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[Patch 6.15] Corki Worlds Buff General Discussion

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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2016-07-25 18:26:10
July 25 2016 18:25 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

There is no new champion this patch.

Patch 6.15: Live on July 26th, 2016

+ Show Spoiler [Previous GD Threads & Patch Notes] +
Patch 6.14 What is Ryze General Discussion
Patch 6.13 Tastes Like Purple General Discussion
Patch 6.12 ARAM is Alive General Discussion
Patch 6.11 Meeeeee-ow! General Discussion
Patch 6.10 Aerodactyl General Discussion
Patch 6.9 Midseason General Discussion
Patch 6.8 Rumble Jungle General Discussion
Patch 6.7 Almost Outrageous General Discussion
Patch 6.6 Dragon Starsurge Z General Discussion
Patch 6.5 Less Naut-y Things General Discussion
Patch 6.4 Ammo for Everyone General Discussion
Patch 6.3 Everyone is Zed General Discussion
Patch 6.2 General Discussion
Patch 6.1 General Discussion
Patch 5.24 General Discussion
Patch 5.23 General Discussion
Patch 5.22 General Discussion
Patch 5.21 General Discussion
Patch 5.20 General Discussion
Patch 5.19 General Discussion
Patch 5.18
Patch 5.17
Patch 5.16
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
General_Winter
Profile Joined February 2011
United States719 Posts
July 25 2016 19:41 GMT
#2
As jungle, do the tower changes mean I need to camp bot lane now?

I've been moving back and forth between mid and top to good results with Ranmus recently.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 25 2016 19:50 GMT
#3
short answer - yes, we're back to pre-teleport nerfs bot lane fiesta
I come in for the scraps
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-07-25 20:05:42
July 25 2016 20:05 GMT
#4
Let's see what the fallout of Riot awkwardly trying to kill laneswaps is this time around.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 25 2016 20:24 GMT
#5
On July 26 2016 04:41 General_Winter wrote:
As jungle, do the tower changes mean I need to camp bot lane now?

I've been moving back and forth between mid and top to good results with Ranmus recently.


as a feminist, how does this patch affect me???
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 25 2016 20:26 GMT
#6
ARDENT HEALING +15% heal and shield power is now a UNIQUE Passive

Rip the theorycrafting on ardent censor stacking a while ago
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 25 2016 20:59 GMT
#7
CRITICAL CONSISTENCY Tumble's bonus damage and Vayne's basic attack no longer crit independently of one another. If one crits, so does the other.

Lol
cLutZ
Profile Joined November 2010
United States19574 Posts
July 25 2016 21:20 GMT
#8
Kassadin buffs, why?
Freeeeeeedom
General_Winter
Profile Joined February 2011
United States719 Posts
July 25 2016 21:23 GMT
#9
On July 26 2016 05:24 Slayer91 wrote:
Show nested quote +
On July 26 2016 04:41 General_Winter wrote:
As jungle, do the tower changes mean I need to camp bot lane now?

I've been moving back and forth between mid and top to good results with Ranmus recently.


as a feminist, how does this patch affect me???


Thats right, jungle is a historically oppressed group

But seriously, I've only been playing for a year and a half. I know you guys have way better developed intuitions than I do and can theorycraft the implication of the tower change on map movments much better than I could.
Prog
Profile Joined December 2009
United Kingdom1470 Posts
July 25 2016 21:24 GMT
#10
On July 26 2016 06:20 cLutZ wrote:
Kassadin buffs, why?


Low winrate + low pickrate?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2016-07-25 21:40:12
July 25 2016 21:39 GMT
#11
On July 26 2016 06:23 General_Winter wrote:
Show nested quote +
On July 26 2016 05:24 Slayer91 wrote:
On July 26 2016 04:41 General_Winter wrote:
As jungle, do the tower changes mean I need to camp bot lane now?

I've been moving back and forth between mid and top to good results with Ranmus recently.


as a feminist, how does this patch affect me???


Thats right, jungle is a historically oppressed group

But seriously, I've only been playing for a year and a half. I know you guys have way better developed intuitions than I do and can theorycraft the implication of the tower change on map movments much better than I could.


how about gank lanes that get you kills who cares if a tower is easier to kill or not advantage is advantage
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-07-25 21:40:39
July 25 2016 21:40 GMT
#12
In theory the turret change won't kill lane swaps, because the "first blood" gold from the turret could also be used to jumpstart a carry top laner's item build/progression (Fiora, Jax, Hecarim are the first things that jump to mind) and turn them into an unstoppable snowball, split-pushing juggernaut.

... In all seriousness, of course it's going to kill laneswap meta and go back to tank island top, gank fiesta mid and bot, because ADC is every team's late game insurance policy for if they fuck up in early or mid game.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 25 2016 23:43 GMT
#13
corki buff seems like another step towards league of long range engage/ semi globals
(╯°□°)╯︵ ┻━┻
Sent.
Profile Joined June 2012
Poland9195 Posts
July 26 2016 02:33 GMT
#14
Kassadin buffs and no Viktor nerfs disappoint me. I wouldnt mind if they kept Kass shit until his next rework.
You're now breathing manually
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-07-26 04:11:24
July 26 2016 04:10 GMT
#15
with people so concerned over giving up tower first blood I don't know if this buff will increase his playrate. He's probably strong but he wasn't that bad before and his main weakness is sorta magnified by the tower change. Even in solo q, bot lanes are more incentivized to take tower rather than leave it to continue dominating lane, so if you're playing kass there is a decent chance if your bot loses the adc will show up in mid to take down your tower before you come online.

he should def be strong if you don't get punished for no wave clear though
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 26 2016 07:44 GMT
#16
Kass just seems to be a constant problem with the balance team. I dont know what they can do (aside from things they definitely wont do) that keeps Kass intact without making him a competitive or soloq problem again (while also being a not-terrible choice).
Freeeeeeedom
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-07-26 16:59:50
July 26 2016 16:58 GMT
#17
I'm not crazy, here, right? I feel like I am usually the only person in my games that realizes that blue buff gives +15% AP. A few games ago, playing Sejuani, I had to practically beg our Katarina to take the 30 minute blue buff.
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35144 Posts
July 26 2016 17:46 GMT
#18
On July 27 2016 01:58 GrandInquisitor wrote:
I'm not crazy, here, right? I feel like I am usually the only person in my games that realizes that blue buff gives +15% AP. A few games ago, playing Sejuani, I had to practically beg our Katarina to take the 30 minute blue buff.

People don't read patch notes unless they're about things they directly care about.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 26 2016 17:55 GMT
#19
I only remember when people flame me

whatever mate it lasts like 30 seconds by the time you're back in lane it's half gone just let me use it to get a full mana bar while farming so i can make plays
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 26 2016 18:01 GMT
#20
yea basically what teut said. when they made that change they also adjusted the time you have the buff to be absolute dogshit if you dont take increased buff time, junglers take that, laners take the potion/assassin mastery. So it doesnt last very long.

