• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:31
CET 13:31
KST 21:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League93
StarCraft 2
General
SC2 Power Rank: epic29 No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League [Women's StarCraft] MonstarZ vs BA 2026-10-30 [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread US Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9202 users

[Patch 6.1] League of Legends General Discussion - Page 8

Forum Index > LoL General
Post a Reply
Prev 1 6 7 8 9 10 33 Next All
Gameplay discussion should go in the Gameplay Discussion thread. Gameplay discussion includes, but is not exclusive to:
  • Runes and masteries
  • Item builds
  • Jungle paths
  • Playstyle and skill order for new/updated champions
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 15 2016 19:32 GMT
#141
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
January 15 2016 19:35 GMT
#142
That gets me warned every over patch when I try to discuss why I dislike something they introduced.
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 15 2016 19:39 GMT
#143
On January 16 2016 04:32 JimmiC wrote:
Show nested quote +
On January 16 2016 03:46 nafta wrote:
On January 16 2016 03:39 JimmiC wrote:
On January 16 2016 02:57 nafta wrote:
On January 16 2016 02:55 JimmiC wrote:
Pretty sure the problem this fix is try to get rid of. Which was a huge complaint from MANY people is, people not getting their preferred roll and then people trolling being mad when they didn't get it.

This is a pretty good fix for this for the mass majority. I mean if some one purposely wants to piss people off they wstill will be able to, but you really can't patch out assholeness. And at least it is more track able banable with this system.

It's not perfect, but it is also new and they will improve about it. How about a little talk about the good. If I had the time I would go back and find all the complaining about what they fixed, but I think a lot of the people just love to complain more than substance.

Except people are complaining about dynamic que not about the new champ select. Unlucky


Exactly, looking for something to bitch about. If it was actually a critical review they would look at what they thought was better and work instead of QQ riot so dumb bad and evil. I'll be back to complain more when the game I'm queing up for is done.

And as I said give it some time for them to work out the kinks, and wei specifically said this patch addressed no issues so I was pointing out the issues it addressed.

Edit* another nice feature is you can see what champs people are thinking of so if you want ot avoid all AD or whatever it's much easier. Or set up certain comps.

Yea instead of saying what we dislike we should just make the oh so more useful comments like "x is actually pretty good" followed by "yea I agree". W0W much better and more productive. Better focus on what is good while hoping a magical man from the sky fixes the problems . If there is one thing I have learned in my 5 or so years of playing this game is unless people whine hard enough about shit it isn't gonna change.


OR you know be sensible and be like X is really good. Y is not bad but could be tweaked like so. W I really don't like because a b c. If we added D that might fix the problem.

Instead of QQQQQQQQQQ


Role-specific queues are bad because I think players should be forced into playing things they don't like. I am mean like that.
Freeeeeeedom
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 15 2016 19:43 GMT
#144
On January 16 2016 04:39 cLutZ wrote:

Role-specific queues are bad because I think players should be forced into playing things they don't like. I am mean like that.

mostly because they only function at the most population dense parts of a ladder, or at parts of a ladder where position distribution is even. If supports are most likely to climb, then role queues will be nightmares for supports at high levels, and heaven for them at lower levels. same goes for every other role (mid and ADC have this issue on NA).
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2016-01-15 21:21:43
January 15 2016 21:19 GMT
#145
On January 16 2016 03:41 PrinceXizor wrote:
Show nested quote +
On January 16 2016 03:34 Frolossus wrote:
they are taking a good approach for the longevity of the game. whether or not the matchmaking algorithm is working correctly is a separate issue.

Things can be good for the longevity of a game without being good for it's player base, and vice versa.
Show nested quote +
On January 16 2016 02:50 wei2coolman wrote:
That's why I mentioned Riot needs data points to make elo adjustments for group play. ELO is just number that reflects 50% winrate; it's not like you're losing more games when your elo stabilizes.

