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[Patch 6.2] League of Legends General Discussion - Page 5

Forum Index > LoL General
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Caiada
Profile Joined January 2015
United States3052 Posts
January 31 2016 23:22 GMT
#81
On February 01 2016 08:07 VayneAuthority wrote:
Show nested quote +
On February 01 2016 07:54 Zess wrote:
On February 01 2016 07:42 nafta wrote:
its just a dodge. Honestly whoever's idea it was to make it mandatory to lock in AND the client to not auto tab you to it when it is your turn to pick has got to be someone who doesn't actually play the game.

Not it's from people who play the game way too much and take it too seriously that sit through every single second of champion select.

TL just seems to be a crew of people who play more for fun and memes and want to socializing in discord and watch pro matches and shitposting during game loads.

The current system is fine for people who play the game in-and-of-itself.


they are actually fixing everything nafta just said, socrates posted about it. shorter times, fixing it so client does pop up, etc.

the poor interface isnt intended


I mean, it was intended inasmuch as when you're making something big, you often lose track of small things like that.

The best way to test a system for those kinds of things is to give it to somebody who doesn't give a shit how new and shiny your thing is. They did it with the UI, they're doing it with new champ select.
XDG Mata
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-02-01 00:09:55
January 31 2016 23:57 GMT
#82
On February 01 2016 07:54 Zess wrote:
Show nested quote +
On February 01 2016 07:42 nafta wrote:
its just a dodge. Honestly whoever's idea it was to make it mandatory to lock in AND the client to not auto tab you to it when it is your turn to pick has got to be someone who doesn't actually play the game.

Not it's from people who play the game way too much and take it too seriously that sit through every single second of champion select.

TL just seems to be a crew of people who play more for fun and memes and want to socializing in discord and watch pro matches and shitposting during game loads.

The current system is fine for people who play the game in-and-of-itself.

The problem with sitting in champ select is it lasts too long and after a 5 minute que and 4 dodges you just get pissed off and go do something else.

The 40 seconds before picks are stupid as well. I am happy we finally got what I thought team builder was going to be back when it was announced. There are a lot of places that could use improvement but I definitely like it more than the old system overall.

They only need to add the system to rearrange people on their primary roles if open when they get in a select. It is kinda annoying getting 4 people on secondary role when all of us could have gotten our primary.
Mondeezy
Profile Joined August 2011
United States1938 Posts
February 01 2016 00:54 GMT
#83
On February 01 2016 08:57 nafta wrote:
Show nested quote +
On February 01 2016 07:54 Zess wrote:
On February 01 2016 07:42 nafta wrote:
its just a dodge. Honestly whoever's idea it was to make it mandatory to lock in AND the client to not auto tab you to it when it is your turn to pick has got to be someone who doesn't actually play the game.

Not it's from people who play the game way too much and take it too seriously that sit through every single second of champion select.

TL just seems to be a crew of people who play more for fun and memes and want to socializing in discord and watch pro matches and shitposting during game loads.

The current system is fine for people who play the game in-and-of-itself.

The problem with sitting in champ select is it lasts too long and after a 5 minute que and 4 dodges you just get pissed off and go do something else.

The 40 seconds before picks are stupid as well. I am happy we finally got what I thought team builder was going to be back when it was announced. There are a lot of places that could use improvement but I definitely like it more than the old system overall.

They only need to add the system to rearrange people on their primary roles if open when they get in a select. It is kinda annoying getting 4 people on secondary role when all of us could have gotten our primary.


Agreed about the 40 seconds being too long. 10 seconds would be fine, IMO. Then people dodging and having to go through another 3x 40second pre-select is quite annoying.

I'm finding myself always getting support if I pick fill or support secondary role, and almost never getting my primary (top). Kind of sucks but meh.
LoL NA: Mondeezy - TL - Riven <3
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
February 01 2016 10:03 GMT
#84
On February 01 2016 08:22 Caiada wrote:
Show nested quote +
On February 01 2016 08:07 VayneAuthority wrote:
On February 01 2016 07:54 Zess wrote:
On February 01 2016 07:42 nafta wrote:
its just a dodge. Honestly whoever's idea it was to make it mandatory to lock in AND the client to not auto tab you to it when it is your turn to pick has got to be someone who doesn't actually play the game.

Not it's from people who play the game way too much and take it too seriously that sit through every single second of champion select.

TL just seems to be a crew of people who play more for fun and memes and want to socializing in discord and watch pro matches and shitposting during game loads.

The current system is fine for people who play the game in-and-of-itself.


they are actually fixing everything nafta just said, socrates posted about it. shorter times, fixing it so client does pop up, etc.

the poor interface isnt intended


I mean, it was intended inasmuch as when you're making something big, you often lose track of small things like that.

The best way to test a system for those kinds of things is to give it to somebody who doesn't give a shit how new and shiny your thing is. They did it with the UI, they're doing it with new champ select.

It's good that they're fixing it though, because the first feedback round on it had the Riot response of "you're supposed to be fully paying attention to champ select so this is what the system properly does!"

