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[Patch 6.1] League of Legends General Discussion - Page 7

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Gameplay discussion should go in the Gameplay Discussion thread. Gameplay discussion includes, but is not exclusive to:
  • Runes and masteries
  • Item builds
  • Jungle paths
  • Playstyle and skill order for new/updated champions
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2016-01-15 17:11:07
January 15 2016 17:10 GMT
#121
Yeah but who watches the minimap in the middle of a fight? I mean the danger ping itself, ontop of my character a big red exclamation mark and an arrow pointing at the tribush.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Dan HH
Profile Joined July 2012
Romania9254 Posts
January 15 2016 17:16 GMT
#122
I just don't understand the reasoning for it, usually when they add or change something big it's either because a lot of people have been asking for it or because it's a way to increase revenue. This is neither, it's something no one wanted and not tied to the store, plus they knew how and why it failed in HotS. So why waste their manpower on fixing something that isn't broken to achieve at most a sidechange and at worst a loss in hours played, when there are so many features people actually want, some of them promised to be implemented years ago.

And personally my worst flaming experiences in this game are from being on the losing side in normals with 4 man premades. Who in their right mind would want to port that to ranked, where people are even more prone to raging and scapegoating
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2016-01-15 22:36:15
January 15 2016 17:36 GMT
#123
Since I started this discussion, I feel like I should clarify my original point quite a bit.

What are players exactly losing to in these situations? This nefarious idea of "communication" of 3-5 stacks? Do you guys legitimately lose a game of solo queue, and then choose to blame the idea "oh the enemy team was too coordinated". Let's say you're a lone wolf, what happens if this dynamic queue continues happening? Your ELO drops? Guess why your ELO drops, because it's a reflection of the new reality that your skill level is not equivalent to the current pool of players. Guess what though? your rank/division dropping isn't a problem of the system, it's merely a reflection of your skill compared to the pool. If it drops, it's because you're no longer as good in the current system. Rather than getting better, you're bitching about the system being "unfair".

User was warned for this post (saying all responses are bitching is a terrible way to "start a discussion")
liftlift > tsm
killerdog
Profile Joined February 2010
Denmark6522 Posts
January 15 2016 17:39 GMT
#124
On January 16 2016 02:36 wei2coolman wrote:
Since I started this discussion, I feel like I should clarify my original point quite a bit.

What are players exactly losing to in these situations? This nefarious idea of "communication" of 3-5 stacks? Do you guys legitimately lose a game of solo queue, and then choose to blame the idea "oh the enemy team was too coordinated". Let's say you're a lone wolf, what happens if this dynamic queue continues happening? Your ELO drops? Guess why your ELO drops, because it's a reflection of the new reality that your skill level is not equivalent to the current pool of players. Guess what though? your rank/division dropping isn't a problem of the system, it's merely a reflection of your skill compared to the pool. If it drops, it's because you're no longer as good in the current system. Rather than getting better, you're bitching about the system being "unfair".

Have you never played 5's?

The difference between 5 diamond guys in soloq and 5 diamond guys in a premade team is that they're literally playing a different game. They're not even comparable...
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 15 2016 17:42 GMT
#125
On January 16 2016 02:36 wei2coolman wrote:
Since I started this discussion, I feel like I should clarify my original point quite a bit.

What are players exactly losing to in these situations? This nefarious idea of "communication" of 3-5 stacks? Do you guys legitimately lose a game of solo queue, and then choose to blame the idea "oh the enemy team was too coordinated". Let's say you're a lone wolf, what happens if this dynamic queue continues happening? Your ELO drops? Guess why your ELO drops, because it's a reflection of the new reality that your skill level is not equivalent to the current pool of players. Guess what though? your rank/division dropping isn't a problem of the system, it's merely a reflection of your skill compared to the pool. If it drops, it's because you're no longer as good in the current system. Rather than getting better, you're bitching about the system being "unfair".

What a great example of a retard in his natural habitat.

User was warned for this post
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 15 2016 17:50 GMT
#126
On January 16 2016 02:39 killerdog wrote:
Show nested quote +
On January 16 2016 02:36 wei2coolman wrote:
Since I started this discussion, I feel like I should clarify my original point quite a bit.

What are players exactly losing to in these situations? This nefarious idea of "communication" of 3-5 stacks? Do you guys legitimately lose a game of solo queue, and then choose to blame the idea "oh the enemy team was too coordinated". Let's say you're a lone wolf, what happens if this dynamic queue continues happening? Your ELO drops? Guess why your ELO drops, because it's a reflection of the new reality that your skill level is not equivalent to the current pool of players. Guess what though? your rank/division dropping isn't a problem of the system, it's merely a reflection of your skill compared to the pool. If it drops, it's because you're no longer as good in the current system. Rather than getting better, you're bitching about the system being "unfair".

