[Patch 6.15] Corki Worlds Buff General Discussion - Page 2
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GrandInquisitor
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New York City13113 Posts
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Zess
Adun Toridas!9144 Posts
Fixed a bug where the stun on Rammus's Q - Powerball was lasting longer than intended No wonder even his early ganks without too many pts in E are still killer. I wonder how much longer that was, even .25s is quite a lot. | ||
ticklishmusic
United States15977 Posts
On July 27 2016 08:09 Zess wrote: No wonder even his early ganks without too many pts in E are still killer. I wonder how much longer that was, even .25s is quite a lot. I must have been really behind, I always thought it was just 0.75s knockup/back | ||
Zess
Adun Toridas!9144 Posts
On July 27 2016 08:41 ticklishmusic wrote: I must have been really behind, I always thought it was just 0.75s knockup/back Apparently at some point riot broke it and it was higher, but can't find any sources on how much higher that was so probably wasn't user reported. | ||
evilfatsh1t
Australia8649 Posts
On July 27 2016 01:58 GrandInquisitor wrote: I'm not crazy, here, right? I feel like I am usually the only person in my games that realizes that blue buff gives +15% AP. A few games ago, playing Sejuani, I had to practically beg our Katarina to take the 30 minute blue buff. funny, my last ranked game i was ahri and i was begging my sej to give me a blue buff. nope, he last hit every blue with smite the entire game. too bad he couldnt do the same for 1 infernal dragon and 2 barons that got stolen by the enemy lee | ||
JazzVortical
Australia1825 Posts
On July 26 2016 08:43 ticklishmusic wrote: corki buff seems like another step towards league of long range engage/ semi globals See new champ ult as well. | ||
Coldbolt
United Kingdom70 Posts
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MuddyJam
535 Posts
This is giving me a chance to see though and why is it people in low gold and below seem to have no idea what to do past laning. Do you think there is a lack of educational stuff in lol for post lane? In sc2 say you know once you BO is done you will want to take more bases or tech up. In fps I don't think phases are as defined. In lol people just mill around not doing anything or just go to the lane they started in and push it till something happens. Basic idea of sticking as 4/5 and moving forward is totally alien . | ||
Sent.
Poland9193 Posts
I don't think you can fix that with education, Most players play intuitively and don't do any research about the game. You can't force them to learn. | ||
JimmiC
Canada22817 Posts
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General_Winter
United States719 Posts
Seems like they went out of the way to make him not work in the jungle by having courage not work on large monsters. Also seems clearly not mid or adc material. Looks like they want him too but he might not be the worst support. Has a grab/hook, a late game utility ability that doesn't require gold, and the courage mechanic might bring a lot of sustain if you fight till the guy runs away, then wait and all in with your adc to get the mount and its health back. | ||
JimmiC
Canada22817 Posts
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IamPryda
United States1186 Posts
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Goumindong
United States3529 Posts
On July 28 2016 21:23 MuddyJam wrote: Nothing like getting connection issue in your placements on a smurf so you have to now fight through toxic low elo :< This is giving me a chance to see though and why is it people in low gold and below seem to have no idea what to do past laning. Do you think there is a lack of educational stuff in lol for post lane? In sc2 say you know once you BO is done you will want to take more bases or tech up. In fps I don't think phases are as defined. In lol people just mill around not doing anything or just go to the lane they started in and push it till something happens. Basic idea of sticking as 4/5 and moving forward is totally alien . Its three fold 1) You spend a lot less time post lane than in lane. So people tend to learn and get better at laning a lot faster. Even when you don't have a "win lane win game" the laning phase will often take up a significant chunk of the game. So people play it a lot more. 2) There isn't as good a feedback mechanism for post-lane play. When you're in lane everything is almost always your fault, whether that is getting ganked, or not following through on one. And figuring out the solution to this is usually pretty simple since the cause and effect are close together and the actions very discrete. But after lane its a lot harder to determine why you didn't win or why something went poorly. Should you have followed your AD or should your AD have followed you? What objectives do you go to and why? These rarely have clear answers that follow directly from cause to effect. Its hard to see why you should be sieging bottom tower when no objectives are open as opposed mid lane or top lane... or farming. The loss that can follow from that is often disconnected from the action. You lose a team fight later in the game at dragon and the lost team fight is the loss creator and not the failure to act when you had a lead. 3) There are coordination problems inherent in any game where people aren't on consistent teams and/or on voice coms. Teams can have strategies but this requires everyone on the team to be on the same page. 5 Individual strategy ideas means that none of them get executed. It often takes only one player not on the same page in order to wreck a strategy. Because of this "follow the team" is often a very good strategy and may people use it. But "follow the team" doesn't have a coherent direction unless someone can take control and lead it. This is sometimes for reasonable reasons sometimes for not. If no one is leading then "follow the team" tends to just congregate at map points rather than going and doing. So basically its practice, feedback, and (lack of) shot callers. | ||
Frolossus
United States4779 Posts
On July 27 2016 01:58 GrandInquisitor wrote: I'm not crazy, here, right? I feel like I am usually the only person in my games that realizes that blue buff gives +15% AP. A few games ago, playing Sejuani, I had to practically beg our Katarina to take the 30 minute blue buff. i don't think it's worth having if you have any other mana/cd dependent characters on your team. the primary purpose of the buff is still those 2 things which kat needs neither of | ||
Jek
Denmark2771 Posts
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Prog
United Kingdom1470 Posts
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Jek
Denmark2771 Posts
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DarkCore
Germany4194 Posts
On July 29 2016 21:02 Jek wrote: Has there ever been a champion with lower win ratio than the new Ryze? ~38% average is pretty extreme considering the second lowest is Aatrox sitting at ~46% Urgot? Didn't Leblanc get close to that win rate as well for a while? And Yasuo?Also from my searching, Azir right now has a similar or even lower winrate depending on region and league. Personally when I tried the new Ryze he seemed like a really fun champion (also great VU, his animations are fantastic), but the lack of utility that his ultimate gave him hit very hard. His ultimate is near useless lv 1, and he kind of needed that MS boost and spellvamp (although the new range on his Q means it's near impossible to harass him out of lane). | ||
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GrandInquisitor
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New York City13113 Posts
On July 29 2016 21:02 Jek wrote: Has there ever been a champion with lower win ratio than the new Ryze? ~38% average is pretty extreme considering the second lowest is Aatrox sitting at ~46% Release Syndra I think? Maybe Kassadin at some point during the endless nerfs? | ||
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