have gotten, seasons ago winning botlane was like having 1½ fed members now it's closer to have 3 since both are individually strong and the support basically give anyone they help 1-1½ items worth of stats from their immense utility and/or shields/heals.
It's Elo not ELO - Every statiscian playing League
cLutZ
Profile Joined November 2010
United States19574 Posts
April 19 2018 21:18 GMT
#35
I think things like looking at all the free support (and just generally free gold in general) has done to the game is a good idea. When one looks at old pro games, overall gold totals were just soo much lower 10, 20, 30 mins into the game, and that even includes when dragon gave gold. This means that even if you have a big lead in top or mid adc you aren't just a monster that can 2v1, a 3-0 toplaner still rarely wins a 2v1 gank unless its under his tower or involves a big outplay. Freezing and denying CS/EXP is basically a dead strategy.

On top of that, you might look at why "party in the botlane" has become such a common strategy. TP top, often TP mid, semiglobals in mid (from safe champs like Galio and Taliah) along with the PVE/Waveclear mid meta has made actually doing things in other lanes fairly rare. Indeed, after the initial party or 2 the teams generally park themselves in mid halfheartedly jockying for 1-2 potshots on a turret per wave and setting up for neutrals. Since no one freezes waves in the long lanes, people just shove, then wait for the other laner to shove, etc. In other eras you would feel insane having an Azir and Caitlyn in the same lane because you are just losing farm way too much, but now they don't really need to care (also a sneaky reason why SKT fell off, they were the best farm allocation team S5-7).
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2018-04-19 21:24:54
April 19 2018 21:21 GMT
#36
What you are saying is true but also has buffed the adc individuality as well letting them build far squishier. Tell a s3 adc lifesteal 4th item if ever and they would think you’re nuts.

This is why I suggested the zeal / lost chapter scenario lowers the scaling a bit (although it could just make reaver adcs op) but idk. Better people than me to balance this game I'm just trying to say tanks and support mids are only op because of adc not because of their match ups
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
April 19 2018 21:27 GMT
#37
That's true, but in many ways they were individually much stronger champs in S2 (for sure) and S3. ADCs would prefer to build BT>Zeal or BOTRK first and have 1v1 parity and be able to farm sidelanes. They can't really do that, so they build squishy, with double zeal, and rely on the team protection. So yes, they are super strong in that position, but they aren't really all that useful outside of that (unless its Kaisa, who is just broken because thats what they do).
Freeeeeeedom
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
April 19 2018 23:01 GMT
#38
I'm really happy with the Leblanc revert, feels great to play. Support Leblanc still fun.

+ Show Spoiler +
[image loading]
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
DarkCore
Profile Joined March 2011
Germany4194 Posts
April 20 2018 16:28 GMT
#39
I don't really think bringing up ADC itemization in S2/3 is a good discussion point to talk about how ADC could be changed, because those were the days when shit was legit broken, but a lot of mechanics were still being discovered so the game sort of moved forward by itself. And the Holy Trinity of ADC was about as far from modern ADC as they've ever been, Graves and Corki were just way too strong in lane against everyone else, but their DPS wasn't actually anywhere as close to what ADC can dish out today. This was what drove the BT meta, there was no possible way to outplay Corki/Graves Q, it did a lot of damage and they had enough mana to push you out of lane if you did not have LS by the end of the laning phase. The trinity could legit 1vs5 teams because they were difficult to catch, two of them had AoE damage that could shred entire teams if they were fed, and they had a ton of LS which meant that when ahead, they felt like tanks because they mitigated like 75%+ of the damage they were receiving.

I double checked, and I might be wrong, but BotRK was not a real meta item until S4. It saw almost 0 play in S2, and was only used on Vayne/Twitch/Zed S3. Only in S4 did we start seeing it on Kog/Lucian/Trist and a whole bunch of other champs. Probably because mid-way through the season Riot thought changing it from 5% current health to 8% was a good idea.

support mids

When I think of it retrospectively, I think the bigger problem with support mids was that they were simply too good at laning, not that they were oppressive heal/shield bots (which was frustrating, don't get me wrong). Watching Faker or Apdo lane with Lulu, getting kills and applying massive pressure on the map, on a champ who's main focus is to ult the carry when they're low, was just disgustingly imbalanced.
Fixed a bug where LeBlanc could lose
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
April 21 2018 00:38 GMT
#40
I don't know why, but Kayn always gives me problems.

It's not like I feel he is the problem and he doesn't seem to be too strong early or mid game, but there are these late game teamfights where he's dashing everywhere, knocking up 5 people and just fucking shit up in general. Doesn't help that I play early game junglers that become non-champions at 20 minutes, I guess.
Que Sera Sera
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