I only give up blues as jungler once I cap CD, which is pretty fast these days
I come in for the scraps
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
July 26 2016 18:46 GMT
#21
It's like a triple infernal Elder Dragon only for AP casters, though? A triple infernal Elder Dragon gives you +36% AP instead of +24% and lasts thirty seconds longer than blue buff. For an AP champ +15% AP on a 1:30 buff that's way easier to take makes blue nearly as valuable as triple infernal Elder, not to mention the 10% CDR and unlimited mana regen.
What fun is it being cool if you can’t wear a sombrero?
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
July 26 2016 23:09 GMT
#22
Fixed a bug where the stun on Rammus's Q - Powerball was lasting longer than intended


No wonder even his early ganks without too many pts in E are still killer. I wonder how much longer that was, even .25s is quite a lot.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 26 2016 23:41 GMT
#23
On July 27 2016 08:09 Zess wrote:
Show nested quote +
Fixed a bug where the stun on Rammus's Q - Powerball was lasting longer than intended


No wonder even his early ganks without too many pts in E are still killer. I wonder how much longer that was, even .25s is quite a lot.


I must have been really behind, I always thought it was just 0.75s knockup/back
(╯°□°)╯︵ ┻━┻
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
July 26 2016 23:48 GMT
#24
On July 27 2016 08:41 ticklishmusic wrote:
Show nested quote +
On July 27 2016 08:09 Zess wrote:
Fixed a bug where the stun on Rammus's Q - Powerball was lasting longer than intended


No wonder even his early ganks without too many pts in E are still killer. I wonder how much longer that was, even .25s is quite a lot.


I must have been really behind, I always thought it was just 0.75s knockup/back

Apparently at some point riot broke it and it was higher, but can't find any sources on how much higher that was so probably wasn't user reported.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
July 27 2016 02:08 GMT
#25
On July 27 2016 01:58 GrandInquisitor wrote:
I'm not crazy, here, right? I feel like I am usually the only person in my games that realizes that blue buff gives +15% AP. A few games ago, playing Sejuani, I had to practically beg our Katarina to take the 30 minute blue buff.

funny, my last ranked game i was ahri and i was begging my sej to give me a blue buff.
nope, he last hit every blue with smite the entire game. too bad he couldnt do the same for 1 infernal dragon and 2 barons that got stolen by the enemy lee
JazzVortical
Profile Joined July 2013
Australia1825 Posts
July 27 2016 05:58 GMT
#26
On July 26 2016 08:43 ticklishmusic wrote:
corki buff seems like another step towards league of long range engage/ semi globals

See new champ ult as well.
Coldbolt
Profile Joined April 2015
United Kingdom70 Posts
July 27 2016 14:18 GMT
#27
I've felt the nerf with Shen. He doesn't sustain as well. It's a small nerf but one that has made matchups where it's about skill, learn to the other champion now.
How will you be remembered? I work for rankup.gg, a League ranked stats tracking website!
MuddyJam
Profile Joined September 2014
535 Posts
July 28 2016 12:23 GMT
#28
Nothing like getting connection issue in your placements on a smurf so you have to now fight through toxic low elo :<

This is giving me a chance to see though and why is it people in low gold and below seem to have no idea what to do past laning. Do you think there is a lack of educational stuff in lol for post lane? In sc2 say you know once you BO is done you will want to take more bases or tech up. In fps I don't think phases are as defined. In lol people just mill around not doing anything or just go to the lane they started in and push it till something happens. Basic idea of sticking as 4/5 and moving forward is totally alien .
Sent.
Profile Joined June 2012
Poland9195 Posts
July 28 2016 13:12 GMT
#29
It's hard to tell but I think the biggest difference between low gold and mid plat is that plats are better at playing from behind and map (gank) awareness. I didn't notice any big changes past laning phase, we just play aram until dragon or baron becomes an option. It's hard to get your team to siege side lane towers but it's like that on all levels I played on.

I don't think you can fix that with education, Most players play intuitively and don't do any research about the game. You can't force them to learn.
You're now breathing manually
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
July 28 2016 15:14 GMT
#30
--- Nuked ---
General_Winter
Profile Joined February 2011
United States719 Posts
July 28 2016 16:16 GMT
#31
So. New champ now has abilities posted. Any early thoughts?

Seems like they went out of the way to make him not work in the jungle by having courage not work on large monsters. Also seems clearly not mid or adc material. Looks like they want him too but he might not be the worst support. Has a grab/hook, a late game utility ability that doesn't require gold, and the courage mechanic might bring a lot of sustain if you fight till the guy runs away, then wait and all in with your adc to get the mount and its health back.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
July 28 2016 20:44 GMT
#32
--- Nuked ---
IamPryda
Profile Joined April 2011
United States1186 Posts
July 28 2016 21:07 GMT
#33
i thought if u give up kills u cant remake game?
Moar banelings less qq
Goumindong
Profile Joined February 2013
United States3529 Posts
July 28 2016 22:23 GMT
#34
On July 28 2016 21:23 MuddyJam wrote:
Nothing like getting connection issue in your placements on a smurf so you have to now fight through toxic low elo :<

This is giving me a chance to see though and why is it people in low gold and below seem to have no idea what to do past laning. Do you think there is a lack of educational stuff in lol for post lane? In sc2 say you know once you BO is done you will want to take more bases or tech up. In fps I don't think phases are as defined. In lol people just mill around not doing anything or just go to the lane they started in and push it till something happens. Basic idea of sticking as 4/5 and moving forward is totally alien .


Its three fold

1) You spend a lot less time post lane than in lane. So people tend to learn and get better at laning a lot faster. Even when you don't have a "win lane win game" the laning phase will often take up a significant chunk of the game. So people play it a lot more.

2) There isn't as good a feedback mechanism for post-lane play. When you're in lane everything is almost always your fault, whether that is getting ganked, or not following through on one. And figuring out the solution to this is usually pretty simple since the cause and effect are close together and the actions very discrete.

But after lane its a lot harder to determine why you didn't win or why something went poorly. Should you have followed your AD or should your AD have followed you? What objectives do you go to and why? These rarely have clear answers that follow directly from cause to effect. Its hard to see why you should be sieging bottom tower when no objectives are open as opposed mid lane or top lane... or farming. The loss that can follow from that is often disconnected from the action. You lose a team fight later in the game at dragon and the lost team fight is the loss creator and not the failure to act when you had a lead.

3) There are coordination problems inherent in any game where people aren't on consistent teams and/or on voice coms. Teams can have strategies but this requires everyone on the team to be on the same page. 5 Individual strategy ideas means that none of them get executed. It often takes only one player not on the same page in order to wreck a strategy.

Because of this "follow the team" is often a very good strategy and may people use it. But "follow the team" doesn't have a coherent direction unless someone can take control and lead it. This is sometimes for reasonable reasons sometimes for not. If no one is leading then "follow the team" tends to just congregate at map points rather than going and doing.