Have you never played 5's?

The difference between 5 diamond guys in soloq and 5 diamond guys in a premade team is that they're literally playing a different game. They're not even comparable...

That's why I mentioned Riot needs data points to make elo adjustments for group play. ELO is just number that reflects 50% winrate; it's not like you're losing more games when your elo stabilizes.
liftlift > tsm
killerdog
Profile Joined February 2010
Denmark6522 Posts
January 15 2016 17:53 GMT
#127
And people in OT were wondering why nobody uses these threads anymore
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 15 2016 17:55 GMT
#128
--- Nuked ---
Fildun
Profile Joined December 2012
Netherlands4124 Posts
January 15 2016 17:55 GMT
#129
Yo can we get that GD for Diamond+ people only anytime soon?

Kot/kdog you can make your jokes now.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-15 17:57:59
January 15 2016 17:57 GMT
#130
On January 16 2016 02:55 JimmiC wrote:
Pretty sure the problem this fix is try to get rid of. Which was a huge complaint from MANY people is, people not getting their preferred roll and then people trolling being mad when they didn't get it.

This is a pretty good fix for this for the mass majority. I mean if some one purposely wants to piss people off they wstill will be able to, but you really can't patch out assholeness. And at least it is more track able banable with this system.

It's not perfect, but it is also new and they will improve about it. How about a little talk about the good. If I had the time I would go back and find all the complaining about what they fixed, but I think a lot of the people just love to complain more than substance.

Except people are complaining about dynamic que not about the new champ select. Unlucky
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
Last Edited: 2016-01-15 17:58:58
January 15 2016 17:58 GMT
#131
On January 16 2016 02:55 Fildun wrote:
Yo can we get that GD for Diamond+ people only anytime soon?

Kot/kdog you can make your jokes now.

Yes but only because I want to see people boost each other just so that they can shitpost.

Who am I kidding I just want to be that person.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 15 2016 18:28 GMT
#132
I just hate when people try to shut down discussion with 'it will get fixed', even if Riot had a reputation for fixing bugs quickly (they don't) what the fuck are people supposed to talk about?
Carrilord has arrived.
Frolossus
Profile Joined February 2010
United States4779 Posts
January 15 2016 18:34 GMT
#133
they are taking a good approach for the longevity of the game. whether or not the matchmaking algorithm is working correctly is a separate issue.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 15 2016 18:37 GMT
#134
On January 16 2016 03:34 Frolossus wrote:
they are taking a good approach for the longevity of the game. whether or not the matchmaking algorithm is working correctly is a separate issue.

Yeah, the implementation isn't perfect, but that's 100% expected due to requiring massive amount of data points to adjust algorithms. More importantly, I think the entire UI of the champ select to be worse than before.
liftlift > tsm
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2016-01-15 18:42:09
January 15 2016 18:39 GMT
#135
--- Nuked ---
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-15 18:42:23
January 15 2016 18:41 GMT
#136
On January 16 2016 03:34 Frolossus wrote:
they are taking a good approach for the longevity of the game. whether or not the matchmaking algorithm is working correctly is a separate issue.

Things can be good for the longevity of a game without being good for it's player base, and vice versa.
On January 16 2016 02:50 wei2coolman wrote:
That's why I mentioned Riot needs data points to make elo adjustments for group play. ELO is just number that reflects 50% winrate; it's not like you're losing more games when your elo stabilizes.

Riot specifically mentioned that part of the benefits of the system is removing any MMR adjustments for group play
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-01-15 18:47:27
January 15 2016 18:46 GMT
#137
On January 16 2016 03:39 JimmiC wrote:
Show nested quote +
On January 16 2016 02:57 nafta wrote:
On January 16 2016 02:55 JimmiC wrote:
Pretty sure the problem this fix is try to get rid of. Which was a huge complaint from MANY people is, people not getting their preferred roll and then people trolling being mad when they didn't get it.

This is a pretty good fix for this for the mass majority. I mean if some one purposely wants to piss people off they wstill will be able to, but you really can't patch out assholeness. And at least it is more track able banable with this system.

It's not perfect, but it is also new and they will improve about it. How about a little talk about the good. If I had the time I would go back and find all the complaining about what they fixed, but I think a lot of the people just love to complain more than substance.

