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[Patch 6.2] League of Legends General Discussion - Page 7

Forum Index > LoL General
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Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2016-02-02 14:12:18
February 02 2016 14:09 GMT
#121
On February 02 2016 22:41 Gahlo wrote:
Show nested quote +
On February 02 2016 22:30 Alaric wrote:
Is hunter's potion really worth the 500 gold? I know for some junglers like Pantheon I need the 3 health pots if I want to gank after going gromp -> blue -> red for example, and then you don't get that much sustain per charge and your jungle item already gives you some mp5, that's spending a lot. I don't think I buy over 10 potions past the initial 3 when I'm jungling.

Yup. I buy it on everybody and love it. I get by on jungle item/refill starts and on first back I pick up Hunter's Potion and the other jungle item. Yeah, it delays the smite upgrade/jungle wards for a bit but it keeps you so active on the map by keeping health and mana up. If the potion is at max stacks and you clear a large monster is automatically triggers that charge you would have "lost". Since I start refill, it only needs to replace 7 potions cost wise.


Which junglers are you playing? I think keeping it as Refill is good enough on most junglers except farm oriented like Amumu
Liquipedia"Expert"
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-02-02 14:38:50
February 02 2016 14:38 GMT
#122
hunter's potion is great, the way it works it gives you regen which gets amplified by being in the jungle so if you don't 100% spam it's good as blue buff

re: garen i like swifties + dmp for super duper running power, but i'll give the sunfire a try. i'm tilted as you fildun, can't seem to win games
(╯°□°)╯︵ ┻━┻
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 02 2016 14:49 GMT
#123
On February 02 2016 23:09 Inflicted wrote:
Show nested quote +
On February 02 2016 22:41 Gahlo wrote:
On February 02 2016 22:30 Alaric wrote:
Is hunter's potion really worth the 500 gold? I know for some junglers like Pantheon I need the 3 health pots if I want to gank after going gromp -> blue -> red for example, and then you don't get that much sustain per charge and your jungle item already gives you some mp5, that's spending a lot. I don't think I buy over 10 potions past the initial 3 when I'm jungling.

Yup. I buy it on everybody and love it. I get by on jungle item/refill starts and on first back I pick up Hunter's Potion and the other jungle item. Yeah, it delays the smite upgrade/jungle wards for a bit but it keeps you so active on the map by keeping health and mana up. If the potion is at max stacks and you clear a large monster is automatically triggers that charge you would have "lost". Since I start refill, it only needs to replace 7 potions cost wise.


Which junglers are you playing? I think keeping it as Refill is good enough on most junglers except farm oriented like Amumu


I was criticizing some jungle poppy players for upgrading refill, because if you time your skills correctly you really don't take damage beyond your knife regen. However after trying it I was converted, being 100% instead of 80% can mean a lot in some ganks, as well as just getting the raw wall bump damage to clear the camp faster instead of timing it for shield cd. I'm clearing faster and more reliably at 100%, made me a believer.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35174 Posts
February 02 2016 15:26 GMT
#124
On February 02 2016 23:09 Inflicted wrote:
Show nested quote +
On February 02 2016 22:41 Gahlo wrote:
On February 02 2016 22:30 Alaric wrote:
Is hunter's potion really worth the 500 gold? I know for some junglers like Pantheon I need the 3 health pots if I want to gank after going gromp -> blue -> red for example, and then you don't get that much sustain per charge and your jungle item already gives you some mp5, that's spending a lot. I don't think I buy over 10 potions past the initial 3 when I'm jungling.

Yup. I buy it on everybody and love it. I get by on jungle item/refill starts and on first back I pick up Hunter's Potion and the other jungle item. Yeah, it delays the smite upgrade/jungle wards for a bit but it keeps you so active on the map by keeping health and mana up. If the potion is at max stacks and you clear a large monster is automatically triggers that charge you would have "lost". Since I start refill, it only needs to replace 7 potions cost wise.


Which junglers are you playing? I think keeping it as Refill is good enough on most junglers except farm oriented like Amumu

Jarvan, Diana, Vi, Sejuani, and Quinn. I don't think Refill provides enough value in and of itself to keep around long term to justify the item slot.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 02 2016 15:32 GMT
#125
Wait, is Quinn jungle a thing? Or are you just a silly billy?

Also, what have people found to be the priority for roles in the new champ select? I've been queuing Jungle/ADC and getting ADC every time. Is Jungle highly contested or am I just getting odd luck?
It's your boy Guzma!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-02-02 15:35:20
February 02 2016 15:35 GMT
#126
quinn jungle has been a thing since her Q stuns monsters now. and warriors is so efficient.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
February 02 2016 15:35 GMT
#127
On February 03 2016 00:32 Requizen wrote:
Wait, is Quinn jungle a thing? Or are you just a silly billy?

Also, what have people found to be the priority for roles in the new champ select? I've been queuing Jungle/ADC and getting ADC every time. Is Jungle highly contested or am I just getting odd luck?