So basically its practice, feedback, and (lack of) shot callers.
Frolossus
Profile Joined February 2010
United States4779 Posts
July 29 2016 01:09 GMT
#35
On July 27 2016 01:58 GrandInquisitor wrote:
I'm not crazy, here, right? I feel like I am usually the only person in my games that realizes that blue buff gives +15% AP. A few games ago, playing Sejuani, I had to practically beg our Katarina to take the 30 minute blue buff.

i don't think it's worth having if you have any other mana/cd dependent characters on your team.
the primary purpose of the buff is still those 2 things which kat needs neither of
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 29 2016 12:02 GMT
#36
Has there ever been a champion with lower win ratio than the new Ryze? ~38% average is pretty extreme considering the second lowest is Aatrox sitting at ~46%
It's Elo not ELO - Every statiscian playing League
Prog
Profile Joined December 2009
United Kingdom1470 Posts
July 29 2016 12:14 GMT
#37
The real miracle is that Ryze not only has the lowest winrate but he also has an absurdly high banrate. On the other end, Sona has an absurd winrate but still has a banrate below 10%.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 29 2016 13:14 GMT
#38
People probably dont want to risk having him on their team. :^)
It's Elo not ELO - Every statiscian playing League
DarkCore
Profile Joined March 2011
Germany4194 Posts
July 29 2016 18:38 GMT
#39
On July 29 2016 21:02 Jek wrote:
Has there ever been a champion with lower win ratio than the new Ryze? ~38% average is pretty extreme considering the second lowest is Aatrox sitting at ~46%


Urgot? Didn't Leblanc get close to that win rate as well for a while? And Yasuo?Also from my searching, Azir right now has a similar or even lower winrate depending on region and league.

Personally when I tried the new Ryze he seemed like a really fun champion (also great VU, his animations are fantastic), but the lack of utility that his ultimate gave him hit very hard. His ultimate is near useless lv 1, and he kind of needed that MS boost and spellvamp (although the new range on his Q means it's near impossible to harass him out of lane).
Fixed a bug where LeBlanc could lose
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
July 29 2016 20:34 GMT
#40
On July 29 2016 21:02 Jek wrote:
Has there ever been a champion with lower win ratio than the new Ryze? ~38% average is pretty extreme considering the second lowest is Aatrox sitting at ~46%

Release Syndra I think? Maybe Kassadin at some point during the endless nerfs?
What fun is it being cool if you can’t wear a sombrero?
cLutZ
Profile Joined November 2010
United States19574 Posts
July 29 2016 20:49 GMT
#41
I still hold that Ryze's Q being so shitty is a big problem for his kit. Pre-Rework-to-the-rework its "utility" was that it could bypass tanks and you could simply drop it on a person's head even if they were behind minions, like an AA that didnt draw aggro, or just CS anything you wanted. Now it really is just mystic shot with no on-hit effects.

With such a shitty Q the rest of his kit really needs to do work, so hes gone through the infinite root stage, the super damage burst, the tanky bursts, etc.

Q needs an identity if they are going to keep it as his bread and butter spell. I mean, his E is an atrocity of a skill as well. Its just like, "oh, right, better press E it does...something"!
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35144 Posts
July 29 2016 21:17 GMT
#42
On July 29 2016 21:02 Jek wrote:
Has there ever been a champion with lower win ratio than the new Ryze? ~38% average is pretty extreme considering the second lowest is Aatrox sitting at ~46%

Release Taliyah was in the low 30s, I believe.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 29 2016 21:24 GMT
#43
On July 29 2016 21:02 Jek wrote:
Has there ever been a champion with lower win ratio than the new Ryze? ~38% average is pretty extreme considering the second lowest is Aatrox sitting at ~46%

Azir was 34% at one point and nidalee/gragas had <38 just after their reworks.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-07-29 21:32:15
July 29 2016 21:31 GMT
#44
i feel like ryze Q needs to be bad because his instant point and click W cc is dumb af
Kinie
Profile Joined December 2011
United States3106 Posts
July 29 2016 21:52 GMT
#45
I think the more recent release champions (Azir and Taliyah) had low 30's to mid 30's for win rate percentage, and that's mainly due to the complexity of their kits along with bugs (for Azir) and movement on the map (surfing on the wall with Taliyah's ult).
IamPryda
Profile Joined April 2011
United States1186 Posts
July 29 2016 23:40 GMT
#46
Ryze win percentage will always be lower then average due to the fact he takes a good chunk of games to be anything but absolute shit on. I like to see what type of win rates he has on people with 50 plus games on since the rework
Moar banelings less qq
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-07-30 00:23:37
July 30 2016 00:01 GMT
#47
wasnt ryze at like 46% when he was broken and banned every game?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
July 30 2016 00:58 GMT
#48
--- Nuked ---
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
July 30 2016 05:55 GMT
#49
On July 30 2016 08:40 IamPryda wrote:
Ryze win percentage will always be lower then average due to the fact he takes a good chunk of games to be anything but absolute shit on. I like to see what type of win rates he has on people with 50 plus games on since the rework



Ryze was referred to as the face roll champ for so long with his initial version. I smile when I read about his complex kit now.

Actually I'd prefer the original Ryze. It could have been made to work. Maybe a bit of power out of the offense and embrace him building tanky mana mage.
DarkCore
Profile Joined March 2011
Germany4194 Posts
Last Edited: 2016-07-30 08:04:54
July 30 2016 08:03 GMT
#50
Ryze win rate was almost exactly 50% in Plat+ before the rework, so from that standpoint there was no reason to rework him.

I think if they dumped his stupid ult for some form of utility (like, an MS boost???????) he'd be in a lot better shape. He actually does quite a lot of damage right now, although his button mashing has gotten harder since you need to think about whether you want the longer root or AoE dmg (actually like that they moved that part of his ult to his basic abilities). But that doesn't matter if the only way he can get to you is by flanking or running ghost.

Actually I'd prefer the original Ryze. It could have been made to work. Maybe a bit of power out of the offense and embrace him building tanky mana mage.


I too think the first Ryze (that's the S2 one right?) was best Ryze. But Riot thought the only way they could balance him was by making his Q a skill shot for outplay potential. But this Ryze is better than the one before, except for the dumb ult. His basic abilities are far more interactive now.
Fixed a bug where LeBlanc could lose
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
July 30 2016 23:44 GMT
#51
If I remember correctly, original Ryze was OK for a long time until various meta changes and people waking up led to the realization that he was a total terror top lane. Once that happened they had to Olaf him while they tried to figure out how to rework him. He was simultaneously a lane bully but also a hyperscaler, which was completely obnoxious.

What fun is it being cool if you can’t wear a sombrero?
Alaric
Profile Joined November 2009
France45622 Posts
July 30 2016 23:56 GMT
#52
Reworked Ryze with the skillshot Q was still terror because even though he wouldn't shove you out of lane at level 1 he'd bully you super hard without pushing much with E, and later on 100-0 you thanks to his passive during a perma-root.
Not exactly fine either.
Cant take LMS hipsters serious.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2016-07-31 00:19:44
July 31 2016 00:19 GMT
#53
The original top ryze was dumb because he was incredibly safe vs almost every pick (1v1 at least), outscaled everybody, and if he made it to tear without dying was just stupid to play against. I mean there were a few picks that could snowball off Ryze's weak level 1 when pressured with a mana crystal opening, but otherwise was a monster.