I'm glad that they're acknowledging that people don't play this game with that much priority, because the fact that they didn't catch this in early testing means they only tested it with people who cared way too much.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Lost My Will To Live
Profile Joined October 2014
Botswana601 Posts
February 01 2016 15:30 GMT
#85
Champ select takes too long zzzzz. They added 90 seconds on each side with the snake around picks taking 40 seconds each instead of 40 seconds total. Then they made it so you waste 40 seconds "declaring" a champion you want to play. Like what's the point when there's a chat box down below...

Then someone inevitably forgets to "lock in" or doesn't tab in to pick because it no longer pops up focused and you just lose your will to live.
I am who you think I am
Harem
Profile Joined November 2007
United States11393 Posts
February 01 2016 15:33 GMT
#86
On February 02 2016 00:30 Lost My Will To Live wrote:
Champ select takes too long zzzzz. They added 90 seconds on each side with the snake around picks taking 40 seconds each instead of 40 seconds total. Then they made it so you waste 40 seconds "declaring" a champion you want to play. Like what's the point when there's a chat box down below...

Then someone inevitably forgets to "lock in" or doesn't tab in to pick because it no longer pops up focused and you just lose your will to live.

Still not as bad as playing or laning with juju tho, right?
Moderator。◕‿◕。
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
February 01 2016 16:48 GMT
#87
Just test Jhin a bit in custom games and he seems pretty awesome.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 01 2016 16:53 GMT
#88
Been tearing up games with Amumu lately. He truly is the terror of wood league.
It's your boy Guzma!
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 01 2016 17:16 GMT
#89
luckily for amumu his recent massive nerf where his ult is now affected by tenacity hasnt mattered much since mercs arent in meta. But when tenacity is a good stat again he might need some tuning.
I come in for the scraps
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 01 2016 17:22 GMT
#90
There's 15% tenacity on the tree though (idk if people prefer it over the armor/MR for enemy champs which I only use in ARAM lol). The new AP item is also really great for him.

I still take merc's pretty frequently top/jungle, but I've been going CDR on supports.
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
February 01 2016 17:25 GMT
#91
The resist one is much better.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 01 2016 19:23 GMT
#92
resist one is better unless you are playing trundle or nasus or something and just splitting all day which is why i end up taking the tenacity + swifties a lot
I come in for the scraps
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 01 2016 19:25 GMT
#93
Even though his ult is great in low leagues, I actually find his early ganking quite good. Q + Chilling is amazing setup and damage isn't too bad, plus the Hunter regen makes his mana problems less so.

Should probably relearn a couple more though, lol.
It's your boy Guzma!
Prog
Profile Joined December 2009
United Kingdom1470 Posts
February 01 2016 19:29 GMT
#94
To all the Udyr players: Is runic echoes Udyr a thing? I just saw one in my game and he destroyed. In theory the stats are not that bad for him and he can stack the effect really quickly.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
February 01 2016 19:32 GMT
#95
It is. Just watch some trick2g with the classic 480+ base ms pure cancer. Udyr in general seems to be strong.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-02-01 19:35:47
February 01 2016 19:34 GMT
#96
Udyr is always a problem when he gets too much movespeed. he's one of the most elusive non dash/blink champs in the game, so when he can outrun characters with dashes he goes apeshit.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
February 01 2016 19:37 GMT
#97
I used to play lots of runeglaive Udyr and thought AP will be dead once it was replaced by echoes, apparently I couldn't be more wrong. Seems like most people agree it's better than Devourer.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 01 2016 19:39 GMT
#98
I'll try putting 5 pts in the resist one, I've been going splittsies like 3/2 most of the time lol

Runic echoes is pretty hilarious on Udyr, make sure you have it charged up for ganks and BOOM
(╯°□°)╯︵ ┻━┻
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-02-01 22:07:59
February 01 2016 22:07 GMT
#99
Did some custom games with Jhin as well, I feel like the biggest issue with him is that you are going to basically have to spam abilities during his reload time, as it takes close to 1.5s to reload his gun. Wave clear is reliant on getting minions low with AAs then killing them with the Q bounce. Don't max W first as much as you may want to, the CD stays the same no matter how many points you put into it.

His burst is pretty damn good though if you can stick a trap down onto an enemy to get the lotus debuff, which lets your W snare the target and get in one or two AAs and throw a Q on them as they walk away. The ult damage is pretty good too, the skill feels like Xerath ult + Q fused together, though canceling out of the ult is a bit awkward because of how large the firing range is.

Personally I think I'd go IE > Reaver > Rapidfire on him with CDR boots, mainly to get to max CDR when you can so you can spam more abilities in teamfights. Rapidfire helps mainly for hitting turrets as his AA range is pretty mediocre.

I can see arguments for Shiv or PD to help with movespeed, as he has no dash or escape ability. Runaan's might work too, because of the guaranteed crit on the 4th AA.

The biggest issue I see with him is the reload time, which is probably will what prevent him from being played as a traditional ADC in competitive play. I could see him going mid though, shoving waves in, harassing mages in mid, and roaming a bit to top or bot and aid in fights/kills with his ult's range like Xerath before walking back to mid.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 01 2016 22:13 GMT
#100
On February 02 2016 04:39 ticklishmusic wrote:
I'll try putting 5 pts in the resist one, I've been going splittsies like 3/2 most of the time lol

Runic echoes is pretty hilarious on Udyr, make sure you have it charged up for ganks and BOOM

That sounds pretty good, do you build more AP or just straight tank from there?
It's your boy Guzma!
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