Riot specifically mentioned that part of the benefits of the system is removing any MMR adjustments for group play


That's a scary thing. Without some adjustments for group play and separately handled MMRs, you're going to ruin games. If I get carried (or bogged down) by my friendstack of 2-4 people in 80% of my games, whenever I queue up as solo I'm going to be a gameruiner. Surprised people haven't talked about that aspect more really.

This problem persists even if groups only ever play groups/identical party distributions, too, so that won't solve it.
Volband
Profile Joined March 2011
Hungary6034 Posts
January 15 2016 22:34 GMT
#146
On January 15 2016 23:58 Osmoses wrote:
Show nested quote +
On January 15 2016 23:50 Volband wrote:
On January 15 2016 23:31 Osmoses wrote:
On January 15 2016 23:28 Volband wrote:
On January 15 2016 22:34 Osmoses wrote:
On January 15 2016 19:40 Volband wrote:
On January 15 2016 18:09 Osmoses wrote:
At the end of the day, just play the game.

I'm glad that even in 2016, on a game discussion board nonetheless, we can still use the "IT'S JUST A GAME, BRO!" argument. Seriously, there numerous valid concerns across every elo, especially high d/masters/challenger, and you think JUST PLAY THE GAME will suddenly solve everything? You culd literally make a stamp with that quote and apply it to every single concern regarding the game. I thought we've outgrown this cliché.

What are you even talking about?

"just play the game" is not even remotely the same thing as "it's just a game".

Same empty BS, backed up by arguments like it's not just my rank which will be invalidated, but everyone else's so it's evenly """fun""" for everyone involved! Yeah, not.

I'm really happy for the clusterfuck in high elo, because unlike the destruction of SOLO queue in lower elos, Riot can not overlook it. Quite funny when you are actually considered lucky for not being one of the best players in your region.

The only problem with this change is the hurt caused to your ego. That doesn't really bother me.

I never knew my ego was
- a scenario where you can end up as a solo player with 4 others with voice comm, possibly playing the whole game without any interaction from your teammates
- an mmr system, which ranks your solo performance based on how you played with possibly up to four other teammates
- a master/challenger level player, who gets queued up against 5 premade LCS players, and is suddenly being punished for being among the best players

In top of that, Riot did not include built-in voice comm to a game mode which they said they created because this game meant to be played together, and you have a total fuck-up ready to serve.

But I'm glad you are this ignorant, I think it only proves our point in the midst of this chaos, when people like you "srengthens" the camp of defenders.

- I don't soloQ because I'm desperate for interaction from the rest of my team.
- rank is an abstract concept, eventually you are getting matched with other people that, premade or not, you have about 50% chance of beating. (this is the ego I was talking about, wah I'm no longer platinum!)
- I don't see how facing the best opponents you could hope for would be punishment for someone who only cares about getting better.

But hey, keep raging, eventually you might even get to try it.

edit: and now people are mentioning it, I also remember reading that this thing you're raging about isn't actually even possible. Anybody got source?

1. Wait, when I want to use the "it's a team game!" argument suddenly it's just my ego feeling lonely in a 4-1 team setup? It's very common that duo queuers play through the whole game without writing anything in team chat, aside from good jobs and such, but it's fine because a.) there are other people to discuss things with (basic stuff like talking to the jungler, or setting up a gank, or telling/asking someone to split a certain lane), and the duo players still read the chat and they can be convinceable. Now, why would a 4-men premade listen to my input? And it's ridiculous that you try to turn this into an ego thing, when it's already been discussed when dynamic queue was initially introduced that even in dota2, a game which uses a somewhat similar system, does not allow 4-men premades in ranked. It's just a shitty experience for everyone involved, even for those 4 guys.