Rework with skillshot was dumb. I knew somebody in bronze who couldn't CS, had horrific map awareness and decisionmaking, but every few games on Ryze he would manage to just combo the other guy at level 3-5 simply because he practiced that combo in customs for a long time. You put pressure on him and he panics, you harass him and he panics, but severely misposition and he can combo you from 100% without letting the snare drop. Not really any counter play available.
Porouscloud - NA LoL
cLutZ
Profile Joined November 2010
United States19574 Posts
July 31 2016 00:43 GMT
#54
The original Ryze wasn't bad until the anti-snowballing mechanics and toplane TP became the meta. Also the jungle not being a cakewalk to clear meant things like lvl 2 ganks and camping Ryze's lane were no longer options. That Ryze probably still wouldn't work in modern LOL, although IMO he still fits in better than both iterations of the rework.

As an aside, competitively, shouldn't "the worse" team just pick Jihn every game? Preferably with other ways to fillow up on picks like Karma, Leblanc, Ahri, etc? I almost never see the "better" team lose without getting picked a lot (almost always by Jihn) or getting the weird extended turnarounds (usually with a TP) that only curtain call can create.
Freeeeeeedom
Redox
Profile Joined October 2010
Germany24794 Posts
July 31 2016 00:54 GMT
#55
New Ryze seems surprisingly good if you know what you are doing. Kind of funny how complex the iconic face roll champion has become. This created another champion that will be very hard to balance though with very different performance at low and high level of play.
Off-season = best season
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 31 2016 01:01 GMT
#56
Hi,

I was bored and decided to make this calculator to predict the result of an ARAM game using the champions selected. Does anyone want to test it for me? I am particularly worried about the coverage of HTML5-supported browsers.

http://www.manaless.com/2016/07/predicting-aram-outcome-based-only-on.html

Cheers,
https://twitter.com/SufficientStats
Redox
Profile Joined October 2010
Germany24794 Posts
July 31 2016 01:06 GMT
#57
Worked on Chrome if that helps.
Off-season = best season
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
July 31 2016 01:30 GMT
#58
On July 31 2016 10:01 Sufficiency wrote:
Hi,

I was bored and decided to make this calculator to predict the result of an ARAM game using the champions selected. Does anyone want to test it for me? I am particularly worried about the coverage of HTML5-supported browsers.

http://www.manaless.com/2016/07/predicting-aram-outcome-based-only-on.html

Cheers,

Given that you only see the champs after the game starts, maybe it makes sense to make it an API call based on your summoner name instead of having to manually input the champs?
What fun is it being cool if you can’t wear a sombrero?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 31 2016 01:47 GMT
#59
On July 31 2016 10:30 GrandInquisitor wrote:
Show nested quote +
On July 31 2016 10:01 Sufficiency wrote:
Hi,

I was bored and decided to make this calculator to predict the result of an ARAM game using the champions selected. Does anyone want to test it for me? I am particularly worried about the coverage of HTML5-supported browsers.

http://www.manaless.com/2016/07/predicting-aram-outcome-based-only-on.html

Cheers,

Given that you only see the champs after the game starts, maybe it makes sense to make it an API call based on your summoner name instead of having to manually input the champs?


Like you have said, I can't get the list of champions in a game until the game starts. Once that happens, I can no longer dodge the ARAM... making it sort of pointless.

But I do agree with you that manually entering 10 text boxes is annoying and largely impractical.

An additional consideration is that if I do it after the game starts, I know who the 10 players are, so I can incorporate the ranking and/or mastery information of each player into my model...
https://twitter.com/SufficientStats
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2016-07-31 06:31:52
July 31 2016 06:19 GMT
#60
If you're thinking about dodging then it's better to just use one team. Which should also let you increase the complexity of the calculation(I.E. Include more interaction variables) and should negate your deficiency issue.

Additionally with two teams you should be able to code a single champion as 0,1,-1 for "not present", "blue", red" on a single variable. Which should also iirc fix your rank deficiency issue.

The enemy team won't matter in the long run to dodging except insomuch as your tool modifies what is played so just going to the one team is probably ideal even if it's less accuracy in the model

Edit: it's been quite a while since I've done any work in that area so I could be way off base. Also not sure if your models have input requirements with regards to a trinary structure. (Red side/blue side effect should be the same so it should work fine)

.
On July 31 2016 08:44 GrandInquisitor wrote:
If I remember correctly, original Ryze was OK for a long time until various meta changes and people waking up led to the realization that he was a total terror top lane. Once that happened they had to Olaf him while they tried to figure out how to rework him. He was simultaneously a lane bully but also a hyperscaler, which was completely obnoxious.


Original ryze was on/off strong. He left the meta when banshees (and something else iirc) lost mana. He came back with tear and roa buffs. (Mainly). Which is what caused him to be reworked.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
July 31 2016 10:18 GMT
#61
Ryze gained a lot of power from tp meta and lane bully nerfs. Without Renekton, pre-nerfs Darius, Irelia or other ignite bruisers to keep him in check he was allowed to get to Ryze status.

I still think that kit was the most manageable of the ideas Riot has tried since.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2016-07-31 14:26:00
July 31 2016 14:24 GMT
#62
On July 31 2016 15:19 Goumindong wrote:
If you're thinking about dodging then it's better to just use one team. Which should also let you increase the complexity of the calculation(I.E. Include more interaction variables) and should negate your deficiency issue.

Additionally with two teams you should be able to code a single champion as 0,1,-1 for "not present", "blue", red" on a single variable. Which should also iirc fix your rank deficiency issue.

The enemy team won't matter in the long run to dodging except insomuch as your tool modifies what is played so just going to the one team is probably ideal even if it's less accuracy in the model

Edit: it's been quite a while since I've done any work in that area so I could be way off base. Also not sure if your models have input requirements with regards to a trinary structure. (Red side/blue side effect should be the same so it should work fine)

.
Show nested quote +
On July 31 2016 08:44 GrandInquisitor wrote:
If I remember correctly, original Ryze was OK for a long time until various meta changes and people waking up led to the realization that he was a total terror top lane. Once that happened they had to Olaf him while they tried to figure out how to rework him. He was simultaneously a lane bully but also a hyperscaler, which was completely obnoxious.


Original ryze was on/off strong. He left the meta when banshees (and something else iirc) lost mana. He came back with tear and roa buffs. (Mainly). Which is what caused him to be reworked.


Come on GMD I expected you to try harder. This is seriously disappointing.

1. I am not going to restrict myself to only one team: there is absolutely no reason to throw away half of my data. In particular, I am not going to throw away half of my data due to rank deficiency because rank deficiency can be easily solved via regularization. I'll leave this to you as an exercise to explain why regularization solves the rank deficiency problem.

