On May 28 2016 04:48 Slayer91 wrote:
its true damage
its true damage
That's only the elder dragon?
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Zess
Adun Toridas!9144 Posts
On May 28 2016 04:48 Slayer91 wrote: its true damage That's only the elder dragon? | ||
cLutZ
United States19573 Posts
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JazzVortical
Australia1825 Posts
Damage or regen or movement speed or objective taking. Wow, so interesting! | ||
Slayer91
Ireland23335 Posts
On May 28 2016 06:16 Zess wrote: That's only the elder dragon? true damage to drag/baron/towers baron is tanky as fuck so it can be a significant boost the difference between them arriving at baron at 4k hp and at 0 hp easily the dignitas dream edit: just 3 man baron in about 10-15 seconds with vayne/jax/eve in midgame its just stupid they scouted it but it doesn't matter | ||
Lonyo
United Kingdom3884 Posts
Once you kill the dragon you wanted, the opponents second pick appears, then your third pick, then opponents fourth pick. Either team can kill any dragons (and take your desired buffs). Dragons spawn at 5 and every 5 mins after that. At 25 minutes, the baron spawns at baron pit and elder dragon at dragon pit. Elder dragon buffs the other dragon buffs, baron does baron buff. Each dragon buff is worth a less than currently as you have 8 possible dragons, but it's also much harder to control both dragon pits. Up to 4 stacks of any one type of buff (since up to 4 dragons of one type can spawn). | ||
Slayer91
Ireland23335 Posts
or you pick cloud because you're playing for late and don't care | ||
M2
Bulgaria4100 Posts
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Slayer91
Ireland23335 Posts
enemy team being able to baron in 10 seconds anytime some idiot gets caught bot is just dumb you have to constantly watch for it or being an early team and having 3 x cloud drakes spawn and its totally useless | ||
cLutZ
United States19573 Posts
On May 28 2016 07:50 Slayer91 wrote: thats dumb everyone just picks fire drakes and its the same thing with 2 pits or you pick cloud because you're playing for late and don't care I still think that having 2 neutral objectives (that are actually good) active at once earlygame is bad design. Maybe if one pit rotated between the crap buffs (air, earth) and the other was the good ones rotating (water, fire) then that would be interesting. Like, you can get a crap consolation prize as you sacrifice earlygame. On May 28 2016 07:57 M2 wrote: Regarding the complains that earth and air are not very good, I read in reddit a post from Riot employee who said that they acknowledge this and actually like it, they want some of the dragons to be inferior so the RNG factor be more impactful. Not much of a random they said if all the buffs are on equal power or something like that Lol, they actually admit they want the RNG factor to be very big? | ||
Slusher
United States19143 Posts
Only air truely sucks | ||
AdsMoFro
Japan4761 Posts
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iCanada
Canada10660 Posts
You get 3 earth drakes and a Reksai can take three towers and an inhib in the time the other team does baron. | ||
Redox
Germany24794 Posts
On May 28 2016 08:01 cLutZ wrote: Show nested quote + On May 28 2016 07:57 M2 wrote: Regarding the complains that earth and air are not very good, I read in reddit a post from Riot employee who said that they acknowledge this and actually like it, they want some of the dragons to be inferior so the RNG factor be more impactful. Not much of a random they said if all the buffs are on equal power or something like that Lol, they actually admit they want the RNG factor to be very big? ?????? Of course they do, its the whole point. Which is just what I said in my post and why this thread is so off. | ||
cLutZ
United States19573 Posts
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Redox
Germany24794 Posts
On May 28 2016 17:41 cLutZ wrote: Indeed, why not give champions a 5% chance of slipping when they change directions in the river. Funny how you posted a simple straw man and yet when you think about it this would actually have some interesting strategic implications. | ||
Gahlo
United States35117 Posts
On May 28 2016 08:19 Slusher wrote: I don't get the earth hate, boring aside i rank it higher than post nerf water. Only air truely sucks Agreed. They need to find something to do with air other than ooc movement. On May 28 2016 17:41 cLutZ wrote: Indeed, why not give champions a 5% chance of slipping when they change directions in the river. Champions minus Nami, Fizz, and Nautilus you mean. | ||
DarkCore
Germany4194 Posts
On May 28 2016 17:14 Redox wrote: Show nested quote + On May 28 2016 08:01 cLutZ wrote: On May 28 2016 07:57 M2 wrote: Regarding the complains that earth and air are not very good, I read in reddit a post from Riot employee who said that they acknowledge this and actually like it, they want some of the dragons to be inferior so the RNG factor be more impactful. Not much of a random they said if all the buffs are on equal power or something like that Lol, they actually admit they want the RNG factor to be very big? ?????? Of course they do, its the whole point. Which is just what I said in my post and why this thread is so off. I find that pretty funny since for a very long time Riot was trying to remove RNG from the game (dodge mechanic, crit calculation). But the RNG from dragons isn't super bad, since you know in advance which one will spawn next, so you can plan ahead. I just think that implementing RNG is a cheap way to create diversity. Granted trying to open multiple viable comps is very difficult and this might be the only way, and I don't think the dragons are game breaking, I just wonder if there was a different way to achieve it. | ||
JimmiC
Canada22817 Posts
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Slayer91
Ireland23335 Posts
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JimmiC
Canada22817 Posts
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