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[Patch 8.7] Irelia Rework Discussion - Page 2

Forum Index > LoL General
Post a Reply
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Slayer91
Profile Joined February 2006
Ireland23335 Posts
April 04 2018 15:29 GMT
#21
Tenacity watch:
Mercs: 30%
Legend: Tenacity: 30% +sr
Unflinching: 15%+20% + sr with both summs cd

about 66% tenacity and 50% slow resist

someone like mundo can get 75% tenacity and 50% slow resist

who needs olaf ultimate
NpG)Explosive
Profile Joined January 2003
France994 Posts
April 04 2018 17:13 GMT
#22
On April 05 2018 00:29 Slayer91 wrote:
Tenacity watch:
Mercs: 30%
Legend: Tenacity: 30% +sr
Unflinching: 15%+20% + sr with both summs cd

about 66% tenacity and 50% slow resist

someone like mundo can get 75% tenacity and 50% slow resist

who needs olaf ultimate

There is no slow resist on legend:tenacity. You can get another 25% tenacity with elixir of iron in case you don't have enough already.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
April 04 2018 17:18 GMT
#23
my mistake thought i read it on the tooltip and was surprised
turns out my brain surprised itself with something it made up
unlucky
DarkCore
Profile Joined March 2011
Germany4194 Posts
April 05 2018 21:16 GMT
#24
People agree that Irelia is broken right? Her stun is ridiculously strong, I can live with most of the rest of her kit but it's a low CD aoe stun with fantastic range and outplay potential, not to mention it has an incredibly fast animation. Surprising they let the ability through the way it is.
Fixed a bug where LeBlanc could lose
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 05 2018 21:19 GMT
#25
She was hotfixed and smacked across the board.

AD: 66 ⇒ 63
Armor: 34 ⇒ 31
Life: 580 ⇒ 550
Q: 0.8 AD ⇒ 0.7 AD
E: Stun 0.8-1.2s ⇒ 0.75s
R: Disarm 2s ⇒ 1.5s

So yea stun doesn't exist anymore. I didn't have any issue when I played against it but the guy seemed bad.
cLutZ
Profile Joined November 2010
United States19574 Posts
April 05 2018 21:43 GMT
#26
Successful rework everyone! Totally viable champ and we solved all the problems!
Freeeeeeedom
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
April 05 2018 23:11 GMT
#27
Massive FPS issues on this patch
Que Sera Sera
DarkCore
Profile Joined March 2011
Germany4194 Posts
April 06 2018 08:09 GMT
#28
Oh, it's not just me then. I have good fps, but since last patch every few minutes the game freezes for a solid 2 seconds.

Irelia stun is still quite strong in team fights. It doesn't lock you down forever, but it's on a pretty low CD, and combined with just how much damage she does in a short amount of time 0.75s is enough to 1vs2. It all relies on how fast and accurate Irelia can click, less about the opponents outplaying her.
Fixed a bug where LeBlanc could lose
cLutZ
Profile Joined November 2010
United States19574 Posts
April 08 2018 05:22 GMT
#29
Just had a thought that I would like to ask you all:

Assume you get a pre-minion first blood, just one kill, from a facecheck or something silly. Which position (on average) do you donate the kill for, assuming everyone can get into position for the waves to crash/jungle spawns? Also how does this change if you get the kill early enough to be able to back & buy?
Freeeeeeedom
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
April 08 2018 05:51 GMT
#30
On April 08 2018 14:22 cLutZ wrote:
Just had a thought that I would like to ask you all:

Assume you get a pre-minion first blood, just one kill, from a facecheck or something silly. Which position (on average) do you donate the kill for, assuming everyone can get into position for the waves to crash/jungle spawns? Also how does this change if you get the kill early enough to be able to back & buy?


Jungle or mid. I think its more towards champions than roles.
Que Sera Sera
St3MoR
Profile Joined November 2002
Spain3256 Posts
April 08 2018 09:11 GMT
#31
it changes in that you get a doran or a longsword at level 1, that can be very relevant in a lot of lanes xD
Prophet in TL of the Makoto0124 ways
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2018-04-08 11:48:14
April 08 2018 11:48 GMT
#32
I would say jungle so they can get the second jungle item, it helps massively.

Top lane or mid lane is good if it's a snowbally thing like riven vs yasuo or something like that
Gahlo
Profile Joined February 2010
United States35158 Posts
April 08 2018 12:03 GMT
#33
On April 08 2018 20:48 Slayer91 wrote:
I would say jungle so they can get the second jungle item, it helps massively.

Top lane or mid lane is good if it's a snowbally thing like riven vs yasuo or something like that

Or boots for Predator junglers.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 08 2018 16:45 GMT
#34
Adc is probably last unless it’s Draven
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
April 09 2018 07:27 GMT
#35
On April 08 2018 20:48 Slayer91 wrote:
I would say jungle so they can get the second jungle item, it helps massively.

Top lane or mid lane is good if it's a snowbally thing like riven vs yasuo or something like that


After a day of thinking, I think Jungle is almost always the answer when the First Blood is so close to minions crashing that laners can't back. Early backs in most matchups are not usually good enough to justify it over an early jungle back that also makes the jungler even better at clearing.

But, I think if you have time to back and get into lane, any Tear user is clearly choice #1. Starting the laning phase with tear just breaks the game when it comes to balance. Facing off against Cassio or Ryze 1v1 when they have a lvl 1 tear is just impossible. Also, I think a generic ADC getting a longsword advantage is often quite oppressive. This happened to me this afternoon and I was able to dominate in a bad matchup (Trist vs. Cait) from the get go.

Also, a lot of midlane value for non-tear users is probably lost. A lot of it is about thresholds when you can 1-shot the ranged minions, and I don't think there is any item you can buy with 400 gold that gets you that.
Freeeeeeedom
evilfatsh1t
Profile Joined October 2010
Australia8687 Posts
April 09 2018 08:34 GMT
#36
NERF CONQUEROR
M2
Profile Joined December 2002
Bulgaria4120 Posts
April 09 2018 10:11 GMT
#37
On April 09 2018 17:34 evilfatsh1t wrote:
NERF CONQUEROR

is conquer an issue? on whom? jax?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2018-04-09 17:46:29
April 09 2018 17:41 GMT
#38
Love they are randomly buffing Sion on PBE, the "nerf" was more of a bugfix and only hit people that cannot land skillshots.

On April 09 2018 19:11 M2 wrote:
Show nested quote +
On April 09 2018 17:34 evilfatsh1t wrote:
NERF CONQUEROR

is conquer an issue? on whom? jax?

Nobody. It just means you can actually kill tanks and toplane is again action packed. :3
It's Elo not ELO - Every statiscian playing League
Fildun
Profile Joined December 2012
Netherlands4122 Posts
April 09 2018 18:10 GMT
#39
Conqueror is super easy to play around in early laning phase.
Later on it does buff dueling champs in certain scenarios, but it's by no means overpowered.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 09 2018 19:04 GMT
#40
On April 10 2018 02:41 Jek wrote:
Love they are randomly buffing Sion on PBE, the "nerf" was more of a bugfix and only hit people that cannot land skillshots.

Show nested quote +
On April 09 2018 19:11 M2 wrote:
On April 09 2018 17:34 evilfatsh1t wrote:
NERF CONQUEROR

is conquer an issue? on whom? jax?

Nobody. It just means you can actually kill tanks and toplane is again action packed. :3

It was action packed before as well, tanks sucked outside of Sion and still do.
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