2. It's already coded as 0, 1, -1 for "not present", "blue", and "red" - this is exactly why there is rank deficiency. I'll leave this again as an exercise for you.
https://twitter.com/SufficientStats
kongoline
Profile Joined February 2012
6318 Posts
July 31 2016 15:31 GMT
#63
On July 31 2016 19:18 JonnyLaw wrote:
Ryze gained a lot of power from tp meta and lane bully nerfs. Without Renekton, pre-nerfs Darius, Irelia or other ignite bruisers to keep him in check he was allowed to get to Ryze status.

I still think that kit was the most manageable of the ideas Riot has tried since.

lol old ryze was counter to all champion u listed
iCanada
Profile Joined August 2010
Canada10660 Posts
July 31 2016 17:02 GMT
#64
On July 31 2016 23:24 Sufficiency wrote:
Show nested quote +
On July 31 2016 15:19 Goumindong wrote:
If you're thinking about dodging then it's better to just use one team. Which should also let you increase the complexity of the calculation(I.E. Include more interaction variables) and should negate your deficiency issue.

Additionally with two teams you should be able to code a single champion as 0,1,-1 for "not present", "blue", red" on a single variable. Which should also iirc fix your rank deficiency issue.

The enemy team won't matter in the long run to dodging except insomuch as your tool modifies what is played so just going to the one team is probably ideal even if it's less accuracy in the model

Edit: it's been quite a while since I've done any work in that area so I could be way off base. Also not sure if your models have input requirements with regards to a trinary structure. (Red side/blue side effect should be the same so it should work fine)

.
On July 31 2016 08:44 GrandInquisitor wrote:
If I remember correctly, original Ryze was OK for a long time until various meta changes and people waking up led to the realization that he was a total terror top lane. Once that happened they had to Olaf him while they tried to figure out how to rework him. He was simultaneously a lane bully but also a hyperscaler, which was completely obnoxious.


Original ryze was on/off strong. He left the meta when banshees (and something else iirc) lost mana. He came back with tear and roa buffs. (Mainly). Which is what caused him to be reworked.


Come on GMD I expected you to try harder. This is seriously disappointing.

1. I am not going to restrict myself to only one team: there is absolutely no reason to throw away half of my data. In particular, I am not going to throw away half of my data due to rank deficiency because rank deficiency can be easily solved via regularization. I'll leave this to you as an exercise to explain why regularization solves the rank deficiency problem.

2. It's already coded as 0, 1, -1 for "not present", "blue", and "red" - this is exactly why there is rank deficiency. I'll leave this again as an exercise for you.


I agree with him that a single team search is a better tool; would be nice to see how your team stacks vs an average aram team. If you could generate a single team win rate vs median that would be awesome, actually.

Although perhaps that would be a different tool.
Goumindong
Profile Joined February 2013
United States3529 Posts
July 31 2016 19:13 GMT
#65
^^ That was my point wrt the "single team". Its true that the full team is a better predictor, obviously. But also simply observing the end of the game and recording it is a better predictor, obviously. But neither are useful and we want information we can use, not information we can't. Also not sure why you would have to throw out half your data[half your variables yes, but not half your data]*.

WRT Rank deficiency: Its been a while but you should only be rank deficient when you've got not enough observations for your dimensionality, or you're singular. You should not be singular on the 0,1,-1 input unless i am seriously missing some obvious co-linearity. And you should have enough data points. I suppose you could just have an ill conditioned matrix but not seeing why you would have one by just by knowing the input numbers.

*You could potentially double your data because you get two observations from each game. This could causes issues but i am blanking on what they would be.
General_Winter
Profile Joined February 2011
United States719 Posts
July 31 2016 19:29 GMT
#66
If you observe both teams half your data points are directly dependent on the other half of your data. Ie if team red wins team blue losses. If you count both teams as data point you are considering yourself to have twice as much independent data as you actually do.
DarkCore
Profile Joined March 2011
Germany4194 Posts
July 31 2016 20:23 GMT
#67
He left the meta when banshees (and something else iirc) lost mana.


Banshees lost mana in patch 3.10, Ryze got his major update in 5.8. I recall him still being meta between that. Was there another mana item he built besides Archangel, RoA, FH and Banshees? I kinda remember him having no real sixth item to build. Maybe you're thinking of the FH mana nerf, although that was quite some time before.
Fixed a bug where LeBlanc could lose
Goumindong
Profile Joined February 2013
United States3529 Posts
July 31 2016 20:45 GMT
#68
On August 01 2016 04:29 General_Winter wrote:
If you observe both teams half your data points are directly dependent on the other half of your data. Ie if team red wins team blue losses. If you count both teams as data point you are considering yourself to have twice as much independent data as you actually do.


If you double the data kindof. I felt like it should make x'e no longer zero, but wasn't sure off the top of my head. And didn't(and am not going to) check. If sufficiency wants to use the data he can figure it out.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2016-07-31 21:01:13
July 31 2016 20:55 GMT
#69
On August 01 2016 02:02 iCanada wrote:
Show nested quote +
On July 31 2016 23:24 Sufficiency wrote:
On July 31 2016 15:19 Goumindong wrote:
If you're thinking about dodging then it's better to just use one team. Which should also let you increase the complexity of the calculation(I.E. Include more interaction variables) and should negate your deficiency issue.

Additionally with two teams you should be able to code a single champion as 0,1,-1 for "not present", "blue", red" on a single variable. Which should also iirc fix your rank deficiency issue.

The enemy team won't matter in the long run to dodging except insomuch as your tool modifies what is played so just going to the one team is probably ideal even if it's less accuracy in the model

Edit: it's been quite a while since I've done any work in that area so I could be way off base. Also not sure if your models have input requirements with regards to a trinary structure. (Red side/blue side effect should be the same so it should work fine)

.
On July 31 2016 08:44 GrandInquisitor wrote:
If I remember correctly, original Ryze was OK for a long time until various meta changes and people waking up led to the realization that he was a total terror top lane. Once that happened they had to Olaf him while they tried to figure out how to rework him. He was simultaneously a lane bully but also a hyperscaler, which was completely obnoxious.


Original ryze was on/off strong. He left the meta when banshees (and something else iirc) lost mana. He came back with tear and roa buffs. (Mainly). Which is what caused him to be reworked.


Come on GMD I expected you to try harder. This is seriously disappointing.

1. I am not going to restrict myself to only one team: there is absolutely no reason to throw away half of my data. In particular, I am not going to throw away half of my data due to rank deficiency because rank deficiency can be easily solved via regularization. I'll leave this to you as an exercise to explain why regularization solves the rank deficiency problem.

2. It's already coded as 0, 1, -1 for "not present", "blue", and "red" - this is exactly why there is rank deficiency. I'll leave this again as an exercise for you.


I agree with him that a single team search is a better tool; would be nice to see how your team stacks vs an average aram team. If you could generate a single team win rate vs median that would be awesome, actually.

Although perhaps that would be a different tool.


