Seems pretty hype otherwise. Surprisingly I didn't really find any huge bugs. I guess 90% of the features not enabled.
[Patch 6.11] Meeeeee-ow! General Discussion - Page 9
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iCanada
Canada10660 Posts
Seems pretty hype otherwise. Surprisingly I didn't really find any huge bugs. I guess 90% of the features not enabled. | ||
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GrandInquisitor
New York City13113 Posts
An interesting view into where the game is going over the next few patches. Personally I think that Cloud Dragon, even if it is having some noticeable effect on winrate, should be changed, if only because it is completely unnoticeable. No one at any point ever says "Man I can really feel the effects of that Cloud Dragon". I wouldn't mind if they collapsed it all into Fire + Earth, honestly. Also, man, I wish other games would do stuff like this. Imagine if Blizzard did stuff like this for Hearthstone. Shit they don't even put out patch notes for Overwatch. | ||
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Ansibled
United Kingdom9872 Posts
On June 09 2016 03:30 GrandInquisitor wrote: http://na.leagueoflegends.com/en/news/game-updates/gameplay/state-season-mid-season-followup An interesting view into where the game is going over the next few patches. Personally I think that Cloud Dragon, even if it is having some noticeable effect on winrate, should be changed, if only because it is completely unnoticeable. No one at any point ever says "Man I can really feel the effects of that Cloud Dragon". I wouldn't mind if they collapsed it all into Fire + Earth, honestly. Also, man, I wish other games would do stuff like this. Imagine if Blizzard did stuff like this for Hearthstone. Shit they don't even put out patch notes for Overwatch. I think the SC2 feedback updates are great. This is my favourite cloud dragon stat. | ||
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iCanada
Canada10660 Posts
On June 09 2016 03:30 GrandInquisitor wrote: http://na.leagueoflegends.com/en/news/game-updates/gameplay/state-season-mid-season-followup An interesting view into where the game is going over the next few patches. Personally I think that Cloud Dragon, even if it is having some noticeable effect on winrate, should be changed, if only because it is completely unnoticeable. No one at any point ever says "Man I can really feel the effects of that Cloud Dragon". I wouldn't mind if they collapsed it all into Fire + Earth, honestly. Also, man, I wish other games would do stuff like this. Imagine if Blizzard did stuff like this for Hearthstone. Shit they don't even put out patch notes for Overwatch. Have you ever had 2 cloud drakes? Its pretty noticable, imo. 1 not really, but 2 you just feel amazingly fast. | ||
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Alaric
France45622 Posts
On June 09 2016 03:30 GrandInquisitor wrote: http://na.leagueoflegends.com/en/news/game-updates/gameplay/state-season-mid-season-followup An interesting view into where the game is going over the next few patches. Personally I think that Cloud Dragon, even if it is having some noticeable effect on winrate, should be changed, if only because it is completely unnoticeable. No one at any point ever says "Man I can really feel the effects of that Cloud Dragon". I wouldn't mind if they collapsed it all into Fire + Earth, honestly. Also, man, I wish other games would do stuff like this. Imagine if Blizzard did stuff like this for Hearthstone. Shit they don't even put out patch notes for Overwatch. "We changed Janna's passive because it's super powerful but noone really takes notice." | ||
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cLutZ
United States19574 Posts
On June 09 2016 03:41 iCanada wrote: Have you ever had 2 cloud drakes? Its pretty noticable, imo. 1 not really, but 2 you just feel amazingly fast. But its also deceptive because its out of combat speed, like mobi boots, so you are mentally tricked by it as well. | ||
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zer0das
United States8519 Posts
Riot person wrote: Some of the kit changes look pretty successful so far (e.g. Malz passive creating a healthier playstyle or Zyra capturing more of a plant queen feel). 6.12 Changes to a few champions, items and systems on ARAM. 6.14 - 6.15 Potentially some ARAM followup work too, depending on whether we see any major emergent issues after the 6.12 changes. I'm silently screaming inside to these. Healthier playstyle for Malz. What? And as if there were anything wrong with how Zyra felt before. I wish Rioters would sit down and play against Zyra and Illaoi and see how much fun playing against them as a melee is. Because unless you delete them, you basically sit there and take their crap and go "well, wonder what the hell I'm supposed to do." They also completely broke ARAM in the last 3-4 patches. All the new mage kits tend to just be completely broken in one aspect or another, playing against them in a 5v5 for a prolonged period of time is not fun and also makes rolling way more about power rolls and less about playing your damn champion well. The keystone masteries already had it going that direction too, since poke mages get a ridiculous amount of utility from deathfire touch and thunderlord's before a melee ever gets to use anything. I guess their philosophy is that ARAM is a joke mode, so we're completely okay breaking both its knees, bashing its skull in, and then trying to use bandages to try to fix the bloodied corpse. | ||
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Alaric
France45622 Posts