I think it just depends on the day and who's in your queue with you. I get a lot of jungle (even on jungle/support) but I have a 3/4 man stack who take up popular roles.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2016-02-02 15:36:05
February 02 2016 15:35 GMT
#128
On February 03 2016 00:32 Requizen wrote:
Wait, is Quinn jungle a thing? Or are you just a silly billy?

Also, what have people found to be the priority for roles in the new champ select? I've been queuing Jungle/ADC and getting ADC every time. Is Jungle highly contested or am I just getting odd luck?

Quinn is pretty baller as a jungler. The monster blind on Q, ability to interrupt attacks with E, and the improved Valor marking make her clear pretty fast and safe. Her ult is incredible for getting around the map.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-02-02 15:46:57
February 02 2016 15:40 GMT
#129
I have mild PTSD from having an idiot midlaner who got repeatedly ganked by a Quinn jungle and kept complaining about 700 movespeed. Not that constant pushing with no wards wasn't a factor or anything. /s

I've been picking jungle/top, seems like a pretty equal balance between the two.

EDIT: anyone interested in leveling up a new account with me? i've given up on my old one which is a complete trainwreck, so just trying to make my way back to 30. shame to lose a bunch of champs, but it's k.
(╯°□°)╯︵ ┻━┻
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 02 2016 15:41 GMT
#130
Huh, I did not know that. This new LoL is a strange but interesting place.
It's your boy Guzma!
Alaric
Profile Joined November 2009
France45622 Posts
February 02 2016 15:47 GMT
#131
Warrior is weaker because the additional AD doesn't compensate for the loss of ArPen for about anything that has base damage, though.

And I probably don't optimise my Pantheon clear enough (I'm already weaving autos and spells to trigger his passive as much as possible, and not casting a spell after W till the block is removed, tried QWE and QEW), but it still feels really slow and I take so much damage I don't think it'd be safe trying to gank without a 3rd pot if my target is bursty or I risk getting counterganked (although slow like that, I remember starting Krugs and the enemy Rengar ganked top while I was barely finishing blue... ).

On top of that, if I want to gank early I'll like boots over a refillable pot. And then it makes for a very late jungle item if I get both boots and hunter's potion first.
I admit that the mp5 on someone like Nautilus, Pantheon or Vi would be sweet but... then again I haven't tried full clears in awhile (and I'm pretty sure Pantheon can't). Takes too long because somebody will fuck up and you need to be ready to gank rather early to make up for it either in their lane or elsewhere.
Cant take LMS hipsters serious.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
February 02 2016 15:55 GMT
#132
On February 03 2016 00:47 Alaric wrote:
Warrior is weaker because the additional AD doesn't compensate for the loss of ArPen for about anything that has base damage, though.

And I probably don't optimise my Pantheon clear enough (I'm already weaving autos and spells to trigger his passive as much as possible, and not casting a spell after W till the block is removed, tried QWE and QEW), but it still feels really slow and I take so much damage I don't think it'd be safe trying to gank without a 3rd pot if my target is bursty or I risk getting counterganked (although slow like that, I remember starting Krugs and the enemy Rengar ganked top while I was barely finishing blue... ).

On top of that, if I want to gank early I'll like boots over a refillable pot. And then it makes for a very late jungle item if I get both boots and hunter's potion first.
I admit that the mp5 on someone like Nautilus, Pantheon or Vi would be sweet but... then again I haven't tried full clears in awhile (and I'm pretty sure Pantheon can't). Takes too long because somebody will fuck up and you need to be ready to gank rather early to make up for it either in their lane or elsewhere.

the new strength of flat Arpen makes up for the loss of arpen since ghostblade and maw are so damn strong. but pantheon is so amn strong as a solo laner right now no real reason to run him poor style.
lilwisper
Profile Joined April 2010
United States2515 Posts
February 02 2016 16:32 GMT
#133
On February 02 2016 17:04 Kinie wrote:
There's a video up on the r/lol subreddit where a guy breaks down a lot of the math around Jhin's passive and item breakpoints for his first AD item. The tl;dw version of it is that, assuming standard ADC rune page + standard buys, if lane is going well you get a BFS into IE or Reaver, but if lane is going badly or poor back timing, you get Youmou's or Death's Dance.


I thought that Death's Dance was a terrible item for ADC's? That they should avoid any damage even something that spreads it over time like this item does?
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-02-02 16:51:23
February 02 2016 16:38 GMT
#134
Pantheon still runs oom and loses to defensive starts+sustain, still gets camped, still doesn't offer enough to transition to a tanky build (compare his lategame burst and damage to Fiora off of Hydra, full tank Poppy, or his sustained damage to Tahm Kench's: his stun isn't enough to justify building tanky over damage, and even when building damage he has trouble competing with FotM frontliners) and is still pretty unsafe to apply his damage later on since he doesn't have an escape if he gets interrupted.

He prob bodies some champions (I assume he should body Yasuo, but you never know; Akali and Fizz he does, prob Kassadin too, Teemo? Gets bodied by Quinn top though, her E's too silly and I think it even interrupts his W even if he casts first as long as she casts before the stun, since her E interrupts your actions on her cast rather than on impact), especially mid, but that's not enough to justify running him there when you could be in the jungle if you wanna roam.