An average ARAM team is an interesting idea. In my mind it might be annoying to do because of the free champions changing week to week... So your average ARAM team also changes.

Perhaps a more interesting idea is to do this in the setting of ranked solo queue instead: I give you the team comp of the opposing team, you draft a team against it, then my model will evaluate your team comp....
https://twitter.com/SufficientStats
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2016-07-31 21:41:21
July 31 2016 21:40 GMT
#70
If you were very sophisticated you could combine them. Given an enemy pick you would have an expected enemy team based on that pick and so a comp of your own to compare/create. This way you could potentially identify bad drafting options ahead of time.

I.E. I know the enemy picked Snydra first, how does my proposed team compare to the hypothetical syndra team? Do you have enough data to deal with the interaction terms to make that meaningful?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2016-08-01 10:51:23
August 01 2016 10:51 GMT
#71
pick malphite or zac or leona something and bop the syndra
Fildun
Profile Joined December 2012
Netherlands4122 Posts
August 01 2016 13:03 GMT
#72
Hey, they picked an immobile champion.
Let's pick champions that are good versus that.
What champions are good versus that?
Well, what about champions with gapclose+CC combos.
Hey, that works!

It's not rocket science.
iCanada
Profile Joined August 2010
Canada10660 Posts
August 01 2016 22:09 GMT
#73
On August 01 2016 05:55 Sufficiency wrote:
Show nested quote +
On August 01 2016 02:02 iCanada wrote:
On July 31 2016 23:24 Sufficiency wrote:
On July 31 2016 15:19 Goumindong wrote:
If you're thinking about dodging then it's better to just use one team. Which should also let you increase the complexity of the calculation(I.E. Include more interaction variables) and should negate your deficiency issue.

Additionally with two teams you should be able to code a single champion as 0,1,-1 for "not present", "blue", red" on a single variable. Which should also iirc fix your rank deficiency issue.

The enemy team won't matter in the long run to dodging except insomuch as your tool modifies what is played so just going to the one team is probably ideal even if it's less accuracy in the model

Edit: it's been quite a while since I've done any work in that area so I could be way off base. Also not sure if your models have input requirements with regards to a trinary structure. (Red side/blue side effect should be the same so it should work fine)

.
On July 31 2016 08:44 GrandInquisitor wrote:
If I remember correctly, original Ryze was OK for a long time until various meta changes and people waking up led to the realization that he was a total terror top lane. Once that happened they had to Olaf him while they tried to figure out how to rework him. He was simultaneously a lane bully but also a hyperscaler, which was completely obnoxious.


Original ryze was on/off strong. He left the meta when banshees (and something else iirc) lost mana. He came back with tear and roa buffs. (Mainly). Which is what caused him to be reworked.


Come on GMD I expected you to try harder. This is seriously disappointing.

1. I am not going to restrict myself to only one team: there is absolutely no reason to throw away half of my data. In particular, I am not going to throw away half of my data due to rank deficiency because rank deficiency can be easily solved via regularization. I'll leave this to you as an exercise to explain why regularization solves the rank deficiency problem.

2. It's already coded as 0, 1, -1 for "not present", "blue", and "red" - this is exactly why there is rank deficiency. I'll leave this again as an exercise for you.


I agree with him that a single team search is a better tool; would be nice to see how your team stacks vs an average aram team. If you could generate a single team win rate vs median that would be awesome, actually.

Although perhaps that would be a different tool.


An average ARAM team is an interesting idea. In my mind it might be annoying to do because of the free champions changing week to week... So your average ARAM team also changes.

Perhaps a more interesting idea is to do this in the setting of ranked solo queue instead: I give you the team comp of the opposing team, you draft a team against it, then my model will evaluate your team comp....


They'd both be pretty cool, actually.

I read your Reddit thread, lol. "Your model predicts the winning game 66% of the time in an environment where an algorythm places player teams together who are equally likely to win. Wow that is trash." Wut, no that is pretty sweet.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
August 01 2016 22:23 GMT
#74
On August 02 2016 07:09 iCanada wrote:
Show nested quote +
On August 01 2016 05:55 Sufficiency wrote:
On August 01 2016 02:02 iCanada wrote:
On July 31 2016 23:24 Sufficiency wrote:
On July 31 2016 15:19 Goumindong wrote:
If you're thinking about dodging then it's better to just use one team. Which should also let you increase the complexity of the calculation(I.E. Include more interaction variables) and should negate your deficiency issue.

Additionally with two teams you should be able to code a single champion as 0,1,-1 for "not present", "blue", red" on a single variable. Which should also iirc fix your rank deficiency issue.

The enemy team won't matter in the long run to dodging except insomuch as your tool modifies what is played so just going to the one team is probably ideal even if it's less accuracy in the model

Edit: it's been quite a while since I've done any work in that area so I could be way off base. Also not sure if your models have input requirements with regards to a trinary structure. (Red side/blue side effect should be the same so it should work fine)

.
On July 31 2016 08:44 GrandInquisitor wrote:
If I remember correctly, original Ryze was OK for a long time until various meta changes and people waking up led to the realization that he was a total terror top lane. Once that happened they had to Olaf him while they tried to figure out how to rework him. He was simultaneously a lane bully but also a hyperscaler, which was completely obnoxious.


Original ryze was on/off strong. He left the meta when banshees (and something else iirc) lost mana. He came back with tear and roa buffs. (Mainly). Which is what caused him to be reworked.


Come on GMD I expected you to try harder. This is seriously disappointing.

1. I am not going to restrict myself to only one team: there is absolutely no reason to throw away half of my data. In particular, I am not going to throw away half of my data due to rank deficiency because rank deficiency can be easily solved via regularization. I'll leave this to you as an exercise to explain why regularization solves the rank deficiency problem.

2. It's already coded as 0, 1, -1 for "not present", "blue", and "red" - this is exactly why there is rank deficiency. I'll leave this again as an exercise for you.


I agree with him that a single team search is a better tool; would be nice to see how your team stacks vs an average aram team. If you could generate a single team win rate vs median that would be awesome, actually.

Although perhaps that would be a different tool.


An average ARAM team is an interesting idea. In my mind it might be annoying to do because of the free champions changing week to week... So your average ARAM team also changes.

Perhaps a more interesting idea is to do this in the setting of ranked solo queue instead: I give you the team comp of the opposing team, you draft a team against it, then my model will evaluate your team comp....


They'd both be pretty cool, actually.

I read your Reddit thread, lol. "Your model predicts the winning game 66% of the time in an environment where an algorythm places player teams together who are equally likely to win. Wow that is trash." Wut, no that is pretty sweet.


If you could get on LoL games, a hit ratio like that would make you stupid rich.
(╯°□°)╯︵ ┻━┻
Goumindong
Profile Joined February 2013
United States3529 Posts
August 02 2016 00:21 GMT
#75
On August 02 2016 07:23 ticklishmusic wrote:
Show nested quote +
On August 02 2016 07:09 iCanada wrote:
On August 01 2016 05:55 Sufficiency wrote:
On August 01 2016 02:02 iCanada wrote:
On July 31 2016 23:24 Sufficiency wrote:
On July 31 2016 15:19 Goumindong wrote:
If you're thinking about dodging then it's better to just use one team. Which should also let you increase the complexity of the calculation(I.E. Include more interaction variables) and should negate your deficiency issue.