Her animations are so slow that something like Fizz's Q lets you walk up to her, dash and dodge her Q by getting in her back before it slams, if you react when you see her starting the animation. Sure if you're Wukong you're going to get shat on (and I assume his clone gives her ult another tentacle too), but if you're Riven, Yasuo, or champions with multiple sources of damage like Darius (his passive dicks her E), or if you can jump her as soon as she misses a Q/E, she's not that big of a threat. | ||
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GrandInquisitor
New York City13113 Posts
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zer0das
United States8519 Posts
On June 09 2016 04:50 GrandInquisitor wrote: I play a lot of ARAM and didn't notice any Mark/Dash changes. The wiki says they haven't been changed since 5.10. I suppose this might just be in my head. I have had issues with how the snowball animates for several patches. It would skip frames very noticeably, might just completely be fooling me because that issue went away recently. I'm probably just being irrational on this count given the other comments about Malzahar/Zyra making my blood boil. I'm aware of Illaio's weaknesses, but the rising prevalence of champions that just completely screw with immobile melee champions is annoying. Gangplank is another example- what do you do against his barrels as a melee? If your teammates aren't there, you just kind of twiddle your thumbs because you can't even get close to him if he already had time to setup, or you just shrug your shoulders and accept the damage you're going to likely take. It is not even about the mechanic itself, it is more about the rate of occurrence. Gangplank's barrels became more limited, whereas Zyra/Illaio recently had the frequency of plants/tentacles go through the roof. | ||
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DarkCore
Germany4194 Posts
They also completely broke ARAM in the last 3-4 patches. All the new mage kits tend to just be completely broken in one aspect or another, playing against them in a 5v5 for a prolonged period of time is not fun and also makes rolling way more about power rolls and less about playing your damn champion well. The keystone masteries already had it going that direction too, since poke mages get a ridiculous amount of utility from deathfire touch and thunderlord's before a melee ever gets to use anything. What changes broke ARAM. The game mode is so random, most games favor one team anyway. Tbh I find hard engage tank comps to be more broken than endless poke mages, because after a certain point they just start to steamroll since they're so tanky and murder squishies in melee. Doesn't matter if Lux is doing a lot of poke damage, once you;re 15 minutes into the game tank Sion will bulldozer you down. I've had games playing Kog Maw doing 50% more damage than the closest enemy damage dealer, but it didn't matter because they had Sion/J4/Lulu ult/Kata, I didn't live a single team fight I didn't have flash. Snowball is stupidly OP in ARAM on quite a few bruisers, that keeps poke mages from running rampant. | ||
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Slusher
United States19143 Posts
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Jek
Denmark2771 Posts
Disintegration Ray of the Sad Mummy is pretty disgusting. :D | ||
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Gahlo
United States35174 Posts
On June 09 2016 05:41 Jek wrote: Today I had the greatest ragelord on my team. He threw a tantrum about me not throwing a tantrum when he stole a penta kill from me. That's some next level anger issues. Disintegration Ray of the Sad Mummy is pretty disgusting. :D http://www.liquidlegends.net/forum/shopkeepers-inn/220361-the-shikyo-memorial-for-qq-therapy | ||
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Alaric
France45622 Posts
And Illaoi crushes people who have to stay on her to fight her (and can't bruteforce, like Darius can). Pantheon jungle isn't an issue as long as you position decently, for example—which can mean way at the front but far enough from the river that you can retreat to a couple tentacles on the wall if he comes. No need to reach your tower, just walk to the tentacles, he has to walk up to you to do anything so it's an easy E if you anticipate, and then if it's post-6 it's pretty much a crushing 1v2. She depends both on the match-up (Nidalee or Kennen are excruciating for example) and on your opponent. Sure if he sits on his ass and doesn't try to dodge you'll crush him, but if he's got a mobile/fast champion and actually tries to do things you don't have much control on the lane at all. Fwiw Rammus beats her too because activating W cuts a lot of her burst, and between his passive and her garbage base AS he can just walk up and manfight her early on, there's nothing she can do. | ||
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Jek
Denmark2771 Posts
On June 09 2016 05:42 Gahlo wrote: http://www.liquidlegends.net/forum/shopkeepers-inn/220361-the-shikyo-memorial-for-qq-therapy I think this, http://www.liquidlegends.net/forum/shopkeepers-inn/305322-the-locicero-memorial-for-general-awesomeness would have been a better place to post it. I was first chuckling and impressed by his flash/ignite being faster than my mid air Q. The proceding spam about not wanting to win or tryharding enough in ranked to care about kills got me laughing. ![]() He had been flaming everyone in the game from when the enemy placed a ward to check where our jungler started. He was quite... innovative in his chats so I think he was sorta making a parody of true ragelords. Pretty sure any Rioter looking at his reports, if it would ever get to that, would be laughing at some of his lines. "I hope you start smoking so you can actually get cancer" was one of his better. On June 09 2016 05:33 Slusher wrote: Tbh i find aram is most often determined by the team with the fewest terrible builds :^) I find it usually to be who have the most tanks, unless you have some sort of insane team that can win before they become immortal. That or of course a good Vayne+Protect Vayne champs. | ||
