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[Patch 6.11] Meeeeee-ow! General Discussion - Page 7

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Purge
Profile Joined November 2010
Canada372 Posts
June 04 2016 20:46 GMT
#121
I dont see why anyone would want elo based pick order - I personally think last pick is way stronger than first pick this season, especially when i get what I wanted without fighting for my role. Cannot pick Xer or Yasuo first pick imo.

Also Taliyah's whole play pattern is god awful. I've never felt so held back by the abilities of the champ im playing. It ... just doesnt click if that statement makes sense.


"Never do an enemy a small injury." - Machiavelli
Purge
Profile Joined November 2010
Canada372 Posts
June 04 2016 21:23 GMT
#122
On June 03 2016 04:56 Ansibled wrote:
Lucian
Attack speed per level lowered to 1.5 from 3.3
Lightslinger (Passive) second shot can no longer critically strike

This is taking ADC hate too far.


hes picked in literally half of all the matches worldwide. He has a great early, great mid and an ok late. Lucian is rediculously op. Picture for a second a world where you pick lategame champions to run an endgame composition. Why is Lucian, who dominates lane, the champion du jour for the best team in the world in that composition (Bang's Lucian + Faker's Lulu)? And then you give him a build even stronger than the build that they ran at worlds and you wonder why he's getting nerfed.

Frankly people should be grateful his early game isnt really getting nerfed at all. Now if you're gonna pick a midgame dominant adc, then you're going to get one. The next one they have to deal with imo is Ez. They have relatively low risk and high reward when compared to vayne, or twitch, or MF.
"Never do an enemy a small injury." - Machiavelli
iCanada
Profile Joined August 2010
Canada10660 Posts
June 04 2016 21:47 GMT
#123
On June 05 2016 05:46 Purge wrote:
Also Taliyah's whole play pattern is god awful. I've never felt so held back by the abilities of the champ im playing. It ... just doesnt click if that statement makes sense.


Why do you say that?

I think her E and W are quite easy to use.

I really do wish the W was able to be smartcast like Victor lazer or Rumble ult... but alas I dunno.

The worked ground on her Q feels awful. Don't max that shit, only useful in teamfights or all inning real real early.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 04 2016 22:20 GMT
#124
On June 05 2016 03:41 Jek wrote:
If an up to date analysis would still show EU supports are still doing significant better I'm tbh pretty baffled. NA supports in LCS/CS are in my opinion better than the ones we have over here. Maybe EU have an untapped talentpool of non-professional supports?

Looking at the pro scene, and the sheer number of retreads vs. how often new talent exploded into the scene in earlier seasons, it is safe to assume all regions have large untapped talent pools. The problem being that going from ranked to pro games is now a much more intricate and arduous process, plus Korea losing sister teams. So tons simply aren't making that transition anymore.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
June 05 2016 02:16 GMT
#125
Sitting in this loading screen, I feel real bad for the jungler on the other team.

Pantheon + TF + Reksai all on the same team. Good luck ganking anything. The old 2xtp-3xglobal be everywhere kill everything comp.
Purge
Profile Joined November 2010
Canada372 Posts
June 05 2016 02:44 GMT
#126
On June 05 2016 06:47 iCanada wrote:
Show nested quote +
On June 05 2016 05:46 Purge wrote:
Also Taliyah's whole play pattern is god awful. I've never felt so held back by the abilities of the champ im playing. It ... just doesnt click if that statement makes sense.


Why do you say that?

I think her E and W are quite easy to use.

I really do wish the W was able to be smartcast like Victor lazer or Rumble ult... but alas I dunno.

The worked ground on her Q feels awful. Don't max that shit, only useful in teamfights or all inning real real early.


Its mostly the self silence on the W and the worked ground mechanic. Its super easy to lose track of the worked ground itself, its obnoxious when you're sieging (either into or defending) to keep finding a new patch of earth that doesn't leave you completely overextended. You cant cheese it and stand next to a wall to make the total diameter of the circle smaller and frankly, because its backloaded so heavily the spell is super easy to dodge. Also her ult does no damage so if you arent good w/ Q then good luck doing much of anything outside of fishing for EW.