Additionally with two teams you should be able to code a single champion as 0,1,-1 for "not present", "blue", red" on a single variable. Which should also iirc fix your rank deficiency issue.

The enemy team won't matter in the long run to dodging except insomuch as your tool modifies what is played so just going to the one team is probably ideal even if it's less accuracy in the model

Edit: it's been quite a while since I've done any work in that area so I could be way off base. Also not sure if your models have input requirements with regards to a trinary structure. (Red side/blue side effect should be the same so it should work fine)

.
On July 31 2016 08:44 GrandInquisitor wrote:
If I remember correctly, original Ryze was OK for a long time until various meta changes and people waking up led to the realization that he was a total terror top lane. Once that happened they had to Olaf him while they tried to figure out how to rework him. He was simultaneously a lane bully but also a hyperscaler, which was completely obnoxious.


Original ryze was on/off strong. He left the meta when banshees (and something else iirc) lost mana. He came back with tear and roa buffs. (Mainly). Which is what caused him to be reworked.


Come on GMD I expected you to try harder. This is seriously disappointing.

1. I am not going to restrict myself to only one team: there is absolutely no reason to throw away half of my data. In particular, I am not going to throw away half of my data due to rank deficiency because rank deficiency can be easily solved via regularization. I'll leave this to you as an exercise to explain why regularization solves the rank deficiency problem.

2. It's already coded as 0, 1, -1 for "not present", "blue", and "red" - this is exactly why there is rank deficiency. I'll leave this again as an exercise for you.


I agree with him that a single team search is a better tool; would be nice to see how your team stacks vs an average aram team. If you could generate a single team win rate vs median that would be awesome, actually.

Although perhaps that would be a different tool.


An average ARAM team is an interesting idea. In my mind it might be annoying to do because of the free champions changing week to week... So your average ARAM team also changes.

Perhaps a more interesting idea is to do this in the setting of ranked solo queue instead: I give you the team comp of the opposing team, you draft a team against it, then my model will evaluate your team comp....


They'd both be pretty cool, actually.

I read your Reddit thread, lol. "Your model predicts the winning game 66% of the time in an environment where an algorythm places player teams together who are equally likely to win. Wow that is trash." Wut, no that is pretty sweet.


If you could get on LoL games, a hit ratio like that would make you stupid rich.


Well maybe? The key is that there isn't a 50% win chance afte champions have been randomly selected. The champions selected is information and so there isn't any reason a person could not put down those kind of numbers. It's like saltyteemo betting. It's not hard to guess right, you often come in when one team has a, more or less, "insurmountable" lead. Bots (maybe it's bots maybe not) get to like 90% accuracy. The 50% base line is before champions are selected, not after. I would wager that the majority of ARAM players hit better than 50% prediction were they to keep track.

Now I don't know the complexity of the model, whether it accounts for team composition structures, champion synergy, etc. Those are the sorts of things the human brain is quite good at sussing out and so they could easily have an advantage over an algorithm that cannot be that complex due to mathematical limits. That doesn't mean 66% isn't good but it means we don't really know if it is.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 02 2016 01:11 GMT
#76
I think a very knowledgeable player may be able to do better, but it's sort of a null point because but we can't know either way - I can't ask such a person to rate enough games (which could be thousands of games depending on the actual performance difference) to formally demonstrate the difference.
https://twitter.com/SufficientStats
Goumindong
Profile Joined February 2013
United States3529 Posts
August 02 2016 02:30 GMT
#77
Definitely.
Redox
Profile Joined October 2010
Germany24794 Posts
August 03 2016 10:34 GMT
#78
I thought ARAM uses an MMR system which pushes the majority of players at 50% win rate. If that is the case dodging games or whatever seems rather pointless because your overall win rate will not change anyway.
Off-season = best season
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 03 2016 15:40 GMT
#79
--- Nuked ---
Goumindong
Profile Joined February 2013
United States3529 Posts
August 04 2016 03:44 GMT
#80
On August 03 2016 19:34 Redox wrote:
I thought ARAM uses an MMR system which pushes the majority of players at 50% win rate. If that is the case dodging games or whatever seems rather pointless because your overall win rate will not change anyway.

In the long term kindof. The law of large numbers works to put the average towards 50%. But the difference between wins and losses is not an average. Even if you play all games at 50% as you play more games the difference between wins and losses can go to infinity or negative infinity or nothing at all.

And since, well you won't be at 50% until you hit your proper MMR and since dodging poor games increases that MMR. If you are about winning it's ideal to dodge bad games.

Granted you probably shouldn't care about winning ARAMs but I bet loads do.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2016-08-04 09:12:23
August 04 2016 09:09 GMT
#81
Varus appears to have a pretty awful bug this patch where his smartcast Q fires prematurely (aka, before you release the key). Although it doesn't start right away, it took me about 10 minutes to trigger whatever it was and then it happened pretty consistently.

You can sort of hedge against it by not moving around as much when you're in the windup phase of the shot, but it only sort of works. I managed to get a game ending quadra kill in an ARAM with this stupid bug making every shot a miserable chore. Holy crap, was it annoying.
lilwisper
Profile Joined April 2010
United States2515 Posts
August 04 2016 15:36 GMT
#82
On August 04 2016 18:09 zer0das wrote:
Varus appears to have a pretty awful bug this patch where his smartcast Q fires prematurely (aka, before you release the key). Although it doesn't start right away, it took me about 10 minutes to trigger whatever it was and then it happened pretty consistently.

You can sort of hedge against it by not moving around as much when you're in the windup phase of the shot, but it only sort of works. I managed to get a game ending quadra kill in an ARAM with this stupid bug making every shot a miserable chore. Holy crap, was it annoying.


I have felt this same thing on Xerath a few times. It might have been more lag in my case than a bug, but it made me feel like I couldn't trust smart casting at least for the charging spells like these.
MuddyJam
Profile Joined September 2014
535 Posts
Last Edited: 2016-08-05 16:20:26
August 04 2016 20:53 GMT
#83
QQ
kongoline
Profile Joined February 2012
6318 Posts
August 04 2016 23:09 GMT
#84
thats dynamicQ for you
IamPryda
Profile Joined April 2011
United States1186 Posts
August 04 2016 23:58 GMT
#85
just got pulsefire ezreal in hextech surprised they even allow ultimate skins even if its the oldest one to bad I don't play ez ever
Moar banelings less qq
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 05 2016 00:58 GMT
#86
On August 05 2016 05:53 MuddyJam wrote:
So the one time I don't check my teams op.gg and just tab out once locking in my first pick I get premade of
kalista jungle
and 29% win rate vayne (29 games)
they proceed to blame everyone who is not premade with them, 3v2 bot lane while enemy take 2 towers and our inhibitor mid.

how is trolling ranked like this not bannable?