2. "rank is an abstract concept" You see, I do not expect everyone to have the same values in this game as I do. I know there are people who are happy in bronze/silver, I know there are people who only want to play with friends, and I know there are people who are just obsessed with a champion, and they just want to play with him/her as much as possible. It's great! But let's not shit on each others fun, shall we? I'm not saying you should not be allowed to play with your friends in ranked, but please, do not test my patience when you try to dismiss something serious (ranks) with another empty sentence. You are playing all your arguments safe with having this liberal mindset that nothing really matters and everything is subjective and we should all hold hands and be happy. I hardly think I was the only person playing League, who was motivated by ranks and getting better. It was the endgame in LoL for many of us. Now, here's a system where you are on a same ladder with people who might play as 4 or 5 men premades all the time. How is that fair, normal, logical? I'm not even saying they'll have an advantage over me. Some will certainly rise above their solo rank, because they get teamed up with better players and they can literally carry him, while others will stuck with friends who might not give a shit and they constantly lose games to other, much more organized 5 men premades. We are still talking about SOLO queue, and the name might change, but you still get a solo rank.

3. All right, here's X. X is playing since season 1 and in season 5 he finally reached masters, almost got into challenger as well. He played a lot of games, improved a lot over the seasons, and he earned his place among the best. X was very excited for season 6, because he was hoping to reach challenger this time. Then, dynamic queue comes in, and X is matched against a premade team of LCS players. As X is getting destroyed by people who are literally that good that they get paid for playing this game, you walk up behind him, and tell him that "heads up buddy. Isn't challenge what you always wanted?" I can't put an estimate on how quickly he'd murder you, but it would happen. Yes, technically, you are right. Chain an athlete's feet together and you can call it a challenge, but come on, having a tough competition and playing with unfair rules and disadvantages are two entirely different things.

The thing is, you clearly don't care much about ranked. If Riot would announce that from tomorrow onwards ranked will be 7vs7 on Twisted Treeline you'd just say "cool, something new!" And I'm not even saying you are not allowed to have such an opinion, I am glad we are playing for different reasons and have different values and different ideas about having fun, but the way you are shitting all over serious concerns is both amusing and annoying. Just because there are clearly personal reasons behind most of the concerns we voice, you shouldn't just say "oooh, you are losing your precious rank? QQQQQ how sad!!!", when individual butthurt aside, dynamic queue will progressively destroy the ladder and thus the rankings.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 15 2016 23:19 GMT
#147
--- Nuked ---
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-15 23:34:02
January 15 2016 23:27 GMT
#148
On January 16 2016 08:19 JimmiC wrote:
Show nested quote +
On January 16 2016 04:43 PrinceXizor wrote:
On January 16 2016 04:39 cLutZ wrote:

Role-specific queues are bad because I think players should be forced into playing things they don't like. I am mean like that.

mostly because they only function at the most population dense parts of a ladder, or at parts of a ladder where position distribution is even. If supports are most likely to climb, then role queues will be nightmares for supports at high levels, and heaven for them at lower levels. same goes for every other role (mid and ADC have this issue on NA).



The fact is the que times and so on were shit for the top .1 % before. And riot as a company was not looking to fix that. They were looking to make it better more fun for the large % of the population.

And someone said "oh no now the top people will all have to pick fill to get a game. Guess what? that's what the old system was lol.

Yeah but the queue time is still longer than it was before, even for fill players at the top end. Scarra's queue time doubled for example, and he ran fill, my queue times in low diamond are about a minute longer and i fill. They made queuing a worse experience for the people ranked well. for the sake of being able to add people at a lower end of ranking so they could play an individually ranked mode as a team. Thats really shitty. because the point of an individually ranked mode, is to be ranked and compete individually. the only real difference between ranked solo queue and normals IS that. the individual ranking.

This update added nothing positive for top ranked players, with the exception of one trick or feed ponies. Which you have to think of as odd, given the point of ranking systems Is to encourage people to try for those top ranks. The problem is certainly more than just the top .1% though. it's the top 2-3% that are nothing but shafted, and the top 15-18% (plat+) that are hurt a small amount and everyone else is shafted if they play majority of games solo.
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
January 15 2016 23:54 GMT
#149
So with the new ranked queue you can get your role 100% if you duo right? You both pick the same two roles, then regardless of how it matches you, both players just go into the role they want first.
日本語が分かりますか
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
January 15 2016 23:55 GMT
#150
You can do that in any stack in fact.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
January 15 2016 23:56 GMT
#151
I don't see the point in having to pick 2 roles if anyone with 2 or more in the queue can get their first pick 100% of the time.
日本語が分かりますか
Volband
Profile Joined March 2011
Hungary6034 Posts
January 15 2016 23:58 GMT
#152
Lmao, and they just increased queue times even more. Haha... Better take notes, in case grandchildren will ask around the once giant game, LoL.