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MuddyJam
535 Posts
No idea what the minor support changes would be. Like mechanically support has the lest "fun" in it. the utility is in heals/shields/buff which don't feel as impactful to avg joe. \been thinking recently support is just busted which is why nobody plays it. Any other role if your good you gets the kills and nobody questions that you carried and you won lane. Generally as support the smuck bronze/silver/gold adc will congratulate himself or can undo your work. After laning your are even less flashy. There is a reason hook champions are played a lot because people can point to a move they made. Just wondering what people opinions are like if support lacks wide reaching mechanics that are fun | ||
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iCanada
Canada10660 Posts
Hell even good Janna / Ali / Braum play requires solid game knowledge and mechanical proficiency. Shielding the right targets at the right times, stuffing key skill shots and initiations. As a player who mostly played melee champs I started playing support in S5 just from getting dicked on mechanically by real good supports. A good Janna makes so many champs useless it's disgusting. This requires game knowledge, situational awareness, and very good twitch gameplay and accuracy. In my opinion it's real real rewarding. Way more rewarding and imo difficult than pulling off high level insec plays and shit. Maybe it's just because I've played probably 500 lee sin games over the years and much less Janna... but I think it's more rewarding. Less zomg front page on reddit. Our even noticed in Game (100% that adc popping off lol) but you have so much outplay potential and it is pretty amazing when you do it right. Good Janna players can make even Lee's and Nids who land all their Q's look like compete boosted animals. If you don't enjoy doing that then I guess support isn't your thing, but personally feels quite good to me. | ||
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Jek
Denmark2771 Posts
On June 09 2016 10:43 MuddyJam wrote: those implied buffs to velkoz coming soon seem like overkill. I feel he is just going to pop onto pro scene and do busted damage. No idea what the minor support changes would be. Like mechanically support has the lest "fun" in it. the utility is in heals/shields/buff which don't feel as impactful to avg joe. \been thinking recently support is just busted which is why nobody plays it. Any other role if your good you gets the kills and nobody questions that you carried and you won lane. Generally as support the smuck bronze/silver/gold adc will congratulate himself or can undo your work. After laning your are even less flashy. There is a reason hook champions are played a lot because people can point to a move they made. Just wondering what people opinions are like if support lacks wide reaching mechanics that are fun Obligatory images from a support, + Show Spoiler + Any smuck player will congratulate himself or undo your work regardless of role. Most noticable for supports and junglers since, their job is to well... Help their team members so their efforts is a team effort and thus someone can ignore their work as opposed to solokills where it truely is their own work. I dont think supports lack mechanical or flashy plays. The only supports without flashy plays are pretty much Soraka and Trundle, Trundle has it the worst since it can be hard to see just how big of an impact his ultimate has compared to Soraka saving your behind over and over again. That's not to say they can't do anything flash (full team silence, a 6 root from one of those Pillar'ed into a wall) but it's nothing compared to something like Thresh or Bard. I think the reason supporting is relatively unpopular is because players find getting +1 on their kill score more fun than on their assist score. That combined with being in a duo lane, because everyone are Faker-senpai's alterego and thus can always outplay on their own. The added immensely increased gold income for supports some years ago made supports much more popular (before I could go weeks without anyone else wanting it). If Riot would add assist streak bonus back in I think support would see a rise in popularity again, the brief period of time it was there supports could occasionally end up with as much or more gold than laners it was more or less a 50-50 calling support in champion select in the few patches assist streak had a high value. I think support is currently is in a good spot, if Riot really really really wants to make it more popular they just need to increase gold income, ie put the old assist streaks values back in. Strangely enough I found the periode of time where full build for support was Shurelia and Mobis the most fun, "you have nothing, make it work". tl;dr People want to buy Manolo shoes but can only afford Gucci when playing support. | ||
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Slusher
United States19143 Posts
It would 100% be my secondary role if it was 50/50 with mid, but I think they said the actual statistic in that roundtable video they did was 16% main role when sup secondary. (which is higher then I would have guessed based on anecdotal experience) | ||
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