Except people are complaining about dynamic que not about the new champ select. Unlucky


Exactly, looking for something to bitch about. If it was actually a critical review they would look at what they thought was better and work instead of QQ riot so dumb bad and evil. I'll be back to complain more when the game I'm queing up for is done.

And as I said give it some time for them to work out the kinks, and wei specifically said this patch addressed no issues so I was pointing out the issues it addressed.

Edit* another nice feature is you can see what champs people are thinking of so if you want ot avoid all AD or whatever it's much easier. Or set up certain comps.

Yea instead of saying what we dislike we should just make the oh so more useful comments like "x is actually pretty good" followed by "yea I agree". W0W much better and more productive. Better focus on what is good while hoping a magical man from the sky fixes the problems . If there is one thing I have learned in my 5 or so years of playing this game is unless people whine hard enough about shit it isn't gonna change.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-01-15 19:12:04
January 15 2016 18:52 GMT
#138
I agree that this whole mess is a symptom of the communities investment in Solo queue, though. Riot would have no reason at all to implement dynamic queue, if people didn't have the impression that solo queue is what pros do when you watch them play. Riot cultivated that culture, that you can do what the pros do in LCS in solo queue. even going so far as to not separate the game modes adequately so they can balance solo and competitive play separately. Because of that, there are groups of normal friend teams (3-4 people groups) that want to do what the pros do, and play ranked, and they go to riot to ask to allow them to do so. Riot implements dynamic queue to placate them.


I wonder if this doesn't get reverted soon, whether someone will implement private in-house leagues using IRC/twitch or whatever. You could probably make a good bit of money as a company with 3-4 twitch channels broadcasting in-house league games as well as irc bots helping to organize them, with a website ranking the players. I imagine the pros would not mind jumping ship off dynamic queue into an IHL where people play seriously at a high level. The community would love to watch them, and probably sub up a bunch. you could use profits to give out prizes to players of the league as well as run the damn thing. It'd have to be likely a non-LCS organization, so riot couldn't bully them into stopping like they did Hai. ICCUP where you guys at?


The interesting things is how meaningless solo play is now throughout the whole ladder.

Yes your average ranking will likely go down for solo players to make way for dynamic players. That sucks, but its only a sign of the issue. But if I want to know how good i am relative to other solo players, i can't. there is no little icon like the on fire or veteran icons to tell me if a player in my division/league is a solo player or a dynamic one. I'm being told my rating, but being robbed of all ability to understand that rating. Because i'm certainly not a worse player than i was 3 days ago, but when my rank balances out to be lower because I don't play with a group, i have no idea whether the guy ranked above me is better than i am, or just in a group with people who are better than me, or are the same as me but just in a group.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 15 2016 19:30 GMT
#139
On January 16 2016 03:28 Slusher wrote:
I just hate when people try to shut down discussion with 'it will get fixed', even if Riot had a reputation for fixing bugs quickly (they don't) what the fuck are people supposed to talk about?

+ Show Spoiler +
There's no "discussion" to shut down, it's blatant raging with no data to back it up, which always happens when new shit gets pushed. It gets old. It's been old. For a long time.

There's a reason people are here, they like the game, they've liked the game for years and years and I get it, change is scary, but if it weren't for change you all would have stopped playing a long time ago, I promise. Have a little faith, at least give the system a week before you shit all over it.

I'm not arguing that Rito is perfect, I have alot of issues with the game myself, specifically alot of the recently released champions and the dumb shit they did to both promote and shut down split pushing. But I have alot, ALOT more faith in their design team than the people on this forum.


I'm done arguing about the new champ select for now, only read the spoiler if you wanna read rito fanboi propaganda.

Please notice me rito sempai.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
January 15 2016 19:30 GMT
#140
Meh... new UI seems worse. Longer pick ban is pretty bad and why is it 1 at a time now? Pick order is still fine imo like if you are first pick you can play w.e. you want even if someone "called it". This shouldn't affect that and later picks should just fill. In an ideal situation this new system just lets you play your main more often. being able to play ranked with 3 people is nice. being able to be 5 solo players matched against a premade of 5 is kinda obviously bad. Despite people weighing the value of team coordination differently even riot agrees that there is a value. they did say: "the system is designed so that groups will almost always play against similarly grouped opponents (so if you're in a premade five, there's a 95% chance you'll run into another premade five)" so hopefully the fact that that is happening a lot now will be ironed out. If they can fix it I don't care. If they dont bother i'll be typically disapointed but still keep soloing it up. I am pretty apathetic to the changes they make now.
BW pros training sc2 is like kiss making a dub step album.
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