Im tempted to complain about her build path sucking too and what have you, but I think that is just me not knowing the best way through a game on her. I'm sure that she works for some people, but shes disharmonious in my eyes at least.

Also why is WE not a thing that her developer is willing to make work. Like goddamn.
"Never do an enemy a small injury." - Machiavelli
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-06-05 07:50:54
June 05 2016 03:04 GMT
#127
I think EW combo feels the best right now. She can actually run at a lot of kids, EW, and just melt their face currently. Its a real weird play pattern though, also kind of risky because of how awkward W is to shoot. But if you land that, you can then Q them when they knocked away from their minions and they either die or flash. It is pretty strong actually.

The developer is just being stubborn as fuck. WE would be way better, but meh. I have a feeling once the balance team gets their hands on her (should be within a patch or so) we'll prolly get vector targetting on W. I agree the self silence on it feels real real bad. If it stays the way it is now, she might never be a good pick.

Worked ground kind of feels gross, but I play a lot of Midtheon, so I am used to aggressively shoving and leaning towards my jungler quite hard, so I think I get quite a lot more ground than most players do to work with. I think it should pretty much just be used for all inning, last hitting under tower with the single Q, or making a path for you to run real fast from ganks to your jungler.

I hear what you are saying. She is in a weird spot, I think she needs some "QoL" love and she'll be a strong pick. Notably, I think you should have to recast R to get off the wall, not to get on. Feels incredibly unintuitive, I havn't seen a single person use it right the first time. lol. I also think W should be vector cast without the self silence. But... What do I know.

EDIT: AP Ekko's everywhere just popping off killing everything. LOL. Seen one go legendary in three straight games.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
June 05 2016 08:03 GMT
#128
On June 05 2016 12:04 iCanada wrote:
I think EW combo feels the best right now. She can actually run at a lot of kids, EW, and just melt their face currently. Its a real weird play pattern though, also kind of risky because of how awkward W is to shoot. But if you land that, you can then Q them when they knocked away from their minions and they either die or flash. It is pretty strong actually.

The developer is just being stubborn as fuck. WE would be way better, but meh. I have a feeling once the balance team gets their hands on her (should be within a patch or so) we'll prolly get vector targetting on W. I agree the self silence on it feels real real bad. If it stays the way it is now, she might never be a good pick.

Worked ground kind of feels gross, but I play a lot of Midtheon, so I am used to aggressively shoving and leaning towards my jungler quite hard, so I think I get quite a lot more ground than most players do to work with. I think it should pretty much just be used for all inning, last hitting under tower with the single Q, or making a path for you to run real fast from ganks to your jungler.

I hear what you are saying. She is in a weird spot, I think she needs some "QoL" love and she'll be a strong pick. Notably, I think you should have to recast R to get off the wall, not to get on. Feels incredibly unintuitive, I havn't seen a single person use it right the first time. lol. I also think W should be vector cast without the self silence. But... What do I know.

EDIT: AP Ekko's everywhere just popping off killing everything. LOL. Seen one go legendary in three straight games.

Champ has too much utility in his kit. Unless they go totally overboard with nerfs I don't see ekko falling out of play with just number nerfs.
Porouscloud - NA LoL
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-06-05 08:57:33
June 05 2016 08:15 GMT
#129
They actually buffed his AP ratios again.

I think its funny because he didn't need AP buffs, he was in a good spot with AP before. Its just the obnoxious utility and damage he does as a tank that is broken.

Legit mid-lane Ekko been picked since like 6.3 in LCK all the time. More popular a pick than Varus Mid. KT, Rox, and SKT play it all the time.

Not a huge buff (like 130 damage on a full combo or something with 500 AP), but I don't think he really needed it in the first place.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-06-05 08:27:45
June 05 2016 08:27 GMT
#130
On June 05 2016 17:15 iCanada wrote:
They actually buffed his AP ratios again.

I think its funny because he didn't need AP buffs, he was in a good spot with AP before. Its just the obnoxious utility and damage he does as a tank that is broken.

