Mercs: 30%
Legend: Tenacity: 30% +sr
Unflinching: 15%+20% + sr with both summs cd
about 66% tenacity and 50% slow resist
someone like mundo can get 75% tenacity and 50% slow resist
who needs olaf ultimate
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Slayer91
Ireland23335 Posts
Mercs: 30% Legend: Tenacity: 30% +sr Unflinching: 15%+20% + sr with both summs cd about 66% tenacity and 50% slow resist someone like mundo can get 75% tenacity and 50% slow resist who needs olaf ultimate | ||
NpG)Explosive
France994 Posts
On April 05 2018 00:29 Slayer91 wrote: Tenacity watch: Mercs: 30% Legend: Tenacity: 30% +sr Unflinching: 15%+20% + sr with both summs cd about 66% tenacity and 50% slow resist someone like mundo can get 75% tenacity and 50% slow resist who needs olaf ultimate There is no slow resist on legend:tenacity. You can get another 25% tenacity with elixir of iron in case you don't have enough already. | ||
Slayer91
Ireland23335 Posts
turns out my brain surprised itself with something it made up unlucky | ||
DarkCore
Germany4194 Posts
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Numy
South Africa35471 Posts
AD: 66 ⇒ 63 Armor: 34 ⇒ 31 Life: 580 ⇒ 550 Q: 0.8 AD ⇒ 0.7 AD E: Stun 0.8-1.2s ⇒ 0.75s R: Disarm 2s ⇒ 1.5s So yea stun doesn't exist anymore. I didn't have any issue when I played against it but the guy seemed bad. | ||
cLutZ
United States19574 Posts
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AdsMoFro
Japan4761 Posts
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DarkCore
Germany4194 Posts
Irelia stun is still quite strong in team fights. It doesn't lock you down forever, but it's on a pretty low CD, and combined with just how much damage she does in a short amount of time 0.75s is enough to 1vs2. It all relies on how fast and accurate Irelia can click, less about the opponents outplaying her. | ||
cLutZ
United States19574 Posts
Assume you get a pre-minion first blood, just one kill, from a facecheck or something silly. Which position (on average) do you donate the kill for, assuming everyone can get into position for the waves to crash/jungle spawns? Also how does this change if you get the kill early enough to be able to back & buy? | ||
AdsMoFro
Japan4761 Posts
On April 08 2018 14:22 cLutZ wrote: Just had a thought that I would like to ask you all: Assume you get a pre-minion first blood, just one kill, from a facecheck or something silly. Which position (on average) do you donate the kill for, assuming everyone can get into position for the waves to crash/jungle spawns? Also how does this change if you get the kill early enough to be able to back & buy? Jungle or mid. I think its more towards champions than roles. | ||
St3MoR
Spain3256 Posts
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Slayer91
Ireland23335 Posts
Top lane or mid lane is good if it's a snowbally thing like riven vs yasuo or something like that | ||
Gahlo
United States35158 Posts
On April 08 2018 20:48 Slayer91 wrote: I would say jungle so they can get the second jungle item, it helps massively. Top lane or mid lane is good if it's a snowbally thing like riven vs yasuo or something like that Or boots for Predator junglers. | ||
Slusher
United States19143 Posts
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cLutZ
United States19574 Posts
On April 08 2018 20:48 Slayer91 wrote: I would say jungle so they can get the second jungle item, it helps massively. Top lane or mid lane is good if it's a snowbally thing like riven vs yasuo or something like that After a day of thinking, I think Jungle is almost always the answer when the First Blood is so close to minions crashing that laners can't back. Early backs in most matchups are not usually good enough to justify it over an early jungle back that also makes the jungler even better at clearing. But, I think if you have time to back and get into lane, any Tear user is clearly choice #1. Starting the laning phase with tear just breaks the game when it comes to balance. Facing off against Cassio or Ryze 1v1 when they have a lvl 1 tear is just impossible. Also, I think a generic ADC getting a longsword advantage is often quite oppressive. This happened to me this afternoon and I was able to dominate in a bad matchup (Trist vs. Cait) from the get go. Also, a lot of midlane value for non-tear users is probably lost. A lot of it is about thresholds when you can 1-shot the ranged minions, and I don't think there is any item you can buy with 400 gold that gets you that. | ||
evilfatsh1t
Australia8687 Posts
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M2
Bulgaria4120 Posts
On April 09 2018 17:34 evilfatsh1t wrote: NERF CONQUEROR is conquer an issue? on whom? jax? | ||
Jek
Denmark2771 Posts
On April 09 2018 19:11 M2 wrote: is conquer an issue? on whom? jax? Nobody. It just means you can actually kill tanks and toplane is again action packed. :3 | ||
Fildun
Netherlands4122 Posts
Later on it does buff dueling champs in certain scenarios, but it's by no means overpowered. | ||
Numy
South Africa35471 Posts
On April 10 2018 02:41 Jek wrote: Love they are randomly buffing Sion on PBE, the "nerf" was more of a bugfix and only hit people that cannot land skillshots. Show nested quote + On April 09 2018 19:11 M2 wrote: On April 09 2018 17:34 evilfatsh1t wrote: NERF CONQUEROR is conquer an issue? on whom? jax? Nobody. It just means you can actually kill tanks and toplane is again action packed. :3 It was action packed before as well, tanks sucked outside of Sion and still do. | ||
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