Really, even if I take aside all the glaring flaws of this dynamic queue, its still hilarious how Riot is failing to implement it after so much testing on the PBE. Sure, eventually they will sort it out and not just crawling out of a hole just to fall into another one, but it's still yet another black day for Riot and their incompetence. It is beyond me how can't you hire people to avoid disasters like this. They basically have unlimited money; how hard is it to get a team, which actively monitors feedbacks from the PBE and have an actual community manager, instead of random Rioters stomping into the china shop, with possibly good intentions, but absolutely failing to properly deliver their message. The worst offender is Lyte by far. If Riot had a good community manager and a team around him/her, they would've asked Lyte to refrain from ever posting anything on any social media and just do his work silently in his basement.

Sure, this time it's a highly controversial situation, so I guess no one expected Riot to not fall by stepping on 100 banana peels in a row, but even when they actually do nice things, they can manage to communicate it in the worst way possible, so they have to make at least 3 explanations to the enraged community after that.
killerdog
Profile Joined February 2010
Denmark6522 Posts
January 16 2016 00:00 GMT
#153
On January 16 2016 08:56 NovaTheFeared wrote:
I don't see the point in having to pick 2 roles if anyone with 2 or more in the queue can get their first pick 100% of the time.

I believe you have to pick one more role then you are players.

duo = 3 roles
trio = 4
4/5 = all 5
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-16 00:05:08
January 16 2016 00:03 GMT
#154
On January 16 2016 08:58 Volband wrote:
Lmao, and they just increased queue times even more. Haha... Better take notes, in case grandchildren will ask around the once giant game, LoL.

Really, even if I take aside all the glaring flaws of this dynamic queue, its still hilarious how Riot is failing to implement it after so much testing on the PBE. Sure, eventually they will sort it out and not just crawling out of a hole just to fall into another one, but it's still yet another black day for Riot and their incompetence. It is beyond me how can't you hire people to avoid disasters like this. They basically have unlimited money; how hard is it to get a team, which actively monitors feedbacks from the PBE and have an actual community manager, instead of random Rioters stomping into the china shop, with possibly good intentions, but absolutely failing to properly deliver their message. The worst offender is Lyte by far. If Riot had a good community manager and a team around him/her, they would've asked Lyte to refrain from ever posting anything on any social media and just do his work silently in his basement.

Sure, this time it's a highly controversial situation, so I guess no one expected Riot to not fall by stepping on 100 banana peels in a row, but even when they actually do nice things, they can manage to communicate it in the worst way possible, so they have to make at least 3 explanations to the enraged community after that.

I mean realistically the only way they can fix matchmaking huge gaps in skill together, after drastically reducing the pool of players with dynamic queue, is to increase matchmaking times. This is what i expected the solution to entail. The only other way would be to revert the queue, or somehow increase the player base instantly, which isn't possible outside of shenanigans like turning off 3v3's and normals.


Given that Lyte's team is on this project, and how adamant they seem to be. i Wonder if League's hit the point of decline in terms of active players. They are trying to pool as many players together in queues as they can with dynamic queue to try to retain a falling user base.
FinestHour
Profile Joined August 2010
United States18466 Posts
January 16 2016 00:09 GMT
#155
where do you see user base falling
thug life.                                                       MVP/ex-
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 16 2016 00:13 GMT
#156
On January 16 2016 09:09 FinestHour wrote:
where do you see user base falling

It's not something I have data for or anything. But these actions would make sense to be taken to try to reverse a slump in players. Getting people to play in groups is a good way to drag players who left back in through their friends, and a good way to keep people on the fence about leaving kept in by their friends.