Legit mid-lane Ekko been picked since like 6.3 in LCK all the time. More popular a pick than Varus Mid. KT, Rox, and SKT play it all the time.

At this point i think riot either doesn't know what makes characters play in specific roles on a design level, or they keep assigning new employees to reworks and rebalances and never use their experienced designers for anything. Which causes these cycles of the same issues over and over.

+ Show Spoiler +
Drop the % missing HP, replace it with reducing his passive cooldown to like 3 seconds, drop the three stack passive base damage, increase the scaling to 100% AP, change the bonus self heal on ult into flat shield of % of damage taken, having the heal scale at like .4 AP . raise the 2nd part of the rewinder damage by 50%. And he's completely disincentivized from being a damn tank finally
iCanada
Profile Joined August 2010
Canada10660 Posts
June 05 2016 13:28 GMT
#131
Holy...

I just got legit 400 stacks on Nasus an 18 minute ARAM.

Relic/Targon Execute Q OP. tfw you think you trolling hard and you not.
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 05 2016 17:35 GMT
#132
Champ has too much utility in his kit. Unless they go totally overboard with nerfs I don't see ekko falling out of play with just number nerfs.


Riot balance team is like a floundering fish when it comes to dealing with Ekko. Yesterday we saw Huni play AP Ekko top and he was styling on Gragas not because of damage but because his kit is designed to outplay. I could live with him doing more damage but not in his current state.

Played against a good Taliyah today, coordinated bot lane dives are a nightmare for non mobile ADC: you get pressed into the wall and then dived on, quite difficult to deal with. Wonder if she will see competitive play
Fixed a bug where LeBlanc could lose
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-06-05 18:48:31
June 05 2016 18:44 GMT
#133
https://www.reddit.com/r/leagueoflegends/comments/4mmuch/challenger_strompests_thoughts_and_proposal_for/
great post explaining thoroughly why dynamicQ+ autofill sucks so even riot nutthuggers like GI can understand it

User was temp banned for this post.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 05 2016 19:20 GMT
#134
On June 06 2016 02:35 DarkCore wrote:
Show nested quote +
Champ has too much utility in his kit. Unless they go totally overboard with nerfs I don't see ekko falling out of play with just number nerfs.


Riot balance team is like a floundering fish when it comes to dealing with Ekko. Yesterday we saw Huni play AP Ekko top and he was styling on Gragas not because of damage but because his kit is designed to outplay. I could live with him doing more damage but not in his current state.

Played against a good Taliyah today, coordinated bot lane dives are a nightmare for non mobile ADC: you get pressed into the wall and then dived on, quite difficult to deal with. Wonder if she will see competitive play


thats being pretty disingenuous to the game, he was fairly useless.
Carrilord has arrived.
MuddyJam
Profile Joined September 2014
535 Posts
June 05 2016 22:20 GMT
#135
For the same logic of why voice chat is not enabled why do we have chat? Like i see a huge number of games where the outcome is decided by someone getting upset. Like you could keep private chat and pick+bans etc but in game is just there for people to flame. Quality of league would go up from less flame for most players.
Purge
Profile Joined November 2010
Canada372 Posts
June 06 2016 00:47 GMT
#136
On June 06 2016 03:44 kongoline wrote:
https://www.reddit.com/r/leagueoflegends/comments/4mmuch/challenger_strompests_thoughts_and_proposal_for/
great post explaining thoroughly why dynamicQ+ autofill sucks so even riot nutthuggers like GI can understand it


So much hubris in this article. The writer assumes that they are the voice of millions of players and that that subset is the only important base of riots customers. That alone makes it not entirely worth listening to. And honestly he doesnt really touch on the more annoying things - that sometimes it feels like overwhelmingly the game hinges on the communication within your team premade than anyone else for example. Instead its just the same populist drivel that everyone can circlejerk to and get mad over.

/end

Chat exists as a legacy from when this game was S1 and really probably isnt going to ever get removed. If for the memes than nothing else.

Dunno how I feel about Ekko. the part of me that loves the idea of an AP yasuo loves him, but the irrational part of me that hates his gameplay and just dealing with him because of the tank meta thinks hes just terribly made. Now that hes not stupid I might try him out midlane again.