Also, that's not how ArPen works. If anything, that ArPen's readily available would make old-Warrior even better since it'd put you that much closer to dealing true damage to squishies.

Re: Jhin
He gets a % AD multiplier (think Zed's W passive) when he buys AS, on a low-ish rate, and his total AS is fixed and never changes.
So till some point, you're better off buying more AD than buying AS to increase your dps (plus it also works with your abilities and stuff), with the AS you buy only giving some AD and more MS when you crit (if you find this sentence strange, praise Riot's designers).
Cant take LMS hipsters serious.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 02 2016 16:38 GMT
#135
On February 03 2016 01:32 lilwisper wrote:
Show nested quote +
On February 02 2016 17:04 Kinie wrote:
There's a video up on the r/lol subreddit where a guy breaks down a lot of the math around Jhin's passive and item breakpoints for his first AD item. The tl;dw version of it is that, assuming standard ADC rune page + standard buys, if lane is going well you get a BFS into IE or Reaver, but if lane is going badly or poor back timing, you get Youmou's or Death's Dance.


I thought that Death's Dance was a terrible item for ADC's? That they should avoid any damage even something that spreads it over time like this item does?


it is, deaths dance is only good on champs that sustain a lot and have difficulty doing damage/get kited (pretty much a perfect item on trundle for example)

pretty good on champs like graves too but hes just broken
I come in for the scraps
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 02 2016 16:40 GMT
#136
I got one game against Jhin last night. He seemed ok, not too crazy from damage or utility, but his range is just insane. That snare is pretty deadly for engages with his team, combo'd very well with Lux.
It's your boy Guzma!
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 02 2016 17:03 GMT
#137
tbh he's been complete garbage between any of my games or games I've seen on stream. If you saw one that actually contributed to a win and didn't feed or get carried I'd be interested to see a post game log.
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-02-02 17:25:52
February 02 2016 17:21 GMT
#138
On February 03 2016 01:38 VayneAuthority wrote:
Show nested quote +
On February 03 2016 01:32 lilwisper wrote:
On February 02 2016 17:04 Kinie wrote:
There's a video up on the r/lol subreddit where a guy breaks down a lot of the math around Jhin's passive and item breakpoints for his first AD item. The tl;dw version of it is that, assuming standard ADC rune page + standard buys, if lane is going well you get a BFS into IE or Reaver, but if lane is going badly or poor back timing, you get Youmou's or Death's Dance.


I thought that Death's Dance was a terrible item for ADC's? That they should avoid any damage even something that spreads it over time like this item does?


it is, deaths dance is only good on champs that sustain a lot and have difficulty doing damage/get kited (pretty much a perfect item on trundle for example)

pretty good on champs like graves too but hes just broken

Death's dance is just meh overall tbh. Trundle has too many good items to have space for this one.

Graves is kinda overrated imo. Like yea he is good but he is just like nidalee. A soloq pubstomper that snowballs well. Can't compete with other powerpicks like corki/gp/tahm/malph/lulu/etc

For some reason it is taking people really fucking long to understand how he works. It is just so funny how slow the average soloq player is. Same as trundle. People still try to all in me lvl 3 or so just to get 1v2d...
Caiada
Profile Joined January 2015
United States3052 Posts
February 02 2016 17:26 GMT
#139
Problem with DD is that the champs it is good on are rare (Urgot) or are low budget. Fiora might get it if bruiser wasn't far and away better than getting another pure damage item.
XDG Mata
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-02-02 17:34:58
February 02 2016 17:34 GMT
#140
On February 03 2016 02:21 nafta wrote:
Show nested quote +
On February 03 2016 01:38 VayneAuthority wrote:
On February 03 2016 01:32 lilwisper wrote:
On February 02 2016 17:04 Kinie wrote:
There's a video up on the r/lol subreddit where a guy breaks down a lot of the math around Jhin's passive and item breakpoints for his first AD item. The tl;dw version of it is that, assuming standard ADC rune page + standard buys, if lane is going well you get a BFS into IE or Reaver, but if lane is going badly or poor back timing, you get Youmou's or Death's Dance.


I thought that Death's Dance was a terrible item for ADC's? That they should avoid any damage even something that spreads it over time like this item does?


it is, deaths dance is only good on champs that sustain a lot and have difficulty doing damage/get kited (pretty much a perfect item on trundle for example)

pretty good on champs like graves too but hes just broken

Death's dance is just meh overall tbh. Trundle has too many good items to have space for this one.

Graves is kinda overrated imo. Like yea he is good but he is just like nidalee. A soloq pubstomper that snowballs well. Can't compete with other powerpicks like corki/gp/tahm/malph/lulu/etc

For some reason it is taking people really fucking long to understand how he works. It is just so funny how slow the average soloq player is. Same as trundle. People still try to all in me lvl 3 or so just to get 1v2d...


what do you build on trundle? My core is always frozen fist/visage/DD + swifts or mercs since I go fervor ( might be part of the reason I like DD a lot)

gives a balance of armor/hp/mr/damage reduction and sustain that honestly I cant see topped for the same gold value but maybe youll enlighten me
I come in for the scraps
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