Add to that the lack of talk about player growth in a long time from riot. and the pretty big drop off in stream numbers for a lot of top league streamers from about 2 years ago. it makes me wonder if that is the case. Though the stream numbers thing could easily jsut be there are more streamers that people like so viewers are more split up.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 16 2016 00:14 GMT
#157
--- Nuked ---
Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2016-01-16 00:23:49
January 16 2016 00:20 GMT
#158
On January 16 2016 09:03 PrinceXizor wrote:
Show nested quote +
On January 16 2016 08:58 Volband wrote:
Lmao, and they just increased queue times even more. Haha... Better take notes, in case grandchildren will ask around the once giant game, LoL.

Really, even if I take aside all the glaring flaws of this dynamic queue, its still hilarious how Riot is failing to implement it after so much testing on the PBE. Sure, eventually they will sort it out and not just crawling out of a hole just to fall into another one, but it's still yet another black day for Riot and their incompetence. It is beyond me how can't you hire people to avoid disasters like this. They basically have unlimited money; how hard is it to get a team, which actively monitors feedbacks from the PBE and have an actual community manager, instead of random Rioters stomping into the china shop, with possibly good intentions, but absolutely failing to properly deliver their message. The worst offender is Lyte by far. If Riot had a good community manager and a team around him/her, they would've asked Lyte to refrain from ever posting anything on any social media and just do his work silently in his basement.

Sure, this time it's a highly controversial situation, so I guess no one expected Riot to not fall by stepping on 100 banana peels in a row, but even when they actually do nice things, they can manage to communicate it in the worst way possible, so they have to make at least 3 explanations to the enraged community after that.

I mean realistically the only way they can fix matchmaking huge gaps in skill together, after drastically reducing the pool of players with dynamic queue, is to increase matchmaking times. This is what i expected the solution to entail. The only other way would be to revert the queue, or somehow increase the player base instantly, which isn't possible outside of shenanigans like turning off 3v3's and normals.


Given that Lyte's team is on this project, and how adamant they seem to be. i Wonder if League's hit the point of decline in terms of active players. They are trying to pool as many players together in queues as they can with dynamic queue to try to retain a falling user base.

I understand that, but it raises the question: how much nuisance (like increased queue times) is it worth to have an already player base dividing system mostly operational? If you are going to shove dicks down our throat, at least make it as pleasurable as it can possibly be, instead of attaching even more baggage to it.

Honestly, if they will force this abomination through as it is, I am pretty convinced we can start counting backwards for League. It's amicable that the only players who might actually welcome this new ranked system are those who were mostly playing normals with friends. Now, they can do the same, just in dynamic queue. Everyone else will be either indifferent to the changes, or experience various levels of disappointment, especially the way Riot's been handling it.

The only reasonable thing I can think of as to why Riot felt the need to completely screw up something that's been working perfectly ever since, is because the playerbase might have been declining already, and some Riot boss had terrible visions of LoL falling out of favor in a few years, so he asked his most trusted goon, Lyte, to make something radical.

On January 16 2016 09:14 JimmiC wrote:
You all that are really mad should really teach riot and stop playing! Oh wait you won't you just like to complain like what happens every time they update anything, release a new champ, change jungle, shorten a adc attack range so he's "useless" blah blah blah.

You mean like the unaddressed feedbacks from PBE, which actually prompted Lyte to respond to them AFTER making dynamic queue go live and - surprise, surprise - people on live complaining about those things as well? Yeah, poor Riot.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 16 2016 00:32 GMT
#159
I think, if this is a step to try to stem the player-loss. they are going about it wrong possibly, valuing the casual groups over hardcore players. shit stuff like Quake, BW, and even WoW, has shown that you can maintain a game with a hardcore fanbase a long time. Removing the cost of runes would impact their business model a bit, but it'd probably go a long way at getting new players involved in the game quicker. nothing is shittier than being new thinking "oh i need more AD on ashe, let me buy these AD Seals". and then realizing that time and IP got thrown into the ground.

At least we've been told that there isn't plans to continue this into Season 6. though the way lyte worded it is very not-the-whole-truth-y.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-01-16 00:53:49
January 16 2016 00:52 GMT
#160
MF changes aren't supposed to make her weak, just less abusive. Make it Rain was a really, really strong ability to make even pre-TDL.
There isn't really a reason to stop playing her (apart from Lucian being available instead).