"Never do an enemy a small injury." - Machiavelli
Slayer91
Profile Joined February 2006
Ireland23460 Posts
June 06 2016 12:21 GMT
#137
theres one good point about dynamic q is that people who only play tryhard dynamic q's like mid/jungle/support trios or something will get a large advantage over people solo qing or randomly playing with friends, might need to have extra checks that trios play mostly vs trios and so forth but it punishes people not super tryharding but I guess thats fine tbh
aka Teutonica
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-06-06 14:37:28
June 06 2016 14:30 GMT
#138
On June 06 2016 03:44 kongoline wrote:
https://www.reddit.com/r/leagueoflegends/comments/4mmuch/challenger_strompests_thoughts_and_proposal_for/
great post explaining thoroughly why dynamicQ+ autofill sucks so even riot nutthuggers like GI can understand it

His complaint is that "In season 6, we wait thirty minutes for a game filled with Challengers, Masters, and Diamonds ranging from D1 to D5 (sometimes even platinum players enter the fray)".

Here is every ranked game he's played on his main account in the last month:
http://na.op.gg/summoner/userName=strompest

Challenger x3, Master, D2 > Master x5
Challenger x2, Master x2, D2 > Master x4, D1
Challenger, Master x3, D2 < Master x5
Challenger x4, Master < Challenger x3, Master x2
Challenger, D1 x3, D2 > Master, D1 x4
Challenger x2, Master x2, D2 > Master x5
Challenger x4, Master < Challenger, Master x4
Challenger x2, Master x2, D1 < Challenger x2, Master x3

Feel free to go through his alt account too - basically the same there, except that since he was Master for those games there's slightly fewer Challengers and slightly more Diamonds.

From this I can conclude that this man is simply full of shit.

His matchmaking looks pretty balanced. His main account hasn't played with anyone lower than Diamond II in a month. Plus those Diamond II's tend to do really well, implying that they are just climbing quickly. For example the last Diamond II player he played with is now Master with 60% winrate.
What fun is it being cool if you can’t wear a sombrero?
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-06-06 22:08:35
June 06 2016 15:53 GMT
#139
Why the hell do ADC's who are getting wrecked buy Cull? What is the thought process? "hey I am losing lane better spend some of my gold on combat inefficient items"?

I just straight up don't understand. Do all ADC players just think they are the best player in the world and they will just outplay the other guy currently beating them when they buy poor combat items and the other guy has more gold spent on actual combat items? Like a solo lane getting wrecked buys extra Doran items (Hell, Faker bought 3 doran rings on Anivia just a few hours ago in LCK) to stop the bleeding. A jungler getting wrecked in 2v2s buys green smite and makes sure he just doesn't fight any situation where it isn't advantageous. ADC players just like drop their trousers and bend over the barrel themselves.

I've seen pro players, high MMR players, bad players, and everything in between do this. I don't understand at all. I see it all the time (almost every other game in fact, whether it is LCS, my own Soloqueue, or streams), and I have literally never seen it do anything but get them killed more. Can anyone actually explain this at all?

On a different note, Diamondprox (sub for APEX right now) has been rushing GA as a second item after Bloodrazer on Kindred in his last few games this patch. Kind of makes sense, makes you tanky as hell when you think about it; your W will heal you probably 3 times in any all in skirmish or fight, then you get the heal from R. Level 6 thats a solid (54*3+200)=362. If they have a comp with a good damage split, I don't think there is a single item in the game for kindred that makes you tankier than just GA. Maybe Zz'Rot? I'm curious to try it out some, when Kindred escapes the ban phase that is. <_<

Speaking of Zz'Rot, how good is the movespeed passive from the raptor cloak? 1200 gold for 45 armor and tower dive speed actually sounds pretty attractive.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
June 06 2016 16:10 GMT
#140
every adc thinks
"I'm behind there is zero way I can catch up no matter what so I'll just farm up a cull"
every adc is insanely defeatist if they miss 3 cs in lane they have no hope for the future until 30 mins and 4 items

if you want the move speed get ohmwrecker
aka Teutonica
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