Use the QQ thread plz.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Gahlo
Profile Joined February 2010
United States35144 Posts
August 05 2016 01:32 GMT
#87
On August 05 2016 08:58 IamPryda wrote:
just got pulsefire ezreal in hextech surprised they even allow ultimate skins even if its the oldest one to bad I don't play ez ever

Yeah, but just think of the sweet ARAM swag.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-08-05 20:23:55
August 05 2016 20:23 GMT
#88
Arcade Ahri and Corki skins look neat.

+ Show Spoiler +
[image loading]

[image loading]
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
lilwisper
Profile Joined April 2010
United States2515 Posts
August 05 2016 20:47 GMT
#89
On August 06 2016 05:23 Ansibled wrote:
Arcade Ahri and Corki skins look neat.

+ Show Spoiler +
[image loading]

[image loading]



The Arcade series is right up there with the Bloodmoon series in my opinion. I haven't seen a boring skin from this series yet.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-08-05 20:57:58
August 05 2016 20:57 GMT
#90
Coming up with more "series" skins is a damn smart financial move. People love playing with matching skins.
What fun is it being cool if you can’t wear a sombrero?
cLutZ
Profile Joined November 2010
United States19574 Posts
August 05 2016 21:00 GMT
#91
Rainbow hecarim is awesome. Love that he's meta
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35144 Posts
August 06 2016 03:43 GMT
#92
Is the Ahri skin referencing something or a cash grab at horny furries?
Goumindong
Profile Joined February 2013
United States3529 Posts
August 06 2016 04:10 GMT
#93
Arcade Ahri appears to be wearing more clothes than usual and the world she is in appears to be a reference to Mario.
General_Winter
Profile Joined February 2011
United States719 Posts
Last Edited: 2016-08-06 14:49:42
August 06 2016 14:15 GMT
#94
The three hearts and the green mans bar in the bottom left are a Zelda reference.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 06 2016 15:07 GMT
#95
She's got 9 lives like a cat.
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35144 Posts
August 06 2016 15:37 GMT
#96
On August 06 2016 23:15 General_Winter wrote:
The three hearts and the green mans bar in the bottom left are a Zelda reference.

I mean the actual skin, not the splash.
Goumindong
Profile Joined February 2013
United States3529 Posts
August 06 2016 19:27 GMT
#97
Could be strider hiryu (the sash mainly) but not actually sure what you're complaining about. Arcade skins always have a theme of "gamer person" for whatever shitty definition of that it is. I mean look at Sona. Arcade is an established skin line. Ahri gets all the skins because she is a perennially popular, and gets lots of pro play time. (Recently(?)). And of course this is one of the most modest Ahri skins
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 06 2016 19:54 GMT
#98
On August 06 2016 05:57 GrandInquisitor wrote:
Coming up with more "series" skins is a damn smart financial move. People love playing with matching skins.


agreed, I really like how they've swapped to almost a calendar release scedule in the last 2 years with Blood Moon >> April fools > Pool Party > Project > Arcade > Halloween > Xmas

sure I'm missing a couple but the point is there, I actually anticipated Pool Party this year.
Carrilord has arrived.
lilwisper
Profile Joined April 2010
United States2515 Posts
August 08 2016 15:24 GMT
#99
On August 07 2016 04:54 Slusher wrote:
Show nested quote +
On August 06 2016 05:57 GrandInquisitor wrote:
Coming up with more "series" skins is a damn smart financial move. People love playing with matching skins.


agreed, I really like how they've swapped to almost a calendar release scedule in the last 2 years with Blood Moon >> April fools > Pool Party > Project > Arcade > Halloween > Xmas

sure I'm missing a couple but the point is there, I actually anticipated Pool Party this year.


Yeah it is just more fun to show a united front where everyone is under the same theme.
Amarok
Profile Joined August 2010
Australia2003 Posts
Last Edited: 2016-08-08 21:53:41
August 08 2016 21:53 GMT
#100
Let's face it, Ahri in general is pretty furry friendly.
Fighting for peace is like screwing for virginity
iCanada
Profile Joined August 2010
Canada10660 Posts
August 09 2016 02:42 GMT
#101


So I know I say this about every new champ...

But Kled looks like a jungler. LOL. AS steroid fo free w/ percent damage? big shield that comes back from autoing stuff? Strong mobility with a couple Knockbacks? Wall jumps? 2 AoE clearing moves?

<_<
droserin
Profile Joined September 2014
127 Posts
August 09 2016 04:01 GMT
#102
He can't jump walls and jungle monsters don't refill his shield.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2016-08-09 05:32:24
August 09 2016 05:32 GMT
#103
The CHAAARGE cries in the video were so cringey
Phreak, pls.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
iCanada
Profile Joined August 2010
Canada10660 Posts
August 09 2016 13:45 GMT
#104
On August 09 2016 13:01 droserin wrote:
He can't jump walls and jungle monsters don't refill his shield.


Just Drake and baron eh? I thought all camps were "epic monsters".
Gahlo
Profile Joined February 2010
United States35144 Posts
August 09 2016 14:15 GMT
#105
On August 09 2016 22:45 iCanada wrote:
Show nested quote +
On August 09 2016 13:01 droserin wrote:
He can't jump walls and jungle monsters don't refill his shield.


Just Drake and baron eh? I thought all camps were "epic monsters".

Nope. The leader of a camp is a large monster. Dragons, Baron, and I believe the Herald are epic monsters.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 09 2016 18:16 GMT
#106
Seems like a good candidate for a toxic full tank build. Shield based on Bonus HP, 2 % hp attacks and a Sivir ult that requires him to be the first one to go in.
Carrilord has arrived.
General_Winter
Profile Joined February 2011
United States719 Posts
August 09 2016 18:17 GMT
#107
Yeah. They went out of their way to make it hard to jungle and force him top. Not sure it will work though, I feel like his kit pushes him towards sup since he has a thresh hook and he has %health damage that keeps him relevant even if he doesn't build any damage. Likewise he has a good initiation ult for the team that doesn't require damage. Build tanky like braum
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 09 2016 18:21 GMT
#108
his 2nd bar seems to build super fast when hitting champions as well, so if he's tanky enough he might be able to get 2-3 Skarl shields in a fight
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-08-09 18:28:28
August 09 2016 18:25 GMT
#109
http://oce.leagueoflegends.com/en/news/game-updates/patch/patch-616-notes

why lulu buffs why .......
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 09 2016 18:30 GMT
#110
I mean she is bad on live imo
Carrilord has arrived.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
August 09 2016 18:41 GMT
#111
On August 10 2016 03:25 kongoline wrote:
http://oce.leagueoflegends.com/en/news/game-updates/patch/patch-616-notes

why lulu buffs why .......


thats a phat naut buff.
(╯°□°)╯︵ ┻━┻
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 09 2016 21:02 GMT
#112
DARKNESSSSSSSssssssss


ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
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