As for the user base, it people queue up all the time, it helps get more people in ranked, it also gives benefits to people for playing in premades (see crafting which is basically "stack up or pay RP", but also the IP boost week-ends who changed into "IP bonus for premades", and the Mundo skin as a reward if people stacked up a lot during the week they tested that).
It's not about retaining a user base, Riot wants to give people incentive to stack up because it makes them more likely to spend money, bring friends to the game, etc. anyway.
It's also a more casual approach, but considering the very casual (setting aside the game's barrier of entry, even to Bronze level) nature of most of the player base, being about competitiveness has never been Riot's priority in terms of business model (not the priority != they don't care at all).

If you harm the feelings of players who are less likely to spend, but won't stop playing/spending anyway, and won't have any bearing on the other groups (if even reddit can't agree on the importance of having soloQ vs "true skill" being as part of a premade 'cause "team" game, don't expect communities outside of this kind of circlejerks to pay attention), it's not a big deal. Especially not if you give the other, bigger spending groups, more incentive to spend and expand.
I know people who have spent a lot more money than most of you, relative to how long they've played the game and how much content they've unlocked, and they don't watch the LCS, they aren't interested in being good (ladder anxiety, and basically only asked someone to boost their accounts through placements and a couple games later to gold because they thought the Sivir skin pretty), they aren't competitive at all and only talk about LoL in indirect ways (a thread in a community forum, or amongst Skype contacts, etc. but never on a site like reddit, LL, mobafire or new equivalents, etc.) and barely pay attention to the patch notes.
But they buy a bunch of skins, and they like to offer mystery gifts to their friends, with the implication that they'll get some back, or trade them for the thrill of "will I manage to get you a champion you hate / a skin for that champion you own but hate", etc. Teemo skins are basically twitch streams' "troll" donations.

They won't play alone, but they'll spend more, and make people they play with more likely to spend, so you change the systems and play up the "community" aspect so that you remove the barriers that may make these people's contacts play less with them (such as ranked 5s being harder to set up, or ranked being forbidden for 3+ stacks).

At this point, even giving Riot feedback is only about ironing out the most directly disfunctional stuff. The client doesn't get to directly shape up the company's strategy and projects, especially when he isn't a professional in the field himself.
Cant take LMS hipsters serious.
Prev 1 6 7 8 9 10 33 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
WardiTV300
TaKeTV 163
Liquipedia
Sparkling Tuna Cup
19:00
Weekly #153 (SHIN Mod Edition)
ByuN vs PercivalLIVE!
CranKy Ducklings206
CranKy Ducklings SOOP11
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko208
SHIN 28
StarCraft: Brood War
Calm 8419
Horang2 2917
Bisu 1868
Shuttle 878
Mini 519
BeSt 363
firebathero 306
Soma 253
Rush 211
FanTaSy 159
[ Show more ]
Last 140
scan(afreeca) 122
Mind 114
Soulkey 104
ToSsGirL 63
Killer 57
Shinee 33
Barracks 29
sSak 25
Classic 23
soO 20
Movie 19
yabsab 17
sorry 14
Hm[arnc] 12
Shine 12
910 10
zelot 8
ajuk12(nOOB) 7
Dota 2
monkeys_forever88
Counter-Strike
fl0m2355
Other Games
B2W.Neo1252
DeMusliM495
ArmadaUGS59
QueenE23
BRAT_OK 22
MindelVK9
Organizations
Counter-Strike
PGL33944
Other Games
gamesdonequick542
ComeBackTV 420
StarCraft: Brood War
lovetv 8
[ Show 8 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Epic.LAN
30m
IPSL
3h 30m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
4h 30m
OSC
1d 1h
Yamato Cup
1d 2h
IPSL
1d 4h
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 10h
WardiTV Weekly
1d 23h
Ultimate Battle
1d 23h
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
[ Show More ]
Patches Events
3 days
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.